The Sims 4 Won't Have Pools Because its Too Much Work, Says EA

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The Sims 4 Won't Have Pools Because its Too Much Work, Says EA

the sims 3 pool

EA says that the scope of The Sims 4 means that the team had to shift its focus away from some features.

The Sims 4 won't have pools or toddlers when it launches this September, and many fans were understandably curious as to why. EA initially gave a very general "its not possible," response, but has now elaborated on just why features that had been with the series from the beginning were cut.

"The fact is, we owe you a clearer explanation for why pools and toddlers will not be in The Sims 4 at launch," executive producer Rachel Franklin wrote in a new blog post.

"It begins with new technology and systems that we built for this new base game for The Sims - a new AI system, new animation system, new audio positioning tools, new locomotion logic, new routing intelligence and much more are all entirely new in this game."

"So the bottom line is that when we sat down and looked at everything we wanted to do for this game, all the new tech we wanted to build into it, the fact was that there would be trade-offs, and these would disappoint some of our fans. Hard pill to swallow, believe me, but delivering on the vision set out for The Sims 4 required focus."

So it basically boils down to it being too much work to add every single feature from the series into the game before it launches. Franklin added that the team chose to instead focus on other things, such as additional animations. Sims now have seven unique walk styles, Franklin revealed, 320 emotion-based animations and 600 reactions to objects.

He also added that pools and toddlers could be added in a post-launch patch or expansion, though the odds on it being free are somewhere between buckley's and none.

Source: EA via Eurogamer

Permalink

600 reactions to objects?

I do hope one of them is a reaction to not having a pool.

Wow, so women AND toddlers bankrupt you if you try to render them? Golly gee, these are some scary times in video gaming where rendering anyone that isn't a white adult man suddenly makes all the money fly out of your wallet.

I hope steam does a steam sale on women soon otherwise we are in trouble.

But seriously, they did this shit before in the sims 3. They are cutting content just to make us spend more. Each sims game has less and less features meant for expansion packs.

They seriously charged you for a sims 3 expansion pack to include 2 walk styles and some basic events tied to age and gender. Just 2. Most of them involve them going into a fucking rabbit hole (building you can't see inside of) and having a message pop up that you went to prom or kissed a girl.

And no, its ain't modern messages. Its straight out of the 50s. $20 dollars to have you sim be a stereotypical 1950s teen.

A cookie cutter message about how prom with their sweetheart is perfect. They also walk out with a copy paste trophy doing banal crap that wastes your time when you could be getting skills to get a jump start on adulthood because these sims have shorter lifespans than a fruit fly.

"You joined a club? here's a shit load of trophies that will clutter up your home! trophies for everyone! Because we all know you get a trophy for doing anything in life!"

An entire $19.99 expansion pack dedicated to dedicated to banal messages you ignored in the base game with ugly and useless copy paste trophies you can't get rid of. You also get 2 walk cycles (by a cane you pay simoleons for) only the elderly can use and actually makes them slower. Paying for a cane to make your elderly slower.

They aren't above making you pay for essential game play mechanics if they sell you a $20 nerf.

And as a bonus trivia: Do you know why these expansions are so expensive? Because EA pays for popular bands to remake their hit songs in simlish instead of just porting the songs over directly or making their own simlish songs.

One of the worst examples is Katie Perry, and had an expansion (show time) dedicated to her. Makes the standard vanilla radio really dated.

"We added all these new features, we had to build all these features from the ground up"

"Are you using an entirely new engine built from scratch that wasn't used in any iteration on the previous games?"

"...umm, no"

"THEN PORT THE FUCKING POOL ASSETS FROM YOUR LAST EXPANSION-PACK-A-THON YOU CALL A GAME INTO THIS ONE, YOU FUCKSTICK"

That's how I imagine any conversation between me and these ass clowns would go.

(I'm a non-Sims player and it even makes me angry)

...Well why didn't they extend the release date?! Games used to do that, sometimes they still do. Geez.

