Dragon Age: Inquisition to Have 40 Different Endings - Update

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Dragon Age: Inquisition to Have 40 Different Endings - Update

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Dragon Age: Inquisition details from the latest Official Xbox Magazine spills the beans on the game's number of endings, areas, how there will be no "DLC Companions," and more.

Update: BioWare's Mark Darrah has gone to the official BioWare forums to offer a bit more clarity on the 40 endings the game will allegedly have.

Here's his message in full:

Hey guys,
I just want to clarify the endings in Dragon Age: Inquisition
Dragon Age Inquisition's endings variations come in three levels
1. Minor variations based upon choices you make in the game or previous games. There are HUNDREDS of these variations.
2. Major variations based upon larger decisions in the game. There are about forty of these
3. Completely unique endings. There are a small number of these

Based on Darrah's post, it seems expecting 40 radically unique endings might not be in the cards. But then again, that really wouldn't be feasible now, would it? Nonetheless, 40 "major variations" on the game's conclusion is no small feat. Let's hope it delivers.

Source: BioWare Forums/Thanks for the tip, Starblazer117!

Original Story:

Excited for Dragon Age: Inquisition? You'll be glad to know that a ton of info regarding the action-RPG has made its way online courtesy of BioWare forum user "Jaldaris93" who has posted details straight from the Official Xbox Magazine's latest issue. First up, the big one. According to the magazine's info, "Bioware is promising a staggering 40 possible endings for the game, dependent not only on choices made in character generation but by actions taken throughout the storyline. [Mark] Darrah stresses, however, that the endings will all be meaningfully different from one another. You won't find 40 endings with only slight degrees of variation between them."

Other details like the game's regions, dialog wheel, how there will be no "Companion DLC," and more can be read below.

1) There will be 5 regions in Dragon Age: Inquisition: Fereldan, The Free Marches, Orlais, Nevarra and the Dales:

- 2 of the areas you can expect to visit are; a war-torn region in Orlais and an elven burial ground, known as the Emerald Graves.

- The Emerald Graves, according to executive producer Mark Darrah, is where the Dalish Elves planted one tree for every soldier killed in the Exalted Marches.

- According to the magazine, while enemy levels don't scale to your characters, you can affect environmental changes to drastically influence local settlements, establish trade routes, capture territory and disrupt the local ecosystem.

- Wild flora and fauna, useful for crafting can be hunted to scarcity, allowing other species to proliferate.
Defeating intelligent enemies like bandits or dragons will have a significant effect on a given region.

2) Dragon Age Inquisition Companions:

- There will be no DLC Companions: According to Creative Director Mike Laidlaw: "Because of how deeply enmeshed in the system companion characters are, we can't just add them on the fly; part of them has to be shipped on the disc...which was led to criticism that we're forcing people to pay for content they already own. It's not the case, but we've decided this time to not go that route. There will be no DLC party members."

- Solas is an apostate and an expert on the Fade.

- The Iron Bull is confirmed as a companion, who is described as "a one-eyed mercenary and outcast from the Qunari faith"

- Sera is confirmed as a companion, and is described as "an elven archer. Little is known about them [referring to both Sera and the Iron Bull] at this point, particularly Sera, who turned up seemingly on accident during one of several combat demonstrations..."

3) The Dialogue Wheel:

- "We have three wheels that we use in response to any given piece of dialogue" says Gaider. "One of those is what we call the 'tone wheel', which is mostly for role-playing choices. The other two are the 'choice wheel'- for taking an action or stating an opinion-and the 'reaction wheel,' for emotional moments"

4) The Inquisitor:

- There will be 4 voices for the Inquisitor 2 for each gender, for all races

- To address why the same voices apply to all races, Mike Laidlaw made the following statement: "It's a matter of file size...if we were to have eight voices, two for each race, we would be shipping on 14 discs or something. We figured that with four voices, that would give players enough options while staying within our size limitations"

- BioWare is currently exploring options to differentiate the voices, like changing the pitch of the audio.

- The Prologue Section (or the "Origin" section" will be the same for all players. The player's appearance, class and dialogue responses during the prologue section will fill in the details, presumably of the Inquisitor's background, and in particular inform how other characters respond to you throughout the story.

