Diablo III to Get Ladder Seasons, Tiered Rifts in Next Patch

Diablo III to Get Ladder Seasons, Tiered Rifts in Next Patch

Reaper of Souls

The PS4 of Diablo III: Reaper of Souls will contain everything up to patch 2.0.4 at launch.

Diablo fans who are getting bored with all the cool new features Reaper of Souls added to the game, won't have to wait long for new toys to play with. In an interview with Shacknews, various members of the Diablo III team talked about their plans for the future, and some upcoming features for patch 2.1 - including ladder seasons and "tiered" rifts.

Ladder seasons will work similarly to how they did in Diablo II - players start with a brand new character without access to any of the gold or items they have collected on their primary account, and try to get as far through the game as possible in a single season, and rise to the top of the global leaderboards. After the season ends, all of your progress - your experience, your items, your gold, etc. - will be rolled back onto your primary account.

Blizzard also plans to add some power, season-specific legendary items to further entice players to give the system a try. "The goal is the fresh-start feeling - so many changes and tweaks have happened since the launch of Diablo III - it is really energizing and fun to recreate that 'first-moment-in-a-new-game' feeling," said Production Director John Hight.

The second major new addition is "Tiered Rifts". Players familar with Diablo III's current endgame are no doubt aware of "Nephalem Rifts" - powerful, randomly generated dungeons found in Adventure mode that have an increased chance for legendary drops. Tiered Rifts add to that concept by allowing players to jump to a second, more powerful inception-style "rift within a rift" if they finish fast enough. "For example, if you finished a Tiered Rift in just a few minutes, you'd get to jump ahead to a much harder rift."

And for those of you PlayStation 4 gamers who are still patiently waiting for Reaper of Souls to release on the platform, Hight says that the PS4 version will include all the updates to Diablo III up to patch 2.0.4 (the current live build of the game).

Now if you'll excuse me, I have to go back to endlessly farming blood shards only to have Kadala laugh at me when I beg her for a Starmetal Kukuri.

Source: Shacknews

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Have they completely overhauled the PC version's file and server structure so I can play while on the bus?

No?

Then these great changes are like ash in my mouth. Especially the tiered rifts, I hate those most of all because I have most certainly not spent dozens of hours doing Nephalem rifts already.

BanicRhys:
Have they completely overhauled the PC version's file and server structure so I can play while on the bus?

No?

Then these great changes are like ash in my mouth. Especially the tiered rifts, I hate those most of all because I have most certainly not spent dozens of hours doing Nephalem rifts already.

Jeeze that didn't take long. Are you people constantly waiting for any D3 post to pop up to whinge about it not having an offline mode ASAP?

Awesome!!! New things in the game are always welcome. I can't wait to try those tiered rifts they are talking about and who know I might even give ladders a go.

Steven Bogos:
Jeeze that didn't take long. Are you people constantly waiting for any D3 post to pop up to whinge about it not having an offline mode ASAP?

Yes, complaining about the issues of a two year old game is the only way I can get an erection anymore.

(We're both being sarcastic, right?)

Until I can't play this game on my calculator it isn't worth my time. Ladders? How about staircases. Get original Blizzard.

But uh, yeah. I'll be checking this out once it goes. Interested if it'll keep me invested x)

Hopefully the new rifts will drop more legendaries/souls so I can waste even more gold and mats on bad rerolls!

Steven Bogos:

Jeeze that didn't take long. Are you people constantly waiting for any D3 post to pop up to whinge about it not having an offline mode ASAP?

When even the most console-oriented multiplatform developers end up making games whose best versions are on PC, it's baffling how such a dominant PC developer as Blizzard in charge of one of the most popular franchises on PC end up delivering a game whose definitive version is... on a console. For fuck all reason.

PC gamers (at least those who bother) should never stop mocking D3, in the same vein as DNF, Colonial Marines, Daikatana and whatever F2P C&C bullshit EA last cooked up.

Isn't this old news? They announced all of these features back at the RoS launch event. Either way I'm excited for them, going to be good to have some competition in the game. Hopefully the leaderboard system will be pretty robust.