So they're actually admitting that they're lazy fucks AND have a tendency to overcomplicate things just to make people not think about how much content they actually want to push as DLC afterwards.

That's a step forward... I guess.

CrimsonBlack:
600 reactions to objects?

I do hope one of them is a reaction to not having a pool.

"We built all of these new systems that you'll never notice and will barely alter your play experience, and that required us dropping features that could easily be ported and tweaked from the previous game, and have been part of the series since the first game. But don't worry, you'll be able to get pools in the next expansion for $30, and toddlers will come a little farther down the road in the fifth expansion."

This is how EA and the Sims works now. You don't get the full game when you buy it. You have to pay extra for the features that came standard in the previous editions because they're greedy, lazy fucks.

Steven Bogos:

"The fact is, we owe you a clearer explanation for why pools and toddlers will not be in The Sims 4 at launch," executive producer Rachel Franklin wrote in a new blog post.

Translation: DLC!

"It begins with new technology and systems that we built for this new base game for The Sims - a new AI system, new animation system, new audio positioning tools, new locomotion logic, new routing intelligence and much more are all entirely new in this game."

Translation: NEW DLC!

"So the bottom line is that when we sat down and looked at everything we wanted to do for this game, all the new tech we wanted to build into it, the fact was that there would be trade-offs, and these would disappoint some of our fans. Hard pill to swallow, believe me, but delivering on the vision set out for The Sims 4 required focus."

Translation: err...DLC?

I may be off with my translation, but I was using my special EA bullsh!t filter.

And people won't buy the game because it's too little for too much money EA. Deal with it.

Eh, who am I kidding. People will eat this shit up and EA will get away. They win again. Voting with your wallet means nothing when there are millions of idiots who enjoy spending $400 on a single game where every next entry in the franchise has less content than the previous.

Also I bet my life that there will be a pool mod 3 days after launch if EA doesn't pull some retarded DRM move ala SimCity.
I love the Sims, I enjoyed each of the 3 games with 3 being more or less a disappointment because of the awful optimization and need for a freaking mod just to keep the save file playable for more than 4 hours. But I hope 4 flops hard.

EDIT: Isn't this basically what Sterling was talking about in his latest Jimpquisition?
"Oh, we owe you an explanation of why there won't be any pools in the game." As bad as an insincere apology.

Roofstone:
...Well why didn't they extend the release date?! Games used to do that, sometimes they still do. Geez.

Yeah, they used to do that in order to be good.
I could understand a small dev having to release a game because of a deadline.
EA has the choice to make a great game or a meh one with several expansion packs down the line. They choose the second one ALL THE TIME. It gets tiresome.

In the future all female characters will come as day 0 DLC, wouldn't that be funny?

Eiv:

Steven Bogos:

"The fact is, we owe you a clearer explanation for why pools and toddlers will not be in The Sims 4 at launch," executive producer Rachel Franklin wrote in a new blog post.

Translation: DLC!

"It begins with new technology and systems that we built for this new base game for The Sims - a new AI system, new animation system, new audio positioning tools, new locomotion logic, new routing intelligence and much more are all entirely new in this game."

Translation: NEW DLC!

"So the bottom line is that when we sat down and looked at everything we wanted to do for this game, all the new tech we wanted to build into it, the fact was that there would be trade-offs, and these would disappoint some of our fans. Hard pill to swallow, believe me, but delivering on the vision set out for The Sims 4 required focus."

Translation: err...DLC?

I may be off with my translation, but I was using my special EA bullsh!t filter.

Well, the key part of what they have said is the "At launch" so yeah, DLC. 30 DLC. 6 seperate 30 DLCs. and 500 10 stuff packs. and the online store. Then Sims 5! Then the same expansions again. and so the cycle continues.

The thing that makes me most worried about this, is that they aren't telling about any new features they haven't already spoken of. They are still droning on about "EMOTIONS!!" and "WALK-STYLES!!" ad nauseam, whenever they aren't going "But guys, making games is soooooo haaaard!" That strongly implies they don't have any new tricks left up the shelve.

