Rainbow Six: Siege Debuts With Intensive Competitive Mutliplayer

Rainbow Six: Siege Debuts With Intensive Competitive Mutliplayer

Rainbow Six: Siege delivers brutal five-on-five multiplayer action.

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More heavily scripted Ubishit. What the fuck is wrong with those people? Can't they just demo the actual gameplay without controlling every single aspect of the footage like it's a movie?

Adam Jensen:
More heavily scripted Ubishit. What the fuck is wrong with those people? Can't they just demo the actual gameplay without controlling every single aspect of the footage like it's a movie?

Someone's not used to e3 by now.

It's a rip off of swat 4 anyways. Not worth getting pissed about, really.

Yea... I call bullshots up and down this video. I will give the Assassins creed some credit, I actually saw a few animation glitches so it might have been real. But this is heavily scripted. The hostage looking at the camera thing, the dialog (those were actors, not developers I bet), the animations in general. We'll just wait and see how it'll "progress" when they get closer to the release date.

Heavily scripted, I know, but I really like the concept that they're showing.

erttheking:
Heavily scripted, I know, but I really like the concept that they're showing.

Me too, it's a good change of pace of the usual multiplayer stuff. It feels a lot more subdued, controlled and methodical. I like that over the usual flashy, high-paced stuff we see. I daresay; this feels like a hardcore gaming experience to me.

I'm not understanding the cynicism displayed here. Shouldn't we be happy that these sort of games are considered to be viable again? That they're invested in again, that we're getting some much needed variation? I know I am.

This isn't how human beings talk.
UBISOFT, THIS ISN'T HOW HUMANS TALK!

momijirabbit:
This isn't how human beings talk.
UBISOFT, THIS ISN'T HOW HUMANS TALK!

I feel like Competitive ARMA players probably do.

Yeah it's staged as hell but there are definitely hardcore sim players out there that absolutely talk like that.

"Pre-alpha" probably means a pre-vis trailer like the original one for Patriots was, but at the very least with an E3 showing it means they're seriously committed to putting this attempt out.

I want the hype to be real with this one.

I love Rainbow Six, I love SWAT. This type of back and forth is amazing. Enough of these running MTAR spammers who just run in and not act like it's a real life and death scenario. Having people play for their impulsiveness...

Just be good and real. that's all I want.

Cowabungaa:

erttheking:
Heavily scripted, I know, but I really like the concept that they're showing.

Me too, it's a good change of pace of the usual multiplayer stuff. It feels a lot more subdued, controlled and methodical. I like that over the usual flashy, high-paced stuff we see. I daresay; this feels like a hardcore gaming experience to me.

I'm not understanding the cynicism displayed here. Shouldn't we be happy that these sort of games are considered to be viable again? That they're invested in again, that we're getting some much needed variation? I know I am.

Jesus Christ. That is not how multiplayer matches will look like. This is not a tactical and methodical game. It was scripted to look like it is. Every player in that trailer obviously followed a strictly choreographed route. They even missed obvious headshot opportunities for cinematic effect. You could do this same crap with Counter Strike and the only reason why it wouldn't look as impressive is the graphics. Make no mistake, anyone could have finished that round in less than 2 minutes.

Korten12:

momijirabbit:
This isn't how human beings talk.
UBISOFT, THIS ISN'T HOW HUMANS TALK!

I feel like Competitive ARMA players probably do.

They REALLY do (a very fun video if anyone is interested in seeing this sort of talk in an Arma game, its closer in the parts that they are in combat, either way these guys are rather casual in their talking comparing to other groups)

Either way I will say what I already said in another thread:

"In regards to Rainbow Six it seemed very fake since a lot of the animations looked incredibly smooth and inconsistent, like the other Rainbow player had like a two second animation that started 3 feet away from the hostage to pick her up while when the player picked her up it was almost instant. Its as if the others were pre animated characters. Also the looking around looked like it was from a controller but the key binds were all from a PC.

