Alien: Isolation Will Have Non-Alien Enemies

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Alien: Isolation Will Have Non-Alien Enemies

Aliens Isolation Screen

You won't be quite as isolated in Alien: Isolation as we initially thought.

In Creative Assembly's upcoming survival-horror shooter Alien: Isolation, there will, of course, be but a single Xenomorph, much like the original Alien movie. However, that doesn't mean that you will only have one thing to shoot at, as an interview with The Examiner has revealed that the game will feature some non-alien enemies.

"The game is very much about the player's journey as they attempt to survive. The Sevastopol itself is a physically dangerous place, one which the player must navigate their way through," said Jonathan Court, Senior Producer at Creative Assembly. "Of course, there's the Alien, but the station is also populated with the remaining inhabitants, also struggling to survive. How they react to events and the player is sometimes positive, sometimes negative. This will give the player a massive variety of locations, obstacles and situations to overcome."

Court also talked about a few more features in the game, such as a crafting system that will allow players to make various things including weapons, and a player choice system that will change the game's outcome based on the choices you make.

He addressed some concerns about the lack of a co-op mode, stating that the singleplayer only route is the right decision as the team could "focus all of our attention on delivering a fantastic single player experience." When asked if the game will see microtransactions in any shape or form, Court gave a very curt "no".

Alien: Isolation is shaping up to be the Alien game we deserve, and should hopefully help wash out that horrible taste Colonial Marines left behind...

Source: The Examiner

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There's...only one Xenomorph in the game?

That seems kind of...weird, I guess. Especially considering just how fodder the Xenos have been in every other game I can think of.

So it's the Xenomorph that's in isolation, not the player?

Clever pun on the game's title?

I love Creative Assembly to pieces the total war series are the only games to take up as much of my time as WoW. But this game dose seem like a long leap for them from there strength in RTS though I do like how the game is sounding like a Alien themed Metroidvania game. So maybe they can pull it off.

Sorry, I WANT CA to succeed but the concept-execution just does not seem to work the more more I learn about this game.

If you read the Rock Paper Shotgun GDC Preview, this is a dead born in it's current state.
(The short Version: The non scripted Alien is unpredictable, meaning: "Trial and Error, over and over again" is the core gameplay for now)

Please, CA, don't fuck this up!

Why can't we just make AvP/A:CM but actually have it, you know, DELIVER on its promises?

I'm actually okay with this. Before things got so action-oriented, the most terrifying thing about the Alien franchise was how the xenomorph was a fox in the proverbial henhouse, with unarmed humans being the hens; with no real way to kill or even fight it, survival was much more cerebral. And I think that having the protagonist all by herself in an entire installation might have ended up getting dull... there's a lot of tension to be had from human interactions in a desperate situation.

I hope they keep the weapons very basic and marginally effective, meant as a high-risk way to drive the xenomorph from an area temporarily.

At first I was like "WAT!???", but I kept reading and I thought "... okay, that actually sounds pretty cool and it has a lot of potential".

I'm really looking forward to this game's release :)

You know what would be really cool to use with this game? The Oculus Ri.. Oh wait never mind..

Nowhere Man:
You know what would be really cool to use with this game? The Oculus Ri.. Oh wait never mind..

They can have a Oculus Rift version if they include a free pack of adult diapers...

OT: Clearly, the designers have reviewed the original movie and seen the true face of horror: the cat. He's the mastermind of the slaughter. He set it up so they would come across the distress signal and find the egg. He let the chestburster escape the galley. He sat by while his new xenomorph pet killed off the crew. The only question that remains is "why?" Was it because he wanted to hijack the ship to sell their ore cargo on the grey market? Was it to test out his new bioweapon in the field? Or maybe the cat was just a straight up murderous psychopath like every other cat?

One thing's for certain: That cat hair on your sweater is just so he can sic his new project on your soon to be flayed flesh...

The 'Sevastopol' huh. Kind of an unfortunate name considering current events. I guess there was no way for them to know.

This game would have been much better served if you were the Xeno, rather than the human who has to kill a bunch of humans before they can kill the Xeno.

Just give us what we want; To play Predator, and only Predator, stealthing around killing everything.

So there will be almost no Aliens in an Aliens game... How well did the whole Call of Duty + alien thing work out for Colonial Marines again?

The concept sounds cool, this is the kinda game a younger me in 1993 would have expected from the far distant future of 2010+.

The older cynical me however has a number of alarm bells ringing:
-human enemies tend not to be much fun or at least not what one signs up for in an Alien game (unless you're playing the alien and om nom noming humans)
-Only 1 alien? Is going to need an incredible AI or it will bring the entire game collapsing on itself.
-Ai goes same for humans actually, since I wager a lot of the atmosphere would need to come from the interactions with other survivors. So AI needs to be something amazing all around and sadly this hasn't been CA's traditional strength.

truckspond:
So there will be almost no Aliens in an Aliens game... How well did the whole Call of Duty + alien thing work out for Colonial Marines again?

