PS4 Planetside 2 to Run at 1080p, Playable at E3

PS4 Planetside 2 to Run at 1080p, Playable at E3

Planetside 2 game

Sony Online Entertainment has confirmed that the PS4 version of Planetside 2 will be present at this year's E3, and its resolution will be at 1080p, with a "smooth" frame-rate.

Late last year, we reported that the PlayStation 4 version of Planetside 2's visuals will be comparable to the PC version's "Ultra" setting. Now, in a Twitch stream for the shooter, Planetside 2 creative director Matt Higby has revealed that the game will be playable on the PS4 at this year's E3. In addition to that, Higby confirms that the PS4 version will be at 1080p resolution with a "smooth" frame-rate. Given he hasn't revealed the exact frames-per-second, chances are it won't be at the desired 60fps, since Higby would have released that bit if info if it was the case.

You can check out Higby's comment in the Twitch video, where he talks about it around the 7:30 mark.

While Sony Online Entertainment has yet to divulge a release date for the game, with it being present at next month's big event should hopefully signal that its release is soon.

For more Planetside 2 reading, we posted earlier in the year that the sci-fi shooter will be implementing weekly updates. Also of note, for those hoping to play the PS4 version alongside PC players, that, sadly won't happen due to "update cadence."

Source: Twitch via Gamepur

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The weekly updates that they managed for all of about 3 weeks before screwing it up? :)

Not having PC/PS4 players in the same place though, that is going to hurt them. The PC pop is already slowly dying out and I can't forsee masses of people rushing out to buy a PS4 for this. Will probably do great for a couple months then decline just as the PC version has done.

That said though, some of the design decisions that have been made post Beta feel more suited to a console shooter so maybe it will do just fine?

mirage202:

Not having PC/PS4 players in the same place though, that is going to hurt them. The PC pop is already slowly dying out and I can't forsee masses of people rushing out to buy a PS4 for this. Will probably do great for a couple months then decline just as the PC version has done.

Pitching mice against gamepads in an FPS is a bad idea. MS tried it, and it didn't go well.

It would be a great idea for games that are better with analog controls though, like multiplayer combat flight sims.

RA92:

mirage202:

Not having PC/PS4 players in the same place though, that is going to hurt them. The PC pop is already slowly dying out and I can't forsee masses of people rushing out to buy a PS4 for this. Will probably do great for a couple months then decline just as the PC version has done.

Pitching mice against gamepads in an FPS is a bad idea. MS tried it, and it didn't go well.

It would be a great idea for games that are better with analog controls though, like multiplayer combat flight sims.

Admittedly I'm basing my opinion on the assumption that the PS4 can use KB/M like the PS3, though not having picked up a PS4 yet I don't know if that is actually the case or not.

It will give me something to use my expensive brick for, had next to nothing since launch. I got it with killzone but I haven't been able to afford any games since, I have been limping by on the PS+ games ... which have all been awful on the PS4, I am getting watch dogs later this month but I doubt that will last long.

So this will give me something to play till I start getting flooded by games.

Well, SOE had been deploying a TON of patches to optimize Planetside 2 on PC, even going as far as remaking an entire continent to make the game run better and for the most part, it has worked wonders, I can't still run it at 60 fps on big battles, but it definitely has improved a lot performance wise over the years and I really don't doubt the PS4 would be capable of running it at 1080p without much troubles.

What I'm curious to see, is how will the PS4 handle the big fights, especially at night.

SupahGamuh:
Well, SOE had been deploying a TON of patches to optimize Planetside 2 on PC, even going as far as remaking an entire continent to make the game run better and for the most part, it has worked wonders, I can't still run it at 60 fps on big battles, but it definitely has improved a lot performance wise over the years and I really don't doubt the PS4 would be capable of running it at 1080p without much troubles.

What I'm curious to see, is how will the PS4 handle the big fights, especially at night.

probably about the same as Planetside 1, fighting for about seven days for two bases on a single planet before a NC or TR horde just rolls through and the fight get pushed to another planet.

and it is always TR or NC, VS gets no player love even though their MAX units are possibly the best ones.

