New The Walking Dead Game Features More Shooting, Less Talking

New The Walking Dead Game Features More Shooting, Less Talking

Overkill Studio swaps out cops for zombies in the upcoming co-op shooter.

Telltale's critically acclaimed The Walking Dead adventure games have been so successful that they almost eclipse the TV show and comics, at least in the eyes of gamers. Sure, there was that Survival Instincts shooter, but everyone forgot about that for a very good reason. If you want less talk and more action with your walkers, you're in luck. Payday dev Overkill, along with Starbreeze Studios, are scheming up a new Walking Dead game that's all about co-op action.

Confusingly called The Walking Dead (just like every other incarnation of the license), it'll be "a co-op first person shooter with elements of action, role-playing, survival horror and stealth". That sounds an awful lot like what Overkill already does with Payday. That's ok, because Payday 2's pretty good. We'll have to wait to see how the two franchises will differ when more details get released, but I assume it won't involve robbing banks.

As part of the announcement, Overkill's giving all Payday 2 players a barbed wire-covered baseball bat that they can use to smash in the skulls of law enforcement officers just doing their job. It also teased "unprecedented crossovers" between the two games. "When Washington falls, what will Dallas do?", the announcement asks, referring to the masked bank robber.

I always felt that Payday was Left 4 Dead but with cops, and now Overkill's The Walking Dead bring things full circle again. But when you think about it, raiding cities for supplies and dealing with bandits and walkers sounds like a pretty good heist game to me.

Overkill's The Walking Dead will release sometime in 2016, with no platforms announced at this time.

Source: Overkill

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I think, they call it "Overkill's The Walking Dead". At least, in full written name.
Also, I would like to point out that the Payday 2 community was... less than happy about this announcement. For those not knowing, that's what happened:
35 Days ago, there was a random Steam-Event in the official Payday 2 group (Overkill uses those to announce small content-updates or streams that way).
The next day, the event happened, giving us the "What's Next?"-Website with a 34-day-countdown. Every day, there was a random radio conversation, about all sorts of topics. On a few days, they gave serious references to Payday 2 content (mentioning "Mayor Bob McKendrick", a guy we got into office via a heist as well as several franchises within the Payday universe and a current crimewave).

The countdown ALSO would end on the exact day Payday 2 was released the previous year (as 'today last year'). So, naturally, everyone expected it to be a Payday 2 Update. Or at least something relevant to Payday 2. When it turned out to be not even remotely relevant to the game... well, you can guess how people reacted.

Bindal:
I think, they call it "Overkill's The Walking Dead". At least, in full written name.
Also, I would like to point out that the Payday 2 community was... less than happy about this announcement. For those not knowing, that's what happened:
35 Days ago, there was a random Steam-Event in the official Payday 2 group (Overkill uses those to announce small content-updates or streams that way).
The next day, the event happened, giving us the "What's Next?"-Website with a 34-day-countdown. Every day, there was a random radio conversation, about all sorts of topics. On a few days, they gave serious references to Payday 2 content (mentioning "Mayor Bob McKendrick", a guy we got into office via a heist as well as several franchises within the Payday universe and a current crimewave).

The countdown ALSO would end on the exact day Payday 2 was released the previous year (as 'today last year'). So, naturally, everyone expected it to be a Payday 2 Update. Or at least something relevant to Payday 2. When it turned out to be not even remotely relevant to the game... well, you can guess how people reacted.

Hell, I'm a bit upset too. I love Payday 1 and 2, I've burned 200 on the first and 330 on the second. Maybe it's just overreaction because the whole thing is so fresh (probably is), but I'm a bit disappointed to be honest. If anything, they shouldn't have picked Payday 2's anniversary to do this. Huge disappointment for Payday fans.

I don't get it. The main appeal of The Walking Dead as a series is the drama of the people in a harsh situation, not the shooting of zombies, hence the popularity of the Telltale incarnation. These efforts to make it about action are pointless; you could substitute any license or even generic zombies and make the exact same game. Therefore "The Walking Dead" as a name is only there to draw fans, but at the same time you're offering something that the fans aren't likely to be interested in.

Ok, I don't watch The Walking Dead nor have I played Telltale's games for it... yet. I just wanted to say that I don't think I've ever found a trailer so disturbing before. Props to Overkill for creating a teaser that made me speechless.

Bah. If it's not (Telltale's) The Walking Dead Season 3, I'm not interested.

[edit] Yeah, that's a unique and unsettling teaser trailer though. Was that a suicide, or what?

Batou667:
Yeah, that's a unique and unsettling teaser trailer though. Was that a suicide, or what?

Yep, suicide. Via headshot.

