Diablo III's Massive, Free Loot 2.0 Patch Goes Live

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Diablo III's Massive, Free Loot 2.0 Patch Goes Live

diablo III loot 2.0 patch

The 2.0.1 patch brings with it a huge list of changes, including completely revamped loot, difficulty, and class abilities.

Those of you who have left Diablo III unclicked since its less-than-optimal launch may want to consider firing it up for the massive new Loot 2.0 patch that it has just received. The patch, as always, is completely free to players, and does not require the Reaper of Souls expansion set. The highlight of the patch is the long-promised "Loot 2.0" loot revamp, which basically ensures that you'll get less loot, but it will be better, more epic, and tailored to the class you are playing (no more wizard hats with +strength). In the three hours I played since the patch was released, I found three upgrades for my character, two of which were legendaries.

As well as Loot 2.0, the 2.0.1 patch brings with it an absolute wealth of class changes, much too numerous to list here. Just know that every class has had new runes and skills added, and various other skills tweaked, or balanced. The Wizard, for example, can now make entire builds specialized around a single form of elemental damage (fire, frost, lightning ect). Read the full patch notes here.

There's also a revamp of the game's difficulty, which was previously broken into four levels (normal, nightmare, hell, inferno), and then made increasingly difficult with the addition of monster power. There are now five regular difficulty settings (normal, hard, expert, master, and torment ), with torment having a "difficulty slider" that goes all the way from torment 1 to torment 6. Each level offers new bonuses and rewards, visible in the difficulty selection menu, and you can now lower the difficulty in-game.

Paragon levels are now also global for all of your characters, and infinite, meaning players can constantly make improvements to their character.

I don't really know how to describe this patch in any way other than "amazing". As soon as they got rid of Jay Wilson, Blizzard has made nothing but sound decisions for Diablo III, and the culmination of those decisions is this patch, which simply focuses on making the game fun, as fun as all those hours I sunk into Diablo II back in the day.

And because I'm sure someone will ask in the comments, no, it hasn't removed the always-online requirement, and yes, the Auction Houses will shut down this month.

Source: Blizzard

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Hmmm. One step closer to me playing the game I was gifted by my friend last birthday.

To be honest, I don't care to legitimately level my characters in this game anymore, I just want to run through the story. It's sort of like in Skyrim and Oblivion. Once I have broken the game to the point that my character was OP anyway, I don't care to re-level subsequent new creations. So while I played legitimately the one time, I totally used console codes to give myself extra levels on subsequent playthroughs.

However, I am not about to use cheats to uber level my character, then get banned b/c the darn thing is always online. Moreover, I have had bad enough luck retrieving save states from other always-online games, and don't relish doing the same with this title.

Bah, I'm rambling...screw you Activision...

This patch was amazin. A ton of the more garbage spells got buffed to actually be worth something. A lot of the overpowered things got toned down or outright removed.

Plus all the extra loot is sweet.

Gentlemen,this is how hope looks like. A huge list of changes in Blizzard forum page.
I really missed reading those.

Its a much better game now, though the old wasn't as bad as people made it out to be.

But I have to learn how to play my DH all over again.

Steven Bogos:

There are now five regular difficulty settings (normal, hard, expert, master, and torment ), with torment having a "difficulty slider" that goes all the way from torment 1 to torment 10. Each level offers new bonuses and rewards, visible in the difficulty selection menu, and you can now lower the difficulty in-game.

Tiny correction, Torment levels only go up to 6.

source:http://us.battle.net/d3/en/game/guide/gameplay/game-difficulty#general-changes

After just playing around with it for a little bit I can say the loot is a HUGE improvement. Now about 75% of what you pick up is decent for you character as compared to the 10% it was before.

I hate to ask this because I'm afraid I have already discovered the answer based solely on the lack of information, but is this and/or Reaper of Souls coming to the PS3 version as well? Or is this and the expansion only for PC and PS4 users? I would really like a solid, soul-crushing resounding "No" so I don't keep holding out hope...

Sniper Team 4:
I hate to ask this because I'm afraid I have already discovered the answer based solely on the lack of information, but is this and/or Reaper of Souls coming to the PS3 version as well? Or is this and the expansion only for PC and PS4 users? I would really like a solid, soul-crushing resounding "No" so I don't keep holding out hope...