OT: I tried PS2 for a while and I'm sadly not impressed. Mainly because it's a class based game now instead of the "build your character how you want" style of PS 1.

For example, I have my heavy assault, armed with a thumper and Cycler, but I'm also expert hacking certified with a couple of points into medic and engi to keep people's armor and health up.

nope, cant do that in PS 2, you can either be a medic or an engi and I got turned off from it before I even tried the other classes.

That being said, I was planning on getting a PS4 just for Planetside 2, but after actually playing it, I think I will keep my money.

I'm not too worried about any of those features for Planetside, I'd just like to play it. Battlefield 4 has been nice, but I think it's still a few months before it gets out of beta and starts being a legitimate shooter.

Actually, now that I think about it, does anyone know if Planetside 2 on PS4 has custom button mappings? These days, that's pretty much the biggest thing I look for.

ah, the silky smooth 25 frames per second designed to induce nausea. and the promise of ultra graphics.... to those that played this, are PC graphics really that bad that PS4 can run it on ultra?

Saying that the frame rate is smooth doesn't make 30fps smooth Matt. If these are truly "Next Gen" consoles then why do they consistently fails to pull off 1080P/60fps, which has become the expected standard on PC.

Strazdas:
ah, the silky smooth 25 frames per second designed to induce nausea. and the promise of ultra graphics.... to those that played this, are PC graphics really that bad that PS4 can run it on ultra?

The continents are mostly empty and the bases lack any detail at all. Sure you get maybe one or two PCs in there but they are mostly empty shells.

They aren't intensive at all. The bases are copy paste so if you can render one base, you render them all. The continents are tiny, and a plane can fly from end to end in under 1-2 minutes. below 1 minute if no one is around to shoot at you.

OT: I stopped playing long ago when the dev team was proven to be highly incompetent.

They copy everything Battlefield does but with constant money milking tactics like nerfing a gun and replacing with the same gun but with a different name.

When battlefield got crossbows, the dev team ranted about how they needed crossbows to stay relevant on reddit and the official forums. During a time when everything was unbalanced and the favoritism was palpable. It was a joke.

The devs became fanboys of their own game. When balance problems were found in the test server, a beta server meant for player feedback on planned changes, the devs told them to "get better" or quit being a troll. Because obviously if their game isn't perfect, you are obviously wrong. In a game that's in beta. They put in everything unchanged no matter how much of the playerbase they piss off or how exploitable the gunss are. When complaints about the game flooded their own feedback forums, a dev was quoted saying "nothing ever worth reading is posted on a forum."

yeah, any feedback goes straight into the garbage. The player base dropped like a rock and they had to start condensing a lot of servers. When ti got too low, they had to send it to the PS4 in hopes to stop the sinking ship.

Planetside 2 is now pay to win, and they ruined the combined arms that it originally had. They are trying to cut down the game so infantry takes center stage in a game designed around vehicles. They wanted to separate vehicle gameplay and infantry gameplay entirely with big domes over bases. Rendering everything in between useless. Its a complete cluster fuck.

If they wanted an infantry only game, they should just copy Call of duty and be done with it.

So to any PS4 gamer is looking at Planetside 2, don't bother with the dev team and don't expect any improvements beyond basic quality of life. Graphics doesn't excuse their arrogance.

Strazdas:
ah, the silky smooth 25 frames per second designed to induce nausea. and the promise of ultra graphics.... to those that played this, are PC graphics really that bad that PS4 can run it on ultra?

