Dark Souls II Dev May Reconsider "No DLC" Policy

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Dark Souls II Dev May Reconsider "No DLC" Policy

Dark Souls II

Dark Souls II producer Takeshi Miyazoe says that "there is definitely potential," for Dark Souls II DLC.

Earlier in its development, Takeshi Miyazoe, the producer on Namco-Bandai's upcoming action adventure Dark Souls II rejected the notion of the game having DLC, claiming that his studio planned to deliver a "full game." Now, it looks like he may be backtracking just a little, admitting that "There is definitely potential," for DLC, but stressing that it all depends on fan feedback.

"There is definitely potential, I think. Again, it's all about fan feedback. Right now we are concentrating on completing what we've got, but I think there are next steps on how we can expand on Dark Souls II"

"So I'm not really ready to say look forward to more information, but I think the potential is definitely there," Miyazoe added.

While it's still not exactly a confirmation, it is a drastically different story from before, when Miyazoe claimed that "we don't even expect any additional downloadable content because we want to deliver a full game, the full experience, to fans who purchase the package from day one."

For the record, the original Dark Souls game did feature some DLC.

Dark Souls II release on March 11 for the PS3, Xbox 360 and PC.

Source: Official Xbox Magazine

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Suits just can't fight the urge to squeeze another few yen out of a product :D

Well, if the future DLC will be like Artorias of the Abyss I'm in.

This "While its still nothing short of a confirmation" means it is a confirmation. Which you clearly did not intend to say. You might want to clean that up.

dmonkoff:
Well, if the future DLC will be like Artorias of the Abyss I'm in.

There is only one problem...
Dark Souls 2 already features an improved online play environment, including better communication and PvP. D:

That was the meat of AotA, carvings you can throw to "talk", and maps for some arena style PvP action, not to mention extra spells to bridge the gaps between magic and melee in said PvP.

As cool the story of the expansion was, it was just a bonus to those improvements.

The only DLC I can see for Dark Souls 2 is more community shields/stuffs, and maybe a balance pass once the PvP meta goes stale.

Don't taunt me that it releases on PC on March 11th. I am fairly certain that version is delayed.

Well the Artorias DLC wasn't DLC as such, it was on disk even for the consoles. You just had to pay for an unlock essentially. I saw ubisoft refer to this as ULC or "unlockable content".

Now while I have no issue with getting more dark souls I do feel we need to distinguish between these two practices, as one draws resources from the project while its under development to make content that will be locked away from the get go, while the other adds content after the fact.

Now that I've defined these two forms of additional content I would like to say that should we get ULC again I will feel a bit sad. It means I won't get more of the game once released; just patches, as all the DLC they intend to do is done and in fact drew time away from the main game to create.

Edit

To be clear I want as much dark souls as possible. More DLC = good. I just want the DLC to be made after the initial base game

Well DLC isn't bad in principle, it's just that a lot of publishers and developers take the piss with it.

If From Sotfware have ideas for expansions and stuff post launch, I don't see a problem with that. The game is still complete, they'd just be adding new content.

Of course there is "potential". Of course there are "next steps on how to expand".
Pretty much all works of creativity are never completed, they are abandoned.
There always are tons over tons of ideas for content that doesn't make it into the final product to meet deadlines.

That's kind of a non-statement and their announcement only stood out because they willfully deny themselves of that "potential" to make the game as good and complete as possible.

Bke:
Well the Artorias DLC wasn't DLC as such, it was on disk even for the consoles. You just had to pay for an unlock essentially. I saw ubisoft refer to this as ULC or "unlockable content".

No it was not on disk "DLC".

Hazy992:
Well DLC isn't bad in principle, it's just that a lot of publishers and developers take the piss with it.

If From Sotfware have ideas for expansions and stuff post launch, I don't see a problem with that. The game is still complete, they'd just be adding new content.

I would agree with this, we never complained in the 90s when things got 'expansion packs' because they more often than not had a decent amount of content or a unique angle to them. DLC has a bad name because there is so much low content, high priced and underhanded shit that goes on.

Adding new content should be a good thing to fans. The fact that it is treated with suspicion is the fault of Activision, EA, Ubisoft and others for forcing 15 map packs and cut content DLC down our throats. Games are designed now to NEED DLC just to be a complete experience. Hopefully Dark Souls II will be a complete game and then down the road a bit of extra content will be added to it .