It also sounds suspiciously much like they are trying to spin the story so it sounds like toddlers and pools are the only things missing, and hoping that people will forget about the other cut corners such as no basements, no create a style, a massive-crippled story progression system, and the fact that there is no visual difference between teenagers and adults.

That's PR speak for "We will sell it to you as an overpriced DLC because it's the Sims franchise you dullards!".

I'd expect them to now do all the animations based of motion capturing, so my guess is that they can't mocap swimming animations without them looking like the sim is hanging in a harness above the ground. Same for toddlers. Getting toddlers to do what you want is hard enough when you're not strapping them in a suit, attaching distracting objects to them and trying to record them.

But I am confident that EA will, now that they have heard the great demand, make a pool DLC. The animations might look clunkier but people will still buy it.
As for toddlers, I'm sure they'll hire some growth-inhibited people (or should I call them little people? midgets? Some of those "politically correct" terms are so patronizing that using midgets is probably less insulting...) and scale the resulting mocap down another 10% or so.

Am mighty glad i don't like the sims one bit; the big brother series of games.
Haaaang on a minute...what is so difficult about programming pools?? It's not like they require next gen AI or "emotions". It's a small body of water, you fucktards! I doubt you even have a standard physics engine either! Man the fuck up EA.

BiH-Kira:

Isn't this basically what Sterling was talking about in his latest Jimpquisition?
"Oh, we owe you an explanation of why there won't be any pools in the game." As bad as an insincere apology.

That is the the VERY first thing I thought too. Wow the timing on this half assed lie could not have been better! Jim calls your bullshit out and the SAME FUCKING DAY you do it again EA!

Oh just bravo!

image
Bravo good sir you stick to your lies with all you have!!

The blog post in question is a good case study in video game marketing spin.

It only touches on pools and toddlers in two paragraphs; the second and the third, and in both it is claimed that having those features are mutually exclusive to their brand new systems.

So, rather than include toddlers, we chose to go deeper on the features that make Sims come alive: meaningful and often amusing emotions; more believable motion and interactions; more tools in Create A Sim, and more realistic (and sometimes weird!) Sim behavior.

Bit of a non sequitur.

Instead of pools, we chose to develop key new features in Build Mode: direct manipulation, building a house room-by-room and being able to exchange your custom rooms easily, to make the immediate environment even more relatable and interactive for your Sim.

What does that even have to do with pools?

"He also added that pools and toddlers could be added in a post-launch patch or expansion"

Thereeeee it is. There was the part I was waiting for.

*Sigh*

I know it worked a few times before guys, I know that people DID buy those add-ons for the other Sims games, but let's be honest: they weren't HAPPY they had to pay for them.

Overall, the fact he at least mentioned a 'patch' gives me some, however small, hope that they will release it for free, just as an update. If they do, all about this stuff about it being 'too much work' will be forgiven. If not, well, I suppose I can't be really any MORE let down.

I thought sims was, like, about having that really huge selection of props so you can build any house you can imagine and then having the sims waddle through that but I guess that's not the "vision" they had for the sims.

Anyway my guess is this is pure bullshit and the short answer is paid DLC.

SO EA... does this mean if we see say pools showing up in a dlc pack down the road we have permission to punch you in the nuts (or boobies).

But how will I drown unwanted sim children now?

Wow, Jim Sterling's latest video was spont-on. The cycle of EA's and Ubisoft's excuses and apologies seem to be in full swing. I had thought that the programming, textures and animations for the Sims series were actually easier to develop than other top selling EA games like Battlefield and Mass Effect. I can't say that this affects me, since I have no interest in the Sims franchise, but fans of the franchise deserve better than these lazy, ignorant excuses.

I don't know why game companies bother anymore. Just make the game and release it. Don't bother explaining, don't bother trying to smooth things over. It's not worth it because of (points to the posts above him).

No one cares. Or everyone wants to be the bully..

You know what else is too much work? You EA, you.