RA92:
When even the most console-oriented multiplatform developers end up making games whose best versions are on PC, it's baffling how such a dominant PC developer as Blizzard in charge of one of the most popular franchises on PC end up delivering a game whose definitive version is... on a console. For fuck all reason.

Wait what? Since when has PC been getting mostly good ports? Outside of a few devs their mostly shonky. And how is the console version of D3 better? Fair enough if you prefer the control scheme but in everything else the PC version is well out in front.

black_knight1337:

RA92:
When even the most console-oriented multiplatform developers end up making games whose best versions are on PC, it's baffling how such a dominant PC developer as Blizzard in charge of one of the most popular franchises on PC end up delivering a game whose definitive version is... on a console. For fuck all reason.

Wait what? Since when has PC been getting mostly good ports? Outside of a few devs their mostly shonky. And how is the console version of D3 better? Fair enough if you prefer the control scheme but in everything else the PC version is well out in front.

People forget to mention that bad PC ports (at least recent ones) are also usually games that suck (in terms of performance) on the consoles as well. GTA IV and DS suffered in terms of performance on both PCs and consoles.

As for D3, I meant that Blizzard flat out denied that an offline version of the game is possible, and then makes the PS4 version offline.

RA92:
People forget to mention that bad PC ports (at least recent ones) are also usually games that suck (in terms of performance) on the consoles as well. GTA IV and DS suffered in terms of performance on both PCs and consoles.

As for D3, I meant that Blizzard flat out denied that an offline version of the game is possible, and then makes the PS4 version offline.

The difference with GTA IV was that it ran reasonably on consoles. Sure it was a bit iffy but it worked. On PC it STILL runs very poorly and for me personally, it's completely unplayable despite having a rig that runs recent games on max (or close to it) at ~60fps. It's not even the performance problems though, it's the console focused design which brings us terrible UIs (Skyrim) and terrible control schemes (Dark Souls).

Source? I know they've said a number of times that there won't be an offline version for PC but I've never seen they say outright that it isn't possible. That hardly makes the console version superior anyway. The servers haven't had any major issues for a long time (0 downtime for RoS launch), the PC version stays in front in the development cycle (PS4 version is only 2.0.4) and has more features (clans & communities).

black_knight1337:

RA92:
When even the most console-oriented multiplatform developers end up making games whose best versions are on PC, it's baffling how such a dominant PC developer as Blizzard in charge of one of the most popular franchises on PC end up delivering a game whose definitive version is... on a console. For fuck all reason.

And how is the console version of D3 better? Fair enough if you prefer the control scheme but in everything else the PC version is well out in front.

Because the Console version free you from the Horrors of... HAVING TO READ THE SYSTEM REQUIREMENTS!!!

I mean sure the PC version gets all the patches, new features, realistically obtainable good loot and other good stuff way in advance, but who cares about things like that?

black_knight1337:
Source? I know they've said a number of times that there won't be an offline version for PC but I've never seen they say outright that it isn't possible. That hardly makes the console version superior anyway. The servers haven't had any major issues for a long time (0 downtime for RoS launch), the PC version stays in front in the development cycle (PS4 version is only 2.0.4) and has more features (clans & communities).

Don't have the direct source, but many of the issues currently with the bloated legendary drop system are being looked at or "fixed" (read sort of.). If a friend finds a legendary drop, all of his friends get an increased chance at a legendary or a chance at also getting said legendary. Amongst a few other features that would be a marked improvement over PC

OT: ummm, yay? Fix the initial problem of rift density, the fact that the progress meter only shows a % while being hovered over and they STILL can't make the bar's fill animation actually match the % of progress.

