The Division Gameplay Demands Teamwork (Update: Story Trailer)

I find this intellectually insulting. I've never seen a more scripted piece of multiplayer gameplay in my life. Ubisoft really needs to stop treating their customers like fuckin' morons. This footage cemented my decision to not even consider this game or look at any new footage of it. It's dead to me.

Skill, in an Ubisoft game, ahahahahahahahahaha...

Don't make me laugh, it'll be like Assassin's Creed and Watch_Dogs. Sanitised and bland, with too much handholding.

Adam Jensen:
I find this intellectually insulting. I've never seen a more scripted piece of multiplayer gameplay in my life. Ubisoft really needs to stop treating their customers like fuckin' morons. This footage cemented my decision to not even consider this game or look at any new footage of it. It's dead to me.

I'm glad I wasn't the only one noticing that. They kept talking about "teamwork" and all the gaming outlets keep saying how great it looks, but from my perspective, I say a lot of AI companions telling the player what they could and couldn't do.

"Let's be sneaky about this" and "ok take the shot" are phrases I never want to be told in a tactical shooter. How about you let me decide how I want to handle the situation, and when I can fire this gun I've been given that the developers are keen to think I'm too irresponsible to use?

What happened to tactical games of yore where you, the player, were actually the one in charge of a group? When the D-Pad (or keyboard equivalent)was delegated to ordering commands to your squad to move to a specific point or to stay behind you and passive? It's just a shame seeing what Tom Clancy games have devolved into.

Also- I was not mentally prepared to see "+108 XP" pop up when the player nailed a headshot. Just...talk about inconsistent tone.

I'm not sure I'm prepared to, or even interested in, defending Ubisoft but I think at this point in the game's development cycle something as scripted as this isn't inappropriate. I can't imagine they have anything they're prepared to release into the wild as a beta or sample gameplay yet. My assumption with this video is the idea isn't to accurately reflect the chaos of multiplayer (where 'teamwork' doesn't usually unfold this way) so much as to show off potential features and the intended structure of an encounter.

Eh, I'm intrigued. Not crazy over-awed but sure. I'll see where they're heading with it. Honestly I'm more intrigued by what I see here than with what I've seen of Destiny. Still, either one could wind up surprising me.

... I just... Oh my God. Alright, Ubisoft, If I think that players are A.I. we have a big problem with your "gameplay" video. No one talks like that in a multiplayer shooter, no one acts like that in multiplayer shooter, and no one is that bad[1]. Almost all of my interest has just disappeared in a five minute video. Good job, Ubisoft.

[1] These are all hyperboles, don't take them as fact

If this game works and I can find people I enjoy playing with, I think it will be a blast.

But oh man, the communication in that trailer...if my friends talked like that whenever we played together, I would seriously think they were robots.

The Division Gameplay Demands Teamwork (Update: Story Trailer)

The Division gameplay trailer and story trailer take back New York.

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FinalDream:
Skill, in an Ubisoft game, ahahahahahahahahaha...

Don't make me laugh, it'll be like Assassin's Creed and Watch_Dogs. Sanitised and bland, with too much handholding.

Far Cry 3 was pretty damn tough after they added an additional difficulty mode to satiate people like myself who wrecked the game on the hardest difficulty. Then again, it also included cheats in the form of craftable consumables.

OT: If you want to get people to care about the game, get actual fucking people to play it. Until I heard "I'll send him another invite", I thought that it was an AI character, no joke. They play terribly, and they don't even behave like human beings. We're fucking gamers, we can figure out that they're playing a game, and what they're doing in the game, because we play these fucking games. Showing us ten minutes of actual gamers playing like actual gamers goes further than any of this shit does. Hell, if you grabbed four players semi-randomly, after undergoing a little it of screening, and threw them into the metaphorical water to sink or swim, we'd get a much, much better impression of the game.

Funny how so many people (who are presumably by and large New Yorkers stranded within the five boroughs) are depicted with shottys and rifles, while we have some of the stricter gun laws in the states. Then again, a game that features a bunch of people fighting one another with baseball bats and tire irons, and a few that have pistols wouldn't make for a very interesting game.

Is it sad that I noticed none of the 'flaws' that all 9 of the people who commented before me were so outraged by. I only saw a good looking game with an interesting premise, but after reading what's been said I can't help but notice them and wonder if I'm should reign in my excitement over the game.

 

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