Square Enix Recommitting to JRPGs After Bravely Default's Success

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Square Enix Recommitting to JRPGs After Bravely Default's Success

Bravely Default

Square Enix president Yosuke Matsuda says the company has lost its focus in recent years and will be reinvesting in "heavy JRPGs" in the future.

Not too long ago Square Enix committed to an effort to expand its customer base by investing in companies and games that it hoped would appeal to gamers outside of its traditional JRPG fan base. They were efforts that didn't pay off quite as well as the company had hoped. While games like Tomb Raider would eventually reach its goals, several other titles failed to hit their sales targets.

That being the case, Square Enix recently found itself with an unexpected hit in Bravely Default, a classically-styled JRPG that sold well across multiple territories, including North America where it moved 200,000 copies within the its first three weeks at retail. The game's success wasn't lost on Square Enix president Yosuke Matsuda who, in a recent interview, revealed that the company may take steps in the future to move back closer to its roots.

"In the past, when we developed console games with a worldwide premise, we lost our focus, and not only did they end up being games that weren't for the Japanese, but they ended up being incomplete titles that weren't even fit for a global audience," said Matsuda. "On the other hand, there are games like the JRPG we made for the Japanese audience with the proper elements, Bravely Default, which ended up selling well all around the world."

Matsuda would go on to say that Square Enix, in the past, has failed to recognize that "fans of JRPGS are really spread around the world" and that the information gap limiting fans in the past have pretty much been erased by the advent of the internet. "There's a sense of mass, which loses the image of a niche market." In turn, he said, the company will be refocusing its efforts in the future to produce new and "heavy" JRPGs.

As a devoted fan of Square Enix's classic RPG library, this sounds like music to my ears. That said, what do you think? Will Square Enix find greater success by taking notes from its past, or is it taking steps toward another wrong turn?

Source: Siliconera

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Please let this not be an april fools joke >_<;

sounds like they figured out the problem.

but I'm gonna wait and see if they actually fallow up and deliver good games again, or if this ends up being them just blowing smoke.

Best news I've heard in a long time.

I am glad that they Finally realized this, even though they practically invented this idea... I kind of feel like this is like a car company remembering that wheels are important to automotive mobility, but yeah I am still psyched.

I always felt their best titles were unashamed inspired titles, and it was the focus tested stuff that came from SE that tends to suck.

good. Just hope they do more then just handheld stuff. Just focus on FF15, Kingdom Hearts 3, and maybe a new IP every once and a while, and you guys might be back on track.

Interesting seeing how it was their Jrpg department that mostly caused them trouble.. what with the Final fantasy 13 series being the quality disaster that it was and the trouble with their latest mmo (wich after its disastrous start seems to have become quiet good i heard)

Other non Jrpg properties like Tomb Raider and Deus Ex human revolution for example actually where good games. But then again both games werent directly made by square themselves.

I would say they lost their touch for good stories and good game mechanics.. being so desperate to reinvent the wheel with each final fantasy title that it kinda became an atrocity in 13... and people simply lost faith that square could deliver what it was seen as being best at in the past... solid Jrpgs. I mean 10 and 12 where allready questionable... but 13 took the cake.

I hope this is legit. If so...
C'MON SQUARE ENIX! BRING ON A NEW STAR OCEAN!

TheRundownRabbit:
I hope this is legit. If so...
C'MON SQUARE ENIX! BRING ON A NEW STAR OCEAN!

I'm mixed on a new Star Ocean, I feel it hit a high point in 2.

I really liked three until a certain plot point...

4 was ok the entire way through. I lost interest right at the end though(last 1-2 hours).

While I would want the series to move forward, I also want to reclaim some of what made 2 so good(which may hold it back depending on the direction they decide on).

I feel like the conversation at Square Enix headquarters went something like this:

"Hey guys, we haven't been doing so well. What's wrong?"
"Well, we shifted from making games like this that people like to games like that that people don't like."
"Why are we still making games like that? Is there something wrong with games like this?"
"No, we just made a game like this and it did really well."
"Oh, so should we focus on games like this then?"
"Yes"

Anyway, the only Square Enix-developed games I've really played are the PS2 Kingdom Hearts entries, but still, this sounds like good news for the JRPG fans out there. Hopefully. Cause like they could still make bad games like this. Hopefully they won't.

HEEEEH... APRIL'S FOOLS ERRBODY, LOVE SQUARE!

Now if it isn't, that they realized people that like JRPS like them being... JRPS and not a bunch of simplified crap THIS quick is a bit astonishing, but let's hope they keep this idea in mind so people that like this stuff can have more good games.

Their problem has been more to do with shitty writing and shitty gameplay in their rpg's.

So, that means I can still have hopes for The Last Remnant 2: Turns out there was another Remnant right? We can have this series be as much the "last" as the fantasies were "final"

However, if this does turn out to be an april hoax, I'mma gonna go cry

Alright! They actually turned around and saw the huge crowd yelling at them to stop being stupid!

this calls for evangeliations

... So, wait a minute. A company who built its fame because of JRPGs only now realizes that JRPGs also sell out of Japan? After the success of Final Fantasy 7 and 6? ... If anything, this makes me take them even less seriously.