...And for GOD SAKES give us targeted farming. I've posted on the official forums why 1,000 hours is ridiculous and what a normal human brain can accomplish in that amount of time, it was largely ignored of course because TL;DR, but I digress. I still don't understand why higher tiers of torment offer no additional reward. You play on Normal until you can farm Torment difficulty, then you get to stick around in t1 and have access to EVERYTHING. To make matters worse, the legendaries that drop in Normal can be just as powerful as those in Max level(T6). It's not even the way you might be thinking, where "Oh well, yeah, in an rng game it makes sense that lower difficulties occasionally have items that can roll as well as the max difficulty setting to allow for progression." The issue with that is, Item X of rare quality can roll 4 primary stats and 2 secondary stats, the main stat rolls (Int/vit/str/dex) can roll up to 415, All resistance can roll up to 90 and bonus armor can roll up to 500. Regardless of the difficulty it falls on, you're not MORE or LESS likely to get a perfect roll on a higher or lower difficulty. The legendary item of that same slot can roll a minimum of 415/90/500 and a maximum of 500/100/750, also, regardless of difficulty.

god damn I'm bitter.

black_knight1337:
It's not even the performance problems though, it's the console focused design which brings us terrible UIs (Skyrim) and terrible control schemes (Dark Souls).

Source? I know they've said a number of times that there won't be an offline version for PC but I've never seen they say outright that it isn't possible.

Dark Souls' core design depended upon analog controls (weight of the armor slowing down turning rate, for instance) so that's more forgivable, and Skyrim at least provides mod support so whatever that's shit can be fixed anyway. Diablo 3 can't have mods or offline capabilities because the devs insisted the auction house is so crucial to the gameplay... only to launch the PS4 version without any of the faff and dropping the auction house anyway 'cause it's shit. Now they don't even have an excuse for that always-online DRM.

What if it was EA pulling this shit? Did anyone cut them any slack for SimCity 2013 or Spore?

RA92:
Dark Souls' core design depended upon analog controls (weight of the armor slowing down turning rate, for instance) so that's more forgivable, and Skyrim at least provides mod support so whatever that's shit can be fixed anyway. Diablo 3 can't have mods or offline capabilities because the devs insisted the auction house is so crucial to the gameplay... only to launch the PS4 version without any of the faff and dropping the auction house anyway 'cause it's shit. Now they don't even have an excuse for that always-online DRM.

What if it was EA pulling this shit? Did anyone cut them any slack for SimCity 2013 or Spore?

Except Blizzard actually had a reasonable justification for their DRM. Any kind of offline mode would have destroyed both auction houses because of all the hacked items people would have been able to create and sell (no one's arguing that the AH wasn't a shitty idea when put into practice, but at the time, Blizzard wanted to implement it).

I'm sure Blizzard are working on the offline mode, but given the way that the game files have been set up, said mode will probably require just as much work, if not more (because they'll need to guarantee that existing account data is transferred flawlessly), than the console ports.

BanicRhys:

RA92:
Dark Souls' core design depended upon analog controls (weight of the armor slowing down turning rate, for instance) so that's more forgivable, and Skyrim at least provides mod support so whatever that's shit can be fixed anyway. Diablo 3 can't have mods or offline capabilities because the devs insisted the auction house is so crucial to the gameplay... only to launch the PS4 version without any of the faff and dropping the auction house anyway 'cause it's shit. Now they don't even have an excuse for that always-online DRM.

What if it was EA pulling this shit? Did anyone cut them any slack for SimCity 2013 or Spore?

Except Blizzard actually had a reasonable justification for their DRM. Any kind of offline mode would have destroyed both auction houses because of all the hacked items people would have been able to create and sell (no one's arguing that the AH wasn't a shitty idea when put into practice, but at the time, Blizzard wanted to implement it).

I'm sure Blizzard are working on the offline mode, but given the way that the game files have been set up, said mode will probably require just as much work, if not more (because they'll need to guarantee that existing account data is transferred flawlessly), than the console ports.

I'd argue that the gold auction house was a wonderful idea that only failed because the RMAH existed which jacked the prices of gold up so high as to be unobtainable for the vast majority of players.

Having to play on somethin other than Inferno pre RoS patch was a gigantic sad because the gameplay just felt off with monsters havin 1 less ability. Bein able to quickly and easily get geared to just barely squeak by in Inferno MP0-1 made the game actually fun.

