Flagship Trailer Gives a Glimpse at First Person Fleet Command

Flagship Trailer Gives a Glimpse at First Person Fleet Command

Urban Logic Games has released a new teaser trailer for its first-person, space-based RTS Flagship.

For the most part, real-time strategy games put player's in the commander's seat and the drag it far and away from the battlefield so they're less a participant and more of an omnipotent hand guiding their troops to victory from afar. With its game Flagship however, Urban Logic Games hopes to force players to the forefront. Giving the player their own fleet of warships, the game aims to drop players into a vast universe where they can forge their own fate among the stars.

Hoping to give prospective players a peek at the game to come, its developers have recently a trailer showcasing its combat and how it utilizes its unique first person view within the confines of a first person perspective. Commanding ships for instance, seems to be a task delegated to a control table at the center of the bridge on the player's ship. While the trailer only offered a few brief peeks at how this works, the controls themselves don't seem all that different from your typical RTS.

The first person view in turn, looks as though it will provide gamers with a view on space combat that will be flat-out thrilling to watch. Just personally, it reminded me of snapping the camera to the back of a ship in Homeworld and watching it up close as it duked it out with its foes. Put shortly, if Flagship can manage even a fraction of the fun I had doing that, then we'll have ourselves a winner. Give the trailer a watch and let us know what you think. Are you ready to command from the frontlines or would you prefer to keep things strictly top-down?

Source: YouTube

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Yesssssssssss. I've always wanted to do this in space battles.

Well, it's a cool idea, but... I don't really see the point.

The trailer shows the player using a map screen type thing to issue orders anyway, so what's the point of looking out the window?

Interesting concept, although I can't help but frown at such terrible ship design.

I mean, seriously, a big glass sky-deck? Have we learnt nothing from the Geth about structural integrity?

Crackerjacks:
Yesssssssssss. I've always wanted to do this in space battles.

I second this thought. Always wanted this kind of game to be available, so far with no luck. Hopefully this will be a decent game to look at.

If they add economics and an open world, it will be the game X-Rebirth never was.

Let's just say I shall be watching this. Closely.

It looks cool but for this type of game (what it tries to achieve) the visuals are a big part of it and what is shown here is a bit lackluster.

Also the character moves very stiffly, I dont like using the word immersion but for an RTS to be played in first person using an actual strategy table I think immersion is the actual selling point of the game. This is the sort of game where your ship taking a hit should send you and your teammates flying across the room, where when charging up the cannons should make the view tremble (I mean, if its a Big Mc Huge -One-Shot- Cannon), the sound design also really needs to be on par.

Basicly, all that AAA shit is very needed for a game like this to really work on its promise.

If its doesnt succed at that it just ends up being a crappy RTS. If it does its close to a space war commander simulation.

Another cool thing that it could have its multiplayer for the guys sitting on the other posts of the ship that would do the actual controlling of the ship (like that other game). The commander would issue the orders and "control" the other ships of the fleet while the rest would manually control their ship, and since this uses Occulus they could just be sitted in front of a computer and use their actual mouses to use that computer, basicly a virtual computer that works like a real computer, with a windows tab and the option to open and close them depending on what is needed to do

Kind of like this:

So basicly you would be using a computer inside a computer.

If there was ever a gimmick game... Honestly, I think it looks terrible, like something you'd see on greenlight. It reeks of novelty and visual eyecandy (which seems fairly poor judging from the video) over any quality gameplay.

For one thing, the table UI seems like a very limited and overly simplified RTS. At some point the option of looking out the window becomes pointless, because you're likely too busy issuing commands. If not, then it's not exactly a challenging RTS, is it?
The picture in picture interface has been around at least since Doom 3, which is ten years ago, and I have to ask whether or not it's such a good idea when we haven't seen much of it since.

That being said, I like the idea of command.
I'd much prefer a shout system however (like Klingon Academy in regards to crew and like Mount & Blade when it comes to giving different groups/squads each their own order) and just use macros to give commands to the crew and others ships, while you're getting limited information like you'd get in a real ship fight.

The graphics and models were obviously pre-alpha placeholders, so complaining about that is pretty pointless.

I think it's a really cool idea, but they'd definitely need a very robust way of controlling the rest of your fleet. Just a screen on your bridge ala Homeworld isn't going to cut it.

What would also be needed is great characterbuilding between your different shipmates and fellow captains, that could truly make it something great.

My first thought was: Those ships looked like ass design-wise.

The main site does have some screenshots of the fighters which gives me hope that the current ships are rough placeholders.

http://flagshipgame.com/images/gallery/fighter.jpg

Otherwise, colour me interested.

