Steam Controller Delayed to 2015

Steam Controller Delayed to 2015

Steam Controller redesign

Valve says that it has received a lot of feedback regarding its controller, and needs a bit more time to perfect it.

"Delay" seems to be the word of the month this May, as Valve has now also announced that despite initially aiming for a 2014 release window, it is now looking at 2015 for the release of its Steam controller.

"We're now using wireless prototype controllers to conduct live playtests, with everyone from industry professionals to die-hard gamers to casual gamers," Valve's Eric Hope said in a new update on Valve's Steam Machine hardware. "It's generating a ton of useful feedback, and it means we'll be able to make the controller a lot better. Of course, it's also keeping us pretty busy making all those improvements. Realistically, we're now looking at a release window of 2015, not 2014."

Anyone who's been keeping an eye on the Steam controller will have noticed it has gone through quite a face-lift since its initial reveal, ditching the odd touch-screen interface for a more traditional layout.

"Our number one priority is making sure that when you [get your hands on the Steam controller], you'll be getting the best gaming experience possible," stressed Hope.

Previously, a report from an inside source suggested the controller was being prepped for a November launch, and that it was the last thing that Steam Machines manufacturers were waiting for before shipping out the hardware.

Source: Steam Universe via Polygon

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Gaben is love. Gaben is life.

If our lord wants to delay his second coming, who am I to second guess a god? Obviously we are not worthy.

OT: Guess I have to wait to get my controller.

By the way, is it me or is everything in 2014 getting delayed? 2014 might be the year in gaming where nothing happens.

Hopefully they'll take the opportunity to fix that horrendous D-Pad.

Well it wouldn't be a Valve product without a delay.

Even controllers now? This year is gonna end in July then all the rest of the months will be delayed till 2015.

I know it's been getting fairly favourable impressions but I have to wonder who really is impacted by this. I mean, and I honestly wonder this, is there really that many people who were salivating over having one of these in their hands this year?

hhmmmm around the time source engine 2 should be finished....then they bring out new controler.....they woud need a game id imagine to get everyone behind it like they did with steam.......HALF=LIFE+3 CONFIRMED

StriderShinryu:
I know it's been getting fairly favourable impressions but I have to wonder who really is impacted by this. I mean, and I honestly wonder this, is there really that many people who were salivating over having one of these in their hands this year?

It all depends on whether that haptic touchpad interface works as well as they claim. That could literally be a game-changer...but unfortunately we won't know until more than a handful of people get their hands on it (and developers get a chance to use it in new and interesting ways). If it's almost as precise as a mouse/keyboard setup, then it would certainly facilitate that move of the PC into the living room like Valve so desperately wants with this whole Steam box push, and would obviously shake up the console market as well (likely, Sony and MS and maybe Nintendo would quickly move to copy the interface if it really takes off).

Of course, that's a pretty lofty goal, and it likely won't reach it...but who can say for sure right now.

Ok, Valve, spend a few more months working on it, tweaking sensitivity, debugging drivers, etc. But, you gotta fix that horrible "d-pad" (the 360 would be my only non KB & M choice for PC games if it didn't have a crap d-pad for 2D games). There's tons of sidescrollers and other genres, on Steam much less PC in general, that work best with a Nintendo or Playstation style d-pad not a keyboard or touchpad[1]

Plus, I doubt anything besides some crazy 3D manipulation mice/controllers will ever replace the mouse and keyboard as the input method of choice for first person and RTS games. If I played on my TV more often, I'd get/make some kind of board to set my KB and M on.

[1] It's especially bad when I can't rebind keys and the developer thought they were geniuses to set actions to random keys on the left side and movement to arrow keys on the right making that left/right conflict really hard to fight in a world with d-pads on the left side of virtually every controller ever made. Also, I shouldn't have to move my KB 15-30cm to the left to comfortably play using a default layout.

Nowhere Man:
...that horrendous D-Pad.

Hairless Mammoth:
...that horrible "d-pad"

I don't get this complaint. I really don't. Especially when the Steam Controller configuration is compared to the Playstation "d-pad".

Other than button shape, they're exactly the same. They're both four separate buttons in a plus-shaped cluster. How is the Steam controller's version any worse?

Besides, Valve is unlikely to change it in any way that won't also apply to the a/b/x/y buttons on the right. They've made a point of saying that, from the outset, this controller was to be ambidextrously designed.

What are the odds when this thing finally releases that it's just basically an xbox360 controller?

Vigormortis:

Other than button shape, they're exactly the same. They're both four separate buttons in a plus-shaped cluster. How is the Steam controller's version any worse?

Besides, Valve is unlikely to change it in any way that won't also apply to the a/b/x/y buttons on the right. They've made a point of saying that, from the outset, this controller was to be ambidextrously designed.

