Titanfall Anti-Cheat Won't Ban Cheaters - It Forces Them to Play Together

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Titanfall Anti-Cheat Won't Ban Cheaters - It Forces Them to Play Together

titanfall anti cheat

If you get caught cheating in Titanfall, you'll still be able to play the game... but only with other cheaters.

Earlier in the month, we uncovered the slightly disturbing fact that Titanfall didn't actually have an anti-cheat system that was actively punishing cheaters. We're now happy to report that as of Friday, March 21, cheaters in the PC version of the game are being caught and punished. However, unlike traditional anti-cheat systems, which simply ban you from playing the game online, Titanfall's FairFight works a little differently. If your account gets "banned" for cheating, you'll still be able to play the game... but only with other cheaters!

"You can play with other banned players in something that will resemble the Wimbledon of aimbot contests," said Respawn in an official blog post. "Hopefully the aimbot cheat you paid for really is the best, or these all-cheater matches could be frustrating for you. Good luck."

Furthermore, if you do get flagged as a cheater, you'll still be able to party with your non-cheating friends. "When anyone in your party is banned, then everyone in your party will be treated as banned for that play session. If you are a non-cheater and you invite a cheater friend into a party, you will be stuck playing against cheaters."

It's certainly a very novel way to deal with cheaters, slightly less harsh than outright banning them, especially considering Titanfall is a full-priced game without any sort of single-player component for banned players to fall back on.

Either way, it's good to see the devs finally getting around to dealing with cheaters, although I would have liked to have seen it right from launch.

Source: Respawn Entertainment

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Heh. That sounds like a fun in a poetic justice kind of way.

Like a great big "U Mad?" trollface grinning at people who cheat but still can't win.

I remember having a slightly similar idea back in the days when I played Modern Warfare: find all of the campers, put them on a server where they aren't allowed to move, and see how much fun they have camping.

Steven Bogos:

It's certainly a very novel way to deal with cheaters

Max Payne 3 did it already, and apparently did it well....

DasDestroyer:
I remember having a slightly similar idea back in the days when I played Modern Warfare: find all of the campers, put them on a server where they aren't allowed to move, and see how much fun they have camping.

Camping isn't cheating, if it works it's good strategy. It's not a glitch or cheat, it's playing smart.

OT: Sounds brilliant, wonder if it'll teach anyone not to cheat.

You know what would be funny? The players with the highest retention turn out to be the cheaters. Cause honestly the ability to mod, cheat and what not are actual factors that increase retention in games. I can easily see this happening where they end up just letting players hop between them in the future cause of a dwindling player base.

Xan Krieger:

DasDestroyer:
I remember having a slightly similar idea back in the days when I played Modern Warfare: find all of the campers, put them on a server where they aren't allowed to move, and see how much fun they have camping.

Camping isn't cheating, if it works it's good strategy. It's not a glitch or cheat, it's playing smart.

OT: Sounds brilliant, wonder if it'll teach anyone not to cheat.

Well then, good thing I never said it was.

This actually...isn't a bad idea. Obviously banning players from a game isn't deterring them from cheating in the first place, so might as well let them play, just only with each other. It'd be interesting to see cheaters out cheat each other.

DasDestroyer:

Xan Krieger:

DasDestroyer:
I remember having a slightly similar idea back in the days when I played Modern Warfare: find all of the campers, put them on a server where they aren't allowed to move, and see how much fun they have camping.

Camping isn't cheating, if it works it's good strategy. It's not a glitch or cheat, it's playing smart.

OT: Sounds brilliant, wonder if it'll teach anyone not to cheat.

Well then, good thing I never said it was.

I need to quit typing, every time I do it shows my stupidity. Seemed like you were saying the two were equal, got distracted again back to typing, um................yeah my bad.

Xan Krieger:

DasDestroyer:
I remember having a slightly similar idea back in the days when I played Modern Warfare: find all of the campers, put them on a server where they aren't allowed to move, and see how much fun they have camping.