DLC should NEVER negatively effect the base product just to try and sell its self.

I like his way of thinking. "We are going to do a complete,feature-full game without having in mind what to keep for DLC. But if it makes sense and there is something we could add to the game after its release,yes why not ?"

Naqel:

dmonkoff:
Well, if the future DLC will be like Artorias of the Abyss I'm in.

There is only one problem...
Dark Souls 2 already features an improved online play environment, including better communication and PvP. D:

That was the meat of AotA, carvings you can throw to "talk", and maps for some arena style PvP action, not to mention extra spells to bridge the gaps between magic and melee in said PvP.

As cool the story of the expansion was, it was just a bonus to those improvements.

The only DLC I can see for Dark Souls 2 is more community shields/stuffs, and maybe a balance pass once the PvP meta goes stale.

I disagree. I played Dark Souls as an entirely single-player offline experience, including AotA. And I still felt like I got my money's worth out of AotA. From my perspective, the multiplayer stuff was the bonus that I didn't bother with, rather than it being the other way around.

So if Dark Souls 2 has DLC on the level of AotA's campaign content, I'll be a happy undead.

Bke:
Well the Artorias DLC wasn't DLC as such, it was on disk even for the consoles. You just had to pay for an unlock essentially. I saw ubisoft refer to this as ULC or "unlockable content".

Pretty sure it wasn't on the disc. I distinctly remember having to make room for the Artorias DLC on my hard-drive, and it was LARGE. Much larger than an unlock code.

I think what he means by no DLC is, we are shipping a game with all of the content in nothing held back and then when its out there is potential to start working on DLC.

Take note EA this is how you do DLC don't hold back part of the main game to sell later.

I like this. Personally I love DLC if it means that the dev gets to expand and keep working on a great game after the initial release. Only becomes a problem if the DLC divides the community or causes them to cut corners with the base game.

I would gladly pay for new areas, monsters and boss fights as long as it's substantial and added a while after the release, like an old school expansion pack.

Bke:
Well the Artorias DLC wasn't DLC as such, it was on disk even for the consoles. You just had to pay for an unlock essentially. I saw ubisoft refer to this as ULC or "unlockable content".

you are 100% mistaken there. the DLC didnt come until the petition to relase a PC version was a sucess, and From added cut content from the original release because the game was so sucessful

Well I'm mistaken it seems. However I distinctly recall the download was tiny, like in the kilobyte kinda size. Mayhaps it was in one of the other updates

Steven Bogos:

Dark Souls II release on March 11 for the PS3, Xbox 360 and PC.

isn't the PC version moved to may(which i hated until i decided to like titanfall)?
i am ok with DLC if it is like the Artorias dlc. which had one of the coolest interactions with the main game ever by changing the cutscene with sif. i literally refused to fight him after that.

I wish more companies were focused on selling a "full" game before considering expansions.

Because then fans get a full game, they get very happy with it, and that makes any extra DLC something they WANT to buy, rather than feeling they are FORCED to buy to get the complete game.

I might be exaggerating a bit, but this is DLC done "right," so to speak. That they're only considering it this close to release more or less suggests that they haven't actually developed any of it yet. That was the case for Artorias of the Abyss as well, IIRC (it utilized some unused assets on the game disc, but it wasn't on-disc DLC, so to speak).

alj:
I think what he means by no DLC is, we are shipping a game with all of the content in nothing held back and then when its out there is potential to start working on DLC.

Take note EA this is how you do DLC don't hold back part of the main game to sell later.

To do something like that you would first need to make the DLC as bad as possible otherwise with EA its always going to be content that is held back to be DLC, of course then its EA just trying to milk the "fans" with bad content.

dmonkoff:
Well, if the future DLC will be like Artorias of the Abyss I'm in.

Absolutely. Artorias added a ton of content and story/lore details to make it really feel like it was worth the cash. That's how you do DLC: More pie, not the rest of your pie.

Honesetly, DLC isn't a problem by itself. If it's the same level of quality as the one for Dark Souls, then by all means, bring it on.

I am biased seeing as I bought the Prepare to Die edition of Dark Souls that already included the DLC (for cheaper than the game on it's own would have cost upon release I should add), but if the DLC is of the same kind of quality as Artorias of the Abyss then I won't complain.

