Watch Dogs PC Modders Find Hidden "E3" Settings, Improve Performance - Update

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To be honest at this point i'd just like it to work properly. The game constantly crashes for no apparent reason and stutters on a 780 3GB JetStream... same story on my old 660ti 3GB Ex OC.

TiberiusEsuriens:

Steven Bogos:
unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality. Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game's visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.

TotalBiscuit, while angry at ubiSoft for hiding the settings, actually completely agreed with this reasoning. Primarily, as much as the Bokeh depth-of-field makes screenshots pretty, the foreground focusing is SO sharp that if there's a garbage can next to you the camera focuses on it, making it near impossible to see ANYTHING else on screen. He recommended turn it on for pretty, off for gameplay.

Going through the mod

-The depth of field is really slow to adjust, and can make it very hard to see other things. Its also sometimes headaache inducing in fast moving firefights as it keeps shifting trying to keep up.
-The car headlights can get laggy as hell when there's a ton of them (MP free roam cop wars)
-Dynamic light is severely delayed when it hits people and other non-static objects. The sun will move onto a guy and they'll suddenly light-up noticeably behind.
-Lots of shadows seem overdark, sometimes concealing important objects.
-Going indoors seems to completely disable outdoor lighting, going back out turns it back on.

Not to let Ubi off the hook for not doing the work, but a lot of the settings are not ready for prime time and can impair gameplay across the whole experience. It looks pretty for a fair number of situations, and certainly makes nice screens and limited trailers, but rears up in myriad situations.

Seth Carter:

TiberiusEsuriens:

Steven Bogos:
unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality. Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game's visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.

TotalBiscuit, while angry at ubiSoft for hiding the settings, actually completely agreed with this reasoning. Primarily, as much as the Bokeh depth-of-field makes screenshots pretty, the foreground focusing is SO sharp that if there's a garbage can next to you the camera focuses on it, making it near impossible to see ANYTHING else on screen. He recommended turn it on for pretty, off for gameplay.

Going through the mod

-The depth of field is really slow to adjust, and can make it very hard to see other things. Its also sometimes headaache inducing in fast moving firefights as it keeps shifting trying to keep up.
-The car headlights can get laggy as hell when there's a ton of them (MP free roam cop wars)
-Dynamic light is severely delayed when it hits people and other non-static objects. The sun will move onto a guy and they'll suddenly light-up noticeably behind.
-Lots of shadows seem overdark, sometimes concealing important objects.
-Going indoors seems to completely disable outdoor lighting, going back out turns it back on.

Not to let Ubi off the hook for not doing the work, but a lot of the settings are not ready for prime time and can impair gameplay across the whole experience. It looks pretty for a fair number of situations, and certainly makes nice screens and limited trailers, but rears up in myriad situations.

That's likely because they were made for the E3 presentation and was never polished to actually be used. They could have, but they didn't. Likely related to the "This is PC only, who cares" comment in the code of one of the shaders.

Anyone with the slightest waryness can tell that a game will be compromised if it is released on consoles first/at the same time
One particularly amusing, most likely related incident is the camera movement acceleration in TOR
Yeah, the old repulseblic

does anyone else besides me think Sleeping Dogs looks way better then the released graphics for Watch Dogs? i mean just look at this game compared to Watchdogs.

here's sleeping dogs on PS3

image

and here's watchdogs on PS4

image

obviously watchdogs is better looking..

"It was garbage, but it had been cooked by an expert. Oh, yes. You had to admire the way perfectly innocent words were mugged, ravished, stripped of all true meaning and decency and then sent to walk the gutter. The problems were clearly the result of some mysterious spasm in the universe and had nothing to do with greed, arrogance and wilful stupidity. Oh, the management had made mistakes - oops, 'well-intentioned judgements which, with the benefit of hindsight, might regrettably have been, in some respects, in error' - but these had mostly occurred, it appeared, while correcting 'fundamental systemic errors' committed by the previous management. No one was sorry for anything because no living creature had done anything wrong; bad things had happened by spontaneous generation in some weird, chilly, geometrical otherworld, and 'were to be regretted'."

- Discworld 'Going Postal'

Illessa:

Halyah:

Ultratwinkie:
Found some code in W_D:

image

They were really so stupid as to leave something like that in the code and then release the game to a playerbase famous for scouring through code for just about anything under the sun? Did they really think that was gonna go unnoticed?

I seriously doubt they did. No way decompiled code would look like that, the comment wouldn't be there, and that #else stuff is specifically compile-time logic that would vanish in the final files (that's literally the point of that syntax). So either W_D shipped with uncompiled C knocking about (veeeeeery unlikely), the source code leaked (which might be the case, but the coders would have no reason to expect it and sanitise their comments), or that snippet is made up/from somewhere else.

Thank You! I was waiting for someone to say this. As a software dev, no way this is legit.

Tomster595:

Illessa:

Halyah:
They were really so stupid as to leave something like that in the code and then release the game to a playerbase famous for scouring through code for just about anything under the sun? Did they really think that was gonna go unnoticed?

I seriously doubt they did. No way decompiled code would look like that, the comment wouldn't be there, and that #else stuff is specifically compile-time logic that would vanish in the final files (that's literally the point of that syntax). So either W_D shipped with uncompiled C knocking about (veeeeeery unlikely), the source code leaked (which might be the case, but the coders would have no reason to expect it and sanitise their comments), or that snippet is made up/from somewhere else.

Thank You! I was waiting for someone to say this. As a software dev, no way this is legit.

It is legit, but it's not the whole story.
There is a large comment about x-box shadier just above the cut off(on a shadier strictly meant for low end PC). The comment is referencing that, not a lack of caring about PC.

basically this is just quote mining.

crazygameguy4ever:
does anyone else besides me think Sleeping Dogs looks way better then the released graphics for Watch Dogs? i mean just look at this game compared to Watchdogs.

Yes it does sleeping dogs looks amazing on pc , standard watch dogs not so much the lighting is kind of pathetic

Tomster595:
Thank You! I was waiting for someone to say this. As a software dev, no way this is legit.

Except it is. Decompile the code yourself. It was actually supposed to be a compliment to PC, but the original person took it out of context. Not saying that Ubisoft isn't wrong, because they are, but this was taken out of context.

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