Magic 2015 Designer Cards Include PvZ Creator, Notch

Magic 2015 Designer Cards Include PvZ Creator, Notch

Magic Card

This summer's Magic 2015 core set will include 14 cards created by game designers, including Minecraft's Notch and the creator of Plants vs Zombies.

During a PAX East panel, Wizards of the Coast revealed that this summer's Magic 2015 core set would include special designer cards from the developers of popular video games. The announcement was made by George Fan, creator of Plants vs Zombies and long-time Magic fan.

Fan revealed the card he designed, the Genesis Hydra, an X spell that would play well with a green deck -- fitting, given he is a self-proclaimed green mage.

The other thirteen designer cards were created by:

  • Mike Krahulik and Jerry Holkins: Gabe and Tycho, creators of Penny Arcade
  • Markus Persson: "Notch," creator of Minecraft and founder of Mojang
  • Richard Garriot: "Lord British," creator of the Ultima series
  • David Sirlin: designer on Super Street Figher II Turbo HD Remix, Yomi
  • Rob Pardo: chief creative officer at Blizzard, lead designer of World of Warcraft
  • Isaiah Cartwright: lead game designer for Guild Wars 2
  • Justin Gary: designer of Ascension: Chronicle of the Godslayer and Solforge
  • Stone Librande: lead designer at Riot Games, designer of Diablo 3, creative director of SimCity
  • Brian Fargo: founder and CEO of inXile Entertainment, director of Bard's Tale, Wasteland, executive producer of Fallout
  • Mike Neumann: Gearbox Software, creative director on Borderlands
  • James Ernest: owner and lead designer for Cheapass Games, designer of Kill Doctor Lucky
  • Edmund McMillen: indie designer of Super Meat Boy, featured in Indie Game: The Movie
  • Brad Muir: game designer at Double Fine Productions leading Massive Chalice, project lead on Iron Brigade

Via Twitter, Super Meat Boy's Edmun McMillen said it was a "huge honor" to announce that he had the opportunity to design a card alongside George Fan, Notch, Brian Fargo, Richard Garriot, and the other developers. George fan referred to Magic as one of the best designed games of all time.

Source: Wizards of the Coast

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I really...really hope that Gabe and Tycho's card is an Artifact Creature based on this guy:

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If you are at all interested in game design, Mark Rosewater's column on designing Magic cards is an absolute must. Magic the Gathering is such a pure and beautiful form of design that it really teaches you principles that can be applied everywhere. People have been working 15 years on one set of rules and they've learned so much about how players react to complexity, how mechanics provide flavour, how large a design space is and how it can be explored. There's so much going on in videogames that it can hide the real questions of design beneath them. Magic is like a test space which strips away the things which aren't relevant and gives you a close up of the real challenges. Even if you're not a budding designer, the column is still a fascinating read.

When you really think about it, just the way flying creatures work and how they use context to perfectly describe their abilities is genius, and it's something that applies directly to other games like RTS'. I know the Starcraft guys have been taking inspiration from RTS' recently.

So I'm really excited to see what videogame designers can do with this challenge.

That is an incredible card for my standard green devotion deck. I have been looking for an answer to the crappy card advantage that has been keeping it down :O

If I keep my dip in Blue and run Kruphix and Prophet to combo with devotion mana generation... things will get stupid really fast.

I know the new card-frame has practical reasons and such but urrggg... it's going to be difficult in some cases at a glance to tell what colour some permanents are. There is so little colour on these cards anymore. We've gone from almost solid blocks pre-modern border to tiny slivers on three sides of the card. It just reads much worse at a glance IMO, especially with art that is another colour.

BrotherRool:
If you are at all interested in game design, Mark Rosewater's column on designing Magic cards is an absolute must. Magic the Gathering is such a pure and beautiful form of design that it really teaches you principles that can be applied everywhere.

Nice link. Thanks!

Scrumpmonkey:
I know the new card-frame has practical reasons and such but urrggg... it's going to be difficult in some cases at a glance to tell what colour some permanents are.

I actually really like it. Couldn't tell you why either, maybe because it ties back in to the Planeswalker style framing.

ForumSafari:

Scrumpmonkey:
I know the new card-frame has practical reasons and such but urrggg... it's going to be difficult in some cases at a glance to tell what colour some permanents are.

I actually really like it. Couldn't tell you why either, maybe because it ties back in to the Planeswalker style framing.

Could be worse. Could be the Future shifted border :P

Scrumpmonkey:

Could be worse. Could be the Future shifted border :P

Shh, they'll hear you.

 

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