Loadout's Australian and South American Servers Shut Down

Loadout's Australian and South American Servers Shut Down

Loadout Screen 06

Australian and South American Loadout players will now be forced to play on high-ping American servers.

Loadout is a fun little Team Fortress 2-inspired third-person shooter, whose free-to-play microtransaction system has been pretty much universally praised by gamers and critics alike. Unfortunately for Australian and South American fans of the game, their experience is about to get a whole lot worse. An Edge of Reality customer service agent has confirmed that the Australian and South American servers for the game have been disconnected, meaning players from those regions must now play on higher-ping overseas servers.

"Unfortunately, after reviewing the history of our various game servers traffic seemed that our Australia and South America servers were not seeing enough traffic to support players the ideal match, resulting in waiting times too long for matches degraded efficiency the matchmaking system," said the agent, adding that "we monitor traffic on a regular basis, and so we see a sufficient number of players accessing our game servers from these regions, we reevaluate the possibility of activating these servers again! "

Loadout, while initially quite popular, has plummeted in average player count, dropping from 30k average players in February to just 3k at last count. It's no surprise that the servers are being shut down, but it's still a bummer to players from the affected regions - particularly those who had invested real money into the free-to-play title.

For a shooter-type title like Loadout, ping is a very important aspect of online play. Australian ping to American servers is usually in the 200-300ms range, which any shooter fan will tell you is completely unacceptable.

We've reached out to Edge of Reality for comment.

Source: Loadout Forums

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Uhhhh.....as an Australian....I haven't heard of this game.

When did it come out? Cause I haven't seen anything about it (that I remember anyway).

It's a shame that the Aussie and SA servers are shutting down for those that play it.

2 months and it's already tanking? Oh dear...

Think it's a shame if it goes down though. For all its flaws I thought it was quite good for a F2P shooter, particularly their business model. Definitely head and shoulders above the average F2P shooters...

Urrrggggg.... That sucks. I feel sorry for Edge of Reality. They create a free to play game that is fair and earns your money and it would seem to be failing due to the toxicity of the wider Free to Play model. And other companies will look at at this and think "Whelp... we'll have to act like EA, Zynga (or the overly smug Clash of fucking clans people) in order to make any money" and those vile people who peddle the worst examples of F2P games will feel justified. If Loadout fails we lose one of the few examples of a DECENT game made by decent human beings.

Actual long time fans of games, as in people who could never be considered social/touch gaming 'whales', are almost universally skeptical of the idea of ANY free to play game, especially newer ones. I admit i had to be told over and over again about Loadout NOT being a shitty pay-to-win, pay to progress or "Free-to-wait" game. My default setting is "If it has microtransactions or a F2P model i won't touch it" and that is most gamers default setting.

This is a game NOT aimed at drooling idiots and as such seems to have suffered for it.

okay so the game is losing popularity, that's bad. So its not making enough money, still bad. So the morons decide to lose EVEN more of their audience by dropping server in region in a game that is CRUCIAL to have efficient ping. Why not just allow people to host there own server in the regions then. The devs don't have to pay for these and Austrlian and South America get good pING. Seriously i am so F*cking tired of almost any multiplayer game forcing Australians to join high ping servers. WE ARE A COUNTRY GUYS, WE EXIST,GIVE US A BREAK.

In my days of playing TF2 I played on east coast US servers. I normally had pings of ~120ms but I normally got into the top 5 on a 32 player server. Its tactics that wins general population servers not ping. If you were talking about organised teams where the skill level is even then yes ping is the decider but otherwise it wont make a difference.

I'm one of those players that used to play but doesn't anymore.

The game itself can be quite fun, and the fact that you only have to pay for cosmetics is a good thing.

However, the price for the cosmetics is ridiculously high. I know they aren't needed, but I bet a lot of people were put off by the price.

I simply got bored of it. However, it's pretty typical for me to get bored of a game quickly like this.

What you actually meant to say was 'All Australians everywhere stop playing Loadout'

300ping is not a playable ping.

shame...I actually did play this one...

Well they should really find some middle ground, because devs do have it right, a game without players is awful even if you have a real good ping, there were many F2P games I gave up on simply because there was never enough people to play with and the few who remained would only play one mode on one map day and night... that is a community that will bury your game.

But high ping are no joke either, once you get up near 100ms the match is severely scaled against you especially in something as frantic as Loadout.
So for the love of christ Loadout crew consider keeping at least one or two local servers with options to play in separate regions.

albino boo:
In my days of playing TF2 I played on east coast US servers. I normally had pings of ~120ms but I normally got into the top 5 on a 32 player server. Its tactics that wins general population servers not ping. If you were talking about organised teams where the skill level is even then yes ping is the decider but otherwise it wont make a difference.

Uhm, ever played loadout. There's not much in the way of tactics really. It's more chaos that works. The variety of weapons and gear means you ahve no real clue what your opponents are packing. I mean there variation in Heavies but you can get a general idea of what a heavy can do in TF2... in this game.. nope.

As for shutting down the Aussie and SA servers. Well. Nice knowing them. I do know that the SA servers were basically the only ones I could get a decent ping on since the NA servers pretty much tank hard for me. So yeah... this game is done... which is sad... it had potential but I think their F2P model was a little greedy. Damned game had as much grind as most MMO's.

