Titanfall Doesn't Have Anti-Cheat (Yet)

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Titanfall Doesn't Have Anti-Cheat (Yet)

Titanfall Mech

Titanfall lead programmer Jon Shiring admitted that the game's anti-cheat system hasn't been turned on yet.

If you've been busy playing Respawn Entertainment's mech-tastic shooter Titanfall, you may have noticed some players pulling off some seemingly impossible stunts. Many fans were quick to call "hacker," and this time, they may just be right. In response to a fan query query over the high prevalence of hackers, lead programmer Jon Shiring admitted that the game's anti-cheat system hasn't been turned on yet, but it will be enabled "soon".

He later clarified, when pressured as to whether or not Respawn's prior statement about anti-cheat working was false, that there is an anti-cheat system in place that is "catching" cheaters, but that the system that punishes them hasn't been enabled yet. He said that they would start dealing with the cheaters "very soon." He said that the reason it wasn't enabled from release was because "It's useful to watch them a bit without revealing your hand."

We have reached out to Respawn for comment on whether this is effecting the PC, Xbox, or both versions of the game, and for a more precise time-frame on the solution.

I've already seen quite a few cheaters in the PC version of the game, from players who were very clearly speed hacking to Titans that could fly. How about you guys?

Source: Twitter

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WHAT. THE. FUCK.

Seriously, what the hell Respawn and EA been doing pre-release that meant that the game (which is multiplayer only to boot) didn't have any sort of anti-cheat?

Letting cheaters run riot isn't what I'll call good for the nascent playerbase, even if you plan on giving them the banhammer later on so their excuse doesn't add up.

EDIT:

Mr Tea found this Twitter which came after the one in the article

As to why this wasn't included I have no idea, but it puts Respawns response in a slightly better light.

That said pulling this sort of anti-hack job isn't really advisable for what is either a new game developer or one with a dubious record with dealing with hackers depending on your point of view.

I haven't actually seen any overt hackers on the PC version. I've seen a few players who do quite a lot of damage at absurd ranges with weapons not meant for long-range combat, and players who seem to take a lot more bullets than others to kill, but both of those could just as easily be me not being terribly good at the game. It's very hard to say what's my lack of skill in similar situations and what's a hack.

Ed130 The Vanguard:
WHAT. THE. FUCK.

Seriously, what the hell Respawn and EA been doing pre-release that meant that the game (which is multiplayer only to boot) didn't have any sort of anti-cheat?

Letting cheaters run riot isn't what I'll call good for the nascent playerbase, even if you plan on giving them the banhammer later on so their excuse doesn't add up.

I think it's a good method. If it was turned on at the beginning, then people would find a way around it and on the battle would go. But this way, they can ban a mass number of accounts at the onset, which means there'll be less people trying to work around the anti-cheat.

Ed130 The Vanguard:
WHAT. THE. FUCK.

Seriously, what the hell Respawn and EA been doing pre-release that meant that the game (which is multiplayer only to boot) didn't have any sort of anti-cheat?

Letting cheaters run riot isn't what I'll call good for the nascent playerbase, even if you plan on giving them the banhammer later on so their excuse doesn't add up.

You know VAC works the same right? Not banning a person instantly so they can catch more people using the same or similar hack is quite common for anti-cheat things.

Daymo:

Ed130 The Vanguard:
WHAT. THE. FUCK.

Seriously, what the hell Respawn and EA been doing pre-release that meant that the game (which is multiplayer only to boot) didn't have any sort of anti-cheat?

Letting cheaters run riot isn't what I'll call good for the nascent playerbase, even if you plan on giving them the banhammer later on so their excuse doesn't add up.

You know VAC works the same right? Not banning a person instantly so they can catch more people using the same or similar hack is quite common for anti-cheat things.

The Twitter states that the anticheat system isn't enabled yet, as in there is nothing to record any potential hackers period.

I get not alerting people that you know about cheat X, but that requires some sort of passive system to catch them to work, otherwise all you are doing is letting your game become a playground and this isn't the fun kind we're talking about here.

Kopikatsu:

I think it's a good method. If it was turned on at the beginning, then people would find a way around it and on the battle would go. But this way, they can ban a mass number of accounts at the onset, which means there'll be less people trying to work around the anti-cheat.

See above.

I still can't understand why people feel the need to cheat when playing games.

