Dota 3 Trademark Quietly Abandoned by Valve

Dota 3 Trademark Quietly Abandoned by Valve

Dota 2 - Main

After retaining ownership for several years, Valve has abandoned the Dota 3 trademark.

Back in 2010, Valve simultaneously registered a pair of trademarks for its stand-alone sequel to Defense of the Ancients, a popular Warcraft III mod. One of those trademarks, Dota 2, would eventually become the hero brawler that nearly 700,000 people play every day. But the other, Dota 3, never materialized.

Now, the United States Patent and Trademark Office classifies Dota 3 as "abandoned because no Statement of Use or Extension Request timely filed after Notice of Allowance was issued." The trademark expired in October.

To be fair, Dota 2 has only been on the market for about a year, so it's probably too early to think about a sequel. Valve only releases about one game per year and currently has its hands full with SteamOS and that J.J. Abrams collaboration.

This doesn't mean that Valve couldn't reacquire the trademark at some point in the future, just that Team Newell isn't planning a Dota sequel anytime soon.

Source: United States Patent and Trademark Office

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Am I in time to make the pun Valve cannot count to 3, so this was to be expected?

Not surprising in the least. The last thing they should do now is split the community, like what happened when they released L4D2.

Well... Dota 2 hasn't exactly been finished yet anyway. It still has a few characters left to implement. It's been officially released but it isn't technically done. But this will definitely add fuel to the "Valve hates the number 3" meme.

Half Life 3 confirmed?

Seriously though meh. MOBA's aren't my thing at all. Don't even do PVP in MMO's .___. prefer fps's for my multiplayer fix since brutal vengeance is often a more visceral thing.

Given Valve Time, it's just a waste of money anyway.

The White Hunter:
Half Life 3 confirmed?

...Confirmed to still not exist, yes.

Atmos Duality:
Given Valve Time, it's just a waste of money anyway.

The White Hunter:
Half Life 3 confirmed?

...Confirmed to still not exist, yes.

Just the confirmation I was waiting for!

Is it wrong that I laughed upon seeing the headline, since my first thought was "Valve cannot count to 3-CONFIRMED"?

I wouldn't read into it too much. I don't see why DotA 3 ever should have existed - with the adoption of pseudo F2P, any new additions already have a smoothish way to enter the existing model.

It wouldn't surprise me if they skipped right to DOTA 4 out of spite.

Josh Engen:
Valve only releases about one game per year and currently has its hands full with SteamOS and that J.J. Abrams collaboration.

Only?

At least one (quality) high-profile game a year from a studio of roughly three hundred employees[1] is a hell of a fast release schedule. You rarely see that outside of shovelware and mobile dev studios.

But anyway, this news isn't surprising in the least. Dota 2's only just gone full public/global release. There's still a lot of planned and potential content to come. Not to mention it being an absolute money-making machine in the same vein as Team Fortress 2 and a massive draw for esports participation and viewership.

And given that Valve is unlikely to make a Team Fortress 3 any time soon I think it's safe to assume the same can be said of Dota 3.

karma9308:
Is it wrong that I laughed upon seeing the headline, since my first thought was "Valve cannot count to 3-CONFIRMED"?

If it is, I don't want to be right.

[1] Not all of whom even participate in a games design.

Vigormortis:

Josh Engen:
Valve only releases about one game per year and currently has its hands full with SteamOS and that J.J. Abrams collaboration.

Only?

At least one (quality) high-profile game a year from a studio of roughly three hundred employees[1] is a hell of a fast release schedule. You rarely see that outside of shovelware and mobile dev studios.

It's not that odd to have that opinion of Valve as a game's developer, mostly because the general perception of them is their focus being entirely on Steam and distribution-related development. There doesn't need to be truth behind this sentiment for it to exist, though. Valve's just not a development body in the public eye, at least not a big one, which is fine since they pretty much own PC gaming right now.

[1] Not all of whom even participate in a games design.

Ferisar:

It's not that odd to have that opinion of Valve as a game's developer, mostly because the general perception is their focus being entirely on Steam and distribution-related development. The truth of this sentiment doesn't really have to be true for it to exist, though. Valve's just not a development body, at least not a big one, which is fine since they pretty much own PC gaming right now.

I would think it would be even more odd to hold that opinion if one thinks of them as a game development studio and a general software/platform/hardware developer.

The fact that they tackle so many projects and infrastructure building, while churning out at least one game a year, is pretty impressive - regardless of ones opinions on the games themselves.

That's all I was getting at.

>Valve
>number 3

hahahahahahahaha! not gonna happen

EndlessSporadic:
It wouldn't surprise me if they skipped right to DOTA 4 out of spite.

nah

DOTA 2: Episode 1

then four years later Episode 2.

each episode will be only Icefrog buffs.

Vigormortis:

Ferisar:

It's not that odd to have that opinion of Valve as a game's developer, mostly because the general perception is their focus being entirely on Steam and distribution-related development. The truth of this sentiment doesn't really have to be true for it to exist, though. Valve's just not a development body, at least not a big one, which is fine since they pretty much own PC gaming right now.

I would think it would be even more odd to hold that opinion if one thinks of them as a game development studio and a general software/platform/hardware developer.

The fact that they tackle so many projects and infrastructure building, while churning out at least one game a year, is pretty impressive - regardless of ones opinions on the games themselves.

That's all I was getting at.