Its less of an issue now since T1 mobs don't gain extra abilities like Inferno mobs did pre RoS, but there's still a feeling of not really playing the game to its potential if I'm stuck playing at Master. If the gold auction house still existed, I'd be able to supplement my gear with a couple of cheap rares that could get some of my weaker characters ready for Torment.

Ninmecu:
Don't have the direct source, but many of the issues currently with the bloated legendary drop system are being looked at or "fixed" (read sort of.). If a friend finds a legendary drop, all of his friends get an increased chance at a legendary or a chance at also getting said legendary. Amongst a few other features that would be a marked improvement over PC

The source I was looking for was to back up his claim that Blizz said an offline mode was impossible to make. But I know what you mean. You get a legendary and along with it get a gift box to give to a friend so they 'share your drop' or something. Wouldn't be a fan of that if it came to PC as well, drop rates are already on the high end of the scale and a system like that effectively doubles that.

...And for GOD SAKES give us targeted farming. I've posted on the official forums why 1,000 hours is ridiculous and what a normal human brain can accomplish in that amount of time, it was largely ignored of course because TL;DR, but I digress.

ARPGs are meant to be games you play for a long time so 1,000 hours to be covered with BiS gear isn't unreasonable. That being said, the current drop rates make that much much shorter. Split farming normal bounties gets you into Torment very quickly and then doing Torment rifts will get you into high end gear in no time. 2-300 hours at most and you should be covered in BiS gear.

I still don't understand why higher tiers of torment offer no additional reward

They do. Higher Torment levels give you a big boost to xp gain and gold find along with a multiplicative 15% boost to legendary drop rates. Combine that with the double legendaries in rifts and T6 gives close to 3 times the boost compared to T1. Higher Torment levels also give you a boost to the drop rate of the Uber keys and mats, along with the legendary crafting materials. And in the near future will also be giving more legendaries from Bounties and more Blood Shards from Rift Guardians.

RA92:
Dark Souls' core design depended upon analog controls (weight of the armor slowing down turning rate, for instance) so that's more forgivable, and Skyrim at least provides mod support so whatever that's shit can be fixed anyway. Diablo 3 can't have mods or offline capabilities because the devs insisted the auction house is so crucial to the gameplay... only to launch the PS4 version without any of the faff and dropping the auction house anyway 'cause it's shit. Now they don't even have an excuse for that always-online DRM.

What if it was EA pulling this shit? Did anyone cut them any slack for SimCity 2013 or Spore?

Which is a big part of the problem. Devs give us lazy ports and people defend them because of modding. The point is we shouldn't need to mod anything, it should be done right out of the box.

Creating a hack free multiplayer environment isn't a reason to have always-online DRM? Creating an environment where a lot of exploits and bugs can be removed seamlessly? Of course the main one originally was the Auction House purely because of the laws involved with it but there's still reasons for it there. And anyway, with the way the service is now, it makes Steam look bad even on a bad day.

There's a difference between designing a game to be always online and making a single player game and just tacking on an always online requirement. Diablo 3 is the former, Sim City is the latter.

And I'm not going to say anymore on the always-online stuff. The same thing happens in every Diablo 3 thread and it never gets anywhere so there really isn't a point.

black_knight1337:

Ninmecu:
Don't have the direct source, but many of the issues currently with the bloated legendary drop system are being looked at or "fixed" (read sort of.). If a friend finds a legendary drop, all of his friends get an increased chance at a legendary or a chance at also getting said legendary. Amongst a few other features that would be a marked improvement over PC

The source I was looking for was to back up his claim that Blizz said an offline mode was impossible to make. But I know what you mean. You get a legendary and along with it get a gift box to give to a friend so they 'share your drop' or something. Wouldn't be a fan of that if it came to PC as well, drop rates are already on the high end of the scale and a system like that effectively doubles that.

...And for GOD SAKES give us targeted farming. I've posted on the official forums why 1,000 hours is ridiculous and what a normal human brain can accomplish in that amount of time, it was largely ignored of course because TL;DR, but I digress.