Is it because they're so bad that they can't play properly?
Is it because they like pissing people off by constantly owning them?
Or can they only have fun when totally owning everyone else?

Ed130 The Vanguard:

The Twitter states that the anticheat system isn't enabled yet, as in there is nothing to record any potential hackers period.

It actually doesn't say that at all.

He later clarified, when pressured as to whether or not Respawn's prior statement about anti-cheat working was false, that there is an anti-cheat system in place that is "catching" cheaters, but that the system that punishes them hasn't been enabled yet. He said that they would start dealing with the cheaters "very soon."

Grammar nazi alert:

"effecting the Xbox" - Unless it causes an Xbox to magically appear, you mean 'affecting'.

Ed130 The Vanguard:
WHAT. THE. FUCK.

Seriously, what the hell Respawn and EA been doing pre-release that meant that the game (which is multiplayer only to boot) didn't have any sort of anti-cheat?

Letting cheaters run riot isn't what I'll call good for the nascent playerbase, even if you plan on giving them the banhammer later on so their excuse doesn't add up.

This is what pretty much every PC game does all the time. It makes no sense to ban bots and hackers as you go on a 1 by 1 basis as it allows the people who make the shit to know they are being caught and adjust their program accordingly. You catch much more by doing purges every now and then.

"We have anti-cheat but it is not enabled yet - it will be soon. This is important to us." Then why you don't have this enabled at the launch of your -MULTIPLAYER ONLY- game? I simply cannot fathom this.

I haven't personally encountered any cheaters in my 40`ish hours of the game so maybe I'm just lucky. I was playing on PC of course.

Well, that's it for me.

They're beyond ridicule at this point : D

frobalt:
I still can't understand why people feel the need to cheat when playing games.

Is it because they're so bad that they can't play properly?
Is it because they like pissing people off by constantly owning them?
Or can they only have fun when totally owning everyone else?

To answer your questions: Yes, yes, and yes. Seems odd that they have a sense of pride or excitement from winning a rigged game. I don't know about you, but even in older games I'd used the max weapon cheat, but not the god mode. I mean what's the point if there's no risk/danger? The point is overcoming a challenge, but I figure they just like seeing their name on top.

at least they admit it. so far i dint really come across any cheaters, or people who i think are cheaters but at times there were moments that made me think if this player could be one because he killed me so quickly with a weapon thats not possible.

Speedhacking and flying? What is this a shitty online arena mod or something? how badly do you have to code your netcode to not have server doublecheck the speed and pull the player back if his client is reporting wrong data?

frobalt:
I still can't understand why people feel the need to cheat when playing games.

Is it because they're so bad that they can't play properly?
Is it because they like pissing people off by constantly owning them?
Or can they only have fun when totally owning everyone else?

Lets say you are in a race and the only way you can beat the other guy is by turning on a NOS in your car even though the race rules are agaisnt it. how many people would do it, you think?

Its all about competition.

Knowing how little effort Infinite Ward put in to their past call of Duty games with hackers and cheaters I really don't see why people are surprised. CoD has its periods where the game is entirely unplayable because of cheaters and the fact that the developers switched to another company; I don't think it's going to be much of a difference for Titanfall.

Strazdas:
Speedhacking and flying? What is this a shitty online arena mod or something? how badly do you have to code your netcode to not have server doublecheck the speed and pull the player back if his client is reporting wrong data?

frobalt:
I still can't understand why people feel the need to cheat when playing games.

Is it because they're so bad that they can't play properly?
Is it because they like pissing people off by constantly owning them?
Or can they only have fun when totally owning everyone else?

Lets say you are in a race and the only way you can beat the other guy is by turning on a NOS in your car even though the race rules are agaisnt it. how many people would do it, you think?

Its all about competition.

I get what you're saying. But cheating for money or glory I could understand. Cheating so you can have a wank over how fantastic your aimbot is however... You're not winning anything with it except contempt.

OT: It's good what theyre doing. Build a database of people hacking and do a nice purge once in a while. It will net more results. Also: Ban them from any game that you can please. Also offline single player versions. Put it in the user agreement. Hacking should really be firmly punished. Bring out the BANHAMMER!

Ed130 The Vanguard:
The Twitter states that the anticheat system isn't enabled yet, as in there is nothing to record any potential hackers period.

Did you read the article?