I have two words for many of the complaints people are giving here, including visuals, UI, ship design, and so forth.

PRE.
ALPHA.

After I wrote my post I looked the company up, which is an indie developer with no previous releases. It not only looks like a greenlight project, it pretty much is one, only they don't have enough done to even do that.

It would have been a good idea to mention that they're an indie company (consisting of what looks like two people) and that this is a project more than an upcoming game. A bit more in depth information would've been a good idea, to give people a better image of what this is.

Fdzzaigl:
The graphics and models were obviously pre-alpha placeholders, so complaining about that is pretty pointless.

They're actually still in pre-alpha, according to their FAQ.

This looks so awesome it might finally make me play an RTS (not my style of game). Considering this is pre alpha I'm pretty excited about what they can do. For people saying it's a gimmick I don't buy it, placing you in the cockpit of one your ships really enforces the sense of scale that large battles and ships can have, and hopefully they do something in a campaign with your other ships and crew members. It would feel pretty bad getting to know a crew on a ship and then having to send them too their deaths to stall time or draw away or attention etc. This looks promising, I'll be keeping my eye for this one.

My thoughts while watching the trailer:

"Okay, that's kind of cool, but it's just going to be a pain in the ass to try and..."

*Native Oculus Rift Support*

"And there you have it."

Personally, I think it would be more awesome if they did what Guns of Icarus did, play a crew manning an airship, but with FTL style gameplay mechanics like venting oxygen and boarding.

Zhukov:
Well, it's a cool idea, but... I don't really see the point.

The trailer shows the player using a map screen type thing to issue orders anyway, so what's the point of looking out the window?

Rule of Cool. With enough epic effects and sound assets I could see myself almost forgetting the mini map.

Cowabungaa:

Zhukov:
Well, it's a cool idea, but... I don't really see the point.

The trailer shows the player using a map screen type thing to issue orders anyway, so what's the point of looking out the window?

Rule of Cool. With enough epic effects and sound assets I could see myself almost forgetting the mini map.

Not if it's the primary method of input you won't.

Granted, it's a very early trailer of an incomplete game, but the only player input I saw was through the map table thing. So running over to look out the window seems like a waste of time, beyond seeing some pretty explosions.

Zhukov:
Not if it's the primary method of input you won't.

Granted, it's a very early trailer of an incomplete game, but the only player input I saw was through the map table thing. So running over to look out the window seems like a waste of time, beyond seeing some pretty explosions.

Hah, I never said I was going to be an effective player. I'm quite vulnerable to pretty explosions if I turn off my brain.

Of course, thinking rationally, this concept has a lot of question marks coming with it. How will the actual RTS gameplay get any depth, will the first person view also add more to the game (for instance you launch yourself in a fighter) or any other question one could come up with.

If this also supports Track IR, then I'm interested.

This...looks like it might have potential, I dig the idea of LARPING as a commander of a fleet.

I do hope the ship designs get better (and seeing by others comments I'm not only one to feel the designs are a bit uninspired), if this game is gonna be all about battleship combat then make some cool battleships!

The bridge is a bit small and narrow for my liking too so here's hoping bridges are dependent on ship classes and get more grandiose later on+u get a cool looking chair.

This is also one of the few games I reckon voice commands could be cool even if I wouldn't be using them.

Take nexus, the jupiter incident and marry it to this game...

ron1n:
Interesting concept, although I can't help but frown at such terrible ship design.

I mean, seriously, a big glass sky-deck? Have we learnt nothing from the Geth about structural integrity?

I think it's safe to say it's part of the immersion factor. It's one thing to stand in a dark room and give command to starships. It's another to give commands and them then look out and see them fighting.

The article I found posted below, which actually includes a very brief pre-Alpha preview of your ship, suggests that this isn't simply an RTS with the bridge replacing the usual top-down view. Your extremely large capital ship, at least as far as the aforementioned video goes, seems to be completely explorable, with multiple decks and elevators, and even what may be some launch bays. The video also suggests you can take a more direct hand in controlling your vessel, by operating its helm station. As mentioned, this is an old video, so it may be showing stuff that has since been cut for one reason or another. But if it hasn't been cut, and the first person's perspective allows for more direct gameplay as well as strategy... Taaaake myyyy moniiiiies...

http://m.pcgamer.com/2014/05/21/command-your-fleet-in-first-person-rts-flagship/

EDIT; Apologies, The video actually involves the player moving from a Starbase onto his ship, so the vessel likely isn't as large as I initially thought. The fact that there are inhabitable space station's just makes me more excited though. :3

 

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