The changes here have already taken effect on the console version for the most part, but from what I've heard from someone else: yes it is, as well as Reaper of Souls. Loot on consoles currently (I think) is like... Loot 1.5. But I'm fairly positive 2 is supposed to be on there soon(tm)

EDIT: As far as the rest of the changes, I've no idea. The difficulty levels will be part of the base game from what I understand, so that should be available to consoles with a patch when it arrives.

A bit slow aren't we? :P

It's great though. Over 50 pages of all round good changes. It's got me playing again and by the looks of the clans and communities (and competitor stats) it's done the same for a lot of others too. I wouldn't be surprised if Blizzard gives out current player numbers some time around RoS' launch, would probably be at least the 3 mill they quoted last time.

literally the most important change is that frost orb is back, bitches.

but to be fair, i honestly think diablo 3 wasn't as shit as everyone made it out to be, everyone just had the massive hate-boner they have for thief right now.

except the auction house, that was shit.

Expect to see a lot of teasing for "Reaper of Souls", like crusader only items dropping, abilities and skills for levels 60+ available only with expansion, yet present in your skills menu, bounty shards counter in the inventory, etc. They are going full "LOOK AT ALL THE THINGS YOU DONT HAVE!"

Also, lots of issues still remain, like broken mob scaling, and legendary items still rolling worse stats than rares.

This is all well and good, but it still does not give me the freedom Path of Exile currently is offering me.
Less but better drops sounds good, just not sure I can go back to a game where I have to farm gold again at this point.

I forget; did they add PvP by now? Haven't played this in almost a year.

Hmm... Neah...

I have to say, i enjoy it a LOT more than i did before.
See, i wasnt in the "diablo 3 is a spawn of satan!" camp, i kinda enjoyed it for a moment, but it got boring really fast.

I dunno what really made the change, but its a lot more fun than before. I guess it could be related to the fact that loot is more interesting (i actually found myself changing my skills depending on loot) and combat is more... i dunno, satisfying. I find myself having more combat and less walking around in empty plains than before.

Anyway, i decided to try it out so i could decide whenever to buy the expansion (and im pretty sure thats why the patch launched first) and i have to say, they did sway me over.

The only thing i dont like is the fact that crafting makes stuff for your character. I was playing a sorcerer, and wanted some strength gear for my follower. I couldnt find an option to change the stats that it rolled, so i was forced to make a barbarian, get to the first town, craft those items, put them into a stash, relog, and equip my followers. Needles to say, a dropdown menu with "which class do you want to make it for" would make things a lot easier.

Zulnam:
I forget; did they add PvP by now? Haven't played this in almost a year.

Hmm... Neah...

They did awhile ago, but it gets boring after about an hour. It's an arena type thing.

Yeah, but does it...

Steven Bogos:

And because I'm sure someone will ask in the comments, no, it hasn't removed the always-online requirement

..ah, nevermind.

Still, this is a solid step towards coaxing a purchase out of me. Of course since Blizzard games pretty much never ever go down in price, we aren't nearly there yet, still... baby steps...

Wow that changelog is amazing. So many crap skills look useful and most of the broken auto-pick choices are heavily nerfed or just gone, not to mention they actually added new runes for many skills. Loot 2.0 also sounds like it fixes one of my few big gripes with D3 and should improve the experience overall. On the other hand I'm not sure how I feel about the new difficulty system because I'm a huge fan of the D2 way of doing it, but I'll need to actually play around with the new system before I pass judgement. Overall looks like an amazing patch and I can't wait for RoS to finally give me more ARPG goodness.

I just love how on the official forums the impossible to please fanbase has started screaming that the game is RUINED FOREVER because they can't bum ledgendaries of their friends now. I really do not even Blizzard at this point. I'm fairly sure that as far as the internet is concerned they can do no right.

"no, it hasn't removed the always-online requirement"

You mean it's still a steaming pile of rancid shit? Good to know, thanks. I won't have to spent money on this filth.

How long has it been since its launch? Feels like forever. *googles* May 15, 2012, daaaaaaaaaamn these bastards sure took their sweet ass time. And only now is it becoming slightly playable, what they hell have people been doing all this time?

