Darksiders Not Dead, Nordic "Committed" to Continue Series - Update

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Darksiders Not Dead, Nordic "Committed" to Continue Series - Update

Darksiders Death

Comic book artist and Darksiders franchise creative director Joe Madureira has posted on Facebook that the franchise is not dead, and he's hopefully news can be shared soon.

Update: In a statement sent to RPS, Nordic Games issued the following response:

With regards to Darksiders 3: of course we've always been busy in the background, talking to a lot of former team members about a continuation of the series, but we are not ready to announce anything officially. Joe Madureira is spot on in saying that DS is not dead and we are committed, though.

Before we can say something about the 'how' and 'when' of publishing/financing the sequel is concerned, we are still busy in properly figuring out the 'who' part of this large-scale project. All I can say is that we can and will not settle for second-best solutions in the case of Darksiders.

Yep, it seems Darksiders 3 will be happening at some point in the future -- it's just we don't know who'll be developing it or when it will be out. But at least fans can rest easy and know the franchise will be back.

Original Story:

Last time we heard about Vigil Games' action-adventure RPG franchise Darksiders, it was gobbled up by Nordic Games who also bought THQ's other properties. Now, though, it seems the franchise might be on the verge of a comeback. Posting on his official Facebook page answering fan questions, comic book artist and former Darksiders creative director Joe Madureira claims DS is not dead, and that's he's hopeful he can share news about it soon.

Darksiders-- DS is not dead!!! The new owner, Nordic seems very committed to continuing the series. As far as my involvement, I can't say at this point. Hopefully we will all have exciting news about the franchise soon!!!!!!

It seems franchise fans might be able to continue the Darksiders story after all. Of course, this is with the assumption that Nordic will continue where the last game -- Darksiders II -- left off, and not start from scratch to reboot the franchise. For those curious, The Escapist's review of Darksiders II calls it "a great game with a wealth of content, combing elements of numerous other games (and well) from within an interesting world ready to explore."

Do you want to see more Darksiders games? What improvements does the franchise need in order to hang with the other RPG giants? I'm hoping that if and when the franchise returns, we'll finally get to experience that Four Horsemen of the Apocalypse co-op that Vigil Games originally envisioned.

Source: Facebook via NeoGAF

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Glad to hear that, I really liked the first two Darksiders games and would love to see more of the universe.

Yes, this is good news. I never quite understood why the Darksider games never did that well, as I enjoyed them a lot.
I do think that Darksiders 1 was better than 2, though. Not because of the combat or mechanics, but because of the apocalyptic setting. Dungeons that combined both the elements of fantasy and modern times, set in libraries, garages, and town squares. It really felt as if the world had been conquered by demons.
In darksiders 2, however, while the environments were more varied and colorful, they weren't as relatable. There are only so many dark fantasy castles I can explore before they all feel the same.

I thought the first one was, okay, not bad but not worth the full 60USD.

But, the second game is another story.
I ADORED it.
Totally worth the pre-order.

Definately game for more Darksiders. Not sure where it plans on going though.

Tanis:
I thought the first one was, okay, not bad but not worth the full 60USD.

But, the second game is another story.
I ADORED it.
Totally worth the pre-order.

Yes. It's one of the best games that I've ever played. Holy shit that game is awesome. I actually installed it again last night and I was thinking about the franchise and whether it has a future or not. I'm so glad that we might be getting another one.

I picked up both games not too long ago on Steam and completely loved them. The second one was a marked improvement over the first and I hope they can reach new heights with the third instalment. It doesn't need coop for me, not yet anyway, but I can see it being a cool addition in the fourth game.

One particular jimmy somewhat unrustled. I loved both games. The ending of the first got me so stoked for the sequel, which in turn delivered on every level (except changing two of the Horsemen from Pestilence and Hunger to Strife and no idea what).

Will be following the developement with great interest.

I don't really take that answer to mean anything besides Joe Mad being hopeful for some Darksiders news soon, and open to the possibility of working with Nordic.

Of course I don't doubt Nordic are trying to do something with it, but being only a publisher (and quite a small one at that) it all depends on which studio they hire to develop it. As much as I hope that studio would be Crytek USA (Where a lot of Vigil people went when nobody bought it), I wouldn't count on it being someone outside Europe.

