Killing Floor 2 Announced for PC and SteamOS

Killing Floor 2 Announced for PC and SteamOS

Tripwire Interactive is developing horror FPS Killing Floor 2 for PC and SteamOS with a focus on gore, co-op, and modders.

Five years after the retail release of the Unreal mod Killing Floor, Tripwire Interactive is working on a sequel for PC and SteamOS. No release window has been revealed, but the team has been working on the title since 2011. The co-op shooter pits players against waves of zeds, genetic freaks that are ripped to pieces by bullets and blades in an advanced gore system Tripwire built over the past two years. Enemies with 19 points of dismemberment are shredded using mechanics designed to surpass Soldier of Fortune's graphic violence.

Killing Floor 2 is a simple horror-shooter, with the premise of engaging players through a loop of gameplay. "You have weapons. You see something that looks messed up. And you kill it. You get money for doing it and you buy better weapons," according to Bill Munk, the Creative Director at Tripwire. "Rinse and repeat." Along with buying better guns, players also unlock a selection of perks as they level up.

The first Killing Floor, released for retail in 2009, was a product of the modding community of Unreal Tournament 2004, and Tripwire intends to involve modders in Killing Floor 2. Steam Workshop support is planned and the developer will release a mod SDK for the community. Gore and animation systems, zed attacks, and even the lighting system will be accessible to modders. The team believes that the community can create great content for the game and is keeping this in mind throughout development. "Every system that we make we're looking at how to make it extensible to modders," said Art Director David Hensley.

Source: PC Gamer

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Dosh!

Oh gods I can't wait!

I love KF. I can only hope for more guns, more monsters and more explosions!

:o

I am looking forwards to this. It's going to be interesting to see how the perk system will work, if there are still classes and persistent progression. I wouldn't mind it terribly if they got rid of the persistance, but I feel that's what kept me in the game for so long.

Definitely be picking this one up! Tripwire's got to be my favourite developer; they're so generous in comparison to the large publishers like Activation and EA, and they're willing to try something a bit different.

Are they using Unreal Engine 4 this time around, then?

P.S. Thanks

P.P.S. Edit: Nope, they're using Unreal Engine 3. Still a massive improvement over UE2.5 for the first game.

You see this, putting modders first and getting the community to create great content for you, this is how you create a great game that will be active for many years. Sure Call of Duty can sell $15 map-packs but it has to spend elventy billion dollars on a yearly update first. When will games companies learn the creating a game that will sell for 5 or even 10 years is a better financial decision overall? It also helps continued brand recognition and maintains a fan-base.

This is the kind of game i like, one that isn't a simple short-term smash and grab. This is what i think gaming should be like.

Alright, I enjoyed the hell out of the first one. I just hope the perk system doesn't take quite so long to level this time through, one of the best things that cod did was make it so you were constantly unlocking stuff, if they could come up with something similar then it would be fantastic.

Even if this was just a graphical update of the original Killing Floor, I would pick this up.

Killing Floor was always a really simplistic (to downright sadistic and evil on the hardest difficulties), and it's usually a blast to play. I would love to see this updated with some nice graphics and a new engine, even more if they add some new weapons, classes, and zeds to blast.

Only thing that had me stop playing the first KF was playing it for years. Fuck yeah to a new one, can't wait!

Covarr:
Are they using Unreal Engine 4 this time around, then?

P.S. Thanks

P.P.S. Edit: Nope, they're using Unreal Engine 3. Still a massive improvement over UE2.5 for the first game.

After reading the first part of your post I was going to make a joke about them using UE3 now since when they did Killing Floor their choice of engine was a bit dated. I guess its not a joke now.

At least Red Orchestra 2 used a current gen engine.

This is awesome news, I've been hoping they'd make a KF2 for a while, actually! Loved the first one, still play it every now and then, but a new KF would be indeed even awesome-er. So, yeah. REALLY looking forward to this.

Can't wait to play this, Killing Floor is a lot of fun.

Oh, cool! The first Killing Floor is a lot of fun with friends.

Haven't played the first one in a while, but I've sunk around 260 hours into it so I'm really looking forward to this. I can already feel a horde of whiny bitches begging for crosshairs on the forums.

ive heard good things about the first one but i was never willing to jump in, might do it with this one

"And you kill it. You get LOADS A MONNEH for doing it and you buy better weapons."

Fixed.

I haven't played KF for absolute ages (thanks shitty Australian internet that can't handle playing with my friends in the home country) but it was always tons of fun - keeping an eye on this one.

Time to celebrate

I normally don't pre-order, but I would reconsider here.

Killing floor is one of those games that has all the best ideas but lacks the polish of some of those AAA titles that would make it the best around. Little rough around the edges but given the choice, on most days between L4D2 and Killing floor I'd choose KF. And maybe it will give me a reason to boot up my SteamOS partition

josemlopes:

Covarr:
Are they using Unreal Engine 4 this time around, then?

P.S. Thanks

P.P.S. Edit: Nope, they're using Unreal Engine 3. Still a massive improvement over UE2.5 for the first game.

After reading the first part of your post I was going to make a joke about them using UE3 now since when they did Killing Floor their choice of engine was a bit dated. I guess its not a joke now.

At least Red Orchestra 2 used a current gen engine.

I guess they just want as many people to be able to play it as possible. Plus UE4 has only just become available for licensing, and they doubtless were working on KF2 before they announced it.

Cool so no Mac fans then?, also 2014 and still sticking to one platform as I've been told is the "worst" thing to do.

Squee! Squee! Another Killing Floor? Yes please! I just finally upgraded my PC too(After four days wrestling with different methods of install windows seven.) I can't wait to start playing more of Killing floor I absolutely adored the first one and I need to get another long lasting FPS for me.

Shadow-Phoenix:
Cool so no Mac fans then?, also 2014 and still sticking to one platform as I've been told is the "worst" thing to do.

The first killing floor didn't have instant Mac support either, so unfortunately you guys(assuming you're using a mac) might have to wait a bit to get a port over to mac. Or you could run bootcamp/wine if you need it immediately.

 

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