Camping isn't cheating, if it works it's good strategy. It's not a glitch or cheat, it's playing smart.

OT: Sounds brilliant, wonder if it'll teach anyone not to cheat.

Am I the only one left now thinking of this?

Am the only one that would like to see one of these "Cheater only" sessions? I mean wall hacks, aimbots, and whatever else they might employ would make for a rather quick match no?

DasDestroyer:

Xan Krieger:

DasDestroyer:
I remember having a slightly similar idea back in the days when I played Modern Warfare: find all of the campers, put them on a server where they aren't allowed to move, and see how much fun they have camping.

Camping isn't cheating, if it works it's good strategy. It's not a glitch or cheat, it's playing smart.

OT: Sounds brilliant, wonder if it'll teach anyone not to cheat.

Well then, good thing I never said it was.

I can feel/see DasDestroyer is saying about this. Camping isn't cheating, but it is VERY frustrating. Can't count the number of times to be dominated by such a cheap, yet effective, tactic. At the same time the amount of satisfaction when such campers are hunted down.(knifed the preferred method >:))

Xan Krieger:
I need to quit typing, every time I do it shows my stupidity. Seemed like you were saying the two were equal, got distracted again back to typing, um................yeah my bad.

Happens to the best of us. :P

Arawn:
I can feel/see DasDestroyer is saying about this. Camping isn't cheating, but it is VERY frustrating. Can't count the number of times to be dominated by such a cheap, yet effective, tactic. At the same time the amount of satisfaction when such campers are hunted down.(knifed the preferred method >:))

Yup, you nailed it. Both are annoying and it would be hilariously ironic to make both only play with others like them, but camping is certainly not cheating.
My idea is nastier though - at least if you're playing with other cheaters in Titanfall you can still kind of play. If nobody on the server can move and is forced to camp, however, not much playing can be done.

Do you know what I just realized? This sort of thing could create a new version of a type of StarCraft game, wherein, using a certain layout of the land in the map and timing, cheaters with their aimbots have to create the most strategic way in which to move throughout the map and try to predict other aimbots in order to win.

It'd be like some form of strange robot-related cheaters chess!

I really like this idea to be honest. Will it learn em anything? Probably not, especially since the cheaters will pretty much need their cheats to stay 'effective' (even if taking any kinda cheat into a competitive game like Titan Fall is just pathetic imo), but its better then just taking the game away from them.

I kind of like this scenario. In a way, it forces the hackers to get a perpetual taste of their own medicine.

It's almost poetic.

Steven Bogos:
...although I would have liked to have seen it right from launch.

That would have made for the worst and most useless kind of anti-cheat system.

Most don't auto-ban the instant they detect a hack. Doing so would defeat the purpose as, upon discovering which version of a given hack was caught, the hackers (or more to the point, the coders of the hacks) will just modify their builds and continue circumventing the anti-cheat system.

So while instant bans might catch a handful of hackers now and again, systems like the one being used by Respawn (systems that detect hackers but wait for a period of time before doing large blanket bans) wind up catching and banning far more hackers and cheaters.

Why people reporting on this news keep acting as though Respawn had no anti-cheat system in place at all, at least until now, is beyond me...

I've always liked systems like this. A few recent fighting games have used similar systems to punish disconnecters (forcing them to ONLY play other disconnecters).

Far less harsh than a straight-up ban, but still weeds the bad apples out of normal online multiplayer. I'm all for this, and I hope we continue to see similar measures taken in future multiplayer-centric games.

Another alternative is do the Batman method. When people grabbed the bittorrented copy remember things all just failed spectacularly. http://www.escapistmagazine.com/news/view/94524-Arkham-Asylum-Pirates-Get-a-Gimpy-Batman

Make it so a banned player does maybe 1% damage and takes +200% damage, oh and he glows in the dark and can be team killed any time he joins a regular server. Even better make it not so obvious and drive him nuts but basically make him a sitting duck for everybody else.