- The Inquisitor is the sole survivor of a reality-shattering event which results in the Fade tearing opening throughout Thedas.

- "Presumbly as a result [of the Fade tearing open throughout Thedas], you're also endowed with a singular ability: you can close these rifts wherever they appear throughout the continent."

5) Customization:

- Armour weights are no longer class specific. Meaning a rogue can wear a mage's robes, and a mage can wear a warrior's armour. The magazine speculates the penalties will be similar to the fatigue penalties used in DA: Origins

7) Other information:

- There will be a jar of bees, which can be used as a combat item which according to Bioware: "You throw it, the jar breaks open, and little bees fly around stinging your opponents."

Seeing as the forum post hasn't been taken down and the user hasn't been suspended by BioWare's mods, the chances of the info listed being real are quite high. Now, hopefully, these 40 endings are really "meaningfully different" from each other and not just, y'know, color changes.

Dragon Age: Inquisition is set to hit PCs and consoles later this year.

Source: BioWare Forums via NeoGAF

Permalink

Christ.

Well, I guess the message got through at least. Actual results pending of course.

Can't help but wish all this effort was going toward something a bit more interesting that Fantasy RPG: The Game. But perhaps I'm being overly cynical.

Actually, that sounds really great! maybe I have to pick this game up after all ...

There are many improvements on this list, many that lay some of my worries to rest.
No DLC companions is nice, but I will still worry about some of the DLC they may release.
I'm liking the description of future companions, the amount of areas and endings.

Although I am a bit sceptical about the Inquisitor themselves, I like the sound of another "Origin" prologue, but he or she will have the ability to close the rifts ... this make me ask "how?"
And the dialogue wheel has me a bit worried.

Still, it seems I can lay some worry to rest, but I will still be pretty worried about this game.
It is looking quite fund at the moment though.

... all I want though, is a dual-wielding warrior. :D

Yea, Sure, 40 different endings. Just like Mass Effect 3 was supposed to have so and so amount of endings.

40 different ending? this is madness! I dont even know 40 different colours?!

Green, yellow, pink, beige, puce, chartruse, aqua, scarlett, black, grey, amber, orange,.....

Look, hopefully this is them picking up the pieces from a trainwreck and a near trainwreck (which of DA2 and ME3 is which is left as an exercise for the reader) and ends up being amazing. Until I see that, however, they are still on my "handle with caution" list.

Cecilo:
Yea, Sure, 40 different endings. Just like Mass Effect 3 was supposed to have so and so amount of endings.

My thoughts exactly.

StormShaun:
Although I am a bit sceptical about the Inquisitor themselves, I like the sound of another "Origin" prologue, but he or she will have the ability to close the rifts ... this make me ask "how?"

By being the local "chosen one", of course. A "Dragon-Age-Born", if you will. :P

That said, even though it looks pretty good, I probably still won't pick this up at launch, simply because I would probably need to update my PC before I would be able to run it properly, and I probably won't have the funds for that for a while.

While I retain healthy skepticism, I like the sound of most of those. Especially that response tri-wheel, that seems kind of interesting.

Also, does any word who the voice actors are for the Inquisitor?

People keep touting the fact their game has 500 different endings. I'd rather have one satisfying ending than 40 mediocre ones where everything is homogenized because of player choice to take into account.

40 different endings that will all be meaningfully different...so how long is this game gonna be exactly? because honestly the only way I can see that many endings working is if most are only minor variations between them with a few major differences between. Though I'm pretty sure that entire thing was just to show up a certain RPG that will not be named.

Also I'm calling it here, the dialogue wheel will go like this:

Tone wheel: Funny tone, serious tone, angry tone
Choice wheel: Do it, don't do it (though you'll still have to do it regardless because this isn't really a choice)
Reaction wheel: Funny reaction, serious reaction, angry reaction

If I'm wrong on that I'll happily admit it, but I've got a feeling I won't be.

Good to know there won't be DLC companions, about time Bioware learnt that lesson.

Customisation is a little lacking, so armour isn't class specific any more...great good to know you thought it was stupid in DA2 and remembered the way Origins did it was better. and what about the ability to customise my companions? will that be there or will it be the DA2 thing which wasn't that bad but still wasn't really great.

