CCP Games Cancels World of Darkness MMO

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CCP Games Cancels World of Darkness MMO

CCP has confirmed that it's cancelling its long in-the-works MMO World of Darkness and will be laying off staff.

CCP has confirmed that it is cancelling its long in development MMO World of Darkness.The company also confirmed that it will be laying off 56 employees from the Atlanta studio that has been working on the game for close to a decade. Via press release, CEO Hilmar Petursson said the choice to end work on the game was a difficult one.

"The decision to end the World of Darkness MMO project is one of the hardest I've ever had to make. I have always loved and valued the idea of a sandbox experience set in that universe, and over the years I've watched the team passionately strive to make that possible," Petursson said in the statement. "I would like to give special thanks to everyone who worked so hard to make the World of Darkness MMO a reality, especially the team members affected by this decision." The release affirmed that CCP is making efforts to reabsorb some of the affected employees into different positions within the company.

In addition to his regrets over the hardship to CCP's staff, Petursson also expressed disappointment that the company's ambitious vision for World of Darkness will never come to fruition. "I am truly sorry that we could not deliver the experience that we aspired to make," he said. "We dreamed of a game that would transport you completely into the sweeping fantasy of World of Darkness, but had to admit that our efforts were falling regretfully short."

Development began on World of Darkness back in 2006 when CCP purchased White Wolf, the makers of the World of Darkness pen and paper game. Reports over the intervening years had pegged the game as including territory control options to similar to EVE Online. Some plans also indicated that the game would give some users the ability to permanently kill other player characters. This cancellation in turn, though perhaps not unexpected, is likely to leave many prospective players disappointed.

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Well I knew this was coming down the pipe for about two years. All info just dried up quickly and then nothing was really talked about. Best of luck finding a new job folks.

Can they make a single player WoD game now? Preferably a OWoD in the vain of Bloodlines.

Well, damn. I was a little interested in this. Not enough to be closely following every new development, but interested enough that I knew I'd be trying it out eventually. We need more games in this genre, The Secret World was really interesting, but could of been done better for sure, I wish developers would take more risks with these settings.

Anybody remember when MMO's used to come out and then crater? Now they crater before they even come out. XD

Good.

Can we have FRIGGING WALK IN STATION now please ?!

(OT: lay-offs suck)

Maybe they can turn it into a single player game. That's pretty much what happened with Kingdoms of Amalur.

Adam Jensen:
Maybe they can turn it into a single player game. That's pretty much what happened with Kingdoms of Amalur.

I really hope so- their tech demos looked really impressive, and I was pretty hopeful that with CCP it wouldn't be just another standard issue MMO, which even The Secret World ended up being. I'm hoping some use comes out of all the work they've put into it. I've also recently brushed the dust off of VTM:B and was in the middle of another play through. *sigh*

On another note, doesn't CCP actually OWN White Wolf or something to that effect- I wonder what's going to happen there.

Adam Jensen:
Maybe they can turn it into a single player game. That's pretty much what happened with Kingdoms of Amalur.

Except KOA came out as a single player first and an MMO was planned and worked on being second, the KOA game was marketed and even had Todd McFarlane behind it, the game released and was a little bit popular but in the end it just didn't sell well enough and I have that exact same vibe coming from this if the same were to happen, not enough people are interested to make this a hit or even last long enough to be a cult hit game.

Sure I'd love to see this come out as single player but I just can't see that happening logically, especially now the funds are dry and staff that made it happen visually are being laid off.

Disappointing, if not surprising.

I haven't done any tabletop gaming with it in a long time, but it certainly seems like WoD in the hands of CCP/WhiteWolf has been floundering for a while now. The reboot/relaunch of the WoD turned into such a base-breaker, and now they seem to be trying to support both old and new versions, that maybe they're just stretched too thin. Maybe it's time for CCP to reevaluate just what they want the WoD to be - not just in videogames, but the whole franchise. It has seemed to me, from the outside, that they aren't quite sure what the answer to that is right now.

Can't say I'd have had any interest in playing a PvP, free-for-all, perma-death MMO anyhow. The setting looked cool and all, but that sort of environment just sounds stressful, not enjoyable to me.

If they can't even get a White Wolf MMO off the ground, I guess a SP game in the line of VtMB is even less likely? :(

tangoprime:
[quote="Adam Jensen" post="7.847325.20902414"]
On another note, doesn't CCP actually OWN White Wolf or something to that effect- I wonder what's going to happen there.

