YouTube Bringing 60 FPS Playback Support

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YouTube Bringing 60 FPS Playback Support

YouTube Promo Image

There will soon be a quick and easy way to prove to nonbelievers that yes, there is a noticeable difference between 30 and 60 FPS.

"The human eye can't tell the difference between 30 and 60 FPS," is an outrageous claim that many graphics enthusiasts have had to deal with from nonbelievers at some point, and soon, we will have a quick and easy way to prove them wrong. YouTube, the most popular video streaming service on the web, has just announced plans to bring 48 and 60 FPS video playback to its service.

"Motion-intense videos will look even better on YouTube when we launch support for 48 and even 60 frames per second, coming soon," announced the company over Twitter. Just for reference, videos on YouTube are currently capped at 24 FPS, meaning promotional material from developers that attempt to highlight a game's frame rate is near impossible, as the standard has come to be 30 FPS on consoles, and 60 FPS on PC.

Furthermore, content creators will be able to attach a "tip jar" to their videos, allows them to link fundraising services like IndieGoGo and Kickstarter to their YouTube uploads. "Any viewer can show any creator their love by tipping them any amount between $1 and $500," said a company spokesperson.

The 60 FPS change is one that gamers have been clamoring for for a long time. While 24 FPS is perfectly fine for watching movies and TV content, it's woefully inadequate for showing what a game will look like. It'll also hopefully push next-gen console developers a little harder to try and reach the 60 FPS benchmark most PC gamers aim for, as their customers will instantly be able to tell the difference.

Source: Twitter

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The fact that YouTube didn't support it for so long was the stupidest thing ever really. For me though, I'm still not rendering videos past 30 FPS because it'd just take longer to put them out really.

Well it only took them nine years. Wow, I can't believe YouTube has been around for that long already.

I remember back when I first stumbled across the site in 2006 and thought it was the best thing ever... ah good times.

great, more stuff to slow down my already struggling internet connection, with stuff that I personally can't see the difference in even if for some people its the bee's knees....wooo..yay...and stuff..........geeze its too late for me to be commenting, but seriously....good I guess...

Slegiar Dryke:
great, more stuff to slow down my already struggling internet connection, with stuff that I personally can't see the difference in even if for some people its the bee's knees....wooo..yay...and stuff..........geeze its too late for me to be commenting, but seriously....good I guess...

If you can't tell the difference between 30 and 60 FPS there may actually be something wrong with you. You should see a doctor.

Check this site out: http://30vs60.com/

Very good change, it's really important for LPs, video reviews of games and the like. Any word on when they plan to implement the change? The article doesn't mention it.

Slegiar Dryke:
great, more stuff to slow down my already struggling internet connection, with stuff that I personally can't see the difference in even if for some people its the bee's knees....wooo..yay...and stuff..........geeze its too late for me to be commenting, but seriously....good I guess...

Eh, I'm guessing you're just used to 30 fps. I kind of didn't care about higher resolutions/bigger screens back when I was used to lower/smaller ones. But especially in games requiring fast response and reflexes, fluid motions and quick turns, fps differences really are extremely noticeable. Now, personally, I'm not that used to the very high fps some have these days (90-120 fps and more), so I tend to feel ~50 fps is enough for me to seem fluid - I can't really tell the difference from 50 to 60+ fps for now - but that fps difference from 30 to 50 is very, very important to me, especially in - funnily enough - FPS as in first person shooters. Nowadays I'll reduce graphical fidelity and resolution if necessary rather than play on 25-35 fps.

Steven Bogos:

Slegiar Dryke:
great, more stuff to slow down my already struggling internet connection, with stuff that I personally can't see the difference in even if for some people its the bee's knees....wooo..yay...and stuff..........geeze its too late for me to be commenting, but seriously....good I guess...

If you can't tell the difference between 30 and 60 FPS there may actually be something wrong with you. You should see a doctor.

Check this site out: http://30vs60.com/

Well, can't speak for the guy you're quoting, but after staring at those for a while I have now confirmed that they look about the same to me.

