Borderlands: The Pre-Sequel Unleashes The Lunar Fragtrap Fall 2014

Borderlands: The Pre-Sequel Unleashes The Lunar Fragtrap Fall 2014

The followup features jetpacks and oxygen tanks, but won't be developed by Gearbox.

So, Borderlands 2 was a pretty damn good game. It also was the biggest selling game in the history of its publisher, 2K Games, so you bet your pearlescent weapons there's going to be a followup. While Gearbox already confirmed that they're not working on a sequel, someone else is. Sort of. Everyone's favorite gun-collecting sim will continue in the form of Borderlands: The Pre-Sequel courtesy of 2K Australia.

Set between the first two games, the The Pre-Sequel follows the story of how Handsome Jack became the murdering psychopath that he is. Instead of the anarchic wastes of Pandora, the game is instead set on Pandora's low-gravity moon. There will be four new characters, including Nisha the gun-slinging Lawbringer, Athena, the Gladiator (who showed up in General Knoxx), and Wihelm the Enforcer (who later becomes a boss in Borderlands 2). There's also Claptrap the Fragtrap because why not. And of course, they'll be an armory of new weapons, including new laser and cryo guns. This news basically confirms all the rumors that Andrea reported earlier.

Perhaps one of the more interesting additions comes from the lack of gravity and atmosphere on Pandora's moon. While players will have to do deal with limited air supplies, they can also use that air as a jetpack, propelling themselves long distances and crashing down into enemies. In the overview video, Gearbox's Randy Pichford and 2K Australia boss Tony Lawrence talk about how they made oxygen not just a resource, but a gameplay mechanic. It should be interesting to see how it plays out.

Borderlands: The Pre-Sequel will launch on the PC, Xbox 360 and PS3 in fall 2014.

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Their history was a bit difficult to get a hold on, but it looks like they worked on Bioshock, Bioshock 2 and The Bureau: XCOM Declassified. Please let this not be another Claptrap's Robot Revolution. I'm liking the look of the new guns and the locations so far. Still, pre-Alpha. I'll hope for the best.

My only real concern is whether they can do the writing as well as it was done in BL2.

Fuck it. It's more Borderlands. I'm in. Which means I'll get it when they release the GOTY. There's just too much DLC for Borderlands games.

I want to play as that cowgirl. Double revolvers? Yes, please!

Wow- four playables, and TWO are women! That has to count for something, I guess - that there are more playable women than men.

I mean, that's good for everyone else, I assume. So, cool.

Personally, I'm a little disappointed.

Borderlands is one of my favourite games, but I don't like playing female characters much, and the game does have a propensity for all of the murderable goons/common enemies being males, which kinda bothers me, but these are small potatoes.

As an aside, I'll enjoy trying out the claptrap, that'll be my fix for inhuman characters, for sure.

I'd love to be able to play a Skag, though!

It'd be like playing an alien from AVP, but you know, 3rd person, and, well, awesome.

CAPTCHA: other worldly

Great...the Captcha's being a wisenheimer now.

Definitely looking forward to this. Especially because of the "You play as Claptrap...your argument is invalid" aspect.

It look like the year 2014 will be a good year for me gaming wise. I already preorder Child of Light and now I got another game to add to my list to get this year!

If the first picture is naything to go by: return of S&S? please yes.

Anyway, developed by GBX or not, fucking stoked.

gigastar:
My only real concern is whether they can do the writing as well as it was done in BL2.

I'm with you on this. The thing that really set BL2 apart from the first was its exceptional writing and the fact that it actually a plot, a world, lore, etc. I'll be worried if Anthony Burch isn't involved.

It's a nice surprise and a little bit of a disappointment at the same time. I'm happy to have more Borderlands and I'll certainly buy it and probably enjoy it, but it's disappointing that it isn't an all-new sequel.

So how long is this game supposed to be compared to Borderlands or Borderlands 2? I don't know exactly why, but this seems to me like something that should be longer than a DLC pack but not quite as big as Borderlands 2.

I wish they'd made an actual trailer and not just two people talking about the game but regardless it looks quite interesting and I may pick it up.

Well it's not being made by Gearbox, so that's something to look forward to.

Interesting. I've been wanting some new adventures in the Borderlands. Now, it looks like that's exactly what we are going to get. Heh. The only thing that has me a tad concerned is that it's not developed by Gearbox, but 2k Australia has done work on a few noteworthy games; So it should be a solid outing.

(sniff, sniff)

I smell an "Arkham Origins" sort of scent.

As long as the air resource is just required to do special moves and such thats fine with me. If you start to die when it runs out then even it is only $20 I won't be getting this because I refuse to deal with superfluous nonsense like that tacked on to what was already a perfectly good wheel.

It'd be nice if they would just admit this is an expansion pack and sell it at a lowered price, but as augmented fellow with the gravely voice said, fuck it! It's more Borderlands!

