Xbox One Users With Bad Reputation Will Lose Privileges

 Pages 1 2 NEXT
 

Xbox One Users With Bad Reputation Will Lose Privileges

Along with levels based on a user's behavior, Microsoft has announced it will take away Twitch broadcasting privileges from users with bad behavior.

Xbox One users reported for disruptive or abusive behavior won't just see their reputation score fall; these users will also lose certain privileges. Microsoft is redesigning the Xbox Live community-powered reputation system already on the Xbox 360 for the Xbox One with the intention of both rewarding well-behaved players and punishing abusive players.

Microsoft broke down the reputation system into the following levels: Good, Needs Work, and Avoid Me. The majority of players will fall into the first category. Microsoft has not decided how to reward good players yet, but it will share more information in the future.

The company will also begin sending out warnings this month for players with declining reputation. The warnings will be based on community feedback since Xbox One's launch. Warnings are intended to "remind players about their effect on the community" and encourage positive behavior.

Players who continue to abuse others will be designated as "Avoid me" and experience penalties. Microsoft has not elaborated on what these penalties will entail, but one provided example is a reduction in game matchmaking pairings and the loss of Twitch broadcasting privileges.

An algorithm will determine players' reputation scores. Microsoft also noted the algorithm takes false reports into account. Reputation scores also won't be drastically swayed from a few negative reports over a few weeks, and reputation scores can return to the "Good" level by playing online fairly.

So far Microsoft has been thinking hard about punishing players with poor behavior, but at GDC the company announced it has also been looking to incentivize good behavior. Players must see that actions have consequences, but encouraging good behavior can have better effects than punishing poor behavior.

Source: Xbox Wire

Permalink

This is honestly the worst idea I've ever heard. For one reason let's just talk about the elephant in the room how we are now treating the actions of people who don't violate the law are now being treated like prisoners. You know what you call an event when people don't get along? Two random strangers not getting along. There certainly is no need for any sort of police officer to come along and throw the book at them both and throw them in the county jail.

There is a major difference between keeping the peace and forcing how people should act socially. Yet right now the only thing I'm seeing is now game developers thanks to psychologists are now basically creating the US prison system. Except this time you don't even need to break any actual laws, you can just be accused by your fellow player. Which is also a terrible idea because you don't give the authority of a police officer to the person who is involved in the altercation in the first place.

Oooh, this is a toughie. Having what is essentially a voting system to break down how the player is perceived is a bit dangerous if there is no oversight on the reports. Algorithms might not be the best judge of whether a player is saying racial and homophobic slurs, or if someone who is raging at another person is just reporting them for that. I doubt these kinds of abuses will happen en masse, but I'm sure theres a chance for it to happen.

I think the idea is good, but I think they could go a bit further. From what I've heard/seen, the Twitch quality isn't really that great on the Xbox One. If you want to be a dedicated Xbox One streamer, I would wager you probably have a capture card. I would much prefer that players with a lower setting are automatically set to "Auto-Mute" when joining a public lobby or match.

Players who want to open themselves up to the vitriol are more then welcome to - while the good populous is unaffected.

I mean reputation on the 360 was pretty much pointless. I hardly gave positive, gave negative along with reports to hackers, but I'm a bit worried that groups can gang up on individuals to cause unfair punishments.

I dunno, maybe it's more complicated than that. Will this make me care more about rep than I have before? Probably not.

While this sounds good on paper, there are many flaws with removing the console to stream via the built in all. Thing is, the console isn't HDCP encrypted, so you could easily hook up the Xbox One to another device and just stream from a programmer on your computer. Especially nowadays since you don't need to pay for a program to let you stream on Teitch anymore, especially now that Open Broadcaster is open to the public for free and works just about as well as XSplit.

So with that knowledge then why would anyone even bother at all whether they get the privileges revoked or not. Not to mention that not even really even cares about being able to stream at all in the first place. :/
The matchmaking pairings could possibly be the only real deterrent in this case.

People, reread the article, they'll be reviewing each report to make sure assholes don't abuse the system.

"Avoid Me"? That's the reputation the XBONER *console* itself has in my book!
Zing! :P

Seriously, this doesn't seem like a very robustly implementable idea.

RaikuFA:
People, reread the article, they'll be reviewing each report to make sure assholes don't abuse the system.

I know, that's why my entire post is about how them revoking privileges to stream on Twitch won't work since the console isn't HDCP encrypted. :3

Then again, out of the people I know who own Xbox Ones and stream, most of them use their own equipment since they said it was more reliable for them. Well that and they already had the equipment since before it launched so they had no problems. XD

Well, props to them in doing so. As long as reporting is in the hands of players, I have a feeling this will be a net positive when it comes to reducing verbal abuse and other hostile interactions.