It's survival horror...not CoD. Think Amnesia.

Frankster:

-Only 1 alien? Is going to need an incredible AI or it will bring the entire game collapsing on itself.

I'm 100% certain the Alien is going to be invunerable until the last level. This isn't going to be an open-world game, I think at best it'll be more like Amnesia in structure.

So technically they could probably get away with scripting everything, but I hope the AI is really awesome

When i read the title i face palmed but as i read on i can see this being really good, assuming it isnt a case of shooting humans like in CM but then having the gun disappear when the alien shows up. and instead its more of having a small crew with some people with hidden agendas (like the first film)

Although the more i think about this game i am kind of concerned, it really seems like this game would work best as a 5 hour long game for 20-25 rather than a full 40-45 game.

That's not "enemies", that's "characters" but of course "enemies" gets you more views now doesn't it.
This sounds more like an adventure than a shooter but you seem hellbent on focusing on the aspects it has in common with shooters. Why?

loa:
That's not "enemies", that's "characters" but of course "enemies" gets you more views now doesn't it.
This sounds more like an adventure than a shooter but you seem hellbent on focusing on the aspects it has in common with shooters. Why?

What he said. Ok, we get it, people buy shooters. CoD and stuff. That's going to die in two years. Treat each game as its own genre, please.

Is the Alien still scary anymore though?

At this point it's joined the ranks of Dracula, the monster of Frankenstein, and the Wolfman. Creatures who themselves have lost most if not all of their scare factor due to being as iconic as they are.

The Alien has become so over exposed that it has nothing new to show us in terms of scares. We know what it looks like, what it sounds like, how it moves, and what it wants. It's totally stripped of any mystery or dark secrets. It's no longer alien, it's Xenomorph.

Honestly I feel a game with an Alien in it will currently be just as scary as one featuring a regular bear.

I was hoping here that "non-Alien" might not necessarily mean human. Maybe Aliens have been released in an ancient nature reserve and you have to fight lions and tigers and bears oh my!

Kopikatsu:
There's...only one Xenomorph in the game?

That seems kind of...weird, I guess. Especially considering just how fodder the Xenos have been in every other game I can think of.

That and the presence of humans were both covered all the way back at the game's announcement.

They've pitched this as closer to Amnesia than Doom as far as FPS games go, there's only going to one Alien, but since you're both a civilian and nominally unarmed it's going to be a colossal threat compared one Alien in any Aliens FPS to date.

Kopikatsu:
There's...only one Xenomorph in the game?

That seems kind of...weird, I guess. Especially considering just how fodder the Xenos have been in every other game I can think of.

I think that's the point though. In all of the other games the Xenos never really felt scary. This game is trying to bring back the terror to the franchise. Look at the first film. There is only one Xeno in that and you can't deny that it's a genuinely creepy experience seeing the crew get taken down one by one and slowly loosing it to the fear. I hope this game can capture that feeling coz that would be an awesome game!

sounds actually alright. if executed well, this could work. really wondering if we have the choice if we have to fight these human enemies or not. looking forward to more infos. so far it has my interest.

Let me guess, it's Putin trying to take over the Sevastopol? :p

Seriously though, I hope they don't draw too much attention away from the alien with this. It could go well for them if they capture the resulting power struggles and panic amongst the survivors well, but it could also easily go the other way.

Called this.

Seriously, this whole "There's only one enemy" thing had me rolling my eyes from the start.
There are always sections in a game's development, the first section is where everything is really free floating and there is a lot of wayward talk about this and that, and how it's going too revolutionize whatever and be so unique and interesting. But then there is the second section, where a corporate overlord who is paying for the project sends his minions in too violently punch all of the creativity out of the game makers in favor of turning their vision into a bland samey boring dime a dozen shooter.

Tradjus:
Called this.

Seriously, this whole "There's only one enemy" thing had me rolling my eyes from the start.
There are always sections in a game's development, the first section is where everything is really free floating and there is a lot of wayward talk about this and that, and how it's going too revolutionize whatever and be so unique and interesting. But then there is the second section, where a corporate overlord who is paying for the project sends his minions in too violently punch all of the creativity out of the game makers in favor of turning their vision into a bland samey boring dime a dozen shooter.

Character interaction and having other options for escaping the Alien besides curling into a ball and praying does not equal a shooter.

So the title was literal? There is a solitary alien against a mob of NPC's?

Not the least surprised. I mean, I didn't rule out entirely that "one Xeno and that's it for enemies" is going to be a posibility but "One Xeno and some other stuff, like robots" was more likely to happen. And it did.

Kopikatsu:
There's...only one Xenomorph in the game?
That seems kind of...weird, I guess. Especially considering just how fodder the Xenos have been in every other game I can think of.