Such good news! Fingers crossed that we'll get another chance to play in the Darksiders universe.

good to hear

this seires is much more worthy of keeping around >.> unlike some OTHER games of late starting a washed up basket ball player/actor/rapper

I don't know, when they decided to change up the Four Horsemen to remove Famine and Pestilence, they removed two potential characters with what could have been possibly very fun and/or interesting gameplay mechanics. Otherwise probably best that the Darksiders the beat-'em-up formula too closely if it wants to stay interesting.

If they don't pull up shit like that other company did with Nosgoth Online,
I'd love to have 2 games with Conquest and Famine.

Sounds pretty good to me because it's not like we have any other modern Zelda games, and these guys do aim to improve new installations so things should only get better.

That being said who knows what kind of team they will get now that everyone has moved around.

Great news! I just got Darksiders II.

Though... we need a better acronym for the series. I have way too many "DS" games already - Darksiders, Dark Souls, Demon's Souls, Dark Sector, Deathspank, Dead Space, etc.

I liked Darksiders alot, but how about they get around to making the sequel actually playable for PC before jumping on a third installment?
Seriously, the optimization for that is so whacked that messing up so severely should've taken effort for anyone else...

After screwing with it for 4 hours and getting it to a playable state, the framerate chugged so bad it hurt my eyes. Seriously, jumping from 20 to 60 and back again every second or so ain't fun.

Times like these I wish I had a console...

mechalynx:
I loved both games. The ending of the first got me so stoked for the sequel, which in turn delivered on every level (except changing two of the Horsemen from Pestilence and Famine to Strife and Fury).

Originally Strife (Mercy Pistol), Fury (Abyssal Chain) and Death (Scythe) were meant to make appearances throughout the first game to give War one their weapons. Though for whatever reason they were cut.

Dr.Awkward:
I don't know, when they decided to change up the Four Horsemen to remove Famine and Pestilence, they removed two potential characters with what could have been possibly very fun and/or interesting gameplay mechanics.

I would guess the biggest reason for the changes would be that there isn't a lot you can do with Famine's or Pestilence's weapons and powers of choice in a hack and slash game. Admittedly a Bow would have been interesting (though probably harder to incorporate into a Hack-Slash combat system) and although I'm sure it could have been used mechanically for something I'm not sure how you are supposed to use weighing scales as a weapon.

Great! I loved both Dark Siders, though I never got the DLC for 2 because I heard it would kill the game due to a bug that was never patched... or maybe it was patched. Either way I can't wait for the next game. Even if it's just one more installment to end the story, I hate the fact the story is still dangling over a cliff.

You know what I would like to see? A developer that finished one game and story before thinking about the next. If you're not positive you're gonna have the funds to make another game....DONT MAKE A CLIFFHANGER! Its EXTREMELY rude towards your buyers and fans.

I'd also like to see stories getting actually finished, instead of eternal sequelmania. Its actually possible to make a sequel that BUILDS on the original story and universe, instead of continuing from a cheap ass cliffhanger. Think PRODUCT instead of franchise. If you make a smashing product you will have gained both the potential possibility to make a sequel in an established universe, AND the goodwill of your customers who know you can actually finish what you start.

The AC universe is probably the best example of how NOT to do it. A more longwinded sequelitis cannot possibly exist. The perfect example of how to actually do it is probably the GTA universe. Great characters, decent stories, that END. And a new game with new stuff. Fucking cliffhangers...I'd like to find the idiot that came up with that concept and...well, throw him off a cliff.

as a Madureira and Darksiders fan, this is some of the best news to come out this year :D
I'm eager as hell for another installment :)

I hope the new one centers around Fury so somebody can finally teach Konami how to make a proper Castlevania game

In an industry overwash with sequels and prequels.

"(Insert francise) is getting (another installment)! Omg stop the press!"

"Sigh"

I wasn't very keen on the second one. The free-running mechanics were a bit finicky and the combat wasn't even nearly as fun as the first (y no parrying?!). The dungeon design didn't feel as good, either, the puzzles were a lot less interesting. It wasn't a bad game, but it didn't hook me like the first did.

Still, the first game was one of my favourites of the 7th generation so more should still be a good thing!

DS1 was good, and DS2 was a fucking blast. I was so very sad to see the series apparently end on a cliffhanger when THQ went down the plughole, so this piece of news is welcome indeed. Here's to hoping Nordic can keep up the level of quality Vigil established.