I don't see too much potential for "ganging up" on innocent players. Online game sessions aren't like forums; the conversation logs within them don't permanently linger for the whole public to see. As long as reporting is just kept to players who have actually interacted within matches, a large enough playerbase should be "self-cleaning" in the sense that random matches will rarely pair you up with people associated with anyone who's reported you in the past. I'd say it's pretty reasonable that if you keep getting reported by completely unrelated people in different game sessions, you're probably actually doing something wrong.

RaikuFA:
People, reread the article, they'll be reviewing each report to make sure assholes don't abuse the system.

I suggest you re-read the article. Because the article doesn't anything about a review system in place. It says -

"An algorithm will determine players' reputation scores. Microsoft also noted the algorithm takes false reports into account."

There won't be a review system - its all algorithm based. Meaning its probably structured so that a certain amount of reports within a threshold are not counted - but past that threshold, then they are taken into accountability. Or that the system will determine the weight of the reports by how often a person reports, and how often there is success for punishment based off the individuals history.

Either way - not fool proof systems, that have the potential for abuse. Automating a system like has a decent potential of boning people over.

Microsoft has not decided how to reward good players yet, but it will share more information in the future.

So it's Microsoft's typical carrot-and-stick policy of user coercion with the customary imaginary carrot.

While it's great that they're trying to improve the toxic community that Xbox has become known for (how fairly, I'll be honest, I'm not sure. I'm more of a PC and PS gamer myself), I have serious reservations about these sorts of systems. Whatever countermeasures they implement, there will be workarounds that let assholes knock people down. And you're loosing functionality you paid for, which is a bad precedent if nothing else.

Nice goal, basically, but the implementation makes me leery. I may not have any intention of getting an Xbox One, but I still don't like this sort of thing gaining traction. Hopefully it'll at least have the intended positive effect.

Tenmar:
This is honestly the worst idea I've ever heard. For one reason let's just talk about the elephant in the room how we are now treating the actions of people who don't violate the law are now being treated like prisoners. You know what you call an event when people don't get along? Two random strangers not getting along. There certainly is no need for any sort of police officer to come along and throw the book at them both and throw them in the county jail.

There is a major difference between keeping the peace and forcing how people should act socially. Yet right now the only thing I'm seeing is now game developers thanks to psychologists are now basically creating the US prison system. Except this time you don't even need to break any actual laws, you can just be accused by your fellow player. Which is also a terrible idea because you don't give the authority of a police officer to the person who is involved in the altercation in the first place.

I don't even know where to begin. Um... No. That's... That's not what it's like at all.

I though the 360 system would try to put the chumps with bad rep in with each other during matchmaking. Just make that system better instead of adding slaps on the wrist. Why would this system work when it's a)judged by a computer algorithm b) has almost no real way of punishing a guy unless he want's to stream and doesn't have a capture box (very few will probably fit here)and c) with the Internets the way it is, some group can find a way to bypass any safeguard in the algorithm to down vote an undeserving player. Since there would be so many good rep players, I doubt MS would reward them with free games every so often, at least good games that aren't 4 years old.

I don't even own a mic for xbox live, and I still have "Bad rep" for abusive language. That algorithm better be pretty damn awesome......

conmag9:
And you're loosing functionality you paid for, which is a bad precedent if nothing else.

paid or no they surely have a terms of service agreement, that clearly states that using it to harass/berate other people who use the service is a ban-worthy breach of said terms which is absolutely not a new precedent, and well within their rights.

Comply, obey, behave or M$ police will punish you! This is Orwellian shit.

Can't people just block and mute assholes? Isn't that enough?

There is no way this is going to stop people from from doing mass reports on players they just don't like. I've had my reputation turned to crap before just because I'm good at a game or I was on a team with somebody who was terrible and I got blamed for it. People are going to abuse this to ruin people just because they don't like them.

Tenmar:
This is honestly the worst idea I've ever heard. For one reason let's just talk about the elephant in the room how we are now treating the actions of people who don't violate the law are now being treated like prisoners. You know what you call an event when people don't get along? Two random strangers not getting along. There certainly is no need for any sort of police officer to come along and throw the book at them both and throw them in the county jail.

There is a major difference between keeping the peace and forcing how people should act socially. Yet right now the only thing I'm seeing is now game developers thanks to psychologists are now basically creating the US prison system. Except this time you don't even need to break any actual laws, you can just be accused by your fellow player. Which is also a terrible idea because you don't give the authority of a police officer to the person who is involved in the altercation in the first place.

Whoa, horse! Slow down.