Normally, you're also armed to the teeth (or at least got enough ammo to shoot a mayority of the xenos). Here, you're basically unarmed so a single Xeno is enough of a threat.

truckspond:
So there will be almost no Aliens in an Aliens game... How well did the whole Call of Duty + alien thing work out for Colonial Marines again?

The original movie only had one alien, and that seems to be where most of the inspiration is coming from for this game.

Also, if you read the article, they aren't just throwing a bunch of human enemies at the players to help build the mandatory body count. The other humans are meant to be survivors similar to the player, and they may help or harm the player. That hardly sounds like a standard CoD-styled FPS.

Tradjus:
Called this.

Seriously, this whole "There's only one enemy" thing had me rolling my eyes from the start.
There are always sections in a game's development, the first section is where everything is really free floating and there is a lot of wayward talk about this and that, and how it's going too revolutionize whatever and be so unique and interesting. But then there is the second section, where a corporate overlord who is paying for the project sends his minions in too violently punch all of the creativity out of the game makers in favor of turning their vision into a bland samey boring dime a dozen shooter.

Is there anything in the article claiming it will be "a bland samey boring dime a dozen shooter"? No, he said there will be other survivors that may help or harm the player, and the player will likely have to defend themselves against the latter category. That's not the same as your standard shooter.

MysticSlayer:

Is there anything in the article claiming it will be "a bland samey boring dime a dozen shooter"? No, he said there will be other survivors that may help or harm the player, and the player will likely have to defend themselves against the latter category. That's not the same as your standard shooter.

true. who knows if we would have any firearm at all. if then maybe a pistol but that would be it with limited ammo. something similar to "i am alive".

Ahhhhhh this game makes me so nervous. On the one hand, this is a game I've wanted for years (I think Aliens is overrated and Alien far superior), but it isn't going to be easy to execute, especially since capturing what made Alien Alien means consciously avoiding everything that made Aliens Aliens, and video games fucking love Aliens.

So far, I'm not crazy about it. Early footage of the alien just shows it wandering around in plain view like it's got nowhere to be for the next hour. Too much like Amnesia, not enough like Verdugo from Resident Evil 4. The focus is on sneaking around a stupid brute, and that's a cool way to do Horror, but Alien was about being actively hunted. The thing spent most of the movie completely silent, hiding in shadows and camouflaged against pipes, and when it did show up it didn't snap like an attack dog - it slithered like a sex kitten and looked like it was going to kiss you (the original alien had lips and wasn't always snarling at everything). It wasn't scary because it was powerful; it was scary because you didn't know where it was, and you didn't understand what it was doing.

The first part of that, being hunted, isn't too difficult. There was a Sega Saturn game called Enemy Zero that was basically Alien: The Game. You were a woman trapped on a nearly derelict space vessel that consisted entirely of branching hallways with poor lighting, and you had to run around finding your crewmates and doing Isaac Clarke chores to try to escape. The aliens were invisible, and killed you in one hit; you located them using a motion tracker that pinged faster when they were close by. It's worth looking up on Youtube. And fortunately, Isolation has that same motion tracker paradigm already, so we could actually get this, if they nail the execution, i.e. keep the alien off the damn screen.

The second part, what the alien should actually do when you encounter it, is a tougher question. On the one hand, just being killed in one hit could potentially work. It needs to be intense and unpleasant so that it's actually scary, slow enough that it's clear that you've died, and fast enough that it isn't wasting your time (so none of that being dragged on the floor shit that was in the demo - that's a waste of time, and stupid). You could probably just go with the split-second jump-out scare from the movie where the alien seizes Dallas in the vents (your motion tracker would be wetting its pants at that point, so it wouldn't be too jarring I think).

On the other hand, I would completely love it if there were some way to evoke the "slithering sex kitten" thing, where the alien just creeps on you and it's not clear if it's actually attacking you or not. It's not easy to do with our current gamer habits, though. Gamers don't freeze up when we spot a monster, or wait to see what it does - we book it. If we're trapped, we bob and weave. And you're never getting us to sit still if we're armed. Maybe if we could somehow make the player wary of making sudden movements? Somehow suggest that if you moved slowly, the alien would move slowly too? I don't know. Getting those NPCs to demonstrate this somehow could be a good use for them.

OK so it doesn't sound like another military shooter which is great but I can already see human survivors who either try to murder you for reasons and other human survivors who need help. Human survivors who you can ignore if you want the bad/evil ending. The concept is great but this is another next-gen game I'll likely get in a few years at a huge discount if at all.

Jim already pointed this out in his "survival of horror" Jimquisition, so at that point I lost hope for this game, and this just keeps pushing it

"Inhabitants" covers a lot really, especially in a series filled with both psychotic and helpful androids. Crafting makes sense as well, think of the makeshift flamethrowers and cattleprods the crew of the Nostromo cobbled together. Mix all of that in with some Company workers trying to get their hands on a Xenomorph alive Burke style and there is nothing here that should be entirely surprising or alarming.

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