Steven Bogos:
He later clarified, when pressured as to whether or not Respawn's prior statement about anti-cheat working was false, that there is an anti-cheat system in place that is "catching" cheaters, but that the system that punishes them hasn't been enabled yet. He said that they would start dealing with the cheaters "very soon." He said that the reason it wasn't enabled from release was because "It's useful to watch them a bit without revealing your hand."

Here's the tweet if you're curious:

Strazdas:
Speedhacking and flying? What is this a shitty online arena mod or something? how badly do you have to code your netcode to not have server doublecheck the speed and pull the player back if his client is reporting wrong data?

frobalt:
I still can't understand why people feel the need to cheat when playing games.

Is it because they're so bad that they can't play properly?
Is it because they like pissing people off by constantly owning them?
Or can they only have fun when totally owning everyone else?

Lets say you are in a race and the only way you can beat the other guy is by turning on a NOS in your car even though the race rules are agaisnt it. how many people would do it, you think?

Its all about competition.

Yeah they have that in game, burn cards, if you're still losing and need to use a system that is outside the game, that's cheating. That's not like nitrus, that's like shooting at the other driver with a heat seeking missile then claiming skill or whatever.

CyberAkuma:
Knowing how little effort Infinite Ward put in to their past call of Duty games with hackers and cheaters I really don't see why people are surprised. CoD has its periods where the game is entirely unplayable because of cheaters and the fact that the developers switched to another company; I don't think it's going to be much of a difference for Titanfall.

COD was secured by VAC (Valve Anti Cheat) which does fuck all for players in the short term. They let you be raped by cheaters for as long as 6 months before ban waving a couple hundred thousand and then repeat. They don't even take player reports, just rely 100% on automatically detecting cheaters.
It is Infinity Wards' or possibly Activision's fault there is no player game control in most COD games though. I can't think of a single anti cheat that actually works well enough instantly to remove the need for players to be able to kick and ban players from the server.

Kopikatsu:
snip

Mr.Tea:

Got it, that makes more sense, but pulling this sort of anti hack job isn't really advisable for what is either a new game developer or one with a dubious record with dealing with hackers depending on your point of view.

Really wished that Twitter quote was with the first one.

iseko:

I get what you're saying. But cheating for money or glory I could understand. Cheating so you can have a wank over how fantastic your aimbot is however... You're not winning anything with it except contempt.

OT: It's good what theyre doing. Build a database of people hacking and do a nice purge once in a while. It will net more results. Also: Ban them from any game that you can please. Also offline single player versions. Put it in the user agreement. Hacking should really be firmly punished. Bring out the BANHAMMER!

"I beat you, im better than you, i won, you lost, im the winner, your the looser" ect. The fact that he done this cheating does not even enter into his thinking. Its a pure competition - its human nature.

Snotnarok:

Yeah they have that in game, burn cards, if you're still losing and need to use a system that is outside the game, that's cheating. That's not like nitrus, that's like shooting at the other driver with a heat seeking missile then claiming skill or whatever.

try reading my post again. your talking about different things.

Zac Jovanovic:
I can't think of a single anti cheat that actually works well enough instantly to remove the need for players to be able to kick and ban players from the server.

Not strictly a anti-cheat but its to combat cheating is why its used. Server calculation. everything is calculated on the server. from hit detection to the speed and direction your walking. your computer sends the inputs, then the server reacts on them and send you back feedback. if the game processes wrongly, the server slaps your end and tells you where you should be. if the game is working normally there is no problem. if you are cheating your just gliching your own game with absolutely no effect on other players or yourself other than visual distortion.
This is used in quite a few games, but the thing is it requires dedicated servers, and most games cant even get that part right.

Mr.Tea:
Here's the tweet if you're curious:

Hes wrong though. Catching is enforcing. what they are doing is actually spectating. Its like watching somone murder a person and claiming that "yeah we know hes a criminal but we will let him murder for a bit because its easier for us that way"

Zac Jovanovic:

COD was secured by VAC (Valve Anti Cheat) which does fuck all for players in the short term. They let you be raped by cheaters for as long as 6 months before ban waving a couple hundred thousand and then repeat. They don't even take player reports, just rely 100% on automatically detecting cheaters.
It is Infinity Wards' or possibly Activision's fault there is no player game control in most COD games though. I can't think of a single anti cheat that actually works well enough instantly to remove the need for players to be able to kick and ban players from the server.

I reported a cheater on the Black Ops 2 Forums over 3 months ago. The guys is not only STILL playing, he is ranked #2 in the world.