A reputation system isn't gonna be the same as the "US prison system". All that's happening is Microsoft trying to cut down on the whole "CoD-playing teenagers yelling racial slurs at each other" thing. Also maybe get a few game-hackers while they're at it. Ya, it's obviously gonna get abused, but it's highly unlikely it's gonna be abused to the extent you think it will.

When people go online, they seem to think anonymity means free game to act like a dick. If you put a little rating bar beside their name, people will be more concious of their actions.

So to fix something most people didn't care about xbox is turning into an asshole parent that scolds you if you don't play well with everyone in the world and aren't the perfect child they'll take away stuff you are already paying for?

I'm so glad I didn't buy this piece of crap it's losing what little appeal it had quick.

Oh for fuck's sake... Why is using the mute button so hard for some people? Hell, you can set your account so it automatically mutes everyone not on your friends list, if you're so averse to coarse language.

Well I'm skeptical about this. I've been in a few online gaming communities and I can definitely see the players themselves wanting to reward game-related behaviours like not creating down-time and not using community-despised weapons rather than more esoteric social behaviours. It'll be interesting to see how it pans out.

Tenmar:
This is honestly the worst idea I've ever heard. For one reason let's just talk about the elephant in the room how we are now treating the actions of people who don't violate the law are now being treated like prisoners. You know what you call an event when people don't get along? Two random strangers not getting along. There certainly is no need for any sort of police officer to come along and throw the book at them both and throw them in the county jail.

There is a major difference between keeping the peace and forcing how people should act socially. Yet right now the only thing I'm seeing is now game developers thanks to psychologists are now basically creating the US prison system. Except this time you don't even need to break any actual laws, you can just be accused by your fellow player. Which is also a terrible idea because you don't give the authority of a police officer to the person who is involved in the altercation in the first place.

Lets face it in real life there are penalties for being a bad influence on the community and developing a bad reputation. The police may not get involved but you can bet that you may not be allowed in certain restaurants/stores or people may not trust you based on your past behavior.

The point of the system is to make people think twice before acting like a total jerk on-line. People will almost always act worse on-line behind the anonymity of the internet, if they had to face those people in real life they would never act that way.

You should think if your against the system because you don't like the system implementation or if your against the system because you don't think they should police their community. We all can see examples of a community without any policing, just look at the comment section of YouTube.com, where it is so bad that Google is working on another revamp on the posting system since their first one fell woefully short.

In the end the XBox Live community is a Private Community that you join and they can choose to police it however they thing best serves their membership. Right now XBox live has a horrible community reputation almost as bad as YouTube, it is a good move for Microsoft to try and fix that reputation.

While I am a supporter of the new rep system as it's been GREATLY improved over the original on the 360...

You can't deny services to customers who've paid for them. Well, you can, but it is NOT a good idea at all. Now, if they made their search rank really low, that's fine, but to deny it entirely? Nope. Not good.

RaikuFA:
People, reread the article, they'll be reviewing each report to make sure assholes don't abuse the system.

Please do quote where you saw that because I saw...

"An algorithm will determine players' reputation scores. Microsoft also noted the algorithm takes false reports into account."

If this is what you mean by "they'll be reviewing each report" then I only have two things to say. First, how the fuck does a machine differentiate between a real and a false report? Second, algorithm only policing works so well for youtube, right?

OT- I am ok with the matchmaking modifier so you keep the "scum with the scum" as it were, but taking away paid features is worrying. We need a lot more info on this. How does the rep system work? At one point on the 360 I was 47% avoided for being "too aggressive"... when I only played CoD4 and L4D and won most of the time. I still had 4.75 or 5 stars though. I mean really, I haven't seen anyone with less than 4 stars, that wasn't a new account, in forever.

Oh well. Time to see if MS meant what it said about being more open, not sugar coating things, and honesty being the best policy...

Arnoxthe1:
While I am a supporter of the new rep system as it's been GREATLY improved over the original on the 360...

You can't deny services to customers who've paid for them. Well, you can, but it is NOT a good idea at all. Now, if they made their search rank really low, that's fine, but to deny it entirely? Nope. Not good.

When was the last time microsoft came up with a "good idea" themselves?

Remember that they planned to ban used games and game ownership in their initial release plan for the xbone?

Anyways... yeah not gonna lie people.. that system is going to be abused as hell.

Look no further then at meta critic and how well their "algorythm" for false ratings works out so far.

My reputation on Xbox live is 2 stars. I've never owned a mic.

Fucking explain to me again how it can't be abused? Oh, an algorithm? Great, so real people aren't going to be involved in this.

Fuck off, Microsoft. I've had enough of your shit already this year.

RaikuFA:
People, reread the article, they'll be reviewing each report to make sure assholes don't abuse the system.