I also hope that it won't be anything that feels "required" to play in order to fully enjoy the story. In my opinion decent DLC supplements the main game, it doesn't add things that you "need". Bioware with their DLC adding main story elements is the wrong way to go and I hope they don't do it like that.

Given that the game is set to release in the next month or so, doesn't that mean that they're already completing it as a full game, except now they're getting ideas of "oh, wait, why didn't we include this"? Doesn't sound like anything wrong, if that's the case.

I think this is more a case of "Let's actually make a full game, then if there's demand, we'll give you extra", rather than just withholding areas and gear for an Online Pass/Unlock code on Disc DLC. Dark Souls 1 was fairly complete as a standalone, AotA just expanded on lore and had a good standalone element to it. Well worth the pennies.

teebeeohh:

Steven Bogos:

Dark Souls II release on March 11 for the PS3, Xbox 360 and PC.

isn't the PC version moved to may(which i hated until i decided to like titanfall)?
i am ok with DLC if it is like the Artorias dlc. which had one of the coolest interactions with the main game ever by changing the cutscene with sif. i literally refused to fight him after that.

allegedly it is no longer may, just 'some time after'. i believe the time frame was "weeks after, not months". but AFAIK, no official date as of yet... fuckin sucks.

and games like this i happily buy the DLC for, because it is substantial, not forced, and enjoyable. not only that, but the DLC is only a dot in the horizon when the game is actually being released, not something the game is made around

Hell, the way they accommodated unused elements from the game into the Painted World of Ariamis, thereby taking random, unlinked elements AND GIVING THEM IN INGAME LORE RELATED REASON TO EXIST was pretty inspired.

I remember when someone told me that the whole dusk thing going back in time was a DLC, I was like, dude, I spent like 8 hours in there, no way that was dlc. If that's what they produce again, I'm in.

I really don't have a problem with DLC at a fundamental level like some people do.

As long as the DLC is content that truly could not has been in the vanilla game and production began after the primary game was finished, I'm cool with it.

Artorias of the Abyss was excellent, so if they can come up with something even close to that, I say go for it.

As long as they don't go overboard with the DLCs such as games like Borderlands and Call of Duty where you have to pay countless of dollars to get the maximum amount of levels, if they release a season pass with just content updates and spare us the useless costume packs and other novelties one usually gets from micro-transactions it shouldn't be a problem. Keep in mind that good content DLCs are the equivalent of expansion packs we had in the 90's such as the Lord of Destruction expansion for Diablo II

The DLC for the first Dark Souls was incredible and worth every penny. It also features one of my favorite boss fights ever.
Kalameet, the fiercest dragon that will give you a run for your money man..

So if Dark Souls 2 has DLC, you BET your sweet tush i'm getting it. I already pre-ordered the Collector's Edition so you can see how much faith I have in From Software. If they do DLC, I am going to get it hands down.

I'm still worried about the PC release. It's still a ghost on Steam. Usually the game would at least have a page by now.

As long as there isn't such an upheaval in the game's balance like with the introduction of dark sorcery in AotA, then by all means a bit of DLC a year down the road would be welcome.

Bke:
Well I'm mistaken it seems. However I distinctly recall the download was tiny, like in the kilobyte kinda size. Mayhaps it was in one of the other updates

Your not completely wrong. The Original Game didn't have the DLC on Disk.
But a Patch was released 1.06 that had all the necessary Content.
So yes once you bought it all you had to do was download a small fraction.
The DLC had a lot of content that was pvp oriented so players entering your world were supposed to be able to use their new items...
If you hadn't received that content in an update, the playerbase would have been separated in DLC and non DLC Players, which obviously isn't great.

OT: I have no problem with this. This is how DLC should work. I'm guessing he originally just wanted to say that they aren't planning to release cut content as payed DLC, and now he's just backpedalling from the previous statement to make sure nobody throws a fuss when they deliver on new content.

To be honest I'm glad they went back on this, the Dark Souls DLC fixed some problems that weren't obvious during development and I'm pretty sure that Dark Souls II isn't going to be perfect from the get go. Letting them have the Option of making certain elements more enjoyable, but also giving them the option to get paid for the improvements is a win-win in my book.

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