Also, give it a week, some modder will add it in... If they ALLOW it.

loa:
I thought sims was, like, about having that really huge selection of props so you can build any house you can imagine and then having the sims waddle through that but I guess that's not the "vision" they had for the sims.

Anyway my guess is this is pure bullshit and the short answer is paid DLC.

The new Sims isn't about the digital dollhouse anymore, no sir! It's about your Sims interacting in ways they never have before, with emoshuns and such! But don't worry, every corner we cut at launch will be sold back to you at an outrageous price. That way your experience can feel stilted and incomplete, compelling you to shell out for endless stuff packs and expansions. And once you've got that game experience you love so much back? We'll ditch the Sims 4 for Sims 5 and do it all over again!

OT: Bullshit. Utter and complete bullshit. EA's just being EA by selling you an incomplete game, again. The idea that they couldn't port in the old assets strains credulity to the breaking point. Your song and dance is old and tired EA, and f*ck you for thinking we're dumb enough not to see through it.

CrimsonBlack:
600 reactions to objects?

I do hope one of them is a reaction to not having a pool.

Hahahahahahahahahaha!

Very good sir, very good.

OT: Yeah. DLC. Is this a surprise to anyone? Thank god for indie developers. Free patches. Content updates. Et cetera.

Is this new technology a variation on the one that Sim City had that said the game can only be played on line because reasons? Because the excuses given make it sound similar..

Something tells me that devs have realized angry, internet, outrage leads to good sales because after the AC fiasco you would think they would try not to piss people off.

This

Steven Bogos:

"It begins with new technology and systems that we built for this new base game for The Sims - a new AI system, new animation system, new audio positioning tools, new locomotion logic, new routing intelligence and much more are all entirely new in this game."

and this

Steven Bogos:

So it basically boils down to it being too much work to add every single feature from the series into the game before it launches. Franklin added that the team chose to instead focus on other things, such as additional animations. Sims now have seven unique walk styles, Franklin revealed, 320 emotion-based animations and 600 reactions to objects.

tells me something: said "new technology", particularly the animation system has actually been a major hindrance to the rest of the game's development. When something new makes development efficiency worse and take a lot more time, that's when you need to ask the question "was the updated system worth it or would we have been better off with an upgrade to the old system?"

Given the response they're getting from fans, and the response we're hearing now, no.

Ultratwinkie:
Wow, so women AND toddlers bankrupt you if you try to render them? Golly gee, these are some scary times in video gaming where rendering anyone that isn't a white adult man suddenly makes all the money fly out of your wallet.

Please tell me you're joking and aren't actually dense enough for this to be serious?

I mean, lumping not wanting to put toddlers in with not wanting to put females in is just ridiculous.

Someone really needs to email EA the LRR skit (released today) of them mocking a companies "inability" to add certain features to their games.

Calling it now, there's going to be a waterpark-esque DLC.

Also I'll give modders about a day to put pools in the game.

frobalt:

Ultratwinkie:
Wow, so women AND toddlers bankrupt you if you try to render them? Golly gee, these are some scary times in video gaming where rendering anyone that isn't a white adult man suddenly makes all the money fly out of your wallet.

Please tell me you're joking and aren't actually dense enough for this to be serious?

I mean, lumping not wanting to put toddlers in with not wanting to put females in is just ridiculous.

This is the sims. Not putting in toddlers is like Activision saying guns are too hard to add to COD.

It seems now everything is "so expensive" it's getting fucking ridiculous. The sims have always had pools and toddlers. Its a basic feature.

The game is all about growing up and the progress of time. How the sims interact. Its also about making your dream house which includes a fucking pool.

The sims without a life state and without pools is like COD without guns and no multiplayer.

The fact they say "its too hard" is fucking ridiculous. They had these features in the Sims 1, when EA wasn't as big or rich. This fad only exists because Ubisoft got away with it.

How can sims 1 EA afford this, and 2014 EA can't? How can 2010 EA afford that AND MORE but 2014 EA can't?

Its ridiculous because this is ridiculous.

It's okay, EA. I understand. I just won't be buying The Sims 4 because it's too much money for too little features.

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