FTL: Advanced Edition News Update - Clone Bays, Hacking And More

 Pages 1 2 NEXT
 

FTL: Advanced Edition News Update - Clone Bays, Hacking And More

FTL developer Subset Games has announced a wealth of new features coming with the free "advanced edition" update.

Late last year, Subset Games, the developer of the incredibly addictive FTL: Faster Than Light roguelike space sim, announced that the game was making its way to tablets, alongside an absolutely free advanced edition update for all current and future owners of the game. The developer has been quite for a while, but has now shed a bit more light on some of the new systems, subsystems, and features we can look forward to in the coming update.

The three new systems announced were the Clone Bay, Hacking and Mind Control, while the Backup Battery was announced as a new subystem.

The Clone Bay replaces your Med Bay, and rather than healing up your troops, it simply clones them when they fall in battle. It should become a quick favorite of those who favor using the teleporter to beam into an enemy ship, rather than fighting with external ship weapons.

The Hacking system allows you you to launch a hacking drone that attaches to a chosen system on the enemy vessel. As a passive effect, that system's doors will be blocked (delaying enemy crew) and you'll be granted detailed vision of that system. You'll also then be able to initiate a hacking pulse which affects each system slightly differently, such as draining an enemy's shields, or depleting an enemy's weapon charge.

The Mind Control system temporarily turns a single enemy into an ally. Upgrading the system will increase the duration of the control as well as providing a health and combat boost to your new minion. The caveat of mind control is you need vision of an enemy to use it, and the telepathic "Slug" race is immune.

And finally, the Backup Battery is a new subsystem that when used, temporarily provides your ship with an additional four bars of battery.

Some other minor tweaks that Subset announced was some visual upgrades to quests, as well as the addition of a "Hard" difficulty level.

Subset still doesn't have a solid date for when they think the update and the iPad version will be ready, but will be sure to let us know when they do.

Source: FTL Blog

Permalink

Alright, looking forward to this.

A Hard mode...dear lord, I barely squeak by on Normal. I hope they revamp how difficult it is to get that unique Crystal ship, I've never even managed to get the crew member.

Cloning sounds awesome though!

I might actually be able to beat the game now... That horrible final boss always crushes me by the smallest margin.

Although I am looking forward to the new race the most. I am also hoping getting the Crystal ship might be a bit less randomised. I barely ever get the right conditions come up for it.

Edit: Looking back at the last news about this, I more or less said the same thing. Funny how you forget.

Legion:
Although I am looking forward to the new race the most. I am also hoping getting the Crystal ship might be a bit less randomised. I barely ever get the right conditions come up for it.

I got the right conditions a few times during my earliest playthroughs (before I knew what the encounters were about), but once I'd read up on them they pretty much disappeared from my game...

This would be great news, if I was able to beat the original on easy

Is it weird that this is my most anticipated game of this year?

Ive played 31 hours of FTL since I purchased it 1 month ago and it is easily in my top 10 games of all time, along side Morrowind, Kotor, Baulders Gate 1/2, and a slew of other RPGS.

The randomness of the game really shines as the brightest aspect. It literally makes you forge a story of random encounters into an overarching tale of your ship and characters. The combinations are seemingly endless.

For example the ship I used to destroy the final boss was outfitted with tons of missle launchers, and ion cannons, and I mainly used my extremely good teleporters to transport waves of my crew to take out their guns.

When my friend beat the final boss, he did so in a ship with nothing but drones, his main engi character and a random rock man he saved from a derelict planet near the end of the game. He literally almost SOLO'd the boss because he had the best shields and drones money could buy. His character was built around a very solitary exsistance that came with the RNG never putting up a crew member at a station. His character was so good at navigation he escaped multiple encounters simple by a blue choice to out-run the enemy.

THATS ROLEPLAYING!! Its not the holding your hand dedicated story, its a real experiance, with real choices and consequences, and you just dont find that level of awareness in modern day games.

lvramire:
Alright, looking forward to this.

A Hard mode...dear lord, I barely squeak by on Normal. I hope they revamp how difficult it is to get that unique Crystal ship, I've never even managed to get the crew member.

I once got the stasis pod, had no clue what it was, and sold it.

Still, no fucks given.

OT: I barely beat it on easy, the few times i tried medium i got my arse kicked. Kinda fear hard mode now.

Also, a free update?! Awesome, other devs should take note.

I'm not too eager about the mind control module tbh, the possibility of your crew being possessed with the choice (i'm assuming) to either kill them or ignore them until the duration is expired doesn't seem much fun.

Everything else is cool though mantis shape with clone bay that keeps on sending mantis boarders will be the game's new easy mode I predict.

Let me guess, still no normal safe function right?

Valderis:
Let me guess, still no normal safe function right?

It was confirmed in the last article that you can save properly, including during combat.