Bindal:
I think, they call it "Overkill's The Walking Dead". At least, in full written name.
Also, I would like to point out that the Payday 2 community was... less than happy about this announcement. For those not knowing, that's what happened:
35 Days ago, there was a random Steam-Event in the official Payday 2 group (Overkill uses those to announce small content-updates or streams that way).
The next day, the event happened, giving us the "What's Next?"-Website with a 34-day-countdown. Every day, there was a random radio conversation, about all sorts of topics. On a few days, they gave serious references to Payday 2 content (mentioning "Mayor Bob McKendrick", a guy we got into office via a heist as well as several franchises within the Payday universe and a current crimewave).

The countdown ALSO would end on the exact day Payday 2 was released the previous year (as 'today last year'). So, naturally, everyone expected it to be a Payday 2 Update. Or at least something relevant to Payday 2. When it turned out to be not even remotely relevant to the game... well, you can guess how people reacted.

Heh. Not to mention they were being OBNOXIOUS teases about everything.

TOMORROW - tomorrow rolls around. NOW - now happens. THIRTY-FIVE DAYS - thirty-five days pass. IN 2016 - well now we have to wait two years.

At least the Bat in Payday 2 is good. It's not just good, it's broken, it's the best melee weapon in the game.

I want to punch Kirkman in the gut for holding Lucille, and wearing that damned shirt!!!!

I'm thinking somebody at Overkill saw the Dead Island trailer.

Well at least the devs got some more work, that is about as optimistic as I can get with this. We all know it's a shameless cash in from the franchise holders so just get it out of your system as fast as possible.

Johnson McGee:
I don't get it. The main appeal of The Walking Dead as a series is the drama of the people in a harsh situation, not the shooting of zombies, hence the popularity of the Telltale incarnation. These efforts to make it about action are pointless; you could substitute any license or even generic zombies and make the exact same game. Therefore "The Walking Dead" as a name is only there to draw fans, but at the same time you're offering something that the fans aren't likely to be interested in.

This sums it up.

Why would anyone want a walking dead shooter.

softclocks:

Johnson McGee:
I don't get it. The main appeal of The Walking Dead as a series is the drama of the people in a harsh situation, not the shooting of zombies, hence the popularity of the Telltale incarnation. These efforts to make it about action are pointless; you could substitute any license or even generic zombies and make the exact same game. Therefore "The Walking Dead" as a name is only there to draw fans, but at the same time you're offering something that the fans aren't likely to be interested in.

This sums it up.

Why would anyone want a walking dead shooter.

Well, anyone that played some of the DLC maps of Blops Zombies? Those people know that "shooting lots of zombies" and "dramatic story" are not exclusive to each other.

Johnson McGee:
I don't get it. The main appeal of The Walking Dead as a series is the drama of the people in a harsh situation, not the shooting of zombies, hence the popularity of the Telltale incarnation. These efforts to make it about action are pointless; you could substitute any license or even generic zombies and make the exact same game. Therefore "The Walking Dead" as a name is only there to draw fans, but at the same time you're offering something that the fans aren't likely to be interested in.

Apparently you already have way more information about the game than we do.

Alright, we're going to get a, quite likely, very arcadey zombie co-op shooter, based on Payday and Payday 2's gameplay, but hopefully it goes the more realistic route. I mean, we already got Left 4 Dead 3 and Killing Floor 2 on the way, so its getting a bit cramped already. One thing that they got going for them, though, is that while Left 4 Dead and Killing Floor are more about killing waves of zombies, Payday 2 has a strong focus on accomplishing objectives that don't necessarily involve shooting people, including many stealth-oriented missions. Should be interesting, to say the least.

Batou667:
Yeah, that's a unique and unsettling teaser trailer though. Was that a suicide, or what?

Presumably. The person did just let a little girl get eaten alive, I imagine that they'd feel awful about that, on top of the world experiencing an apocalypse. If there were two people in the room, presumably you would've heard discussion as to whether they should let her in or not. Only scenario that I imagine it wasn't a suicide is that one person silently told another to not let her in, then they shot that person afterwards for letting her die. I think its much more implied to be a suicide though.

softclocks:

Johnson McGee:
I don't get it. The main appeal of The Walking Dead as a series is the drama of the people in a harsh situation, not the shooting of zombies, hence the popularity of the Telltale incarnation. These efforts to make it about action are pointless; you could substitute any license or even generic zombies and make the exact same game. Therefore "The Walking Dead" as a name is only there to draw fans, but at the same time you're offering something that the fans aren't likely to be interested in.

This sums it up.

Why would anyone want a walking dead shooter.

But the charts say that if we engage the COD audience we'll be increasing our customer base by millions!

The new game also includes jet-packs, mechs, an unlockable souped up car and sweet weapon customisation, with cinematic set pieces and a linear story that will engage your inner Michael Bay!

Johnson McGee:
I don't get it. The main appeal of The Walking Dead as a series is the drama of the people in a harsh situation, not the shooting of zombies, hence the popularity of the Telltale incarnation. These efforts to make it about action are pointless; you could substitute any license or even generic zombies and make the exact same game. Therefore "The Walking Dead" as a name is only there to draw fans, but at the same time you're offering something that the fans aren't likely to be interested in.