First, the button seem too far apart on the steam controller, second the playstation dpad button are actually link together under the cover of the controller, the steam controller one look more like simple button, which make it harder to get proper diagonal input.

Vigormortis:

Nowhere Man:
...that horrendous D-Pad.

Hairless Mammoth:
...that horrible "d-pad"

I don't get this complaint. I really don't. Especially when the Steam Controller configuration is compared to the Playstation "d-pad".

Other than button shape, they're exactly the same. They're both four separate buttons in a plus-shaped cluster. How is the Steam controller's version any worse?

Besides, Valve is unlikely to change it in any way that won't also apply to the a/b/x/y buttons on the right. They've made a point of saying that, from the outset, this controller was to be ambidextrously designed.

I think the problem some people are having are they're thinking that those arrow buttons are supposed to be a d-pad. They're not.

Ultratwinkie:
Gaben is love. Gaben is life.

If our lord wants to delay his second coming, who am I to second guess a god? Obviously we are not worthy.

OT: Guess I have to wait to get my controller.

By the way, is it me or is everything in 2014 getting delayed? 2014 might be the year in gaming where nothing happens.

Our GabeN,
Who art in Bellevue,
hallowed be Thy name;
Thy kingdom come;
Thy will be done,
through Steam as it is heaven.

I might add, its a slick looking controller. I really like the look of the thing overall. I've not had a console since the original exbawx, and haven't really enjoyed a controller since the gamecube.

yeah, didnt expect it to come any sooner anyway.

Ultratwinkie:

By the way, is it me or is everything in 2014 getting delayed? 2014 might be the year in gaming where nothing happens.

that would be a good thing, theres so much games to catch up on!

Vigormortis:
snip

C'mon dude there is no possible way in any tangible dimension anyone can comfortably pivot their thumb against the 4 round directional buttons that Valve has so far provided. The Playstation d-pad buttons just by their very shape and proximity lend itself to easy handling. So does Nintendo's d-pad though I understand theirs is patented. The Xbox 360 d-pad kind of sucks but at least I can struggle to make it work accurately but you can't seriously look at Valves set up and tell me that those little round separated buttons make for a practical d-pad. They will have to at least make those buttons longer to make a practical difference.

I'm looking forward to everything else about this controller but still hope they update that d-pad lay out. And if those buttons aren't suppose to be a d-pad then I may as well stick with what I'm using now.

Something that's confused me when people say it won't be as good as the 360 pad for certain gametypes - will the 360 pad no longer be supported? I assumed that everyone who already had 360 pads could continue using them, and this new controller could be used in games where it isn't supported or Kb+M is the assumed input device.

MattTHM:
Something that's confused me when people say it won't be as good as the 360 pad for certain gametypes - will the 360 pad no longer be supported? I assumed that everyone who already had 360 pads could continue using them, and this new controller could be used in games where it isn't supported or Kb+M is the assumed input device.

The 360 pad will continue to be supported. This is the PC platform we're talking about. PC means Freedom.

Ways to make a controller

Copy the GameCube controller

Put another shoulder button on the left

Profit

I am not a fan of the steam controller as it is, if it just works in games and i don't need to mess around with better DS3 tool then it may be worth it but they have to make it work well in the hand , i have not used it but i just don't see that design working, but then again you never know people may have said the same about the analog stick.

Valve runs on Valve time. This should only be a surprise to people who were literally born yesterday. So shame on you Valve, you disappointed all those newborns who are yet to learn of your release procedures. They'll have plenty of time to get used to it though when they finally play Half Life 3 in their 40s.

The most perfect controller ever conceived is the dual shock 2. All other controllers pale in comparison.

I don't want god damn analog triggers with travel time on the shoulders. I want buttons I can mash.

XCOM proved you can do strategy games just fine with the controller, just need to be creative with your interface.

The valve controller with touchpads instead of sticks is an abortion. Have they even tried to play "virtual stick" games on their phones? They are universally terrible, with occasionally ranging into the "not so abysally awful you stop immediately" territory.

Wow! A whole 20 posts before someone complained about it having track pads instead of just being yet another variant of the controllers we already have! I think that may be a new record.

It's good that they're not rushing it. I do want to play some of the PC games that don't have controller support infront of my TV but if the controller sucks then that's not gonna happen. So don't screw it up Valve.

Crazy Zaul:
Even controllers now? This year is gonna end in July then all the rest of the months will be delayed till 2015.

That got a good chuckle out of me.

OT: I'm a little bummed by this, as I really want a steam controller. Sony's refusal to make their playstation controllers work on pcs has left with that damn 360 controller and I hate the thing. I think the steam controller looks really promising (and if it works as advertised might be a game changer in the same way analog sticks were), but if they keep delaying like this it's really going to hurt the steambox roll out.

rembrandtqeinstein:
The most perfect controller ever conceived is the dual shock 2. All other controllers pale in comparison.