Either way, it certainly wont look like that (Ubisoft and their bullshots, heh) and it certainly wont have players playing it like that (they really need to stop that trend that they started with The Division) but just having them using that as their goal for the kind of game they are trying to sell is enough for me. They havent made a game that did try to have a heavy focus on tactics (even if it goes balls arcade in the firefights) for a long time. The point of entry choice alone shows some effort and this was just an online match, maybe in single player we can be able to do the planning like in Raven Shield.

I at least hope that the game has single player but we will see. The focus on a dynamic enviorment (covering places and destroing others) seems to be something that was obviously a big focus on the game so even if it isnt as polished I bet it will still be very present in the gameplay.

Shit, I wanted Rainbow Six that was at least better Lockdown and this seemed to be that and even better then Vegas (I liked Vegas) so yeah, Im hyped"

EDIT: Also, they already confirmed that it would have singleplayer and coop, so even if its just like the multiplayer modes with bots you can achieve the slower pace combat that was present in past games (and what made the single player of the old games incredibly good was that there really wasnt a story to it, just situations like saving hostages, defusing bombs or killing the criminals). So yeah, fucking hyped.

So, this is the next Rainbow Six game? Whatever happened to Patriots or whatever it was called?

For those who are complaining it's scripted: No duh. If you're showing off a vertical slice demo, you're going to goddamn script it. Now, if this is what an actual map and mechanics looks like, I'm interested.

Adam Jensen:

Cowabungaa:

erttheking:
Heavily scripted, I know, but I really like the concept that they're showing.

Me too, it's a good change of pace of the usual multiplayer stuff. It feels a lot more subdued, controlled and methodical. I like that over the usual flashy, high-paced stuff we see. I daresay; this feels like a hardcore gaming experience to me.

I'm not understanding the cynicism displayed here. Shouldn't we be happy that these sort of games are considered to be viable again? That they're invested in again, that we're getting some much needed variation? I know I am.

Jesus Christ. That is not how multiplayer matches will look like. This is not a tactical and methodical game. It was scripted to look like it is. Every player in that trailer obviously followed a strictly choreographed route. They even missed obvious headshot opportunities for cinematic effect. You could do this same crap with Counter Strike and the only reason why it wouldn't look as impressive is the graphics. Make no mistake, anyone could have finished that round in less than 2 minutes.

Dude, relax. We're not stupid. We've played multiplayer games, we know what they look like. We're just saying we really like the concept.

josemlopes:

but just having them using that as their goal for the kind of game they are trying to sell is enough for me. They havent made a game that did try to have a heavy focus on tactics (even if it goes balls arcade in the firefights) for a long time. The point of entry choice alone shows some effort and this was just an online match, maybe in single player we can be able to do the planning like in Raven Shield.

Yes this. Hardly anything gets made anymore that even offers the kind of options displayed in the trailer. I know it was all bullshit but if those mechanics are present and available to use then I'm just happy with the direction they're taking.

soren7550:
So, this is the next Rainbow Six game? Whatever happened to Patriots or whatever it was called?

Cancelled in favour of this crap.

http://www.polygon.com/2014/6/9/5792660/rainbow-six-patriots-canceled-replaced-by-rainbow-six-siege
http://www.playstationlifestyle.net/2014/06/09/rainbow-six-patriots-cancelled/
http://business.financialpost.com/2014/06/09/rainbow-six-siege-annouced-by-ubisoft-rainbow-six-patriots-cancelled/?__lsa=6df8-8a18

Also, Ubi, it's okay when Duke Nukem does it because it suits his character and style of parody, but you can't just exchange the flag with a semi-inanimate woman in a game of capture the flag. Poor taste.

In other news, Far Cry 4 looks simply phenomenal, here's some gameplay of Ajay liberating a fortress.

http://www.dailymotion.com/video/x1yzgc1_far-cry-4-e3-2014-world-gameplay-walkthrough-premiere_videogames&autoPlay=0

That fake banter is hilariously bad.