ARPGs are meant to be games you play for a long time so 1,000 hours to be covered with BiS gear isn't unreasonable. That being said, the current drop rates make that much much shorter. Split farming normal bounties gets you into Torment very quickly and then doing Torment rifts will get you into high end gear in no time. 2-300 hours at most and you should be covered in BiS gear.

I still don't understand why higher tiers of torment offer no additional reward

They do. Higher Torment levels give you a big boost to xp gain and gold find along with a multiplicative 15% boost to legendary drop rates. Combine that with the double legendaries in rifts and T6 gives close to 3 times the boost compared to T1. Higher Torment levels also give you a boost to the drop rate of the Uber keys and mats, along with the legendary crafting materials. And in the near future will also be giving more legendaries from Bounties and more Blood Shards from Rift Guardians.

ARPG's are meant to be something you enjoy for a long period of time, yes. However, the difference between a good one and a bad one, is that the good ones give you targetable farming locations for items. As it stands 300 hours won't guarantee you BiS, hell, 4,000 hours won't guarantee it. I've gotten a small number of set items, to compound matters, some were copies of ones I already had, they all rolled shit. That's not a good system. A system were the rarest drops can drop with ANY stats does not make a good game, my barbarians belt rolled for a wizard, while it dropped on a barbarian. Both of my Royal Ring of Grandeurs rolled +int, on a barbarian.

More exp from higher torments is not worth the effort it takes to get up there and efficiently farm it. Nor does the increased legendary drop since there's no difference in the quality of the items dropped in normal or T6, that is an inherent flaw in the design.

As for rifts dropping double legendaries, I'd have to call bullshit, granted it's only anecdotal evidence since it's only from my own point of view, but I frequently go through 4-5 t3 rifts without seeing a legendary drop. I can go for more than an hour without seeing one, only to get a two handed weapon, or a forgotten soul off of a rift boss. That is not good design.

And before someone goes "Oh well you're just a casual who just wants the op BiS stuff without putting in the work" blah blah fucking blah, the game is ENTIRELY rng based. I got my Thunderfury from a god damned clay pot. A Thunderfury, blessed blade of the windseeker, a weapon that has legendary status in another game(WoW) isn't found on a challenging rare elite, or named mob that can only be summoned ala-Hellfire ring, was found in a pot. There's no rhyme or reason, there's no end game, there's no reason to go after the end gear, well, gear, because it's completely randomized. You could literally go your entire career playing for thousands of hours and NEVER see the item you want, never mind rolling well enough to be worth the effort. There are serious, indefensible flaws with the game.

I love ARPG's, I can't stand ARPG'S that use "Oh it's loot randomization lol" as a defense.

black_knight1337:

Which is a big part of the problem. Devs give us lazy ports and people defend them because of modding. The point is we shouldn't need to mod anything, it should be done right out of the box.

You must have a very short memory. Diablo 3 didn't work right out of the box.

Remember?

image

And unlike other offline games, modders couldn't fix that shit.

Not to forget the loot system was so grindy that Blizzard has been working on rehauling it 2 years after release (even after having close to a decade to work on this game). That was the point of Loot 2.0, right?

That doesn't sound like something working out of the box.

Creating a hack free multiplayer environment isn't a reason to have always-online DRM? Creating an environment where a lot of exploits and bugs can be removed seamlessly?

Do you mean co-op, or the PvP that was promised for years but might never happen?

Any news on will they bring RoS to Xbox360?

Well this is some good news, I couldn't give a single fuck about the offline mode or other crap, i'm more interested in being able to work hard for and grab actual rewards rather than going on T1-6 difficulty and get virtually the same loot if not less Leg drops than never being on a T mode at all, that's what's really put me off the end game as well as the boring Rifts and Bounties, no amount of Exp gain and + gold does it for me, I want to work and get those nice leg drops.

With that said I'd also love to know about the 360 version since a few friends of mine have had their interest peaked from me and would love to purchase and play.