Finally unless you got Nicolas Cage screaming 'NOT THE BEES!' I don't really give 2 shits about the jar of bees, how about letting me find out about that in game, yeah?

Yeah, sure.
Sorry but i would be a retard to believe any of Bioware's advertisements after DA 2 and ME 3.

Sorry, biowEAr, I can't hear you over my Witcher 3 anticipation.

But nice to hear you're making an effort.

Sound promising. Almost all the problems with DA2 can be traced to the stupidly rushed production. That's not a problem here, and it certainly sounds like they're making an effort to make it interesting. Results pending, but other than DA2 they have yet to make a single player game I didn't enjoy. The only real bad point I can see is:

The Prologue Section (or the "Origin" section" will be the same for all players.

Being forced to play through the same introduction/tutorial section time is incredibly boring and annoying. Why do you think there are so many mods to remove that from Skyrim, for example? If you're going to boast about how many endings there are, and therefore imply that people will want to play multiple times, discouraging them from actually doing so is not really a great idea.

So are these gonna be 40 actual endings, or just 40 different hodgepodges of cutscenes that you get based on various A vs. B choices throughout the game?

TASTE THE RAINBOW BIATCHES!

No seriously... will we have 40 different colored magical explosions that somehow all seal the fade away again or something?

I fell for that promise allready once Bioware.

Spoiler, it's the secret ending, #41.

"Bioware is promising a staggering 40 possible endings for the game, dependent not only on choices made in character generation but by actions taken throughout the storyline. [Mark] Darrah stresses, however, that the endings will all be meaningfully different from one another. You won't find 40 endings with only slight degrees of variation between them."

This sounds so very familiar. I can't help but feel as though a talking head for BioWare made a claim like this before. It is almost as if this is a repeat of some form of pre-release hype.

Couldn't be though right? I mean they couldn't possibly be stupid enough to pull this crap all over again surely?

HA!

I'll believe it when I see it

Anyone remember when Fallout 3 was supposed to have fifty or so different endings and it turned out that Bethesda were just Lying liars who opened up a shop of lies on Liar street so they could run for the Liar city town council and how they won because of what huge liars they are?

Because that's what happened

I hope there is a green ending like in Mass Effect 3, I hate those other games with their silly binary choices between red and blue endings. Maybe they will be innovative and utilise Next-Gen Technology (tm) and have multicoloured endings?

Yeah, how about no.

We all know how good Bioware's word is. Best just let this one just slip on by.

Ive heard this one before. Oh Bioware, when will you learn....

CriticalMiss:
I hope there is a green ending like in Mass Effect 3, I hate those other games with their silly binary choices between red and blue endings. Maybe they will be innovative and utilise Next-Gen Technology (tm) and have multicoloured endings?

They could have purple for the morally ambiguous ending.

Only way that is possible is puzzle pieces ála Witcher 2. And it will most certainly be at most half.

spartandude:

CriticalMiss:
I hope there is a green ending like in Mass Effect 3, I hate those other games with their silly binary choices between red and blue endings. Maybe they will be innovative and utilise Next-Gen Technology (tm) and have multicoloured endings?

They could have purple for the morally ambiguous ending.

Wouldn't a purple ending involve the 3rd Street Saints showing up and shooting everyone?!

OT
Looking forward to this.... come on Bioware.... don't let me down!

40 different endings in the same dungeon but with a different color?

I was hyped for DA2. I thought their explanation of how a random guy (not the chosen one) gets thrown into the shit without really wanting to. They fucked that up.

I was hyped for ME3. 16 different endings! Wow! your choices matter! Yea no not really.

I'm gonna give this game a pass. Read the reviews and I'll probably buy it after that. But depending on the reviews I'll buy it right away or wait for a year or so. You know. I played the first one (loved it) and the second one (kinda shit all over itself) and now... good or bad I just want to finish the series.

TBH i suspect again they are shooting themselves in the foot due to over-hyping. What will actually happen is that there will be points in the game where a event happens and you can solve it in one of 2 or 3 ways, a good, bad or neutral way, and this will be reflected in the ending (so now you have 3 endings).