Agreed, but them being both makes some perceive their release schedule as being scarce despite it not being true. Then again, their promo material doesn't seem to be nearly as overexposed, so maybe that's why. Either way, I guess I meant to say that the platforms-side Valve is so dominant that it's easy to forget they make games, too. Not really trying to judge what they produce x)

Not big surprise. Everybody knows that Valve can't count to 3.

karma9308:
Is it wrong that I laughed upon seeing the headline, since my first thought was "Valve cannot count to 3-CONFIRMED"?

It's exactly what I thought.

Ferisar:

Agreed, but them being both makes some perceive their release schedule as being scarce despite it not being true. Then again, their promo material doesn't seem to be nearly as overexposed, so maybe that's why. Either way, I guess I meant to say that the platforms-side Valve is so dominant that it's easy to forget they make games, too. Not really trying to judge what they produce x)

I 'spose. It's always seemed odd to me.

And you are right about their promo material not seeing an overabundance of exposure. Though, the odd thing is that their products generally don't need that exposure to do well.

It's a rare anomaly within the industry few other devs share, sadly. One I wish was more common, as it would mean far fewer awkward ad campaigns. Like, say, EA's efforts over the past few years...

<.<

Well, they can keep DOTA 2 alive for as long as they want. its an evolving MMO, so it does not need a sequel. the only reason original DOTA needed one was that it was just a mod for another game and not in Valve control.

erbkaiser:
Am I in time to make the pun Valve cannot count to 3, so this was to be expected?

ninjad by the very first post. what is this
image

The White Hunter:

Seriously though meh. MOBA's aren't my thing at all. Don't even do PVP in MMO's .___. prefer fps's for my multiplayer fix since brutal vengeance is often a more visceral thing.

Im the same. i tried MOBAs and got dissapointed. I always choose the industrialist/PVE roles in MMOS and only really go PVP in FPS style games. Its not about vengeance for me, but rather outsmarting the opponent.

DotA 2 doesn't need to be done again since it's infinite.
All they can do is improve visuals, add extra heroes and items.
And maybe even more maps and gametypes...
Dota 2 is a game that's nearly perfect.
No need for a sequel... ^_^

It begs the question for why Doto needs a sequel. There's no need since the most that can happen is a graphical overhaul with the genre set as it is. I'd personally prefer an editor closer to WC3 (because I've never used it and it's pretty awesome) since custom games are good.

Eventually DOTA 2 will be so overfilled with content and old code and they'll have to launch a new game (DOTA 3). That that's going to take ages, maybe 10 years.

I don't see why they even trademarked dota3 in the first place, sequels to these kinds of games aren't very necessary at all. It's not like there would be much advantage in releasing a new MOBA every 2 or 3 years. Hell, how many was there between the first version of Warcraft 3 dota and dota 3? More than 5 years at least, probably closer to 10. Granted, that's the difference between a mod and an actual professional game, but these kinda games simply aren't built for sequels.

A DotA 3 probably shouldn't even happen for at least 10 years, if ever. DotA 2 has a solid foundation that's built to be improved. There's no need for a new one when the current one can just become whatever it needs to be in the future. It's amazing as it is for now though.

DotA 2 will be one of those games which will be like WoW. There won't be much need to create a sequel.
DotA2 has the market of "most authentic MOBA of DOTA which isn't HoN because barely anyone knows HoN exists".

I think DotA2 will be the perfection of DotA1. Other MOBA games can explore other ideas. There a demand for the traditional MOBA experience. Also, DotA2 is considered to be the hardest MOBA games to play well. I can't imagine any game developer to be like "right. Lets make a MOBA. But make it much harder to learn to play and master than DOTA2!"

DotA2 will turn into DOTA3 when the DOTA2 engines cannot cope or if Valve needs to rebuild it from the ground up.

DotA2 will be like WoW in terms of development. WoW is still rocking its graphic engine since it was made, and it still look fresh (thanks to its aesthetic). Shame other aspects are fossilising.

Strazdas:

Im the same. i tried MOBAs and got dissapointed. I always choose the industrialist/PVE roles in MMOS and only really go PVP in FPS style games. Its not about vengeance for me, but rather outsmarting the opponent.

That's probably why you didn't enjoy playing MOBAs. MOBA are team highly team based. More so than most FPS games. The mistakes of your team will physically hurt you because the enemy will have a numerical advantage in terms of items or level. Also, you could outsmart your enemy, but if they have more numbers than you, it'll be harder.

To outsmart the enemy effectively despite your awful team, you need to be substantially better than the enemy.

I think in FPS your team being shit negatively affects you less. So it probably feels better for you because you're getting more genuine feedback of your ability.
-
I used to play MOBA a lot. But since my "friends" ditched me and I started playing Solo, my enjoyment is less. It's not fun at all to tragically lose because of someone else's mistakes (yes, you played a good game, but you still lost a game due to this stranger). And it's also not fun being horrendously carried, where you feel like if you didn't exist, your team would still win regardless.

As no surprise to anyone. It would make zero sense to make a "dota 3" when dota 2 is exactly the same as the first one with better graphics and interface. Its also completely free and earns its money on selling ingame items. if there is anything they need to add to the game, they're just going to add it. Completely redoing it again would serve no purpose whatsoever.

Dota 2 will continue to be updated and supported by Valve. There's already some evidence that suggests it's being moved over to Source Engine 2.0 (along with many of Valve's other titles). A sequel in the traditional sense would be meaningless.

 

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