I like this idea. Obviously cheating is a shitty thing to do, but completely losing access to a game you paid 60+ dollars for seems like a harsh punishment even for that.

Though I'm honestly curious what the matches between cheaters would be like because it seems like they could be even more interesting than the main game.

Olas:
I like this idea. Obviously cheating is a shitty thing to do, but completely losing access to a game you paid 60+ dollars for seems like a harsh punishment even for that.

Though I'm honestly curious what the matches between cheaters would be like because it seems like they could be even more interesting than the main game.

That would be interesting to watch. All the cheaters trying to figure out the intricacies of other peoples' hacks and cheats so that they could kill the other players without being killed themselves.

It'd probably be a frustrating mess but in my head it looks like chess.

I wonder if this is a permanent thing, or just something that happens when a cheat is detected.

porous_shield:

Olas:
I like this idea. Obviously cheating is a shitty thing to do, but completely losing access to a game you paid 60+ dollars for seems like a harsh punishment even for that.

Though I'm honestly curious what the matches between cheaters would be like because it seems like they could be even more interesting than the main game.

That would be interesting to watch. All the cheaters trying to figure out the intricacies of other peoples' hacks and cheats so that they could kill the other players without being killed themselves.

It'd probably be a frustrating mess but in my head it looks like chess.

It sounds like a weird sort of battle of wits, but we all know it wouldn't happen. I reckon a big reason for cheating is a low tolerance for frustration or a very high need to "succeed", if you will. Neither urge is sated on an all-cheater server, so I'd guess they'd just log out within minutes.

That's awesome. Non-cheaters get to play the game hassle-free while cheaters get a taste of their own medicine. Heck, it might provide some fun entertainment to boot. I know I for one would be up for viewing all-cheater matches on Twitch. Watching a bunch of people speedhacking, wallhacking and aimbotting all at the same time would be trippy as hell.

At least the game worked form launch? Gettin' real picky there now.

A game where everyone has aimbots and wallhacks built into the engine.....it'd be like some sort of psycho FPS game of chess....

So if you invite a cheater and you don't know it you will be banned as well to cheater hell? So that the assholes can lure you down and everything will be like before?

Ichigo:
So if you invite a cheater and you don't know it you will be banned as well to cheater hell? So that the assholes can lure you down and everything will be like before?

No, the way it works is that if there's a cheater in your party then everyone is considered banned for that play session, so you would only find matches against other banned players. Dump the party/quit the game and re-enter (don't know what the specifics of their Play session is) and you go back to being a regular, unbanned player.

It makes sense, it's to stop unbanned players dragging their hacker friends into standard matches to help rack up easy wins and all that.

Ichigo:
So if you invite a cheater and you don't know it you will be banned as well to cheater hell? So that the assholes can lure you down and everything will be like before?

You'll only be down there as long as you're playing with the cheater (assuming you're not one yourself). Fuck 'em off, and you'll be back amongst the living.

OT: Good. I like systems like this. I'll also join in the chorus of people asking to watch one of these games. Hell, I'm half tempted to buy the PC version, cheat and get sent to Hell, just to see what it was like. Maybe stream it myself..... make loads of internet money....

DasDestroyer:
I remember having a slightly similar idea back in the days when I played Modern Warfare: find all of the campers, put them on a server where they aren't allowed to move, and see how much fun they have camping.

What does camping have to do with cheating? PROPER camping takes skill, tactics, map knowledge and a good sense of when an area is spent. (something that 95% of campers lack. Which makes them free kills). In fact the mark of a good player is knowing when to run in and when to hold back in a safe position.

That being said, I feel this is an excellent system (if not all that innovative). It keeps your player base up (which means you still have a bunch of possible DLC buyers that otherwise might be gone) while effectively still eliminating the issue for non-cheaters.

Plus it might just show some people just how shitty and un-fun it is to play with cheats, which is a plus for multiplayer gaming as a whole.

