Dead Rising 3 PC Will Run Fine Above 30 FPS After All, Says Capcom

Dead Rising 3 PC Will Run Fine Above 30 FPS After All, Says Capcom

Dead Rising 3 promo art

A Capcom rep has stated that uncapping Dead Rising 3's PC framerate cap won't have any adverse effects - provided your PC is beefy enough.

The other week during E3, Capcom said that the upcoming PC version of Dead Rising 3 would run into issues above 30 FPS. Now, Capcom representative Wbacon has "set the record straight," by stating that while Dead Rising 3 is optimized to run at 30 FPS, uncapping the game's frame rate will not necessarily lead to issues - provided of course your PC is beefy enough to handle it.

"Allow me to set the record straight -- while Dead Rising 3 is optimized to run at 30 frames per second for gameplay reasons, you can expect it to still run fine uncapped under most conditions provided you have a capable enough hardware. We can't guarantee that there won't be issues, and obviously depending on your rig you may see different results. Rest assured the beefier your gaming machine, the smoother your zombie killing experience will be."

In a Steam Community post, Wbacon posted several video examples of the game running in uncapped mode on a fairly powerful PC. He said that on this particular PC, the game ran fine from start all the way to the end without any "showstopping" issues.

Wbacon also clarified exactly what Capcom means by "recommended" system specs. "If your system meets the recommended specs, you will be able to play the game at High settings and at 1080p resolution. That's what we've formally tested at, and that is the consistent experience you can expect from the minimum and recommended specs outlined on the store page," he stated.

During E3, Capcom representatives were quoted as saying "We just really don't know what's gonna happen [if players remove the frame rate cap]. You might see some weird stuff with physics, some weird stuff with zombies."

Source: Steam

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And why didn't they give the full story to begin with? Something tells me the game is going to have problems uncapped...

The game is going to have problems PERIOD. Capped or otherwise. Nothing justifies those system requirements. It's obviously a bad port of a game that didn't sell well enough on Xbone.

I don't see why having a game not running at 30fps would directly cause problems, but then again I'm no programming expert. But from what's been said I think this will run on PCs like GTA 4 did when it first came out, i.e. not very well!

I was hoping to have better ports this year too, seeing as the new consoles have the same processor architecture as PCs, but so far it's been same old, same old.

Whilst that's nice that it " should be okay" what is more concerning is that the game was "optimised" to run at 30FPS in the first place. Fine you may not be able to run it at 60 or whatever on the xbone however your game should not be designed around a set frame-rate be that 30 120 or 240 fps. Higher fps always makes a game run smoother and make it a more enjoyable experience.

A.k.a we didnt optimise to go above 30 fps so you better have the raw power to force it that high. Sincerely the watchdogs..wait..wrong game....and company.

Alexander Kirby:
I don't see why having a game not running at 30fps would directly cause problems, but then again I'm no programming expert. But from what's been said I think this will run on PCs like GTA 4 did when it first came out, i.e. not very well!

I was hoping to have better ports this year too, seeing as the new consoles have the same processor architecture as PCs, but so far it's been same old, same old.

In need for speed rivals, raising the frame rate above 30 FPS actually caused the game's in-game speed to run faster, making it almost impossible to drive:

https://www.youtube.com/watch?v=eDA37BmvNwM

Another in the long line of developers these days who see computing power as a sledgehammer used to beat down problems rather than a map to be navigated to the promised land.

"Hope you have a good computer because we suck at this!"

alj:
Higher fps always makes a game run smoother and make it a more enjoyable experience.

Except when the devs are idiots and tie something important to the frame rate in a way that removing the limit will literally break the game.

And as such, DR3 on PC will be pending a Certification of Not Shit.

**folds arms** Really Capcom?

You've made decent PC ports in the past. You made a pretty good PC port of the original Street Fighter 4 bar the GFWL integration (your subsequent versions were full of DLC bullshit but that's another issue). Resident Evil 5 too was a great port. You've also been inconstant and put your name to some of the worst ports of all time.

You've proved your teams can do it. So why is this obviously as rushed and shoddy as it can be? A game having trouble running over 30FPS on a universal level on the PC is almost unheard of. This is transparently a terrible console port of a game you never planned to release on the PC but feel forced to because of bad sales on the Xbone.

I hate to be "That guy" but this also speaks to how underpowered and underwhelming the 'next gen' machines are that games have to be built from the ground up with 30FPS in mind just to stop them from making the black VCR from taking a shit and dying. This is game design of sort-cuts and work-arounds to get anything to look half decent and would not happen on a system that didn't struggle to meet basic performance and visual fidelity standards. Games are built with squeezing as much 'graphix' into them as possible in mind, causing the game design to be baffling in places.

Therefore gamers once again get a product not worth even looking at. This is pre-launch and you've already made it clear your port is going to be dog shit. You can't just say "Well it's not". Hard framerate caps are not a feature of a competent PC port. If a game has problems being uncapped you need to go back to the drawing board.

This represents a basic lack of functionality. If this is true this game will be systemically broken on launch. You shouldn't be allowed to sell PC games in that state, consumers should have the full right to a refund in these cases.

 

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