At first I was feeling like having Claptrap be playable was a horrifically bad decision, but the massive bright side is that if he's a player character, it means he can't be an NPC and thus won't have hardly any dialog. I hope.

The only issue I see is the whole "Working for Jack" thing. Handsome Jack was a great villain specifically because he was such a hate-able piece of shit. I'll be interested to see how they're going to motivate the player to help him.

They should call it Borderlands 1 1/2.

the December King:
Wow- four playables, and TWO are women! That has to count for something, I guess - that there are more playable women than men.

I mean, that's good for everyone else, I assume. So, cool.

Personally, I'm a little disappointed.

Borderlands is one of my favourite games, but I don't like playing female characters much, and the game does have a propensity for all of the murderable goons/common enemies being males, which kinda bothers me, but these are small potatoes.

As an aside, I'll enjoy trying out the claptrap, that'll be my fix for inhuman characters, for sure.

I'd love to be able to play a Skag, though!

It'd be like playing an alien from AVP, but you know, 3rd person, and, well, awesome.

Huh, ya know I never really took the Borderlands games seriously. More Just shoot stuff, explosions, loot, ect. So I find it kinda odd that anyone goes into this game with a role playing outlook. I mean, it's not like Skyrim where you character is a blank slate. The people you play as have there own personalities and back stories, not like there's much to imprint yourself on. And for that matter I would hate to deny myself a whole different class just because I didn't like the character model. but to each there own I guess.

Well, I guess we do get to go to the Hyperion Moonbase after all. I wasn't expecting it to be its own game though, but at least this means more Handsome Jack.

And I can't believe there's two female characters this time from the get-go! Finally! And they're not generic looking! It's kind of bizarre that Borderlands would be the herald of diverse female characters in shooters, but at least someone is trying.

So, is the Lawbringer Sheriff Lynchwood?

Cuz I would be stoked to play as her.

Probably no way it's going to match up to Borderlands 2, but at least it's more borderlands gun slinging action.

I'm guessing this is what became of that raiding the Moonbase DLC we were allegedly gonna get.

Wait a second... Wasn't Wihelm black in BL2? Hum, I looked at the best picture I could find and he is either a dirty, tan, white man or of a brown complexion. Anyway, more Borderlands WOOOOO. Wonder how much they are gonna charge for it, being what amounts to an old school expansion pack and all.

Eric the Orange:

the December King:
Wow- four playables, and TWO are women! That has to count for something, I guess - that there are more playable women than men.

I mean, that's good for everyone else, I assume. So, cool.

Personally, I'm a little disappointed.

Borderlands is one of my favourite games, but I don't like playing female characters much, and the game does have a propensity for all of the murderable goons/common enemies being males, which kinda bothers me, but these are small potatoes.

As an aside, I'll enjoy trying out the claptrap, that'll be my fix for inhuman characters, for sure.

I'd love to be able to play a Skag, though!

It'd be like playing an alien from AVP, but you know, 3rd person, and, well, awesome.

Huh, ya know I never really took the Borderlands games seriously. More Just shoot stuff, explosions, loot, ect. So I find it kinda odd that anyone goes into this game with a role playing outlook. I mean, it's not like Skyrim where you character is a blank slate. The people you play as have there own personalities and back stories, not like there's much to imprint yourself on. And for that matter I would hate to deny myself a whole different class just because I didn't like the character model. but to each there own I guess.

Taken seriously? Not really...I dunno, there is just no appeal to me in playing a female character, in this context. I certainly wouldn't deny the chance for others to play them in this context, though. After all, I'm going to be in this character's role, motivated by their story and invested in their skillsets, look and playstyle... but if I'm not comfortable/happy from the get go, then there it is- I just won't play it. I expect no less from others who play games, and have options to roll with.

I don't like handsome jack.

I thought he was one of the more loathsome characters I've ever seen.

Oh yes. He's 'witty'. He's 'derisive'. He's self concerned. All the hip things that people think are so cool now.

He's also a little bitch. A whiny one at that.

If the game focuses on him more, I'm not interested. Shame.

I'm more interested in Tales from the Borderlands, but I hope this one does well. Every good BL game increases the chance of BL3.

...right? That is how these things work, isn't it?

I enjoyed Borderlands and Borderlands 2 but after about 20 or so hours I just got bored of the game. I got almost to the end of the base BL2 game but just got bored and stopped playing.
A Borderlands 3 is not really needed, is it? What more do they have to offer except more of the same we got in BL2?

I'm in the "why would I want to help Handsome Jack?" group. He was a great villain because he was brilliantly designed to make you enjoy opposing him just for being him. He was like an itch you love for the ecstacy of scratching.

Much like pulverized glass & rusty nail sandwich, the ability to play as Clap Trap while taking orders from Handsome Jack is like bringing together two shitty flavours into the one super shitty flavour.

They're the two most annoying characters in any of the Borderlands games so far.

gamegod25:
As long as the air resource is just required to do special moves and such thats fine with me. If you start to die when it runs out then even it is only $20 I won't be getting this because I refuse to deal with superfluous nonsense like that tacked on to what was already a perfectly good wheel.