This is a major problem with not having dedicated servers, the entire banning system is automated with little to no human interaction. Cheaters can be playing for MONTHS and nothing happends. It is unacceptable at this point that a game that is over a YEAR old still has these issues.

CyberAkuma:

I reported a cheater on the Black Ops 2 Forums over 3 months ago. The guys is not only STILL playing, he is ranked #2 in the world.

This is a major problem with not having dedicated servers, the entire banning system is automated with little to no human interaction. Cheaters can be playing for MONTHS and nothing happends. It is unacceptable at this point that a game that is over a YEAR old still has these issues.

Yup. As I said, they don't take reports. Be it a forum shame post, steam report ticket or some other way the only purpose it will serve is to make you feel a little bit better.

Not only cheaters play for months before being banned, they often never get banned at all. I still have people that cheated in my Steam friend list since MW2 days, never got banned. And I'm talking 150:0 infinite ammo headshot through 12 walls bots.

We can rip on Titanfall all we want, the fact is bar is set pretty damn low to begin with.
For all I know it will have better security than one VAC provides. No one ever got banned in the first couple months with VAC anyway.

CyberAkuma:

This is a major problem with not having dedicated servers, the entire banning system is automated with little to no human interaction. Cheaters can be playing for MONTHS and nothing happends. It is unacceptable at this point that a game that is over a YEAR old still has these issues.

Titanfall runs on centralised servers (as opposed to peer to peer) so that's not the problem. The problem is that it's a typical EA launch brought to you by the guys who created Modern Warfare 2, so it's not finished and the guys in charge wouldn't know how to run anti cheat if VAC cut their balls off.

Matchmaking isn't impossible to admin, Valve (more or less) manage it with Left 4 Dead and Counter Strike, the problem is that in typical EA fashion the game has launched with extremely important features missing, the way the campaign works (or doesn't) should show that as polished as the base mechanics are Titanfall wasn't ready when it hit gold.

Well, it IS a multi-player game. Hackers and cheaters are just part of it. Like launch day server crashes and overpriced DLC. People will just have to deal with it, because I can't see a company ostracizing such a significant portion of their paying player base.

MinionJoe:
Well, it IS a multi-player game. Hackers and cheaters are just part of it. Like launch day server crashes and overpriced DLC. People will just have to deal with it, because I can't see a company ostracizing such a significant portion of their paying player base.

But it *SHOULDN'T* be something people will have to deal with. It SHOULDN'T be an excuse that "Oh, it's just a part of release hiccups, we just have to cope with it"

As several other people here have stated - Infinity Ward in the past has done very little to give a rats ass about the cheaters, it being a persistant problem and in the worse case scenrio cheaters stay on for MONTHS. Not having dedicated servers that people can't administrate leaves hacking and cheating to a very open and real problem. This is 2014 after all, not mid-90's counter-strike. A $60 AAA-title has much less of an excuse having these problems, and in my personal experience with every VAC-enabled game the anti-cheat system is entirely useless and the people responsable for banning people give little to no shits at all.

"It's just a part of it" is the poorest and sickening excuse there is for this kind of problem.
The developer of this game is willing to NOT launch the game in South Africa because of connectivity issues but they are more than willing not using a anti-cheat system?! How does THAT make any sense?
Cheaters ruin the game and make the game unplayable; equally that to laggy servers.

This is outright bonkers.

Now I'm waiting even longer to pick it up. Holy shit this is blatantly irresponsible for a multiplayer based game to not have a anti-cheat function. I've been in games with hacks and glitches before and that was a terrible experience. This is just a fucking farce if I pay for this game and expect it to play for each dollar I put into it.

Arawn:

frobalt:
I still can't understand why people feel the need to cheat when playing games.

Is it because they're so bad that they can't play properly?
Is it because they like pissing people off by constantly owning them?
Or can they only have fun when totally owning everyone else?

To answer your questions: Yes, yes, and yes. Seems odd that they have a sense of pride or excitement from winning a rigged game. I don't know about you, but even in older games I'd used the max weapon cheat, but not the god mode. I mean what's the point if there's no risk/danger? The point is overcoming a challenge, but I figure they just like seeing their name on top.

to be fair, the game is rigged by itself.

oh, you just wiped the floor with the other team and they couldn't call in a titan throughout the entire match?

what side are you playing on?

right..... yea, you lose.

why? fuck you, story says you lose.