Korten12:

I feel like Competitive ARMA players probably do.

From what I played of Arma with groups, there was a lot more "Oh shit what are we doing".

antigodoflife:

Also, Ubi, it's okay when Duke Nukem does it because it suits his character, but you can't just exchange the flag with a semi-inanimate woman in a game of capture the flag. Poor taste.

Dude, its a hostage, in here it was one woman, very likely in other levels its other people. Would it be poor taste if it was a man or a child? It had to be someone.

Essentially a machinima? Yes. But imagine LAN parties or clan matches. This could be really, really cool. Consider me interested.

josemlopes:

antigodoflife:

Also, Ubi, it's okay when Duke Nukem does it because it suits his character, but you can't just exchange the flag with a semi-inanimate woman in a game of capture the flag. Poor taste.

Dude, its a hostage, in here it was one woman, very likely in other levels its other people. Would it be poor taste if it was a man or a child? It had to be someone.

She literally didn't take a step back or forth without being taken by the arm by someone, when she wasn't being dragged around or treated like a human shield, she was just lying on her belly. She was constantly being traded back and forth from the Rainbow Team and the bad guys, but that's not the problem, the problem is, male, female, something in between, she was nothing more than a flag.

Adam Jensen:

Cowabungaa:

erttheking:
Heavily scripted, I know, but I really like the concept that they're showing.

Me too, it's a good change of pace of the usual multiplayer stuff. It feels a lot more subdued, controlled and methodical. I like that over the usual flashy, high-paced stuff we see. I daresay; this feels like a hardcore gaming experience to me.

I'm not understanding the cynicism displayed here. Shouldn't we be happy that these sort of games are considered to be viable again? That they're invested in again, that we're getting some much needed variation? I know I am.

Jesus Christ. That is not how multiplayer matches will look like. This is not a tactical and methodical game. It was scripted to look like it is. Every player in that trailer obviously followed a strictly choreographed route. They even missed obvious headshot opportunities for cinematic effect. You could do this same crap with Counter Strike and the only reason why it wouldn't look as impressive is the graphics. Make no mistake, anyone could have finished that round in less than 2 minutes.

Of course. That's been mentioned already, you're retreading that path. We've said we like the concept of it.

But it still ain't rushing around like a headless chicken as we have in, say, Call of Duty. It's small, it's focused, it's subdued. Just listen to the weapon effects. This isn't a game about bombastic flash as we've seen in shooters in the last few years. It's a nice change of pace, some variation and going by the other games we've been seeing it's another sign that we're moving away from the modern military porn we've seen so much of.

I, for one, am happy for that, and honestly I don't get why more people aren't.

To me the most notable thing from this heavily scripted demo is if this is a true Rainbow Six game there's no way you get that much gunfire without more bodies dropping. They showcased some interesting mechanics but with 5 on 5 play in close proximity where you can blow through walls or ceilings matches probably won't last more than 30-60 seconds.

antigodoflife:

josemlopes:

antigodoflife:

Also, Ubi, it's okay when Duke Nukem does it because it suits his character, but you can't just exchange the flag with a semi-inanimate woman in a game of capture the flag. Poor taste.

Dude, its a hostage, in here it was one woman, very likely in other levels its other people. Would it be poor taste if it was a man or a child? It had to be someone.

She literally didn't take a step back or forth without being taken by the arm by someone, when she wasn't being dragged around or treated like a human shield, she was just lying on her belly. She was constantly being traded back and forth from the Rainbow Team and the bad guys, but that's not the problem, the problem is, male, female, something in between, she was nothing more than a flag.

Holy shit, have you ever seen a hostage situation? Do you really expect a hostage to do anything other then stay in a fetal position during a firefight? But no, its the patriarchy doing its thing, even if a member of the Rainbow Team is a woman they only exist to do nothing, am I right?