Valderis:

"no, it hasn't removed the always-online requirement"

You mean it's still a steaming pile of rancid shit? Good to know, thanks. I won't have to spent money on this filth.

How long has it been since its launch? Feels like forever. *googles* May 15, 2012, daaaaaaaaaamn these bastards sure took their sweet ass time. And only now is it becoming slightly playable, what they hell have people been doing all this time?

Seems a bit extreme. Okay I agree the always on requirement needs to go away for people who just want to play single-player, but it does not automatically make the game shit. D3 was good in it's base form, it wasn't great, but it wasn't Guise of the fucking Wolf, or the worst game on the planet like people make it out to be. It was a streamlined, modernized version version of D2, it feels like the natural progression of D2, for a game which came out in 2012, which is what everyone wanted.

I still don't understand why people hate D3 so much. I mean /really/ fucking hate it. I understand the hate levelled at the always on requirement, and you are completely in the right to refuse to buy it on that basis, vote with your wallet. It doesn't personally bother me because I pretty exclusively play it multiplayer and my connection is very stable, but you shouldn't be forced to be connected if you'd prefer to just play single player.

I've yet to play it with this new patch, but feedback so far has been positive. I'm not sure I like the change to the way the difficulty settings are, just because Normal Nightmare Hell has been a staple of the series and does really change how the level system works, /but/ I shall reserve my judgement until I've actually played the damn thing.

Furthermore, real money auction house? Now that it's gone, you bet your sweet ass the black market will pop back up again, just like it did in D2. As long as people are willing to buy items, it will exist. At least the RMAH was a safe way to do it through Blizzard, and you were guarenteed not to be ripped off or not recieve your item. Granted, most of the black market is pretty good in terms of service, otherwise people wont buy anything from them but the point still stands.

elvor0:

I still don't understand why people hate D3 so much. I mean /really/ fucking hate it.

Because hate-boner.

People were convinced it was going to be terrible when the rumors started flying, and then used all of the things they didn't like to justify their biases and try saying the game was "objectively" bad.

It's really funny looking in as someone who came into the franchise with the newest iteration and can't get into the previous one because it just plays so much worse, though.

OT: I'm still not sure how I feel about the new difficulty levels, mostly because I've had poor experiences with enemy level scaling in the past, but I've played the new patch for about three-five hours so far and everything about it is a lot better than it used to be. The tweaks to the spells aren't massive (at least on the two classes I've played so far since the patch) but the addition of actual feedback for their elements is pretty cool and some of the new runes are really interesting. But the loot is insanely better. I played my max level Monk for about an hour the day the patch hit and got four upgrades just playing Act 1 on Torment 1. Admittedly previously I'd only been in Act 3 of Hell, but still, the actual stats on the drops and the usefulness of the items which drop seems to be much better, which was my primary complaint about the game previously.

elvor0:

*snip

*sigh* It's for a whole lot of reasons. It pretty much does everything wrong, its story, the characters, its lore, the gameplay, and all the extra bullshit like the always online shit.

It's partially not even a surprise, the second game clearly shows which way they intended to go with this series, but even I didn't expect Blizzard of all studios to be capable of such a incompetent fuckup.

It's also more then just this game, its also about the trends you see in it and what it means for the future of the series, the studio that developed it, the people that grow up with it, what it does for the industry. It's doing the wrong thing, at the wrong time, done by the right people. There's a lot of baggage, a lot of conflicting interests and I can't even begin to explain it all.

So I just vent my rage on a forum instead. Sorry if that bothers you.

There is something really depressing about having to refer to a patch as free.

Worgen:
There is something really depressing about having to refer to a patch as free.

Yeah, that implies that someone out there is actually charging for patches.

Wow, the nerfed the HELL out of the Monks Wave of Light skill. Man, that was my go-to AoE/Heavy damage skill in the console version for that class and now it's only half as effective.

OT: They still haven't removed the always online and Path of Exile still fits that itch if I want a good looking dungeon crawler that happens to always be online. Seriously, if you can just yank out the RMAH and the console versions Always-Online, WHY do they insist on keeping it in the PC version?

Aeshi:

Worgen:
There is something really depressing about having to refer to a patch as free.

