Oculus VR Co-Founders Talk Rift Consumer Release Specs, Pricing

Oculus VR Co-Founders Talk Rift Consumer Release Specs, Pricing

Oculus Rift Developer Kit

While a consumer release is still off in the undefined future, Oculus co-founders talk about the road ahead.

Between the well-received release of its second Developer Kit, and its now-flourishing partnership with Samsung? Things are comin' up Oculus! But where there's new hardware and allies, there's also a number of questions about the future of virtual reality's most visible pioneer.

Eurogamer recently sat down with two Oculus co-founders, Palmer Luckey, and Product VP Nate Mitchell, to talk about what consumers -- not developers -- can expect from Oculus down the road.

Two things we can expect from the consumer Oculus Rift? Improved resolution, and a higher panel refresh rate. The 60,000 orders-and-rising DK2 headset that started shipping to developers earlier this Summer uses a 1920x1080 display (1080p, if you will), running at 75 Hz. The panel, which is a re-purposed Samsung Galaxy Note 3 display, is a marked improvement over the 720p display found in the original Oculus Development Kit, but it's still not quite at the level a consumer would enjoy.

While Luckey says the consumer version will have a 90 Hz display panel, specifics on the resolution are not yet public knowledge. "It is a significant increase," Luckey said to Eurogamer, but no specific number was mentioned.

Samsung, which is now a very visible partner of Oculus, is now shipping smartphones with 2560x1440 resolution displays. If Oculus continues to source such hardware from Samsung, you can bet that a consumer release will have, at the very least, whatever flagship panel Sammy is slinging it its Galaxy phones, tablets, and phablets.

In a final bit of unsurprising news, the co-founders say Oculus wants to stay in the $200-$400 range. Given that both the DK1 and DK2 sell/sold for roughly $350, that's always the number I've used as a baseline. My best guess? They split the difference, and go with a $299.99 MSRP.

There's plenty more in the Eurogamer interview, so head on over and dig into the virtual insanity!

Source: Eurogamer

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75 MHz? That's gotta be 75 Hz.

if it's going to be 300-400 range they ain't got a sale from me, maybe the 200 range at best.

senkus:
75 MHz? That's gotta be 75 Hz.

Hhhhmmmmmmm.......what would 75MHz look like? (Sorry, had to asked.....and would my head support a device that had to power that?).......Glad you can't see I can't keep a straight face.

ZeroAxis:

senkus:
75 MHz? That's gotta be 75 Hz.

Hhhhmmmmmmm.......what would 75MHz look like? (Sorry, had to asked.....and would my head support a device that had to power that?).......Glad you can't see I can't keep a straight face.

Ohhh you and your JOKES. (fixed!)

-Devin Connors
Tech Editor, Megahertz Warrior

Shadow-Phoenix:
if it's going to be 300-400 range they ain't got a sale from me, maybe the 200 range at best.

Three to four hundred DOLLARS, not pounds.
That's around 183.67 Pounds to 244.80 Pounds.

Gundam GP01:

Shadow-Phoenix:
if it's going to be 300-400 range they ain't got a sale from me, maybe the 200 range at best.

Three to four hundred DOLLARS, not pounds.
That's around 183.67 Pounds to 244.80 Pounds.

True, although add V.A.T and 'oh, you live in the UK? Screw you!' tax and you're going to be hitting the 250-300 mark on a $300 piece of electronics. Sucks, but that most often how it goes.

TBH I'm pretty sceptical about the Rift, always have been. I can't see it being anything but a fancy niche like an expensive flight stick, but with fewer supported games. Still, the tech is interesting, and I wouldn't be surprised in the slightest if they also implement Adaptive-Sync technology on the display panel to eliminate tearing + reduce latency (like NVIDIA G-SYNC, but not proprietary).

senkus:
75 MHz? That's gotta be 75 Hz.

Hey now, 75 MHz pales in comparison to 1.855*10^43 Hz, the effective frame rate of the universe.

while I think this is leaps and bounds better than anything else that has come out in terms of non-conventional controls/gaming, especially the bloody motion controllers...*shudders*, there is no way in hell I'm droppin 300 on this, there are so many better things I could do with 300, including getting one kick ass monitor, if not two.

I, on the other hand, would probably be in at that price range, assuming that the tech is good. But then I'm a fan of space sims, which would benefit greatly from this.

Gundam GP01:

Shadow-Phoenix:
if it's going to be 300-400 range they ain't got a sale from me, maybe the 200 range at best.

Three to four hundred DOLLARS, not pounds.
That's around 183.67 Pounds to 244.80 Pounds.

I'm not willing to import a US Rift which was why I added it in pound sterling because over here it's roughly going to look like that for the base price, also look at VAT when you're in the UK it hits hard on most things.

Go fuck yourself, luckey. You're not getting a cent from me after the shit you pulled.

 

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