EDIT: Also its a game that needs an objective for a team base mode, Counter Strike has already done it and so have a shit load of other games with hostage situations like the previous Rainbow Six games.

eh, in older games, you had to restrain the hostages with zip ties so that they wouldn't move around like that anyway (you don't want complications like them attempting to escape in an uncontrollable matter, or one of the hostages turning out to be rogue and having free use of all of their limbs), so it ends up being something like that in the end, although not as much pass the briefcase situation as it is an objective

So I guess Patriots has been cancelled? Probably for the best, seeing as it has, IIRC, three directors by this point. Really hope they just scrapped that and started over, otherwise they're schakling this game to an anchor and throwing it overboard.

Otherwise, please don't suck, please don't suck, please don't suck. Don't do a repeat of the Vegas games. Go back to the classics that people still enjoy playing, none of this bad CoD-clone shit.

Racecarlock:

Adam Jensen:
More heavily scripted Ubishit. What the fuck is wrong with those people? Can't they just demo the actual gameplay without controlling every single aspect of the footage like it's a movie?

Someone's not used to e3 by now.

It's a rip off of swat 4 anyways. Not worth getting pissed about, really.

I thought SWAT 4 was received quite poorly by fans of the series? I only played SWAT 3, so I wouldn't know.

Adam Jensen:
More heavily scripted Ubishit. What the fuck is wrong with those people? Can't they just demo the actual gameplay without controlling every single aspect of the footage like it's a movie?

Hey, they got "shit" past the censors, so as far as I'm concerned, this will be the best of E3.

antigodoflife:
She literally didn't take a step back or forth without being taken by the arm by someone, when she wasn't being dragged around or treated like a human shield, she was just lying on her belly. She was constantly being traded back and forth from the Rainbow Team and the bad guys, but that's not the problem, the problem is, male, female, something in between, she was nothing more than a flag.

Have you ever played a game where there were hostages? Developers have learned by now to not have them running around the place, and often times the best way to achieve this is to strip them of all autonomy. I just got done doing a session of Payday 2, which more or less does exactly this. The civilians will generally be all scared and immobile until a police officer taps them to get out of the area. If they didn't, you probably kill all the civilians in gunfire, and thats a no-no when both sides are committed to keeping the hostage alive, like in this game mode. It kind of becomes a tug of war to keep the police away from civilians, and if you give up an area, you're giving up the hostage (unless you very quickly get them back). Besides, as a rule of thumb, you don't piss off somebody who has their gun's barrel four inches from your forehead. This is coming from somebody with real-life experience regarding a situation like that. You lay down with your face in the dirt and try to be as immobile as possible.

Yes, I know people aren't exactly rational in those types of situations, but them having no autonomy is a tradeoff for the game to not become a trollfest. Imagine a game of Capture the Flag where you could burn your own team's flag out of spite, or where the flag would randomly teleport. Nothing but frustration.

They should have made the people who did the voices for the Division videos to do this one too. They at least made a script sound natural. Other than the weird 'voice acting' I'm curious as to how much variety they will have in the game because it might get a bit old having to save hostages over and over. Obviously different environments will help but what else will the game have to offer? Bomb defusal? Kill all the terrorists?

Ok, concept on display looks really cool. I'd love a more tactical game with all sorts of breaching devices and barricading and shit. But that was not representative gameplay. The players were well-informed but deliberately stupid, terrorists were just as bad, and hostage clearly more scripted than they'd be able to be in-game. I don't know what Ubisoft's thought process is, but previews this heavily scripted are not assuring to anyone informed.

I wish there were more games that are just a ripoff of SWAT 4 (which could probably be called a ripoff of Rainbow Six Raven Shield, but whatevs).
I doubt the actual game will reach this level of fidelity, but I think the idea of having low numbers of players facing off against each other in an extremely close-quarter but destructible environment is pretty cool. The one thing I'm really skeptical about (apart from triple-A studios needing to cram more needless stuff into their projects to make it appeal to a wider audience) is how they'll handle the accuracy and strength of the guns, since as someone pointed out above, if the gunplay is anything like other shooters, it's doubtful any match will ever last longer than a minute.

 

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