I like the part about their description of games that are trying to appeal to the west. They really are incomplete messes. And no, this isn't applying to FFXIII series because FFXIII series as a whole is anime as fuck and just what the Japanese market wants. It's stuff like Mind Jack and whatnot that they were talking about..

Oh... well, on the one hand I would enjoy playing a solid classic JRPG again (something in the vein of FFVII or earlier), which I know Square Enix are quite capable of making, but on the other hand I would have really liked playing more titles set in the rebooted Tomb Raider franchise. Too bad. :(

I am going to be very upset if this turns out to be an April Fools joke.

Uratoh:
I am going to be very upset if this turns out to be an April Fools joke.

same here, bring on star ocean 5 and a hopefully a good ff15. I heard there is, or is gonna be, a bravely default sequel called bravely second in Japan, if this is the case we'd like the sequel here (The West) as well please.

draigodragon:

Karadalis:
I mean 10 and 12 where all ready questionable... but 13 took the cake.

Damn right >:(

I heard that! D:<

10 the spear grid system was too complicated (and it changed it's own rules near the end) and the story was pants. 12 same thing with the license board, the story focused on the wrong character and took too long to get into the main story.

13 was crap, looked wonderful, but it was wonderful looking crap. I'm starting to accept anyone liking the 13 games now but i'll defy the souls that says they're good FF games.

Why does everyone want a new Final Fantasy? I honestly can't see that being a good thing. 6 through 8 were by all accounts pretty good games, I loved X (Bizarre laughing scene aside), but 12 was shite on a stick and 13 wasn't exactly a deep game. Let the series retire. Take a few steps back to the systems that worked and start from there.

I think they should do more like what they did with Bravely Default. It's pretty much an early era FF game with the serials filed off, but because they started pretty much from scratch and kept only the battle system they could try something new. And it rocked. It seriously rocked. They should keep doing that - taking the mechanics that worked and tossing them into entirely new settings, see what happens.

Niccolo:
Why does everyone want a new Final Fantasy? I honestly can't see that being a good thing. 6 through 8 were by all accounts pretty good games, I loved X (Bizarre laughing scene aside), but 12 was shite on a stick and 13 wasn't exactly a deep game. Let the series retire. Take a few steps back to the systems that worked and start from there.

I think they should do more like what they did with Bravely Default. It's pretty much an early era FF game with the serials filed off, but because they started pretty much from scratch and kept only the battle system they could try something new. And it rocked. It seriously rocked. They should keep doing that - taking the mechanics that worked and tossing them into entirely new settings, see what happens.

You say that as if 5, 9, and 10 wasn't good. Also 12 really wasn't actually bad. Not a great game, but it's nowhere near shit on a stick. Also, people want a new Final Fantasy, a FF game like they used to be. Not like the last few abominations.

Assuming this is not a joke:
A sequal to The World Ends With You...
...make it happen Square.

I can appreciate trying to go in a new direction like in FF13 (I say that with a bad tatse in my mouth). That failed but they tried and I can accept that. However instead of going back to the successful formula they kept doing it and made 13 and then 2 sequels. So I am going to forget my elogant phrasing and say f**k lightning and F**K Toriyama. Bury her and fire him. Hardcore old school JRPG with turn based cambat, unfair bosses and grind will sell. Stop doing an EA and trying to appeal to a wider audience. The wider audience are dicks and they are ruining everything I love, I wish I knew who they were.

They keep saying they're learning things like with FF14 they claimed they need to focus on doing the right thing for customers then they pump out those shitty microtransaction filled iOS games then remake FF6 in the laziest way possible.
I just don't have any faith in them making decent games, they sure publish great games like Just Cause 2 and Deus Ex but they sure as hell haven't been doing anything great lately.

So, Squenix is about to kill off TombRaider, Hitman, Deus Ex and fire the developers whilst at the same time they're about to fund another ten Final Fantasy games a year with one or two 'other' series where they'll make one or two games and then pretend they never happened...

I'd like to be wrong, but this is Square Enix.

Localize more Dragon Quest games.

Just focus on brand new Final Fantasy iterations, Making sequels for each iteration never seemed to be a core idea of final fantasy up until recently (X-2, XIII-90,000) and each time they have failed to meet expectations.
They either start on a high-note (X) and then take a turn for the worst or they start on a low (XIII) and somehow expect to be able to pull themselves out of it with a sequel; Just make XV and then start work on XVI just like you always did.

I would say refocus Kingdom Hearts back to big console releases rather than portable spin offs over and over again but they are already doing that.

You should have leapt at the chance to be more involved in the Xeno series after Xenogears but it's a bit too late for that now considering monolith are already making X (the wii-u exclusive).

Give us a new Dissidia and please for the love of god localize the Theatrhythm sequel.

I can't believe I'm even saying this, but Chrono trigger ffs.

Did I mention localize more Dragon Quest games?

And all it took was both Final Fantasy X HD and Bravely Default outselling Lightning Returns for them to get the message.