I will doubt the claims that sony makes right up until I see it with my own eyes. The PC graphics are incredible but right now it doesn't matter what kind of PC you have. You could be running 16 cores at 4.5 ghz with 128 gb of ram and four titan video cards and still be getting 40 fps in battles. The Planetside 2 program doesn't use hyperthreading or doesn't use it well enough to matter, and won't use linked video cards, but requires an amount of processing you could only get using both methods efficiently. In essence, nobody can run the game well because the programming isn't written to use the hardware. The PS4 doesn't really have any more impressive hardware than a decent gaming PC. Unless they totally rebuilt the game from the ground up to make better use of resources, or violently reduced the quality of graphics I can't see how they could possibly meet this goal, if anything it should run worse on the PS4.

Do4600:
The Planetside 2 program doesn't use hyperthreading or doesn't use it well enough to matter, and won't use linked video cards, but requires an amount of processing you could only get using both methods efficiently. In essence, nobody can run the game well because the programming isn't written to use the hardware.

thanks for the info. expect hypertreading to be fixed. they will have to do it to run on the many low powered cores in PS4 and once they do it there there is no reason not to port it to PC since its same architecture.
there is plenty of games that dont use linked GPUs still, so i wouldnt be too hard on them for that though.

Ultra settings doesn't necessarily imply Anti-Aliasing or Antroscopic Filtering, and those are the areas consoles have generally ignored in terms of graphics. Sure, having all the models at ultra image quality would be nice, but without any AA I can't see it looking that nice. Me thinks this is some deception by the devs.

Strazdas:

Do4600:
The Planetside 2 program doesn't use hyperthreading or doesn't use it well enough to matter, and won't use linked video cards, but requires an amount of processing you could only get using both methods efficiently. In essence, nobody can run the game well because the programming isn't written to use the hardware.

thanks for the info. expect hypertreading to be fixed. they will have to do it to run on the many low powered cores in PS4 and once they do it there there is no reason not to port it to PC since its same architecture.
there is plenty of games that dont use linked GPUs still, so i wouldnt be too hard on them for that though.

That's what a lot of people are saying and what I'm hoping for but for the past four months or so they've been using the entire pc development team, some 20-30 developers to optimize the game instead of programming new content. They still don't seem to have addressed multithreading even though it seems like the PS4 version is only several months away.

mirage202:
The weekly updates that they managed for all of about 3 weeks before screwing it up? :)

Not having PC/PS4 players in the same place though, that is going to hurt them. The PC pop is already slowly dying out and I can't forsee masses of people rushing out to buy a PS4 for this. Will probably do great for a couple months then decline just as the PC version has done.

That said though, some of the design decisions that have been made post Beta feel more suited to a console shooter so maybe it will do just fine?

i say the future of the game on the PS4 will be similar is they dont change their F2P model, it was blatantly P2W the last time i played

also this might hurt the playerbase quite a bit as well, the game asks a lot of effort from you but theres really no payoff because the game has no winning conditions, that enemy base that took you centuries to capture from the enemy? chances are the enemy will get it back in the next 30 minutes, all that effort for nothing, there is no real satisfaction for winning anything, atleast in my opinion

i wrote a full review about it

http://steamcommunity.com/id/nuclearkangaroo/recommended/218230/

Do4600:

Strazdas:

Do4600:
The Planetside 2 program doesn't use hyperthreading or doesn't use it well enough to matter, and won't use linked video cards, but requires an amount of processing you could only get using both methods efficiently. In essence, nobody can run the game well because the programming isn't written to use the hardware.

thanks for the info. expect hypertreading to be fixed. they will have to do it to run on the many low powered cores in PS4 and once they do it there there is no reason not to port it to PC since its same architecture.
there is plenty of games that dont use linked GPUs still, so i wouldnt be too hard on them for that though.

That's what a lot of people are saying and what I'm hoping for but for the past four months or so they've been using the entire pc development team, some 20-30 developers to optimize the game instead of programming new content. They still don't seem to have addressed multithreading even though it seems like the PS4 version is only several months away.

i would expect to see multithreading after the PS4 version since the people that worked on the PS4 version will come and bring the knowledge after release. optimizing > new content is good in my book. i always wanted developers to do more optimizing, but i know that the general public needs constant new content due to thier low attention spans.

 

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