Is... is this a satire of some kind? Please tell me this is a really weird and badly executed satire. Because if you're seriously calling asphyxiation in space "superfluous nonsense" that will stop you from playing the game, then I have no hope for gamers anymore.

Can't wait, there's a good amount of newer indie titles that are directly influenced by Borderlands - would love to have something new to smother. I'm fine with working for Handsome jack just to hear more of the loudspeaker employee messages.

lacktheknack:

gamegod25:
As long as the air resource is just required to do special moves and such thats fine with me. If you start to die when it runs out then even it is only $20 I won't be getting this because I refuse to deal with superfluous nonsense like that tacked on to what was already a perfectly good wheel.

Is... is this a satire of some kind? Please tell me this is a really weird and badly executed satire. Because if you're seriously calling asphyxiation in space "superfluous nonsense" that will stop you from playing the game, then I have no hope for gamers anymore.

No really I was being completely serious. This is like adding a gas gauge in a Burnout game or a hunger bar in a Painkiller game, there is no need for it in an already perfectly good, arcade-y game. And don't go all "but that's realistic" because fuck off, this is Boarderlands not Arma or The Sims. Realism has always taken a back burner to the action. You can fall from impossible heights without injury but not needing air to survive in space THAT shatters your suspension of disbelief?

Yeah maybe it's a petty gripe to you but I just don't see the point to it.

gamegod25:

lacktheknack:

gamegod25:
As long as the air resource is just required to do special moves and such thats fine with me. If you start to die when it runs out then even it is only $20 I won't be getting this because I refuse to deal with superfluous nonsense like that tacked on to what was already a perfectly good wheel.

Is... is this a satire of some kind? Please tell me this is a really weird and badly executed satire. Because if you're seriously calling asphyxiation in space "superfluous nonsense" that will stop you from playing the game, then I have no hope for gamers anymore.

No really I was being completely serious. This is like adding a gas gauge in a Burnout game or a hunger bar in a Painkiller game, there is no need for it in an already perfectly good, arcade-y game. And don't go all "but that's realistic" because fuck off, this is Boarderlands not Arma or The Sims. Realism has always taken a back burner to the action. You can fall from impossible heights without injury but not needing air to survive in space THAT shatters your suspension of disbelief?

Yeah maybe it's a petty gripe to you but I just don't see the point to it.

>implying I'm not immensely annoyed by no-explanation no-damage falls

I mean, why bother with gravity at all? Why bother with ammo? Why bother with enemies? All they do is get in the way!

They'll include a "die in the vacuum of space" mechanic because it's what you expect, and because it's fun. It adds a bit of tension to the situation. The only people who should be genuinely annoyed by it are the slow and methodical OCD collector types... and those are the wrong people to be playing Borderlands.

lacktheknack:

gamegod25:

lacktheknack:

Is... is this a satire of some kind? Please tell me this is a really weird and badly executed satire. Because if you're seriously calling asphyxiation in space "superfluous nonsense" that will stop you from playing the game, then I have no hope for gamers anymore.

No really I was being completely serious. This is like adding a gas gauge in a Burnout game or a hunger bar in a Painkiller game, there is no need for it in an already perfectly good, arcade-y game. And don't go all "but that's realistic" because fuck off, this is Boarderlands not Arma or The Sims. Realism has always taken a back burner to the action. You can fall from impossible heights without injury but not needing air to survive in space THAT shatters your suspension of disbelief?

Yeah maybe it's a petty gripe to you but I just don't see the point to it.

>implying I'm not immensely annoyed by no-explanation no-damage falls

I mean, why bother with gravity at all? Why bother with ammo? Why bother with enemies? All they do is get in the way!

They'll include a "die in the vacuum of space" mechanic because it's what you expect, and because it's fun. It adds a bit of tension to the situation. The only people who should be genuinely annoyed by it are the slow and methodical OCD collector types... and those are the wrong people to be playing Borderlands.

The situation already has tension and fun from using cool weapons to kill tons of crazy baddies. All adding a need for air is a timer you have to keep an eye on and keep resetting or else the fun stops. It made sense and added to the atmosphere in the Metro games because it tried to be fairly realistic. Even then it was still annoying (especially in last Light) because you could very well run out while in the middle of a fight and interrupt the fun. Borderlands has never tried to be all that realistic and just be a fun cartoonish shooter. How does making you able to suffocate add anything to the game? Worst case scenario you die only to respawn back at the checkpoint a little ways back and have to run back to where you were. So why even bother having it at all? And before you say "why even let your character die ever" the difference is that you died from fighting and actually playing the game, not because some arbitrary timer counted down to zero and killed you. There is a reason most games got rid of having a timer/bar for flashlight use, because it was stupid and not fun. Hopefully there will be indoor areas and easy to get more air when out in space.

 

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