Jadak:

Well, can't speak for the guy you're quoting, but after staring at those for a while I have now confirmed that they look about the same to me.

I didn't even read the text on the page and I could immediately spot the picture on the right moving much smoother than the one on the left. The difference is like night and day. You can see it in the fire and smoke as well, the 30 FPS looks a lot choppier.

Tank207:

Jadak:

Well, can't speak for the guy you're quoting, but after staring at those for a while I have now confirmed that they look about the same to me.

I didn't even read the text on the page and I could immediately spot the picture on the right moving much smoother than the one on the left. The difference is like night and day. You can see it in the fire as well, the 30 FPS looks a lot choppier.

Not so much night and day as 6:00pm and 6:05pm. If it didn't say which was which I don't even think I'd be able to tell. And even when I can see a difference, it's not some indisputable perception of 'better', just different, having the same sort of impact on me as a slight tweak to the brightness level or something.

Jadak:
Not so much night and day as 6:00pm and 6:05pm. If it didn't say which was which I don't even think I'd be able to tell. And even when I can see a difference, it's not some indisputable perception of 'better', just different, having the same sort of impact on me as a slight tweak to the brightness level or something.

I don't even care about how it looks so much as how it feels. Playing an FPS on 30 fps seems sluggish, unresponsive, at least with a mouse. So I guess for people just watching videos it might not matter as much, making the change for YouTube less important than making the change for actual (console) games/ports away from the "high fidelity with low fps"-approach. Then again, things like aiming-assistance, smoothing and controllers make console FPS rather different anyway and might mitigate some of the noticeable effects of the sluggishness by changing how the game works: Less speed overall, less aiming or instead the inclusion of an "aiming mode". Imagine playing something like Painkiller, Rise of the Triad or Serious Sam with just 30 fps. Yeah, I'm kinda conflating controller with low fps here because the difference is just so clear with a mouse and most people arguing that 60 fps isn't necessary seem to come at it from a console perspective where the controls are very different anyway.

How about your buffering issues? You didn't have that to begin with, now you can't even pause it and let the video load all the way like you should. Have you fixed the sound issues? The ones you didn't have until some new programming you added screwed it up? Let's talk about your auto-changing resolutions for no apparent reason...

Jadak:

Tank207:

Jadak:

Well, can't speak for the guy you're quoting, but after staring at those for a while I have now confirmed that they look about the same to me.

I didn't even read the text on the page and I could immediately spot the picture on the right moving much smoother than the one on the left. The difference is like night and day. You can see it in the fire as well, the 30 FPS looks a lot choppier.

Not so much night and day as 6:00pm and 6:05pm. If it didn't say which was which I don't even think I'd be able to tell. And even when I can see a difference, it's not some indisputable perception of 'better', just different, having the same sort of impact on me as a slight tweak to the brightness level or something.

... you really can not see it :( ?
It is a VERY big difference. I mean... I dont know whether to believe or not. Its just a BIG diffference :(

You could have 60 FPS videos before. Dailymotion for example supported it. also in youtube you could have 60 fps video render at 30 fps then double the speed on youtube player with java command and it would play at 60 fps in proper speed.

Also, quite ironically, we had 60 fps GIFs to showcase game video better than actual videos nowadays.

Though glad to see them finally get around to it.

"While 24 FPS is perfectly fine for watching movies and TV content"
No its not. its the bare minimum at which rate we dont go insane over the low framerate. its not "perfectly fine", its "the producers cannot be arsed to make it better".

Neronium:
The fact that YouTube didn't support it for so long was the stupidest thing ever really.

Does Gameanyone support 60 fps videos? you seem to be kind of mentioning that site all the time (and i even actually registered there thanks to you).

It wasnt stupidest thing. It was economic. Whne youtube started it was mostly for things filmed with phone/handheld camera and happened in real life. so there was no large need. later once youtube allwoed longer than 10 minute videos, these videos would take a lot of space on thier servers. imagine the space requirements doubling for 60 fps instead of 30?