Ayep, CCP bought out White Wolf in 2006. They're currently leasing out the RPG rights to Onyx Path Publishing, AFAIK.

Nooooooooo!
I was so looking forward to this for a really long time!
So sad....

I had given up hope for this thing years ago but it still makes me sad to see it become official.

The honest truth is that they took some serious risks with the White Wolf properties, in what is a diminishing tabletop RPG market that did not pan out. The reactions to the end of "original" World Of Darkness and the quality of the "new" versions is extremely mixed from what I've seen. I'm hardly a "White Wolf" fan, though I find some of their IPs interesting. On top of this they really dragged their feet with the game development, and never seemed to have any solid ideas for core concepts. I pretty much smelled the end when they started more frequent advancements in EVE (including a graphics overhaul), and were pushing "Dust" so heavily as their next big project, while "World Of Darkness" dropped pretty much off the radar. It doesn't surprise me that their big plans for the license is now to just lease it out (or so it seems). It got dragged down by the simple passage of time, and some bad choices overall, combined with what seemed to be a lack of vision, since the last I remember hearing is they were looking towards building games like "Minecraft" and making that kind of thing a part of "World Of Darkness Online" which after all this time seemed to me like they hadn't even finalized the core gameplay style.

That said if "Evil Within" starts a true big budget horror game renaissance, perhaps we'll see another "World Of Darkness" RPG in the vein of "Bloodlines".

Xjin:
Well I knew this was coming down the pipe for about two years. All info just dried up quickly and then nothing was really talked about. Best of luck finding a new job folks.

Can they make a single player WoD game now? Preferably a OWoD in the vain of Bloodlines.

Yeah... they need to get Obsidian to get back on the setting...

but this time... maybe focus on a different part of the WoD?

Like say... Wraith?

Or the mages?

tangoprime:

Adam Jensen:
Maybe they can turn it into a single player game. That's pretty much what happened with Kingdoms of Amalur.

I really hope so- their tech demos looked really impressive, and I was pretty hopeful that with CCP it wouldn't be just another standard issue MMO, which even The Secret World ended up being. I'm hoping some use comes out of all the work they've put into it. I've also recently brushed the dust off of VTM:B and was in the middle of another play through. *sigh*

On another note, doesn't CCP actually OWN White Wolf or something to that effect- I wonder what's going to happen there.

probably lack of audience for a WoD game.

it tends to be grimdark, which as a MMO would have some difficulty trasfering over from Pen and Paper. that's the only reason I can come up with for CCP to cancel a game nearly a decade in the making.

But I would think they would use some assets from that time to be used in Eve, if just the "walk outside spaceships" feature people constantly cry out for.

Dear got they employerd 50+ people for ten years for nothing... how did it take them that long to figure out it wasn't working???

But more on topic damn it might have been a hell of a game if it'd been half what they wanted it to be, EVE is too spread sheet like, this could've on the other hand stolen my life... well back to Seceret World to enjoy the closest thing i've got.

TheDoctor455:

Xjin:
Well I knew this was coming down the pipe for about two years. All info just dried up quickly and then nothing was really talked about. Best of luck finding a new job folks.

Can they make a single player WoD game now? Preferably a OWoD in the vain of Bloodlines.

Yeah... they need to get Obsidian to get back on the setting...

but this time... maybe focus on a different part of the WoD?

Like say... Wraith?

Or the mages?

Demons or Hunters. A mage game would be messy and hard to pull off. Wrath would go over most people and run the risk of just being too damn depressing. Now if they got some wonder team on it a Wrath game would be boss in the vain of planescape torment.

Hunters would be the best bet in the long run.

ever played eve o and see their dev cycle? they count time in years. so yea i cansee it taking them 10 years to pull the plug.

sucks seemed like an interesting idea. and lord knows the mmo scene is hurting for quality and variety.

Xjin:

Hunters would be the best bet in the long run.

Perhaps. They already did 3 back in the day.
http://en.wikipedia.org/wiki/Hunter:_The_Reckoning_(video_game)
http://en.wikipedia.org/wiki/Hunter:_The_Reckoning:_Wayward
http://en.wikipedia.org/wiki/Hunter:_The_Reckoning:_Redeemer

I'd like to see them dust off the old canceled 1999 Werewolf game :P

My prediction for the future:

Whoever now owns the rights to the World of Darkness properties and Exalted and the Trinity universe (probably CCP itself) will shop said rights around trying to find smaller, hungrier development houses to build a moody, atmospheric single-player game that's less ambitious but truer to the source material. Whatever small house ends up with the license to make that first game will get gobbled up by a larger video game manufacturing company (EA, for instance) during development based on the quality of its alpha build, giving the eventual game a huge marketing push and lots of exposure. Sales will blossom and the copyright holders will make boo-koodles of second-hand money.