Ninmecu:
ARPG's are meant to be something you enjoy for a long period of time, yes. However, the difference between a good one and a bad one, is that the good ones give you targetable farming locations for items. As it stands 300 hours won't guarantee you BiS, hell, 4,000 hours won't guarantee it. I've gotten a small number of set items, to compound matters, some were copies of ones I already had, they all rolled shit. That's not a good system. A system were the rarest drops can drop with ANY stats does not make a good game, my barbarians belt rolled for a wizard, while it dropped on a barbarian. Both of my Royal Ring of Grandeurs rolled +int, on a barbarian.

Outside of the Torment only sets, there's plenty of ways to boost your chances of getting great items. Ring of Royal Grandeur? Act 1 bounties. Pride's Fall? Act 3 bounties. Reaper's Wraps? Malthael. Golden Scourge? Growlfang or Gnawbone. And for the drops that are only random? There's always Kadala. She seems to give legendaries every 500-1000 shards, so every 30-60 minutes. An int barb belt? Should be putting that in the bug reports forum, class specific items aren't supposed to roll stats for other classes. A Ring of Royal Grandeur rolling int for a barb doesn't make it a bad item. The mystic can turn that int into strength, crit chance, crit damage etc. Those rings are still very strong even if the rolls aren't great.

As for rifts dropping double legendaries, I'd have to call bullshit, granted it's only anecdotal evidence since it's only from my own point of view, but I frequently go through 4-5 t3 rifts without seeing a legendary drop. I can go for more than an hour without seeing one, only to get a two handed weapon, or a forgotten soul off of a rift boss. That is not good design.

http://us.battle.net/d3/en/forum/topic/12471197317
Rifts have a multiplicative 100% buff to legendary drop rate now. For every legendary you get in normal bounties you should get two in normal rifts. For every legendary you get in T6, you should get 3-4 in T6 rifts. With the drop rates outside being, on average, one per hour, you'll be getting, on average, 2-4 per hour in rifts.

And before someone goes "Oh well you're just a casual who just wants the op BiS stuff without putting in the work" blah blah fucking blah, the game is ENTIRELY rng based. I got my Thunderfury from a god damned clay pot. A Thunderfury, blessed blade of the windseeker, a weapon that has legendary status in another game(WoW) isn't found on a challenging rare elite, or named mob that can only be summoned ala-Hellfire ring, was found in a pot. There's no rhyme or reason, there's no end game, there's no reason to go after the end gear, well, gear, because it's completely randomized. You could literally go your entire career playing for thousands of hours and NEVER see the item you want, never mind rolling well enough to be worth the effort. There are serious, indefensible flaws with the game.

I love ARPG's, I can't stand ARPG'S that use "Oh it's loot randomization lol" as a defense.

RNG is part of what makes it an ARPG. It's what gives these kind of game longevity. Remove that and it ends up being just another $60 game that only lasts, at most, 15-20 hours. That being said, Diablo 3 is far from being entirely RNG based at least in terms of the drops themselves. Using Thunderfury as an example, it's always going to roll with lightning damage, a main stat and a socket. That only leaves one primary affix being random and thanks to the mystic, every Thunderfury is going to be a good item (unless you use the mystic to ruin it). The same can be said for the other high end drops, they're all 1-2 random affixes which means most of them are going to be good items. Of course once you're at the stage where you just want better rolls then of course they'll be "crap" but that's going to happen no matter what.

RA92:
You must have a very short memory. Diablo 3 didn't work right out of the box.

Remember?

And unlike other offline games, modders couldn't fix that shit.

Not to forget the loot system was so grindy that Blizzard has been working on rehauling it 2 years after release (even after having close to a decade to work on this game). That was the point of Loot 2.0, right?

That doesn't sound like something working out of the box.

I do remember the launch. I went to my local games store, picked up a copy, went home, installed it and then played it. So did millions of others. Yeah, their auth servers got hit pretty hard but that doesn't make the game broken. I'm not going to call Valve games broken because of the many times when the Steam servers have crashed.