I don't want god damn analog triggers with travel time on the shoulders. I want buttons I can mash.

XCOM proved you can do strategy games just fine with the controller, just need to be creative with your interface.

The valve controller with touchpads instead of sticks is an abortion. Have they even tried to play "virtual stick" games on their phones? They are universally terrible, with occasionally ranging into the "not so abysally awful you stop immediately" territory.

True, but XCOM is a turned based strategy, yeah it does play very well with a pad, I can still do everything quicker with a mouse, but because it's turned based, you can take as long as you want to do anything. Real Time Strategies would still have the same problem. It's not even the first SRPG to do it, Vagrant Story and Final Fantasy Tactics came out waaaay before on the PS1, before that we had Shining Force on the Sega, and I'm sure there are other examples, SRPGs have been on the console for ages. Whats on the Valve Controller, if it's successful would be the middle ground between the two, not as good as a mouse, but a damn site better than a stick for RTS and FPS. If it does what's advertised, it could even replace sticks, cos sticks are way too limiting.

Also, what's on the valve controller is a new thing, or semi new at least, it's designed to give you haptic feedback and whatnot, it's different from a traditional laptop trackpad or a phone touchscreen. Even if it didn't give you /active/ feed back, there's bumps and passive feedback on the pads, it's not smooth.

I mean it could be terrible, but it's certainly something different, so we can't tell till we've used it.

You know what would be absolutely ballsy? The delay coinciding with finishing work on HL3 or L4D3, so that one or both of those games can launch with the Steam Machine and work better (or be exclusive) to SteamOS. It was absolutely insane back in the day that we had to install Steam in order to play HL2, but that was still on Windows, so who knows.

I'm still curious about the size of this market that wants a PC, doesn't want to build one, and wants to have it in their living room and feature a console-ish UI. There's likely to be frustration when the GPU in the model a consumer bought doesn't hold up to a new release, and they didn't want to build a PC so they don't want to change out the GPU in their Steam Box either. Not to mention that a very small portion of PC games have native Linux/SteamOS support. I dunno, Valve are crazy people but it's made them money in the past.

I got off track a bit...the controller can certainly be interesting. I love having triggers and rumble on my gamepad, and prefer the stick to WASD movement, but absolutely love the mouse for aiming/camera as well as the wheel. If these haptic touchpad deals can offer a level of precision even close to that of a mouse, I wouldn't be using KB&M except for very specific circumstances.

iniudan:

First, the button seem too far apart on the steam controller, second the playstation dpad button are actually link together under the cover of the controller, the steam controller one look more like simple button, which make it harder to get proper diagonal input.

The Playstation d-pad buttons may be "linked" by a plastic bar underneath but, in both a tactic input sense and in how the controller itself picks up the input commands on the circuit board, that d-pad functions in the same way 4 separate buttons do. Your thumb is literally just pressing one or more individual buttons.

Nowhere Man:

C'mon dude there is no possible way in any tangible dimension anyone can comfortably pivot their thumb against the 4 round directional buttons that Valve has so far provided. The Playstation d-pad buttons just by their very shape and proximity lend itself to easy handling. So does Nintendo's d-pad though I understand theirs is patented. The Xbox 360 d-pad kind of sucks but at least I can struggle to make it work accurately but you can't seriously look at Valves set up and tell me that those little round separated buttons make for a practical d-pad. They will have to at least make those buttons longer to make a practical difference.

I'm looking forward to everything else about this controller but still hope they update that d-pad lay out. And if those buttons aren't suppose to be a d-pad then I may as well stick with what I'm using now.

But as I said, the Playstation d-pad is, functionally and practically, nothing more than four separate buttons. So at worst the Steam configuration is no worse than the Playstation's. Especially when considering the distance between the buttons of the former and the input contact points on the circuit board for the latter.

The buttons themselves may look farther apart but, again, given the contact points on the circuit board and the functional "touch zones" of the d-pad itself on the Playstation controller, the two likely function the same.

Now, if one doesn't like the Playstation d-pad than I can understand the criticism of the Steam controller version. But for me, having used similar d-pad configuration as seen on the Steam controller (and having had no issues in using them), I think I will be comfortable with the Steam controllers configuration. Some may not, and I understand that, but that's not really a sign of an inherent "flaw" in the controller's design. No controller is suited for comfort and ease-of-use for every user.

This is not to say the Steam controller configuration will function flawlessly as a direction input method. It may not. And for all I know it's input response time is woefully slow, making it virtually useless. But until we get one in our hands judging it to be inherently flawed by design, when it's design mimics currently favored d-pad configurations, just doesn't make sense to me.

I could very well be wrong. And I'll gladly eat my slice of humble pie if I am. For now, though, the "d-pad debate" is the one criticism I don't get.

Some feedback from those few that have had a go at the current iteration of the controller would probably help.

 

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