There will then be another event which can be solved in a similar situation, but now they will count the showing of the results of this combined with the last one as a separate ending, so now you have 9 endings, (good-good, good-neutral etc)

And so on, so if there are 3 ways of dealing with it, it only takes 4 "events" to make the 40 different endings , about 5 or 6 to make the 40. Don't' get me wrong this could work, but the amount of binary moral choices that are happening in games nowerdays make me cynical when they come out with stuff like this.

This is of course assuming they are not talking out of there behinds, and also assuming by 40 different endings they don't just mean different parts of the colour spectrum (although the brown ending could be funny)

Milky1985:
TBH i suspect again they are shooting themselves in the foot due to over-hyping. What will actually happen is that there will be points in the game where a event happens and you can solve it in one of 2 or 3 ways, a good, bad or neutral way, and this will be reflected in the ending (so now you have 3 endings).

There will then be another event which can be solved in a similar situation, but now they will count the showing of the results of this combined with the last one as a separate ending, so now you have 9 endings, (good-good, good-neutral etc)

And so on, so if there are 3 ways of dealing with it, it only takes 4 "events" to make the 40 different endings , about 5 or 6 to make the 40. Don't' get me wrong this could work, but the amount of binary moral choices that are happening in games nowerdays make me cynical when they come out with stuff like this.

This is of course assuming they are not talking out of there behinds, and also assuming by 40 different endings they don't just mean different parts of the colour spectrum (although the brown ending could be funny)

Oh I'm totally with you on over hyping their games. This game will probably be pretty good, but because they have to sell so many copies to meet "expectations" they will throw the entire marketing machine into overdrive. Part of the reason EA gets so much hate is they set the customer expectation bar so high they can only barely reach it at best. Dark Souls is an example of doing things right as far as setting the customer expectation bar.

Clive Howlitzer:
People keep touting the fact their game has 500 different endings. I'd rather have one satisfying ending than 40 mediocre ones where everything is homogenized because of player choice to take into account.

And because most players play the game in exactly the same way everyone will end up with the same ending anyway. Cue the complaints...

I loved the ME3 endings and I hope they don't bend over backwards to cater to the yelling haters.

Nimcha:

Clive Howlitzer:
People keep touting the fact their game has 500 different endings. I'd rather have one satisfying ending than 40 mediocre ones where everything is homogenized because of player choice to take into account.

And because most players play the game in exactly the same way everyone will end up with the same ending anyway. Cue the complaints...

I loved the ME3 endings and I hope they don't bend over backwards to cater to the yelling haters.

*Didn't play the game the same as everyone else. Got the same ending in Mass Effect 3*

... Bend over backwards to cater to the yelling haters, Bioware! It's leading to improvements!

In all seriousness, it DOES sound like they're listening and improving, but I remain skeptical. I've heard the PR hype before, and Bioware has gone from "day-1" to "wait and see" after one too many missteps towards the end of last generation. I certainly WANT it to be good, and keeping companions off of DLC, giving the game time to flourish, and listening to the catalog of DA2 backlash, it all points towards a MUCH better game.

But... we'll see. The burden of proof is on them.

The dialogue wheels sound interesting, but I imagine them to be somewhat tedious during actual gameplay.

For the number of endings, whoever gave that information has to be a big moron. The number of endings mean nothing, they get the number anyway by showing a few events which are independent from each other depending on a few game events.
They are just creating unnecessary hype that will leave a lot of people disappointed when they realize that the endings are just permutations of a very limited number of events.

I think by that that would mean failure endings also, not just victory endings. Anywhere from you being fantasy Jesus or being Cassandra of Troy, or maybe even being Hitler. I think they can do it, and have at least 3 or 4 meaningful different endings.

Why don't they just promise 16.7 million endings? That's the number of colours you can get on a standard monitor.

Damn. That's a lot of colors. (Low hanging fruit, sure, but low hanging fruit is still fruit).

Anyways, this is intriguing, but I can imagine the endings could have minimal changes between them, but still technically count as "different".

Bioware are promising a wide array of different endings based on player actions and decisions throughout the story, why does that sound familiar?
Call me sceptical but I think I'm going to wait for others to finish this before I pick it up.

So 8 voices would mean "shipping on 14 discs or something"?
Does that mean this game will ship with 7 disks due to 4 voices or is laidlaw just full of shit and if he's full of shit which seems very likely, why would anyone believe the ridiculous claim of 40 endings?

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