In that case each account will be months if not years behind reality with it's reputation, or all reports will be ignored unless a user gets more than a certain number, or an automated system will do the 'reviewing' like DOTA's LPQ curse.

Tracking how often a player gets muted by other players would be a much easier system.

Last I checked (a good few years ago) my 360 reputation was 74% negative.

And that's just because I used to play so much CoD4 and Halo 3. I was hardly ever horrible to people (only to the ones that were raging at me for no good reason), and I never talked shit to people, I hardly ever wore my mic even. I'd wager that the reason I got so many bad reviews was simply for beating people at the game.

So with that said I'd say there definitely room for abuse with this system.

However it's really nice to Microsoft taking the cyber bullying thing seriously, at least they got that right.

back in the days i used to play online alot of people would give you bad rep just for doing well in the game , and heck i knew some people that would give every person they ever played with bad rep so that they allways had different opponents.

with dumbasses like that around , yeah great idea microsoft i will defend your idea with fanboyish glee because you know what i dont own an xbone and anything that hurts you or your consumer base is good in my books :)

just to give you guys some back story , i used to have a 360 and a gold x-live account until m-softs automatic payment system fudged up and declared that i owed m-soft the criminal amount of $10 , haveing my account locked out through SIX FREEKING MONTHS AND TWENTY SEVEN EMAILS ! they finaly admited that they messed up and removed the debt and dident give me even a simple "sorry" so yeah DOWN WITH MICROSOFT!

The idea that you have "privileges" in a service you pay money for is fucking insulting.

The_Echo:
The idea that you have "privileges" in a service you pay money for is fucking insulting.

To a point. I'm paying money for it too, remember, and I deserve to have the same enjoyment as anyone else. If someone else is actively ruining my enjoyment, that's a rather bad thing for the company because eventually I'm going to stop paying money for that service. Which, to the company, is bad.

Sure, I can mute people. And sure, I can avoid people. But if I'm given a choice between a service where I don't have to deal with twits very often and the service actively discourages people from being twits and a service where a distressing amount of the users are twits, I'm going to choose the service that deals with the twits. If Microsoft isn't going to deal with the twits, I'll take my business somewhere else.

Oh, and also when we're paying for a service... we're paying someone else for access to their service. That pretty much means that we don't get to dictate to them what we will or will not do, no matter how insulting we might think they are. Just like with the above example, if a customer finds it insulting that they can be punished for how they use a service they are quite free to not use that service, and to find a service which will let them behave however they want to behave.

The trick is to find a balancing point between the two. And Microsoft, to its credit, is actively looking for that point. I applaud them for the effort even though I know it's going to end in tears for people on both sides of the tech support chat window. But it's a good step in the right direction.

Adam Jensen:
Comply, obey, behave or M$ police will punish you! This is Orwellian shit.

Can't people just block and mute assholes? Isn't that enough?

That's not the biggest problem.

1. Games like Kane & Lynch: Dead Men and Dark Souls have quite a bit of gameplay linked to being a douche. It's encouraged. Unfortunately, this results in lots of (unfair) negative feedback.

2. The other problem is the downvoting of people that are just better at the game. I and many others have been voted down for "trash talking". I don't even have a mic attached half the time. The rest of the time I'm busy in party chat with people in other games. Either way, I couldn't possibly trash talk. And no, this isn't a rare occurrence. Unfortunately, its quite common.

Have they learned nothing from internet forums with a +/- reputation system?

RedBackDragon:
back in the days i used to play online alot of people would give you bad rep just for doing well in the game , and heck i knew some people that would give every person they ever played with bad rep so that they allways had different opponents.

with dumbasses like that around , yeah great idea microsoft i will defend your idea with fanboyish glee because you know what i dont own an xbone and anything that hurts you or your consumer base is good in my books :)

just to give you guys some back story , i used to have a 360 and a gold x-live account until m-softs automatic payment system fudged up and declared that i owed m-soft the criminal amount of $10 , haveing my account locked out through SIX FREEKING MONTHS AND TWENTY SEVEN EMAILS ! they finaly admited that they messed up and removed the debt and dident give me even a simple "sorry" so yeah DOWN WITH MICROSOFT!

I hear ya on that. I don't know how many times I've been reported for trash talking despite only putting on a mike when in parties with close friends, or accused of unsportsmanlike conduct for flushing out campers. Players that are mad are more likely to give bad reps as petty revenge than other players giving good reps to people who do "ok" or end up carrying the team.

When Microsoft locked your account did you still have gold active? If you did, did they end up refunding you or reinstating the remaining days owed after they cleared your suspension or did you just end up losing them?

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here