The Advanced Edition will also include "small features" like the ability to save and quit during battle and more in-game items to purchase in stores. Players who already own FTL will receive the Advanced Edition content as a free expansion.

My Mother has played over 900 hours of FTL. I had almost gotten her to move on to a new game. Guess I should just give up.

Mind control would make the boss trivial, but have the path leading up to it be the most annoying thing ever. The era of the slug ship.

FTL is kinda fun. But it really is a game of pick random choices and hope they pay out. You don't really have control over much, (once you understand how to play it) its a big slot machine.

Pick choice 1? You do well!

Pick choice 2? You do pretty badly. :(

Pick choice 3? YOU GET CRUSHED! >:)

This is great news, I keep coming back to this game.

I only hope they are also putting in more random encounters and making it longer with a few more sectors.

Why do I get the feeling that mind control is going to be the downfall of many of my crew mates?

Looks like they've added a lot more variety to a game already loaded with replay value. Cannot wait till they release it.

lvramire:
Alright, looking forward to this.

A Hard mode...dear lord, I barely squeak by on Normal. I hope they revamp how difficult it is to get that unique Crystal ship, I've never even managed to get the crew member.

I feel you, I've only managed to beat the game once, on easy at that. God knows what they'll throw at us in an actual hard mode.

I am so so ready for this and continue to love the sound of these improvements. FTL is one of my more beloved games.

Hard mode? Bring it on.

That sounds great but I couldn't help but cringe at the mention of hard mode...I still can't beat the thing on easy. The new systems sound great though!

Here's a tweak suggestion.....make the game easier. I have played the game quite a bit but can't manage to win even on easy. I get regularly get the lost boss but it eventually wears me down. Lots of fun but also lots of frustration.

lvramire:
Alright, looking forward to this.

A Hard mode...dear lord, I barely squeak by on Normal. I hope they revamp how difficult it is to get that unique Crystal ship, I've never even managed to get the crew member.

Man, I wish it wasn't such an obscure way to get ships. I know that the idea is if we just play enough we'll eventually get all of them just by chance, but some have such an extreme amount of RNG and luck with the crystal ship just being icing on the cake. While I like game wikis, I'm of the opinion that if players NEED a wiki to help them get an in game item then it's poorly designed.

I'm surprised so many have trouble with the final boss. Any ship with a good amount of laser fire, max shields and maybe a drone or two can destroy the final boss with relative ease on normal, at least in my experience. Granted taking a bad hit to your weapons or shields early on can spell doom, so it certainly is no cakewalk, but I've beaten the game about 30-40 times on normal (never even played on easy).

Cloning!? Mind Control!? Oh, this is going to be AWESOME with the Blue Mantis Ship! XD

Legion:

Valderis:
Let me guess, still no normal safe function right?

It was confirmed in the last article that you can save properly, including during combat.

The Advanced Edition will also include "small features" like the ability to save and quit during battle and more in-game items to purchase in stores. Players who already own FTL will receive the Advanced Edition content as a free expansion.

I'll believe it when I see it. This game and its developer are rather retarded and uptight about this sort of thing.

Oh wow, a hard mode? This could get interesting.

Gorrath:
I'm surprised so many have trouble with the final boss. Any ship with a good amount of laser fire, max shields and maybe a drone or two can destroy the final boss with relative ease on normal, at least in my experience. Granted taking a bad hit to your weapons or shields early on can spell doom, so it certainly is no cakewalk, but I've beaten the game about 30-40 times on normal (never even played on easy).

A lot of people don't know what a good endgame build looks like, or how they should transition into it. It takes some experimentation to get there.

That, or the simple hint of "pick the first engi ship, get more ions and drones, win game". D:

Naeras:
Oh wow, a hard mode? This could get interesting.

Gorrath:
I'm surprised so many have trouble with the final boss. Any ship with a good amount of laser fire, max shields and maybe a drone or two can destroy the final boss with relative ease on normal, at least in my experience. Granted taking a bad hit to your weapons or shields early on can spell doom, so it certainly is no cakewalk, but I've beaten the game about 30-40 times on normal (never even played on easy).

A lot of people don't know what a good endgame build looks like, or how they should transition into it. It takes some experimentation to get there.

That, or the simple hint of "pick the first engi ship, get more ions and drones, win game". D:

I guess that's part of my surprise, there are so may ways to be effective that it seems like one would stumble on them with a few decent runs. There is more to it than just ship build of course, so I wonder if people maximize their time in each sector and fight as many ships as possible and if they use the pause function to plan their weapons fire out effectively. I know what you mean about the Engi ship too, those ions can really make a mess of the enemy's ability to do anything.

What build do you prefer for the end game? As I mentioned, I tend to like mass laser fire along with attack drones. The boss can't do crap to you if you annihilate him in just a few volleys. I tend to teleport two crew to the missile launcher and have them melee it down while I concentrate my lasers on his shields. This tactic has served me well on many occasions.