Yeah, that implies that someone out there is actually charging for patches.

Both Microsoft and Electronic Arts were contemplating doing so until the backlash happened.

shrekfan246:
[quote="elvor0" post="7.843675.20771547"]
OT: I'm still not sure how I feel about the new difficulty levels, mostly because I've had poor experiences with enemy level scaling in the past, but I've played the new patch for about three-five hours so far and everything about it is a lot better than it used to be. The tweaks to the spells aren't massive (at least on the two classes I've played so far since the patch) but the addition of actual feedback for their elements is pretty cool and some of the new runes are really interesting. But the loot is insanely better. I played my max level Monk for about an hour the day the patch hit and got four upgrades just playing Act 1 on Torment 1. Admittedly previously I'd only been in Act 3 of Hell, but still, the actual stats on the drops and the usefulness of the items which drop seems to be much better, which was my primary complaint about the game previously.

You can actually play on Torment? Jeez. I don't quite know what happened but I used to be able to reliably go through Inferno mp2-3 and now I can barely scratch Torment 1. I don't die at all on my Wizard (weird friggin build based off of spectral blade, meteor, ice armor with frozen storm rune), but even the weakest of mobs takes for ever to down. A simple elite pack took me 3 minutes to kill at one point which would have been exhilarating if I wasn't literally just standin in all the bad and spammin meteor/spectral blade all day every day.

shintakie10:

You can actually play on Torment? Jeez. I don't quite know what happened but I used to be able to reliably go through Inferno mp2-3 and now I can barely scratch Torment 1. I don't die at all on my Wizard (weird friggin build based off of spectral blade, meteor, ice armor with frozen storm rune), but even the weakest of mobs takes for ever to down. A simple elite pack took me 3 minutes to kill at one point which would have been exhilarating if I wasn't literally just standin in all the bad and spammin meteor/spectral blade all day every day.

Mobs take a while for me to kill as well, but being a squishy melee character makes it a bit more exciting I imagine. Most of the Monk abilities I have equipped are passives or defensive, so I have to do a lot of kiting, which is something that keeps the 8 million health elites from being too boring for me.

Might have been more prudent for me to play on Master until I got a full collection of level 60 equipment, but I've always been a bit mad and the upgrades are serving me well so far.

A decade's worth of development and we got the astoundingly craptastic piece of garbage that was D3's initial launch.

I probably won't be downloading it and picking it up to play any time again, but at least I can appreciate that once they took Jay Wilson's lard ass off the project, D3 has seen nothing but improvement.

So, good on Blizzard for fixing a game that should never have been this broken to awful with, but fuck them for taking ten years to make a game that awful to begin with.

Valderis:

elvor0:

*snip

*sigh* It's for a whole lot of reasons. It pretty much does everything wrong, its story, the characters, its lore, the gameplay, and all the extra bullshit like the always online shit.

It's partially not even a surprise, the second game clearly shows which way they intended to go with this series, but even I didn't expect Blizzard of all studios to be capable of such a incompetent fuckup.

It's also more then just this game, its also about the trends you see in it and what it means for the future of the series, the studio that developed it, the people that grow up with it, what it does for the industry. It's doing the wrong thing, at the wrong time, done by the right people. There's a lot of baggage, a lot of conflicting interests and I can't even begin to explain it all.

So I just vent my rage on a forum instead. Sorry if that bothers you.

ugh fuck sake, rushed version; written this out three times before now, god damn it firefox.

Well it doesn't bother me, more I just want to discuss it, it is a forum after all. It kinda goes without saying that you thought everything was wrong because you said the game was a steaming pile of rancid shit. My point was that it's not the WORST GAME EVAR like some people proclaim it to be. If this was the worst game they ever played, they've had some fucking luck, Diablo 3 isn't even close to being within the same continent as truely shit games; Guise of the Wolf, Superman 64, Aliens Colonial Marines, heck, fucking Duke Nukem Forever anyone?

I was more interested in the /why/. Just saying everything was wrong doens't make it so. Though nevermind the lore and writing, I'm talking gameplay, and Diablos writing was never really that stellar to begin with. Because at the end of the day, no matter how much you dislike D3, it's not a terrible game or even a bad one, not really. You don't like it, which is fine, but perhaps it's just not for you? It's mediocre at worst, good at best. Not a great game, but a good one. It does what it set out to do pretty well. You have 4 classes, lots of spells and customization of spells, lots of monsters, fuck loads of treasure and you can kill monsters to get that treasure.