Good...

If only they would focus on new content now, instead of porting old franchises to mobile devices for 1500% more than the average price, I will be paying attention to them.

If this is a joke then its a cruel one. Then again decoupling experience from combat in Lightning Returns (and replacing it with grind quests) was such a stupid move that ruined an already-shit game even more that maybe the backlash was enough...one can hope.

Message to anyone from Square who might be reading this (like i said, one can hope) If you do make a new Star Ocean game, have it carry on from 3 and leave 4 with its wretched characters buried in a bottomless grave, 'Kay?

Then go play FF1-10 and the entire Tales series, see how you guys did some great JRPG's then lost the plot while the Tales just gets better and better? Learn from it Squaresoft!

Yes, i am a Tales Fanboi and i'm proud of it...

Oh, you mean they might make a game related to FFIX or that remake of FFVII people are still frothing over? Or maybe FFXV will go back to the free roaming overworld system of FFI through FFIX? I miss those.

V4Viewtiful:

draigodragon:

Karadalis:
I mean 10 and 12 where all ready questionable... but 13 took the cake.

Damn right >:(

I heard that! D:<

10 the spear grid system was too complicated (and it changed it's own rules near the end) and the story was pants. 12 same thing with the license board, the story focused on the wrong character and took too long to get into the main story.

13 was crap, looked wonderful, but it was wonderful looking crap. I'm starting to accept anyone liking the 13 games now but i'll defy the souls that says they're good FF games.

The sphere grid was okay with me until I realized that it's layout was utter shite when a character reached the end and you wanted to moved them to a section that complimented their traits. If I remember right, getting Auron (read: badass incarnate who needs his own game) into Tidus' section was a pain and waste of sphere levels. 12's license board didn't bother me but the fact the gambits for exploited elemental weaknesses weren't available until well over halfway through the story made using gambit efficiently impossible on half the enemies up to that point. Oh and BUYing gambits and the license to wear a hat in general was stupid.

They originally wanted Asche Basch or Balthier to be the lead, then the execs forgot FF sells like crack in a rehab clinic in Japan and forced the design team to shoehorn in a bishonen protagonist to plaster on the cover. And that's why we have to put up with Vaan(and maybe even Tidus, UGH).

I gave up on 13 about 2 hours in. It was boring as hell. I didn't know how bad it really was until people starting doing in depth reviews and Let's Plays for it. FF is dead to me unless a remake of 5, 6, 7, or 9 with substance comes out or FF15 is a complete 180 from 13.

Now this is the April Fool's post I was looking for!

Lunar Templar:
sounds like they figured out the problem.

but I'm gonna wait and see if they actually fallow up and deliver good games again, or if this ends up being them just blowing smoke.

We have zero news of an official Final Fantasy Type-0 localization.

That alone means they're blowing smoke.

Denamic:

You say that as if 5, 9, and 10 wasn't good. Also 12 really wasn't actually bad. Not a great game, but it's nowhere near shit on a stick. Also, people want a new Final Fantasy, a FF game like they used to be. Not like the last few abominations.

I'll be honest, I really don't know much about the earlier games. X was the first one I actually got to play, since when I was younger (And even today!) the classics are rarer than hen's teeth here in Western Australia. The only physical copy of FF7 I ever saw was for sale at a low low price of a hundred bucks, and when I tried to order FF3 it got lost in the mail since our postal service treats packages with all the delicacy of a drunken elephant. They're starting to appear online - 7 appeared recently on Steam and I suspect 8 will follow, while 3 (6?) is on the ipad.

And I never said 10 wasn't good - I thoroughly enjoyed FFX, but I just wanted to avoid triggering a flamewar since it seems to polarise people a tad. And I find if I say "I enjoyed" rather than "I thought it was good" less people try to derail the thread :P

Although... you enjoyed FF12? Power to you, then. I tried to get into it but I just found the whole thing clunky and clumsy.

Hairless Mammoth:
And that's why we have to put up with Vaan(and maybe even Tidus, UGH).

Vaan I agree with and a lot of us know what the deal was there, however I don't think saying Tidus being there for the same reasons is entirely fair.

Tidus is quite clearly supposed to be the main character, Vaan quite clearly isnt, he (as well as Penelo) barely speaks or does anything in the scenes that aren't focused on him and has no reason to be involved in the story beyond being shoe horned.

Tidus on the other hand is heavily invested in the whole plot with Jecht, wanting to return home, looking for Zanarkand, him and Yuna, the Fayth etc etc. He's supposed to be the audience surrogate, as he's out of time and can easily weave any exposition into the story without the main character seeming like a moron for no reason.

His and Yunas character archs complement each other too. Now granted he was decidedly supposed to be there from the start of development, but I don't think it was just to have a pretty boy. Love him or hate him, he still serves the story very well and does what he's supposed to do in the story.

Not that I really have any love for SE anymore, but they really have no business making anything other than RPGs.

Well, to be fair, I suppose they could just sell-out and become a cinematic design studio for other companies :P. I hate their writing and character design these days, but I fully admit the visuals they create are pretty breath taking.

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