Jadak:
Not so much night and day as 6:00pm and 6:05pm. If it didn't say which was which I don't even think I'd be able to tell. And even when I can see a difference, it's not some indisputable perception of 'better', just different, having the same sort of impact on me as a slight tweak to the brightness level or something.

Maybe you should follow Bogos advice then and do get your eyes checked out. this does not sound healthy, looks like perception problem.

Steven Bogos:

Slegiar Dryke:
great, more stuff to slow down my already struggling internet connection, with stuff that I personally can't see the difference in even if for some people its the bee's knees....wooo..yay...and stuff..........geeze its too late for me to be commenting, but seriously....good I guess...

If you can't tell the difference between 30 and 60 FPS there may actually be something wrong with you. You should see a doctor.

Check this site out: http://30vs60.com/

I am bookmarking that shit! I cannot wait for youtube to accept 120FPS in another 9 years. :3

Yes, finally! I can't wait to start making 60fps playthroughs :D
I hope they let us know when we can start uploading it.

Well now I'll finally be able to see what all the fuss is with 60fps, as it's impossible to tell the difference in a YouTube video unless the footage is slowed down to 20% speed, and even then it's not an accurate rendering.

Also, I can't afford the kind of hardware necessary to produce 60fps, so maybe now I'll finally find out what all the hubbub is about.

Isn't it strange that Youtube has been supporting 4K videos for some time now, but not 60fps? Keep in mind that 4K is literally four times the size of 1080p (roughly), while a 60fps video is only twice the size of a 30fps video.

AFAIK flash and HTML5 have always supported 60fps.

So....about damn time Youtube :P

I keep thinking people are joking or that it is some new kind of online wind-up when people go "Hurr hurr no difference between 30 and 60FPS" but i turns out some people are serious 0_o.

Scrythe:
Also, I can't afford the kind of hardware necessary to produce 60fps, so maybe now I'll finally find out what all the hubbub is about.

I'm hoping for your sake you do. I was in the same situation for the first 3 or so years I was really getting into gaming. Going from ~35fps to 60fps was the best gaming change I ever made. Made games not just much more enjoyable to play but also a lot easier to play, since it gives you smoother control.

OT: Pretty sure Youtube actually supports 30fps max, not 24, but either way it's not even close to 60. For some videos that really depend on smooth motion it just about kills them. In my video community people spent years perfecting getting 30fps video to emulate the smoothness of 60 through frame blending and techniques like that, but it's never quite the same.

EDIT: This site is a good comparison too: http://www.30vs60fps.com/.

Now we can finally see if the supposed "60fps" that publishers claim their games to be at actually will be at that frame rate and not hide and blame the video players that only caps them at 30.

I can think only of the video player of Giant Bomb that has 60fps and not anything else. Are these video players really that rare?

Ahh this is good news, even if you cannot see the extra frames ( and that is a load of crap btw, you can see the difference ) it feels better and feels smoother and imo is much easier on the eyes.

I tried the 30 vs 60 thing and I have to agree with the

Jadak:
Not so much night and day as 6:00pm and 6:05pm. If it didn't say which was which I don't even think I'd be able to tell. And even when I can see a difference, it's not some indisputable perception of 'better', just different, having the same sort of impact on me as a slight tweak to the brightness level or something.

To call him out on having something wrong with his eyes is basically shaming him for not "converting" but also trying to save face for being insulting.
Its probably a big difference for some people but I highly doubt its as universal as claimed. I have friend who can see the difference now that he has been able to play pc games but for him it was a learned skill and he could only see it when it was pointed out to him. But for me I have never been able to see the difference other than like Jadak says, slight like changing brightness.

The best analogy is to compare it to car culture and how some people just have a natural or learned felling for knowing a car inside and out just by driving it where as others just know, Slow, Fast, Obvious Weird noise that indicates a problem

People keep linking the same 60vs30 FPS site to me for ages now and I've watched it again and again and I still can't see a difference worth caring a damn about. When people have to shove your face to the screen and say 'look at these two things side by side' ... then maybe it just isn't important enough to me.