Lastly, you say it's not really that surprising and you could see this coming from when Diablo 2 came out waaaay back in 2000? Really? Sorry but I'm not buying that. Call me presumptuous, but it sounds like you wernt too keen on D2 either, maybe you just don't like the franchise? People loved D2, D2 was an improvement over the original in every way imaginable, people could not get enough of D2, it swallowed peoples lives long before MMOs took that particular crown, people made thousands of pounds selling items and gold on the black market because people could not get enough of D2. Hence why D3 had so much hype behind it, because people fucking loved D2.

I'm going to start by saying that while nothing anyone ever says ever can be seen as purely objective, this patch is an amazing improvement over the base game. If this had been D3 at launch, I can assure you the hate and bile would've been laughed out of the room. The legendaries actually feel, Legendary. In no specific order here are a few of the effects I've seen on items. A weapon with the power of a max level item and a level requirement of 29(Cap being 60.), a pair of shoulders that make all of your worn equipment indestructible, another pair of shoulders that give you a bubble when you use the teleport to town spell that reduces damage taken by 55% and stops it from being interruptible, giving you a Get Out of Jail Free card. A ring that summons a little treasure goblin that picks up loot and randomly drops items, including legendaries. A helmet that allows you a chance on hit of dealing a poison nova around any target you hit. A belt that allows you to do explosive damage every time you grab a health orb.

All of those including stats that roll within the rare level range but gain the additional benefits I mentioned. All in all, it's pretty awesome. The changes to the skills are a bit wonky, but if you're patient and want a good challenge, you can level from 1-60 on "Master difficulty". The entire leveling experience feels very organic, every item has a use, either to be salvaged or an actual upgrade, including Junk/Common quality items. All in all, at the risk of sounding really excited over it, it's a great patch.

Still not playing it. That "always online" requirement has proven more detrimental for me than anything else. Glad they did this for all of those who want to enjoy the game and still do, but I don't feel I can ever go back.

Diablo 3 did not feel like a worthy successor to Diablo 2. The story felt more watered down, special events were just torn away, none of the battles felt satisfactory after winning them. The characters play out more like Gauntlet than Diablo; of which is better is up to speculation, but that customization to make your characters the way you wanted was really special to me in Diablo 2, and I lost that with Diablo 3.

It's a solid game by many respects, and at least it works out well. If it wasn't called Diablo 3 there probably wouldn't have been as much as a backlash to it, but then again it most likely wouldn't have sold as much. But for me, and obviously for many people, simply having good game play is not enough to make a great game, since such ideas are subject to opinion. I wouldn't call it the worst game ever, but I get why many people think so: it stems from the great hopes they had for it, and just how let down they were with the results.

The good news here is that Blizzard is doing what it can to make things all the better (mostly) so that they can satisfy their customers. I hope that this trend at least continues, that game companies listen to what's going on and make improvements as the game continues it's life cycle.

Still Always-Online?
Yes?

Then I still have no use for Diablo 3, and still call betrayal on Blizzard.

otakon17:
Wow, the nerfed the HELL out of the Monks Wave of Light skill. Man, that was my go-to AoE/Heavy damage skill in the console version for that class and now it's only half as effective.

OT: They still haven't removed the always online and Path of Exile still fits that itch if I want a good looking dungeon crawler that happens to always be online. Seriously, if you can just yank out the RMAH and the console versions Always-Online, WHY do they insist on keeping it in the PC version?

They don't insist on keeping it for the PC version, it shuts down in the middle of this month two weeks before RoS launches.

As for always-on, it's a different culture thing. Consoles are still not expected to have an internet connection, but PC's kind of do. The people who "won't play D3 because it's always-on" are such a small amount of people that I doubt they care at this rate. Yeah, it blows, and yeah for those who have shotty internet it pretty much means Blizzard told them "no", but this was going to happen ever since SC2 launched as an always-online title.

Does it bother me? No, but, again, it's a case-by-case issue.

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