After the second game... why?
I mean it seems like I'm in the minority here but I thought 1 was a pretty good game, had some potential for some fun expansions and probably wouldn't fall flat on it's arse. Then 2 came along and just hurled out any kind of potential that series had, stomped on it and made me never want another to exist.

But hey maybe this one will be good. Not hopeful to be honest.

That's cool, I guess. The first one was a fun Zelda-esque romp. The second one was more like a weird Diablo/Prince of Persia hybrid and fucking garbage on PC.

nice
Nice
NICE!!

Liked the games, especially the second one. More of this franchise please.
Still 2 horsemen to go!

ScrabbitRabbit:
I wasn't very keen on the second one. The free-running mechanics were a bit finicky and the combat wasn't even nearly as fun as the first (y no parrying?!). The dungeon design didn't feel as good, either, the puzzles were a lot less interesting. It wasn't a bad game, but it didn't hook me like the first did.

Still, the first game was one of my favourites of the 7th generation so more should still be a good thing!

There was parrying in DS2. In a round about way, only this time you perform parries by timing a perfect dodge (and buying a certain ability). Yes it was odd and took some getting used to, but it kind of made sense as Death is going for the agile theme, while War is a chunk of unfeeling metal and muscle.

On topic however, yes! This is great news! DS1 and DS2 built up wonderful lore and universe between them! I sincerely hope they go with the Horsemen vs Angels and Demons and Council route that DS1 and 2 hinted at. If DS1 is the first one, and DS2 is a roundabout prequel. DS3 would be a marvellous sequel to move the franchise forward!

I do hope the series makes a comeback at some point. I was OK with the first game, but the second one was really great to play through. It would be a shame if the series never got a solid conclusion.

Lenny Magic:

mechalynx:
I loved both games. The ending of the first got me so stoked for the sequel, which in turn delivered on every level (except changing two of the Horsemen from Pestilence and Famine to Strife and Fury).

Originally Strife (Mercy Pistol), Fury (Abyssal Chain) and Death (Scythe) were meant to make appearances throughout the first game to give War one their weapons. Though for whatever reason they were cut.

Dr.Awkward:
I don't know, when they decided to change up the Four Horsemen to remove Famine and Pestilence, they removed two potential characters with what could have been possibly very fun and/or interesting gameplay mechanics.

I would guess the biggest reason for the changes would be that there isn't a lot you can do with Famine's or Pestilence's weapons and powers of choice in a hack and slash game. Admittedly a Bow would have been interesting (though probably harder to incorporate into a Hack-Slash combat system) and although I'm sure it could have been used mechanically for something I'm not sure how you are supposed to use weighing scales as a weapon.

This is disappointing to me. I would have preferred for them to say "we have to get creative, not "contrived," when coming up with how these weapons are going to be used. From what you're saying it sounds as if someone said "Scales? WTF are we supposed to do with that?" Then someone else answered "I don't know, but we have a deadline to me. No time to figure it out so let's just change the Horsemen." Better than shoehorning in crappy play mechanics just to "keep the theme," yes. But they should have had this planned out since the original game, considering the way it ended. The horsemen are major characters in the story. While they wouldn't have had every detail planned out, they should have had some tentpoles: "This is War, this is Death, Famine, and Pestilence. End on a cliff hanger, and figure out the rest later. Whoop! Painted into a corner...time to change 2 of em."

Awesome news. Was hoping the series would continue.

If they make the next game about to the female horseman (horsewoman?) Then I'll mail my mkney directly to Nordic.

At least it's not dead!

That's something. I cannot seem to fathom how will the next Darksiders sequel be without the studio that created the first two, but I am hopeful.

Aww fuck yeah.

I loved the past two games, always felt it was a very under appreciated series. Really looking forward to seeing more, though I'm not sure how the other two horsemen would fit - isn't one just plague? I'd be interested to see how they implement gameplay for the characters that don't revolve around using a massive sword.

Woo-hoo! I've been waiting for some news along these lines. I'd really like to see another DS game. I heard that had THQ not gone under, Vigil intended to make DS3 a 4-player co-op. Certainly hope that's the path they end up following.

2nd woo-hoo!!!!

I loved the Darksiders games, my hope is that they make a lot more of this one take place on earth, like the first one, (I thought the ravaged earth setting was way more interesting than the settings of Darksiders 2) but keep the vastly better combat, items, and character upgrade system of the 2nd one.

A little bit fewer fetch quests, and this game will be golden.

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