I agree. If you want to make a shooty game, why Walking Dead? Simply because it's a huge name... man, just get behind Telltale's game! I don't know why they think they need a big time action game, Telltale's game is perfect!

I have to assume that the game will primarily feature players raiding "enemy" camps and compounds from rival human settlements (if human enemies don't exist there would be too few enemy variations, excluding things like "zombie with motorcycle helmet, must be melee'd off" and that's still pushing it) with a heavy emphasis limited ammunition and staying quiet so as not to attract attention from the zeds. I'm also going to assume that melee combat is a heavy focus in the games combat much like it has always been in the series; unless it's like in the series where a small number of stationary camps have figured out ways of crafting their own ammunition.

This would have to be an especially difficult project since TWD is a series that doesn't have any "special infected" (a concept I've always greatly disliked) like Left 4 Dead or the steaming pile of pig shit that is Dead Island. I just hope that the combat concepts that the franchise has always pushed aren't thrown away for some generic shooter.

Hero in a half shell:
But the charts say that if we engage the COD audience we'll be increasing our customer base by millions!

Just because it's a shooter doesn't mean it's watered-down dreck. Payday's a great example. It doesn't even ask you to play the tutorial level before it kicks you in the nuts and has you try again. It demands planning and coordination before you can even pretend to be good. There's no mass-market pandering here, yet they still sold millions of copies.

In other words it's just like every other zombie shooter.

And the indie market is just flooded with them. Enough with the zombies!

I think the reason why I'm a fan of the TV show and the Telltale adventure game is because its not just about shooting a bunch of zombies. Its about the Human drama, the emotional impact of surviving in such a harsh world, and the logistics behind making sure you've got enough of the basic supplies we all take for granted in real life.

That said, the Payday series is really fun too. I don't play it a lot now but that's mostly because of the community. Seems like every time I try to play I get stuck on a team where the host wants to go full stealth or just generally acts all elitist and ragequits the first time something goes wrong. But if you happen to find some nice players, the game itself is great.

So I guess I'll add this to my wishlist and keep an eye on it.

Weird, I heard Payday 2 sucked and was very buggy right out of the gate.

Anyway, I pretty much disregard all trailers and ads that don't show actual gameplay footage. Show more confidence in your project instead of hiding what we'll be actually looking at 99.9% of the time.

BoogieManFL:
Weird, I heard Payday 2 sucked and was very buggy right out of the gate.

You heard wrong - unless you listened to those guys who only play CoD or BF.

BoogieManFL:
Anyway, I pretty much disregard all trailers and ads that don't show actual gameplay footage. Show more confidence in your project instead of hiding what we'll be actually looking at 99.9% of the time.

It's an announcement-trailer, nothing more. They only say "guys, that thing is coming then and then". And with TWO years of upcoming developement, there is nothing to show, anyway.

If i take what pay day is, 4 player, coop first person shooter, fast moving, light on story, heavy gun play, add zombies....

THIS IS JUST LEFT FOR DEAD?!

I wonder how well they'll make this game. I'm hopeful since it's Overkill though.

Having played both games, I can definitely say Payday 2 is -not- Left 4 Dead with bank robberies. The maps in PD2 are, admittedly, smaller, but the tasks you have to do are more complicated, there's a distinct stealth element to a number of the missions (even if stealth can be incredibly hard at times) and the selection of weapons is massively bigger. L4D has larger maps, simpler goals and strategies, and no RPG skill elements. This isn't to say they don't share a number of elements, but I think they're different enough to be two distinct types of co-op game.

I admit I haven't watched The Walking Dead yet, but I hear pretty good reviews of it. Overall I'd say if they wanted to make a co-op game set in the franchise, they picked a good stuido to create it.

Heh, I like how half of the comments here are saying "shooting zombies isn't what Walking Dead is about, this game will suck" as if to claim they know anything about what this game will be like. Whose to say this is just going to be another non-stop zombie shootfest?

Even if it does turn out to focus on killing lots of zombies with minimal or no story, with the game play i've seen from Pay Day 2, I think it could still be a great game, even if it's not exactly what we would want from a Walking Dead game. However, I feel there's a possibility that if Kirkman is involved in the creative process, there may be a chance that the game actually does cover the bases of The Walking Dead's style. Only time will tell though.

Right now, I can say - somehow, I'm already more impressed than I was when they announced Activision's The Walking Dead game. So I'm going to remain optimistic about this for now...

Nothing in this trailer was done by accident. The little girl calling out to be let in but being refused entry is obviously stating that this game will not be like the Telltale game series. Only time will tell if it is for the better or for the worse.

Either way I won't be preordering until I see gameplay

 

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