New Assassin's Creed: Unity Trailer Showcases 11 Minutes of Gameplay

New Assassin's Creed: Unity Trailer Showcases 11 Minutes of Gameplay

Ubisoft's new trailer for the latest Assassin's Creed also displays the new "black box" style of assassinations, where players can complete several sub-missions to change the course of a level.

With the new Assassin's Creed only a few months away now, Ubisoft is showing off more of the game's new systems, complete with an extensive trailer to give players a glimpse of how pulling off the perfect kill will work in Revolution-era Paris. The trailer, narrated by Creative Director Alex Amancio, shows protagonist Arno sneaking into the historic cathedral of Notre Dame to off Sivert, one of his Templar antagonists.

While much of the action follows the same path of our recent preview of Unity, the trailer gives a chance to see some of the new systems in action.

Unity makes use of a new "black box" style of assassination missions, Amancio said, which means that no route is forced on a player and they can accomplish their objective as they see fit. Players can also partake in several sub-missions within the assassination which can affect its outcome. In this case, Amancio has Arno eavesdrop on one of Sivert's lackeys in a nearby graveyard, before killing him so he can take his place at a clandestine meeting in one Notre Dame's confessionals.

Later pilfering a set of keys, Arno snuck in through a window of Notre Dame in what is "one of 10 possible entrances," according to Amancio. After sneaking into Sivert's confessional booth and dispatching the Templar, the demo ends with Arno sneaking out of Notre Dame via a hidden passage to the Parisian Catacombs.

Amancio also showed off a few other features, such as the returning "leap of faith" mechanic, and a new stealth system. The stealth system, which can be activated at any time, appears to let Arno crouch down so as to move more quietly and hide behind low cover. Amancio also mentioned a new parkour system that's meant to give a greater freedom of movement, so players can select different running "paths" on the fly.

If the trailer above isn't enough to whet your Assassin's Creed appetite, we also have a preview for the recently announced Assassin's Creed Rogue, set to launch this November on Xbox 360 and PS3.

Assassin's Creed: Unity is set to launch on Oct. 28 for PS4, Xbox One and PC. Do the features shown in the trailer make you excited for Unity, or have you been burned out by the yearly release schedule of the series?

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I am looking forward to the changes they seem to be making to the game, for I have always had issues with the free running aspect of the game when running by corners or trying to climb a building and hopefully the updates they are making to Unity will prevent the issues I have had. Right now I have a low interest in the game simply because of the yearly cycle of the franchise and its hard for me to get excited towards a new release for it always feels like I have always just played a new one recently for it takes me awhile to finish a game.

I can't be very excited for a $60 single player game with microtransactions. This game is a bargain bin purchase for me. And only once all the DLC has been released. Ubisoft has had enough of my money.

I'm not sure I've ever seen a more nothing gameplay trailer. I feel like I accidentally clicked onto an AC2 trailer.

I am astonished to see Ubisoft go so backwards. I didn't even like Black Flag but I could at least respect it was trying something different from the rest of the series. I was interested to see how the series would continue to branch out but it seems like if anything it's just regressing.

Adam Jensen:
I can't be very excited for a $60 single player game with microtransactions. This game is a bargain bin purchase for me. And only once all the DLC has been released. Ubisoft has had enough of my money.

Same microtransactions that have existed in many of the previous AC games, the ones most people don't even realise exist, they're just "skip the grind" microtransactions for folks who don't have the time to play a 30 - 50 hour game but want the AC experience. Most people will continue to either ignore it or not know it exists because last I checked anyway, unlike EA, ubisoft haven't tried to force them down anyone's throats.

"Stealth mode" ... When NPC's can't see your character even if they're looking right at him.
"Smoke Bomb assassinations" ... when guards won't realize that the slowly walking man who's walking out of a smoked area is the man causing the trouble.

Oy. With designed liberties as those, it's easy to see the flipside. Ubisoft isn't exactly known to program games without flaws. For example: Watch_Dogs, which is an unimaginably flawed game on last-gen consoles. Yet it was promised to be exactly what Unity is going to be.

antigodoflife:

Adam Jensen:
I can't be very excited for a $60 single player game with microtransactions. This game is a bargain bin purchase for me. And only once all the DLC has been released. Ubisoft has had enough of my money.

Same microtransactions that have existed in many of the previous AC games, the ones most people don't even realise exist, they're just "skip the grind" microtransactions for folks who don't have the time to play a 30 - 50 hour game but want the AC experience. Most people will continue to either ignore it or not know it exists because last I checked anyway, unlike EA, ubisoft haven't tried to force them down anyone's throats.

Really? I honestly haven't noticed them in previous games. That's actually amazing.

The revolutionary new stealth mode that lets your highly-skilled assassin... crouch.

I mean, the game looks fantastic, but that's a LOT of hype for a crouch button.

Dammit, this game keeps looking better and better. Yes, I grew many of the additions are of the "no, duh" variety, like crouching and entering buildings (hell, we couldn't even swim until the second game), but missions that change on the fly based on the player's actions just sounds awesome!

Drago-Morph:
The revolutionary new stealth mode that lets your highly-skilled assassin... crouch.

I mean, the game looks fantastic, but that's a LOT of hype for a crouch button.

The way people bitch about Assassin's Creed games, I'm not surprised, Ubi are just trying to market to the people that hate certain aspects to the series by saying that they've tried to fix said issues.

Marketers know that most people don't go for cutscenes anymore, so now they've moved to highly choreographed "gameplay"

I really wonder with that last scene if you would still be shot at if you closed the hidden staircase behind you.

 

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