Seriously, anyone that actually bought into the hype needs to quit games forever.

I can't believe I'm having to take a position defending these greedy ass corporations. Everyone seems to jump on the hate bandwagon and crucify them for things others have been doing forever. First Origin, then TESO and now this.

This is exactly how Valve Anti Cheat works too! This is how most other AAA FPS anti cheats work as well.
They collect cheater data for a few weeks/months and do a banwave.

When you're using an automated anti cheat system it's very counterproductive to start banning early or too often, cheats get adapted to avoid them in no time.

That being said, it should be unacceptable that automatic anti cheat is the only line of defense against cheaters. Developers not including ways for players to immediately remove cheaters from games should be crucified.

I've run into 2 aimbotters on the Xbox One, a number of lag switchers about 10 or 15 people using invincibility type cheats, but the biggest most glaring issue has been people from outside the U.S. intentionally jumping on U.S. servers to gain an unfair advantage. This has also happened in reverse where US players go to non US servers to do exactly the same thing.

Then again, some of the server bouncing is a function of how Respawn coded the servers to handle peak loads. If during peak times in say, the U.K. their servers cannot handle all of the players attempting to connect, the game will search for the next closest server. In the U.K.'s case this is the East Coast U.S. servers. The game then connects those players to the U.S. servers and the game starts with horrendous lag.

In short, one is almost guaranteed to have large numbers of games that are lagfests and players are bound to run into the other sorts of cheats that are all to common in Titanfall. I can honestly say I've never seen a game this riddled with cheaters of all stripes at launch.

What's the point of catching them if you're not going to do anything about it? You're going to deal with them eventually? Okay. So the rest of the community simply needs to shut up and suffer through it while waiting for you to get around to enforcing it?

My god...

The level of ignorance in here on how anti-cheat systems work is staggering. Absolutely confounding.

It seems many of you just don't understand or don't appreciate just how tenacious and hard-working hackers are. (as ironic as that seems)

If these anti-cheat systems instantly banned a detected hacker, the systems would become completely useless very quickly. Not because it would remove every hacker from the game but rather because the hackers would quickly learn the anti-cheat system's tricks and would adapt accordingly. This would then result in the developer having to put an incredible amount of money, time, and resources into having to re-adapt their system to the constant, ever-changing adaptations the hackers are coming up with. It's a cyclical scenario that, logistically, just isn't feasible for the developers.

If you don't get it or you don't believe me, that's fine. I don't really care. But before you start going off on Respawn, or other developers for that matter, over something you don't understand, maybe you should look up how this sort of thing works first.

Zac Jovanovic:
That being said, it should be unacceptable that automatic anti cheat is the only line of defense against cheaters. Developers not including ways for players to immediately remove cheaters from games should be crucified.

Except that frequently, when players have the option to ban Cheaters, cheating is suddenly defined as "Actually being good", "Having a female voice", "Being Terrible", "Having a female voice", "Getting lucky", "Having a female voice", "Using a gun other people don't like", and "Having a female voice".

Scow2:
Except that frequently, when players have the option to ban Cheaters, cheating is suddenly defined as "Actually being good", "Having a female voice", "Being Terrible", "Having a female voice", "Getting lucky", "Having a female voice", "Using a gun other people don't like", and "Having a female voice".

It's true. Having played multiplayer shooters for more than a decade and a half I've been banned by butthurt admins more than most. It's still a small price to pay compared to helplessness of being continuously raped by aimbotting/wallhacking cheaters.

Nowadays I find one server that fits me and stick to it, go easy on the admins for a while and make friends with them, hop to the losing team all the time and such.

I don't think I've ever been vote kicked for being good though.

Servers generally have weapon rules so kicks for that are fully justified if you're breaking them. I often see people getting flamed for their choice of weapon but I don't think I've ever seen an admin kick for that unless he made it a rule, he payed for the server so he gets to pick the weapons.
In most games a vote kick won't pass even for a blatant cheater, let alone for someone not doing anything wrong.

And.. female voice? What the hell have you been playing? And where? Females I know that play FPSs get so many blind defenders even when they get a slightest criticism. Just the idea of one getting vote kicked after speaking makes me laugh.

And most importantly, why the hell would you have game voip on in the first place. Even in teamplay based games nobody ever says anything constructive on it, those who bother to talk game use skype, vent, ts or other where they won't be disturbed by screeching idiots.

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