Gorrath:
I guess that's part of my surprise, there are so may ways to be effective that it seems like one would stumble on them with a few decent runs. There is more to it than just ship build of course, so I wonder if people maximize their time in each sector and fight as many ships as possible and if they use the pause function to plan their weapons fire out effectively. I know what you mean about the Engi ship too, those ions can really make a mess of the enemy's ability to do anything.

Could be. There's a lot of precautions and tactics that I don't think a lot of players are using. The game gets so much easier once you figure out what you should actually do. :V

What build do you prefer for the end game? As I mentioned, I tend to like mass laser fire along with attack drones. The boss can't do crap to you if you annihilate him in just a few volleys. I tend to teleport two crew to the missile launcher and have them melee it down while I concentrate my lasers on his shields. This tactic has served me well on many occasions.

I don't really have a pre-set build. I'll always get at least 3 points in shield, 40% dodge and a teleporter, those three are pretty much a necessity. I'll also try to get a defense drone and cloaking if I can afford it, and if I find an automated re-loader I'll pretty much always add one of those in. Other than that I kind of improvise, but my favorites are:

Glaive/Halberd beam supported by lasers: this can kill the flagship in two good hits, and is insanely strong if you get a pre-igniter.

Drone+ion-builds: preferably Ion Blast II, Ion Blast I, Laser Drone I, Defense Drone I and Beam Drone I. Autofire the IB1 towards the shield, the IB2 towards the engines, launch drones, and go make a cup of coffee while whatever you're fighting dies. Everything in this build, except the IB2 and the laser drone, is interchangable as well, so it's insanely flexible.

LASER SPAM OLOLO: Because lasers. And stuff dies.

Getting at least something that resembles one of these is pretty realistic.
Still, I've actually killed the flagship with a ship that was armed only with a Pegasus Launcher, a pike beam and a laser drone. I have no idea how that happened, but it worked. So you don't really need a top tier build, although it certainly helps :V

Naeras:

Getting at least something that resembles one of these is pretty realistic.
Still, I've actually killed the flagship with a ship that was armed only with a Pegasus Launcher, a pike beam and a laser drone. I have no idea how that happened, but it worked. So you don't really need a top tier build, although it certainly helps :V

I've used all the builds you mentioned and been successful as well. I tend to avoid missile builds as keeping your stock up can be very difficult. As for subsystems, I tend to like the advanced sensors so I can maximize my ship-to-ship encounters along the way. I always treat shields 4 and 40% dodge or a cloaking device as a must. Now that I think on it knowing when to spend your scrap on ship upgrades vs saving for things you need from the shop is a pretty huge part of it. Upgrade your shields too quickly and you won't have scrap for those subsystems, drones and crew. Upgrade your shields too slowly and you might find yourself getting blasted to bits rather suddenly.

But that's what I love about FTL, so many ways to win, so many ways to die.

Valderis:

Legion:

Valderis:
Let me guess, still no normal safe function right?

It was confirmed in the last article that you can save properly, including during combat.

The Advanced Edition will also include "small features" like the ability to save and quit during battle and more in-game items to purchase in stores. Players who already own FTL will receive the Advanced Edition content as a free expansion.

I'll believe it when I see it. This game and its developer are rather retarded and uptight about this sort of thing.

Adding saving during combat is just the removal of one variable (the one that checks if you are in combat, obviously). NOT THAT HARD.

A "normal" save as in "reload it when something goes wrong" will never happen due the game being a Roguelike and not being able to reload an older game is part of why a Roguelike is a Roguelike.

Gorrath:

Naeras:

Getting at least something that resembles one of these is pretty realistic.
Still, I've actually killed the flagship with a ship that was armed only with a Pegasus Launcher, a pike beam and a laser drone. I have no idea how that happened, but it worked. So you don't really need a top tier build, although it certainly helps :V

I've used all the builds you mentioned and been successful as well. I tend to avoid missile builds as keeping your stock up can be very difficult. As for subsystems, I tend to like the advanced sensors so I can maximize my ship-to-ship encounters along the way. I always treat shields 4 and 40% dodge or a cloaking device as a must. Now that I think on it knowing when to spend your scrap on ship upgrades vs saving for things you need from the shop is a pretty huge part of it. Upgrade your shields too quickly and you won't have scrap for those subsystems, drones and crew. Upgrade your shields too slowly and you might find yourself getting blasted to bits rather suddenly.

But that's what I love about FTL, so many ways to win, so many ways to die.

I personally don't think level 4 shields is a necessity. If you have enough evasion, it's relatively rare to eat a volley big enough to actually damage you, and the exceptions(superweapons, and the odd case of bad luck) can generally be circumvented with cloaking. Paying 180(I think it was?) scrap and two energy for that is usually not worth it, in my opinion. Although, if you've got neither a defense drone nor cloaking it's definitely worth a consideration.