Post-launch support doesn't mean a game is broken either. And with regards to the original point, D3 nailed it. The UI is great, the performance is great and there's a wide range of options. It's how PC versions should be done.

Do you mean co-op, or the PvP that was promised for years but might never happen?

PvP got added over a year ago, well before they promised it (Patch 1.1.0).

black_knight1337:
snip

I didn't mean brawling - I meant actual PvP with persistence. What's the point of an always online lock if you don't even the features of any other MP games out there (not even loot, XP or score tracking), especially after the RMAH is gone? After all, Blizzard's VC's main defense was that the persistent connection was the main draw of D3...

Without any kind of online persistent gameplay, name me one factor in this game that needed it to be always online.

And before you say anything about not just playing the game if I hate the DRM so much, it's not just about D3, but also about setting a precedence. Id Software was enthusiastic about Blizzard "...force[ing] people to always be connected when you play the game...", and then there was SimCity 2013. Publishers only see how Blizzard sold D3 by the boatload.

I do remember the launch. I went to my local games store, picked up a copy, went home, installed it and then played it.

Right. When New Vegas came out, I went to my local games store, picked up a copy, went home, installed it and then played it. There was nothing wrong with my experience, so whatever everyone else experienced is invalidated.

I'm not going to call Valve games broken because of the many times when the Steam servers have crashed.

Steam is a delivery service, not the game itself. As long as a game is not using Steamworks DRM (which I always try to avoid), you can launch the game from your local exe. Which you can't do in D3.

Post-launch support doesn't mean a game is broken either. And with regards to the original point, D3 nailed it. The UI is great, the performance is great and there's a wide range of options. It's how PC versions should be done.

When post-launch support includes just dropping a major portion of the game (RMAH) and redoing the entire loot system (what the hell did they balance in their decade-long development?), you know you don't have a product that just 'works out of the box'. That was my point.

And I'm happy for you that you never had any latency issue.

I never was interested in the past so I'm a bit perplexed at my excitement for ladder.

I think its because I enjoy leveling in d3 more than pretty much any arpg due to the rapid changes in gear and skills.

RA92:
I didn't mean brawling - I meant actual PvP with persistence. What's the point of an always online lock if you don't even the features of any other MP games out there (not even loot, XP or score tracking), especially after the RMAH is gone? After all, Blizzard's VC's main defense was that the persistent connection was the main draw of D3...

Going to need the source for the supposed 'persistent PvP' that was promised because as far as I know it was the same as it is currently but in a team based format with a tally for that session. There's already a robust api in place for tracking a number of things and the official PvEvP side of things is coming in the near future.

And before you say anything about not just playing the game if I hate the DRM so much, it's not just about D3, but also about setting a precedence. Id Software was enthusiastic about Blizzard "...force[ing] people to always be connected when you play the game...", and then there was SimCity 2013. Publishers only see how Blizzard sold D3 by the boatload.

If anything, SimCity showed them that it's something that actually needs some effort put in for it to actually work. If the game is designed with it in mind to begin with (D3) then it's a success. If it's something that just tacked on for no reason (SimCity) then it's a horribly broken mess. Always-Online DRM, like it or not, is something that's going to become the norm, especially for games that are focused on multiplayer. And as much as I don't like DRM, it's not all that bad. We're living in a world where almost everyone can comfortably support services like this, as for those that can't... well gaming should be the least of their worries.

Steam is a delivery service, not the game itself. As long as a game is not using Steamworks DRM (which I always try to avoid), you can launch the game from your local exe.

Which is why I used Valve games as the example. If the Steam service goes down like it has many times in the past, then games locked to it become unplayable and no new games can be activated either, but if you're already in, there's hardly any difference. That's no different to what happened at launch for Diablo 3. The service (battle.net) got put under crippling load and denied a lot of people access to the content servers (Diablo 3) even though they were still going strong.

And I'm happy for you that you never had any latency issue.

Yep, my 10KB/s Aussie internet kept me in the green all this time.

 

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