Also they sold themselves on fun and wacky. 90% of the fun and whacky stuff is locked behind a pay-wall. Which is not great. See TF2 did it right. anything can be gotten in game without cash, weapons, can be crafted and so can the precious hats. Or you could trade. Not so in Loadout.

Look...at no time is it a good idea to basically tell whole continents 'nope' you can't play this game. Though I think I understand why. It's not for lack of players but they're probably trying to push more players onto other servers...

It think what this game is lacking is true balance, it's fun and wacky but also very grindy. Grind kills humor since the death of comedy comes at the hand of repetition.To get the Blutes for your weapon upgrades takes a rather looooong time. There's also no real reward for playing well. THe difference between the score of the best player on the wining team and the worst player on the losing team is less than 10%. No seriously, Winners get 550 blutes, losers get 500 blutes...

It's often faster to just let the other team have a quick victory.

Well I spent 50 on this game, simply because I wanted it to do well and to show other F2P game makers how it is done. And now this... I don't think it will last much longer which is a shame.

Umm as an Australian who literally downloaded and played Loadout for the first time today, it was quite playable on like 90 ping or so on the Asian server.

Not sure where the 300 ping and having to use the American servers comes from.

The sad thing though is that the apparent failure of Loadout so quickly means that their much-praised attitude on micro transactions and supporting themselves isn't going to be picked up. As much as users and critics praised it, it sadly showed itself to be less viable from a business standpoint going by this.

Of course then again while the game was okay, it was pretty limited, and I think it's fallout in interest has to do with the game itself... as high quality as it was, it's still just a deathmatch shooter and is in competition with other similar games like the enduring "Team Fortress 2" to which it was largely just a novelty alternative for a while. I suspect this has more to do with it's player falloff and needing to drop servers than anything, but I doubt many bean counters will choose to see it that way in the future.

too bad, the game just didnt manage to hold my attention, i like the weapon customization but its way too simple, too bad i truthly like their business model

I'd like to know how people are managing 200-300ms online, frankly. The rare times I play online I'm surprised to see anything under 1500. 65000 is my record. :P

But are the NA servers actually high ping servers or are the internet connection of yours just crap? i remmeber playing on canada servers with bellow 100 ms pings.

Antitonic:
I'd like to know how people are managing 200-300ms online, frankly. The rare times I play online I'm surprised to see anything under 1500. 65000 is my record. :P

are you on dialup or something?

Strazdas:
But are the NA servers actually high ping servers or are the internet connection of yours just crap? i remmeber playing on canada servers with bellow 100 ms pings.

Antitonic:
I'd like to know how people are managing 200-300ms online, frankly. The rare times I play online I'm surprised to see anything under 1500. 65000 is my record. :P

are you on dialup or something?

Nope. Cable broadband. One of the better plans available too, apparently.

I've never liked to play on South America servers cuz I usually find them really annoying, and the only problem that there could be is having a high ping, which has never actually made a game unplayable.

I haven't played this game, since there's nothing that I see other than the "CUSTOMIZE ALL THE GUNS" thing, but as long as they allow people to play, it's fine. Unlike other companies that put IP locks "Cuz it affects the servers", looking at you Nexon...

Because I live out in Western Australia I have a >90 ms link to the Asian servers so I am not really that bothered by this

Antitonic:

Strazdas:
But are the NA servers actually high ping servers or are the internet connection of yours just crap? i remmeber playing on canada servers with bellow 100 ms pings.

Antitonic:
I'd like to know how people are managing 200-300ms online, frankly. The rare times I play online I'm surprised to see anything under 1500. 65000 is my record. :P

are you on dialup or something?

Nope. Cable broadband. One of the better plans available too, apparently.

never heard of broadbadn having such pings. 200ms i saw from bad ISPs, but 1500, yeah, clearly something is broken on your side or ISP side. this should not happen and they have to provide better service than that.

njrk97:
okay so the game is losing popularity, that's bad. So its not making enough money, still bad. So the morons decide to lose EVEN more of their audience by dropping server in region in a game that is CRUCIAL to have efficient ping. Why not just allow people to host there own server in the regions then. The devs don't have to pay for these and Austrlian and South America get good pING. Seriously i am so F*cking tired of almost any multiplayer game forcing Australians to join high ping servers. WE ARE A COUNTRY GUYS, WE EXIST,GIVE US A BREAK.

Unfortunately our prehistoric internet infrastructure (looking at you, coalition) means it costs developers a ton of cash for server bandwidth here. I remember this coming up when the APB Reloaded team said they'd consider Australian and Hong Kong servers but it would be have to be a subscription service because of the cost.

(Apologies for chucking in the random political parentheses, I just get annoyed about the NBN very easily these days.)

Strazdas:
But are the NA servers actually high ping servers or are the internet connection of yours just crap?

The net infrastructure here is partly to blame, but it's mostly the complications that come from hanlding international traffic. Even the best possible server and client will have a hard time dropping below about 150ms just because of that. In a perfect world with perfect servers and fibre everywhere we'd see 60-80ms to the US, thanks to light physics. If only...

As much as it saddens me to see, I can't say I didn't expect it.

The gameplay has some balance issues, the visual style and humor can easily be off-putting to many, and the pricing within the shop dosen't exactly stimulate impulse purchases, or any other kind for that matter.

Dropping the servers for regions that don't pay for themselves is the best thing they can do ATM.

 

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