Meanwhile, the victims of this most RECENT round of layoffs--which have plagued White Wolf from the beginning and CCP since the buyout--will come out the other end of the industry machine as ground beef.

Champagne!

Man, World of Darkness video games just seem to be cursed.

This should spell the end for White Wolf finally. Not that much was left of that company, but what use does CCP have for it now?

I told them when they first started talking about buying out WW that it was an idea which would end badly.

EvE Online player should be happy though as, in theory, more dev time will be spent fixing the many, many issues that have cropped up with eve since this debacle began.

Tsk. Hope all works out for those who lost their jobs. I was pulling for this one.

Nghtgnt:

I'd like to see them dust off the old canceled 1999 Werewolf game :P

Seconded. And to those chuckling at that trailer ( gameplay footage looks even more dated* ) wouldn't it be great to see what an updated version would look like?

While I had more fun with Vampire and Mage (and of those two, Mage far and away), I think Werewolf lends itself best to videogames. If you're inclined to eyeball the MMO potential, consider the secondary xp related attributes of Glory, Honor and Wisdom, Septs as precursors to WoW guilds, etc.

Not that Vampire was a bad start, I think the premise was probably the most approachable. But half the reason I was stoked for CCP's take on Vampire was I figured it would eventually expand to allow for werewolves who (in setting) hunted vampires in cities but as such were outside their own element. We ran it as asymmetrical gameplay before that phrase meant anything to us, and it was great.

* http://www.youtube.com/watch?v=VbAlf2X9xBs - built on the original Unreal engine, I think?

cerebus23:
ever played eve o and see their dev cycle? they count time in years. so yea i cansee it taking them 10 years to pull the plug.

sucks seemed like an interesting idea. and lord knows the mmo scene is hurting for quality and variety.

They do two expansions a year. The time in between isn't bereft of patches either.
I always though they had too much on their plate anyways, going from just EVE to EVE along with WOD and Dust 872 all at the same time. But that's probably just because I was hoping they'd do something cool with wis like making a completely optional and huge dead space type thing when you dock in certain stations.

Very sad, I was looking forward this. But it doesn't come as unexpected. I feel sorry for CCP tho, that's a ton of money just thrown into the bin... AT least now the can redirect it into EVE.

BaronIveagh:
I told them when they first started talking about buying out WW that it was an idea which would end badly.

EvE Online player should be happy though as, in theory, more dev time will be spent fixing the many, many issues that have cropped up with eve since this debacle began.

More dev time, I don't think so since they have fired all the dev team. But at least they don't have to pay for a whole team sitting on their hands all day. They may even contract some more devs for EVE.

Xjin:
*clip*
Demons or Hunters. A mage game would be messy and hard to pull off. Wrath would go over most people and run the risk of just being too damn depressing. Now if they got some wonder team on it a Wrath game would be boss in the vain of planescape torment.

Hunters would be the best bet in the long run.

Ran Mage: The Ascension quite a bit back in the day. Gotta agree - a Mage video game would be INSANE in all of the ways. Kinda the same story with Wraith, considering how nutters THAT setting was...

As for Hunter...well, they did three, remember? Reckoning (Gamecube), Wayward (PS2) and Redeemer (XBox)

Sabrestar:
Disappointing, if not surprising.

I haven't done any tabletop gaming with it in a long time, but it certainly seems like WoD in the hands of CCP/WhiteWolf has been floundering for a while now. The reboot/relaunch of the WoD turned into such a base-breaker, and now they seem to be trying to support both old and new versions, that maybe they're just stretched too thin. Maybe it's time for CCP to reevaluate just what they want the WoD to be - not just in videogames, but the whole franchise. It has seemed to me, from the outside, that they aren't quite sure what the answer to that is right now.

CCP has had practically nothing to do with WoD or any whitewolf products beyond siphoning staff and money for the MMO until now. One of the Whitewolf guys had to start a second publishing company and kickstart practically, if not every, book they've released for awhile. They basically killed Whitewolf, and the best you can say is that they're letting Onyx Path Publishing use the IPs. But then, I have no idea what cut of that profit they might be getting, so that may very well just be business.

