Arma 3 Karts DLC Released with New DLC Strategy

Arma 3 Karts DLC Released with New DLC Strategy

Arma 3 Karts

Bohemia Interactive explains how its approach to DLC will prevent a split in the player-base.

Bohemia Interactive has a new strategy for Arma 3 DLC, and to test it the developer has released Arma 3 Karts, the go-karting DLC originally announced as an April Fools' joke. Arma 3 Karts is the first paid DLC for Arma 3, and it adds a 20hp 4-stroke engine go-kart in a variety of colors, kart-racing time trials, playable race driver characters, and new objects for building racetracks. Bohemia Interactive's strategy for paid DLC is to prevent splits in the player-base by making all downloadable content available to all Arma 3 players, with reasonable restrictions on those players who have not purchased the content. The strategy aims to allow players who do not own the latest DLC to continue to play with those who do own it, and to give players a chance to try the content, to some extent, before buying it. The Arma 3 development blog discusses how the strategy also makes developing new DLC easier for the development team.

Project lead Joris-Jan van 't Land says, "A key component of our new approach is the idea that, while new content is paid, new features are entirely free. This enables us to grow the platform with significant new gameplay updates for everyone who owns Arma 3, while offering up great extra content for those players who want to experience it and support our ongoing development." Players will be able to purchase the DLC in-game, immediately unlocking the content without requiring an additional download. As the first paid DLC is also meant to be a fun test for the DLC strategy, part of the proceeds from the sales of Arma 3 Karts will be donated to the Czech Red Cross. The Arma 3 Karts is now available for $1.99. The upcoming Arma 3 Helicopters and Arma 3 Marksmen DLC will be sold separately for $15.99 each. Players can purchase all three can purchase the Arma 3 DLC Bundle for $24.99.

Previous DLC for Arma 3 included the free story campaign and the Zeus DLC, which allows one player to taken on the role of Game Master and create objectives, enemies, and manipulate the battlefield for other players. Arma 3 is available for PC.

Source: Bohemia Interactive

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This confirms the nagging idea I've had in my mind for the past several years about having integrated driving events in games not originally built for racing. I think the first time I ran across it was in Far Cry 2 where people were building tracks using the map maker. All they really needed were start/finish lines with lap counters and it could have been pretty fun. Oh, and having dune buggies that didn't catch fire after jumping 2 or 3 times would have helped as well.

I recall when Counterstrike first released driveable vehicles back in beta 7, it was chaos. Tons of race maps soon popped up though but the most amusing map had to be the Star Wars themed one where there were several hover crafts and a sand crawler.

FizzyIzze:
This confirms the nagging idea I've had in my mind for the past several years about having integrated driving events in games not originally built for racing. I think the first time I ran across it was in Far Cry 2 where people were building tracks using the map maker. All they really needed were start/finish lines with lap counters and it could have been pretty fun. Oh, and having dune buggies that didn't catch fire after jumping 2 or 3 times would have helped as well.

Far Cry 3 actually had some very fun driving mechanics, its weird why they didnt add that to the map editor tools.

So, basically they will nag you a lot and lock the content out from the single player if you do not own the DLC.

Seems fair to me. Extra Credits described the problem in detail, because players ARE content. The CoD model of DLC only works if one has a player base that numbers in the millions, split that up, and there will be less people in the servers, which mean people will have less fun in the matches, which means they will leave, which will cause there to be even less people in the maps, and around the cycle goes.

Basically, they are selling single player content and convience, which is perfectly fine in my book.

Is Arma 3 worth getting? I'm looking for a good Modern Military Game with a bit more to it than COD Ghosts and since BF4 sounds terrible I'm looking for alternatives. I'm well aware the Amra series is WAY more than just simple deathmatches but honestly that's what I'm looking for.

I'd like to point out that this DLC system is not new, BIS did the same thing with ArmA 2's BAF/PMC/ACR DLC. It works quite well since it allows the DLC to feel less like your being forced into it.

kajinking:
Is Arma 3 worth getting? I'm looking for a good Modern Military Game with a bit more to it than COD Ghosts and since BF4 sounds terrible I'm looking for alternatives. I'm well aware the Amra series is WAY more than just simple deathmatches but honestly that's what I'm looking for.

ArmA series is in my opinion one of the best series, I play ArmA more than any other game. That said I would say check out ArmA 2 as it's cheap and runs smooth, ArmA 3 is great but is abit demanding on the system and BIS are still fixing the bugs.

Which you pick depends what your after, ArmA 2 has real vehicles in woodland and desert environments. ArmA 3 has fictional factions and units in 1 environment, Lemnos (a Greek island).

Not G. Ivingname:
So, basically they will nag you a lot and lock the content out from the single player if you do not own the DLC.

I would not call it nagging, more like you can use all of the content but with restrictions. You can lay down the vehicles in the map editor or play a race online but you cannot get back into the vehicle unless someone already paid for the content and there are two, small, unobtrusive icons in game when you are using the kart that you can click on for details or to buy the DLC.

The karts themselves feel OK but the vehicle physics as a whole are hurting and with the helicopter DLC upgrading the flying physics, we can hope for tanks, cars, and trucks to get the same treatment. In the mean time...

.

FizzyIzze:
This confirms the nagging idea I've had in my mind for the past several years about having integrated driving events in games not originally built for racing. I think the first time I ran across it was in Far Cry 2 where people were building tracks using the map maker. All they really needed were start/finish lines with lap counters and it could have been pretty fun. Oh, and having dune buggies that didn't catch fire after jumping 2 or 3 times would have helped as well.

Not new for the ArmA series, racing mods have been a fairly common across most versions of the series (and the original iteration franchise it split off from when the devs left the publisher)

josemlopes:

FizzyIzze:
This confirms the nagging idea I've had in my mind for the past several years about having integrated driving events in games not originally built for racing. I think the first time I ran across it was in Far Cry 2 where people were building tracks using the map maker. All they really needed were start/finish lines with lap counters and it could have been pretty fun. Oh, and having dune buggies that didn't catch fire after jumping 2 or 3 times would have helped as well.

Far Cry 3 actually had some very fun driving mechanics, its weird why they didnt add that to the map editor tools.

I've been checking out some race maps for Far Cry 3 (PC version I think) and the maps are so freaking huge now. And not that I doubted you, but you're right, there's no racing elements built into the tools. If only they would have added directional signage and start/stop markers with lap counts. And the one thing I've always liked about Far Cry (I haven't played 3 yet) is that in the versions I've played, the terrain editing and asset manipulation was just so freaking easy, even with thumbsticks.

I guess I'm barking up the wrong tree here, as one of my favorite games is the first D.i.R.T. game, and every Far Cry map reminds me of rally racing. Oh, and I see you can sort of make tunnels now in the map editor, which is probably the one thing I really wanted in the editor. Actually, I wanted to be able to make underground networks reminiscent of Vietnam, but I'm not complaining. It's strange to say this, but Far Cry 3 makes me want to finally upgrade my PC.

BIS does DLC the right way, upgrading the basic platform to keep the playerbase unified while making the individual product addons have value. It's good for customers as they don't get screwed by the expanded content and it's good for business because exposing potential customers to the product in a positive (read: functional) light is the best way to promote sales.

 

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