Long Range Scanners are also amongst the best pieces of equipment in the game. It just does so much for you by allowing you to find (or, if necessary, avoid) encounters, and generally makes it possible to avoid the dreaded ion storms in nebulas.

Naeras:

I personally don't think level 4 shields is a necessity. If you have enough evasion, it's relatively rare to eat a volley big enough to actually damage you, and the exceptions(superweapons, and the odd case of bad luck) can generally be circumvented with cloaking. Paying 180(I think it was?) scrap and two energy for that is usually not worth it, in my opinion. Although, if you've got neither a defense drone nor cloaking it's definitely worth a consideration.

Indeed, I think my opinion of level 4 shields is based on the fact that I rarely use defense drones or cloaking. Against most ships level 4 isn't necessary, but I buy them as an insurance measure against taking a bad hit on the shield room and I find them useful for the end boss when he's firing his super weapons, though I'll grant that the better option in that case is cloaking anyway. I'm usually swimming in scrap so the 180 is no biggie and I can always change my power assignment around depending on situation.

Legion:
I might actually be able to beat the game now... That horrible final boss always crushes me by the smallest margin.

Although I am looking forward to the new race the most. I am also hoping getting the Crystal ship might be a bit less randomised. I barely ever get the right conditions come up for it.

Edit: Looking back at the last news about this, I more or less said the same thing. Funny how you forget.

While you can still unlock ships the old fashioned way, they are making it so you can unlock them sequentially by repeatedly beating the game. For those that don't want to do it the 'easy' way, that feature can be disabled.

More on topic: I'm thrilled about the new additions. I'm still learning new tactics and layouts, and the chance to mix it up even more is going to be sweet; especially with that new vacuum friendly race.

Oh man. Terraria and FTL are being unusually kind to me...and long-lived.
Developers and Publishers, take note. THIS is how you cement your game as a classic.

lvramire:
Alright, looking forward to this.

A Hard mode...dear lord, I barely squeak by on Normal.

Normal was a luck-driven mess to begin with for most ships. (I can semi-regularly beat Normal as Engi A, Crystal A and the Kestrel) I cannot imagine Hard being beatable without some incredible luck and a perfect approach.

I hope they revamp how difficult it is to get that unique Crystal ship, I've never even managed to get the crew member.

It took me 40 hours, and the sacrifice of many rabbits, but I managed to get it.
And that's before they increased the rate of the derelict vessel event.
All I can say: Play as a Rock Cruiser; it ensures 100% chance of getting the Stasis Pod if you encounter that event and choose the blue option. Everything after that is still ridiculously luck-driven.

michael87cn:
FTL is kinda fun. But it really is a game of pick random choices and hope they pay out. You don't really have control over much, (once you understand how to play it) its a big slot machine.

Pick choice 1? You do well!

Pick choice 2? You do pretty badly. :(

Pick choice 3? YOU GET CRUSHED! >:)

That's not completely true. You don't really have much control over what encounters you'll have, but there is a definite strategy to dealing with the choices you are presented. Of the two 'grey' options, one is usually a 'play it safe' choice that nets you little reward but keeps your ship/crew untouched, while the other has the potential for a huge payoff but can also backfire badly. Any 'blue' options are almost invariably good. Basically you have to make the decision based on how much you can afford the risk.

Naeras:
snip

Another really good build for the flagship is ion/lasers + fire beam + rock boarders. Setting the drone room on fire and teleporting 4 rockmen into it is my favourite way of dealing with that stupid boarding drone.

OT: Well great, there goes another 300 hours of my life. I shudder to think what enemies with mind control are going to be capable of...

Atmos Duality:

Normal was a luck-driven mess to begin with for most ships. (I can semi-regularly beat Normal as Engi A, Crystal A and the Kestrel) I cannot imagine Hard being beatable without some incredible luck and a perfect approach.

Either I'm consistently incredibly lucky, or that claim is wrong. 80% of my runs on Normal(and ~100% of them on Easy) end up with a dead flagship. The remaining 20% are mostly due to bad decision-making in terms of where to jump and what to buy, as well as the occasional "jump yourself into a corner"-death.

Shamanic Rhythm:

Another really good build for the flagship is ion/lasers + fire beam + rock boarders. Setting the drone room on fire and teleporting 4 rockmen into it is my favourite way of dealing with that stupid boarding drone.

That.. sounds incredibly situational. Could be fun with a Rock Cruiser, but it would be horribly impractical with any other ship.
Still, maybe I should try it. I do love punching the flagship to death.

PS: easiest way to deal with the boarding drone would be to get a defense drone. Which is rarely a bad investment anyway :V

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here