Twattycake_Fancypant:

porous_shield:

Olas:
I like this idea. Obviously cheating is a shitty thing to do, but completely losing access to a game you paid 60+ dollars for seems like a harsh punishment even for that.

Though I'm honestly curious what the matches between cheaters would be like because it seems like they could be even more interesting than the main game.

That would be interesting to watch. All the cheaters trying to figure out the intricacies of other peoples' hacks and cheats so that they could kill the other players without being killed themselves.

It'd probably be a frustrating mess but in my head it looks like chess.

It sounds like a weird sort of battle of wits, but we all know it wouldn't happen. I reckon a big reason for cheating is a low tolerance for frustration or a very high need to "succeed", if you will. Neither urge is sated on an all-cheater server, so I'd guess they'd just log out within minutes.

Nah, it wouldn't be as interesting as that. Mostly because you can just start spamming your weapon as soon as you spawn and kill basically everything on the map (regardless of obstacles, vision, etc). It would just be a frustrating game of "who has the lowest ping/wins the respawn lottery"

Heck, they actually made a lot of what would be hacks in other games into legit game features via the burn cards and pilot equipment. Wallhack? You get the radar pulses that let you see through walls for a limited time (or permanently for one "life" with a rare burn card). Speedhack? Adrenaline boost (also permanent for one life via rare cards). Aimbot? Smart pistol.

The best part is, they made them FUN by balancing and properly integrating them into the game.

Xan Krieger:

DasDestroyer:

Xan Krieger:
Camping isn't cheating, if it works it's good strategy. It's not a glitch or cheat, it's playing smart.

OT: Sounds brilliant, wonder if it'll teach anyone not to cheat.

Well then, good thing I never said it was.

I need to quit typing, every time I do it shows my stupidity. Seemed like you were saying the two were equal, got distracted again back to typing, um................yeah my bad.

He did kind of imply it, so don't feel too bad.

DasDestroyer:

Xan Krieger:

DasDestroyer:
I remember having a slightly similar idea back in the days when I played Modern Warfare: find all of the campers, put them on a server where they aren't allowed to move, and see how much fun they have camping.

Camping isn't cheating, if it works it's good strategy. It's not a glitch or cheat, it's playing smart.

OT: Sounds brilliant, wonder if it'll teach anyone not to cheat.

Well then, good thing I never said it was.

Well, you were implying you find it at at least comparable to what cheaters do, otherwise you would suggest the same punishment. 'Campers' should to be cordoned off to their own server... for playing the game in a legitimate, yet different, way than you. What's next? Move all the 'hardscopers' to their own server aswell?

Ichigo:
So if you invite a cheater and you don't know it you will be banned as well to cheater hell? So that the assholes can lure you down and everything will be like before?

Not permanently, of course! It's just that if you queue up for a match with a cheater in your "party/group", then the whole group plays against cheaters. It sounds bad, but all it means is that a cheater can't get into a normal game just by grouping with non-cheaters.

I assume they'll make it easily identifiable in the in-game private lobby, so that you know which of your friends (if any) to avoid when forming a group. "Sorry man, you got caught cheating. I can't play this game with you."

I've always that it would be really fun for everyone to have cheats. Say, superspeed, flying, aimbot; it would be one clusterfuck of a match. Probably the best fun you'd ever have, rather than cheating on hapless innocents.

Have to say, I'm very fond of this solution (and actually kinda curious why more people haven't already done it, since I've heard of it being implemented before). Gets cheaters out of fair players' hair? Check. Doesn't prevent people from playing a game they paid a big pile of money for (without single player no less)? Check. Doesn't doom false positives? Check. Allows those fair players who still want to play with the alleged cheater to do so? Check. Lovely idea. Hope there's a means by which a player labeled a cheater may eventually earn their way back into regular games. Turn "cheater hell" into a sort of purgatory. A few people might actually learn their lesson that way.

Xbone should try something like this with their new rating system thing

offtopic. what the hell is up with my avatar

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