Physics Realistic Gundam Produced With Kerbal Space Program

Physics Realistic Gundam Produced With Kerbal Space Program

A flying Gundam design has been produced in the physics-realistic Kerbal Space Program.

When you really get down to it, there aren't many concepts cooler than hopping into a giant robot and taking it for a stroll. Unfortunately, as nifty as mecha can be, there are reasons why they're generally science fiction instead of science fact. Put shortly, giant bipedal robots that can walk, fight and often fly just aren't all that realistic. That being the case, one enterprising gamer has recently produced a model for a custom design flying Gundam that works within the laws of physics.

The design, produced using the (relatively) realistic space-travel design game Kerbal Space Program, was designed by Imgur user clownbaby244. Equipped with deploy-able and retractable wings, the design was built with a supply of custom parts created by clownbaby himself. Unfortunately, it doesn't look as though the Gundam can do much else other than fly. That said, even accomplishing that is a feat considering how difficult it is to get even non-mecha designs off the ground in that game.

Of course, even a realistic flying Gundam doesn't change the fact that giant robots are pretty much ridiculous when you really put some thought into them. Even so, our collective inner child still can't help but hope for the day when we'll look to the skies and see a giant, impractical robot soaring up the heavens (even though a traditional aircraft could probably do it much more easily).

Source: Imgur

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That's pretty amazing, although the spectacle of it is somewhat diminished by the fact that the guy's computer is literally a potato.

I look forward to the working beam-sabre variant.

There's actually a lot of things in Kerbal that facilitate the breaking of physics if you push them too hard, but even then, that thing's really stable for a humanoid shaped payload.

look at it fly with the majesty of a plank!

weirdguy:
There's actually a lot of things in Kerbal that facilitate the breaking of physics if you push them too hard, but even then, that thing's really stable for a humanoid shaped payload.

until the RCS fule runs out. Although you can probably wedge enough SAS units in there to do the same thing.

StewShearer:
...that works within KSP's laws of physics...

Fixed that for you.

As someone who has logged several many countless hours into KSP and has navigated to the farthest reaches of the solar system, I can say with certainty that there is a clear distinction between KSP's laws of physics and the real world's laws of physics. That said, this is really cool.

Dead Raen:

StewShearer:
...that works within KSP's laws of physics...

Fixed that for you.

As someone who has logged several many countless hours into KSP and has navigated to the farthest reaches of the solar system, I can say with certainty that there is a clear distinction between KSP's laws of physics and the real world's laws of physics. That said, this is really cool.

Thanks for the clarification. I had read up a bit and was under the impression the game was fairly realistic. Made a minor tweak to correct the error.

To be fair, the first Gundam couldn't fly either.

Risingblade:
To be fair, the first Gundam couldn't fly either.

It could jump really high though! :)

StewShearer:

Risingblade:
To be fair, the first Gundam couldn't fly either.

It could jump really high though! :)

True! Especially off Dom heads!

I wonder how many kerbals died making that Gundam fly

The lack of AMBAC disappoints me...

 

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