Kalezian:

probably lack of audience for a WoD game.

it tends to be grimdark, which as a MMO would have some difficulty trasfering over from Pen and Paper. that's the only reason I can come up with for CCP to cancel a game nearly a decade in the making.

But I would think they would use some assets from that time to be used in Eve, if just the "walk outside spaceships" feature people constantly cry out for.

Probably has more to do with Dust 514's failure. They pulled a bunch of people off the WoD MMO to work on Dust, and then Dust failed costing them a lot of money. Probably can't afford anything beyond that Status Quo after a flop like that.

infinity_turtles:

Probably has more to do with Dust 514's failure. They pulled a bunch of people off the WoD MMO to work on Dust, and then Dust failed costing them a lot of money. Probably can't afford anything beyond that Status Quo after a flop like that.

Hate to see that the doomsayers were ultimately right. If we can't trust on hating the doomsayers, what can we trust in?!

infinity_turtles:

Sabrestar:
Disappointing, if not surprising.

I haven't done any tabletop gaming with it in a long time, but it certainly seems like WoD in the hands of CCP/WhiteWolf has been floundering for a while now. The reboot/relaunch of the WoD turned into such a base-breaker, and now they seem to be trying to support both old and new versions, that maybe they're just stretched too thin. Maybe it's time for CCP to reevaluate just what they want the WoD to be - not just in videogames, but the whole franchise. It has seemed to me, from the outside, that they aren't quite sure what the answer to that is right now.

CCP has had practically nothing to do with WoD or any whitewolf products beyond siphoning staff and money for the MMO until now. One of the Whitewolf guys had to start a second publishing company and kickstart practically, if not every, book they've released for awhile. They basically killed Whitewolf, and the best you can say is that they're letting Onyx Path Publishing use the IPs. But then, I have no idea what cut of that profit they might be getting, so that may very well just be business.

Kalezian:

probably lack of audience for a WoD game.

it tends to be grimdark, which as a MMO would have some difficulty trasfering over from Pen and Paper. that's the only reason I can come up with for CCP to cancel a game nearly a decade in the making.

But I would think they would use some assets from that time to be used in Eve, if just the "walk outside spaceships" feature people constantly cry out for.

Probably has more to do with Dust 514's failure. They pulled a bunch of people off the WoD MMO to work on Dust, and then Dust failed costing them a lot of money. Probably can't afford anything beyond that Status Quo after a flop like that.

It probably came from a number of things. 10 years in development. Not enough completed even for a half assed release to attempt to recoup some losses. The Secret Worlds rather spectacular under performance calling into question themarket for such type games. Bleeding money from several orifices including Dust 514, plus Eve isn't getting any younger and has an extremely high baked i barrier of entry to new players.

And now, as many Vampire: The Masquerade jokes as I can come up with.

-Malkav must have been the project lead.
-The project violated the Masquerade and needed to be put down.
-WoD's MMO was committing diablerie on CCP's resources.
-Their Ventrue bankroll lost faith in the project.
-The Society of Leopold caught on and they had to lay low, cancelling the project to cover their tracks.
-The fanbase immediately after the announcement failed their Frenzy checks.
-They should've had more ghouls on the dev team.
-The devs decided to spend their money on the drugs the totally reputable Follower of Set was selling.
-When they heard they weren't playable, the Assamites promptly were hired by the Giovanni to eliminate the project.
-CCP accidentally put their QA lab in the hideout of a Nagaraja.
-The Tremere got wind that one of theirs was on the programming team. We all know what happened next.
-CCP called a Blood Hunt on the program.
-They were afraid of engaging in the Jyhad against World of Warcraft.

I wish I could come up with a Brujah joke...

They put a bullet in the project's head before it turned into another DNF.
That would've been a disaster.

infinity_turtles:

Kalezian:

probably lack of audience for a WoD game.

it tends to be grimdark, which as a MMO would have some difficulty trasfering over from Pen and Paper. that's the only reason I can come up with for CCP to cancel a game nearly a decade in the making.

But I would think they would use some assets from that time to be used in Eve, if just the "walk outside spaceships" feature people constantly cry out for.

Probably has more to do with Dust 514's failure. They pulled a bunch of people off the WoD MMO to work on Dust, and then Dust failed costing them a lot of money. Probably can't afford anything beyond that Status Quo after a flop like that.

Dust 514 was a flop?

haven't played it and haven't really heard anything since it's launch but it's one of the games I would play if I could ever justify getting a Ps4 right now.

was the cross play between Eve Online and Dust really bad or something, or did hype just die down and people stopped playing?

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