You can pretend I'm broken and 'ridiculous' all you want, but then you're already caring more than I do :P

Neronium:
The fact that YouTube didn't support it for so long was the stupidest thing ever really. For me though, I'm still not rendering videos past 30 FPS because it'd just take longer to put them out really.

Because the increased bandwidth requirements would not have increased the ad-viewing market. It still won't. 60fps cameras are still out of the norm ant the content that would benefit from this was very limited.

BrotherRool:
People keep linking the same 60vs30 FPS site to me for ages now and I've watched it again and again and I still can't see a difference worth caring a damn about. When people have to shove your face to the screen and say 'look at these two things side by side' ... then maybe it just isn't important enough to me.

You can pretend I'm broken and 'ridiculous' all you want, but then you're already caring more than I do :P

Depends on what you play. The more complex the action, the more frames you'd want. I'm more likely to need the additional frames in say, a fighting game than perhaps a driving game or platformer.

But overall, I'd take a gander to say most are accustom to and comfortable with ~30FPS because movies are run typically in 24FPS. With that, 30FPS in a photorealistic game still carries a 'cinematic' look.

In any case, I think people just want tech to make 60FPS a standard. All the wishy-washy decisions for lower or higher frame rates is just confusing people.

Wonderful. Particularly, as you said, for game footage especially action games which look absolutely dreadful at 30fps. About damn time.

Also the "tip jar" idea is absolutely fantastic. Glad to see they're integrating this directly into the site.

Ipsen:

Depends on what you play. The more complex the action, the more frames you'd want. I'm more likely to need the additional frames in say, a fighting game than perhaps a driving game or platformer.

But overall, I'd take a gander to say most are accustom to and comfortable with ~30FPS because movies are run typically in 24FPS. With that, 30FPS in a photorealistic game still carries a 'cinematic' look.

In any case, I think people just want tech to make 60FPS a standard. All the wishy-washy decisions for lower or higher frame rates is just confusing people.

I mean there's definitely no harm in 60FPS becoming the standard, especially since it is important to some people. It's just not something that gets me excited personally. Maybe part of that is because I play very few reflex intensive games and when playing on a none console I never get close to the highest settings anyway

I record and upload videos at 90 FPS for smoothness sake. To be perfectly honest, I hope this improves the ability of the YouTube re-encoding process because I absolutely fucking HATE the fact that regardless of what settings I use to upload videos they still end up looking like shit.

Tip-jar sounds good though.

Also, the difference between 30, 60 and 90 FPS is night and day.

Fucking finally, YouTube is changing something worth changing. It really needed to be done, especially with the rise of Twitch lately. Competition breeds progress as they say.

24fps is a ridiculous frame rate to be watching video games in, and there is no denying that gaming videos have become prevalent enough to justify improving them. The most subscribed to channel is a gaming one.

Slegiar Dryke:
great, more stuff to slow down my already struggling internet connection, with stuff that I personally can't see the difference in even if for some people its the bee's knees....wooo..yay...and stuff..........geeze its too late for me to be commenting, but seriously....good I guess...

Then... don't watch in 60fps? I'm sure this will be some kind of togglable option like resolution already is.

Strazdas:
"While 24 FPS is perfectly fine for watching movies and TV content"
No its not. its the bare minimum at which rate we dont go insane over the low framerate. its not "perfectly fine", its "the producers cannot be arsed to make it better".

24 fps is used for many reasons other than laziness when it comes to film and TV. Higher frame rate for these media is not automatically 'better'.

Why only 60fps? Why not allow any frame-rate?

My DSLR shoots 60fps 1080p. I know hardly sexy these days where 4k video is so much more shiny.

But yes why shoot in 60fps if I upload it to youtube and find it at 30fps. Right on

That and for gamers this will indeed be a delight. Mmm shooters and fighting game footage at 60fps. So many possibilities, live streams at 60fps. Joy. Ah well lets hope it is here soon shall we.

Roxor:
Why only 60fps? Why not allow any frame-rate?

Youtube already has to automatically convert each uploaded video to a surprisingly large number of codecs, formats and qualities - adding arbitrary frame-rates would make that even harder.

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