You Can Now Mount a Leap Motion Controller on Your Oculus Rift

You Can Now Mount a Leap Motion Controller on Your Oculus Rift

New mount brings full hand/finger tracking to virtual reality.

The Leap Motion Controller has always provided an interesting way to interact with your PC or Mac. Hand- and finger-tracking brought air gesture support to machines that were limited by keyboard and mouse input, allowing for a new, if not fully realized, level of interactivity.

Now that same Controller is being brought over to the VR world, specifically with a mount for the Oculus Rift VR headsets.

The new $20 mount allows the user to attach his/her $80 Controller to the front of any Oculus DK1 or DK2 headset. The end result, after adding in the proper support code to the app or game of choice, is the abililty to emulate hand and finger gestures in real-time.

Leap Motion promises "near-zero latency" with the setup, and boasts a larger field of view than what Oculus currently offers in its hardware. In short: the controller meets or exceeds hardware benchmarks already set by Oculus, if Leap Motion is to be believed.

Check out the above video demo to see for yourself, as well as the launch page over on the Leap Motion website.

Source: Leap Motion

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Now if they would only release the rift for sale to the public instead of just dev kits. We could actually use these add-ons with it.

Couple this setup with the triple-mount Kinect setup some have experimented with and you would be (effectively) one step away from "true VR".

'Course, that last step is a doozy, but at least we're finally making big leaps forward with the technology.

Neat.
People will inevitably come in and complain about the "gimmick" factor and how owning an Oculus is a fate worse than death since Facebook bought them, completely ignoring the technological advances and progression toward some kind of VR that actually feels close to R and not just V.

But still neat.

Does anyone have any first hand experience with one of those controllers? This sounds like a neat addition to the Rift (if it ever comes out *eyes strain and become bloodshot*). I'm still worried about this kind of motion control becoming a gimmick itself, though. Imagine many PC devs supporting this forgetting there is no physical feedback for you gesturing the character to press buttons or hold and operate a weapon. There would have to be a lot of thought put into how much deviation a players hand positions can be in for it to work in more than just RTS games.

Sidenote: I wonder if this will prompt Microsoft to try to get the PC Kinect jammed together with the Rift, too, or they at least try lowering its price since the Leap has both price and, now, feature advantages over Kinect. Na, this is MS I'm talking about. They'd try to say the Kinect offers a VR like experience without changing a thing on it.

This sounds like a cool development, but personally, I'd be happy if I can use this despite my 3D sensitivity.

Hairless Mammoth:
Does anyone have any first hand experience with one of those controllers?

I have not but talking to people who have, they claim that the hardware is solid but the drivers are trash. Theoretically the device should perform flawlessly but it is stuttery and juttery to all hell. At the same time however, driver support is being taken seriously by the company and is steadily improving. I am not sure as to where it is right now.

Hairless Mammoth:
Does anyone have any first hand experience with one of those controllers?

Yes, they are very slow and inaccurate, not nearly as bad as Kinect but moving your hand and the actions trailing behind significantly feels like a really bad way to control anything.
Also this is essentially a camera with a very specific arc and direction of operation, if you want the device to properly register fingers then they must at all times keep facing the sensor and stay within the sensor cone. So for example if you were to swing a virtual sword around LM would constantly loose sight of your hands, you would actually need to become the odd generic FPS figure that keeps his hands in front of his face the whole time.

Control VR actually has a far better system, does involve gloves and wires but they can track you anywhere with very low latency and high accuracy. It's not perfect, but they already have a level of accuracy that makes this concept fully usable where others really are just toys that you wouldn't want for more then some random flailing shit.

Smooth Operator:

Hairless Mammoth:
Does anyone have any first hand experience with one of those controllers?

Yes, they are very slow and inaccurate, not nearly as bad as Kinect but moving your hand and the actions trailing behind significantly feels like a really bad way to control anything.
Also this is essentially a camera with a very specific arc and direction of operation, if you want the device to properly register fingers then they must at all times keep facing the sensor and stay within the sensor cone. So for example if you were to swing a virtual sword around LM would constantly loose sight of your hands, you would actually need to become the odd generic FPS figure that keeps his hands in front of his face the whole time.

Control VR actually has a far better system, does involve gloves and wires but they can track you anywhere with very low latency and high accuracy. It's not perfect, but they already have a level of accuracy that makes this concept fully usable where others really are just toys that you wouldn't want to for more then some random flailing shit.

Thanks for sharing!

Control VR seems to be in the design phase still:
https://www.kickstarter.com/projects/controlvr/control-vr-motion-capture-for-vr-animation-and-mor

Frankly, I'm pretty excited for this. Lawnmower man is becoming reality.

So when does the Sword Art Online Beta start?

But, seriously, without something to hold in your hands giving some sort of physical feedback, I'm not going to feel as comfortable waving my hands around as I am with my mouse and keyboard. Maybe for exploration games, opening doors and whatnot, but anything with action needs something heavier than air.

The Leap Motion Controller looks awesome. All that is needed now in some interactive porn and we are closer to the holodeck than ever before. Wonder if I can get it as a bundle with the rift.

How many attachments are we up to? And to think, people used to mock the Wiimote for its add-ons.

My god! It's as if I can see my hand moving in three dimensional space...IN REAL TIME!

The things they come up with these days.

 

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