Expect 100 GB Install Size, 6 GB Patches For Star Citizen

 Pages PREV 1 2 3 4 5
 

Dang, I thought 35GB for Shadow of Mordor was big. If I have internet without a cap, I'd definitely consider it. KSP is holding me on space games so far, though.

Well, fuck this. I had hopes for this game, but if it wasn't the $300 spaceships, this is now going to be the thing that alienates anyone with a budget.

Zontar:

Here in North America, caps are the rule, not the exception. This applies as much to Canada as it does the United States. It has to do with a multitude of reasons (in the US it tends to be because of de-facto monopolies in place, while in Canada it's due to our internet infrastructure being unenviable due to our low population density).

I also wouldn't call Eve "one of the smaller ones" when it comes to MMOs (I assume that's what you're talking about) what with it managing to be the second largest MMO which has managed to make the subscription model work after WoW, and has managed to keep steady player growth despite the high learning curve. Though in all fairness I only bring it up because a fair deal of SC fanboys (who knew you could be a fanboy of something that's not even out yet?) have called the game an Eve killer, much in the same way SW:ToR and countless others where going to be the WoW killer (and it's going to turn out the same).

Well yeah, US seems to like being anally assaulted by ISPs and it seems like its finally reaching a boiling point. still hardly the developers fault that one country out of many fucked themselves over with internet. I can understand canadas internet being slow in the rural areas because they territory there is HUGE (still no excuse for the urban areas though).

When i said Eve is one of the smaller ones i meant install size. Eve has one of the smallest instal size of modern MMOs.

shrekfan246:

Strazdas:
Snip

This entire post is literally a shining example of the first thing I was talking about. You have the most amazing internet in the world, good for you.

Guess what?

Not everybody is quite so lucky. The entire point is that a lot of people still have to get their connections through incredibly terrible companies, and it would be nice if video game developers had the presence of mind to remember that. But hey, if they don't want to give a toss then that saves me money in the end, so win-win all around.

It has nothing to do with luck, only with inability of two specific countries to manage their capitalists.
It is not developers fault or repsonsibility to make sure your internet connection is in 21st century. the ONLY people at fault for this is the same people complaining.

Coruptin:

Strazdas:

That does not make sense. My computer is downloading and uploading traffic daily. Some days as much as 1TB of data in a day. thats 1024GB in case you didnt knew, in a day.

Okay, now I'm curious. How the hell are you spending a terabyte of data in a day?

Terabyte is a size i reach rarely, though happens. usually its around 200-300 GB. There are many things that consumes my internet. I am hosting a server for a group of friends and coleagues to connect to, i do backups to an external machine via network, i host some data as a download mirror. I do all this with "Economy class" 100mbps home network. You know why? because our ISPs arent allowed to fuck us over.

DoPo:

But...they are common. Why would you NOT have 1 TB HDD? I mean, unless you chose to have an SSD instead. But on the HDD side, the terabyte drives have been accessible for years. Moreover, the cost for buying one vs buying two 500 gig ones has been shrinking more and more - it's been several years since the terabyte ones cost at least twice as the 500 gig ones.

In terms of GB/dollar the best option is to buy 2TB ones nowadays. though 3TB ones are very close behind. all the smaller ones are much more costly per GB. Outside of specific work enviroment computers i dont know why would anyone anywhere buy less than 1TB of HDD. well except the console users that got fucked again.

Jake Martinez:
I agree with you. I'm actually surprised that people are complaining so much, "OMG THIS GAME HAS TOO MANY HIGH QUALITY MESHES!".

High polygon count meshes don't make a game good. Huge texture sizes don't make a game good. Uncompressed audio or video don't make a game good. More than anything else, what makes a game good is code, and code is tiny.

Damn, I am lucky if I get 700kbps download and that's the fastest speed any ISP has in my area.

Better have a disk option.

Grumman:

Jake Martinez:
I agree with you. I'm actually surprised that people are complaining so much, "OMG THIS GAME HAS TOO MANY HIGH QUALITY MESHES!".

High polygon count meshes don't make a game good. Huge texture sizes don't make a game good. Uncompressed audio or video don't make a game good. More than anything else, what makes a game good is code, and code is tiny.

Look bro, I get what you mean and I generally agree. I used to code a lot about a decade ago and it's easy to see that things get shitty when stuff gets out of proportion.

What you have to keep in mind though is this game is meant to be that way. It's not like Final Fantasy 13 on PC requiring 60GB of space mostly because of it's bilingual cinematics requiring different lip syncing , thus double the pre-rendered HD videos. 60GB for FF 13 was a lot, especially when you consider the game does nothing exceptional visually or otherwise even though I liked it.

I haven't backed Star Citizen yet nor played the released modules, but people I know who tried them are satisfied. I know of 2 guys who can't run the game because their PC is too weak and that sucks for them, but it was clear from the start that this project would get huge very fast. Also, there is no guarantee the game will be awesome or play well on current hardware so I'm cautiously optimistic and I'm waiting until a month after release to see whether it's worth it to get a new PC for this game. If the game delivers 70% of its promises I'll buy a new PC for it.

I'm mostly a PC gamer nowadays (I have a wii u for my Nintendo games, I'm a sucker for Nintendo), and I'm super excited about Star Citizen because I love space exploration games and ever since I started gaming I've had dreams of a game so huge you could fly anywhere, get off your ship without apparent transitions/loading screens and you could literally get lost into the world. Unfortunately, it's quite evident with recent console games that consoles are decades away from this and the only way to do it properly is to go all out on a PC-only title. ManyPC gamers are very excited about this title because it has the funding necessary and the goals that were set are very high from the start.

Well this will take a week of solid internet downloading for me... Oh well if its good I'll probably download it anyway but man... the game had better be AMAZING to justify that kind of download

I feel like I'd have to put the game on its own SSD. Assuming I could even download the thing, that is.

Granted, I haven't read all of the comments here, but the vast majority seem to think that install size = download size. You know it'll most likely all be compressed for the download and unpacked for the install? Even then, it's not like you'll have to download it all in one go, I'm sure.

mastermerrick:
Elite: Dangerous was around 30GB, and it was a world the size of our ENTIRE GALAXY. This better be the real-life size of a galaxy super-cluster at the very least.

Frontier: Elite 2 used 645752 bytes on the amiga and contained the whole galaxy too :D.

The textures they are using as the default, are 8k. That's why it's so damn big. If they reduced them to 2k it would be a more manageable size. Put the 4 and 8k packs as optional downloads.

UltraPic:

mastermerrick:
Elite: Dangerous was around 30GB, and it was a world the size of our ENTIRE GALAXY. This better be the real-life size of a galaxy super-cluster at the very least.

Frontier: Elite 2 used 645752 bytes on the amiga and contained the whole galaxy too :D.

I think missed out a decimal point there, because Elite Dangerous is only around 3.5GB (i.e three point five, not thirty).

"...put off"? Frigging understatement of the year.

Yan007:

Grumman:

Jake Martinez:
I agree with you. I'm actually surprised that people are complaining so much, "OMG THIS GAME HAS TOO MANY HIGH QUALITY MESHES!".

High polygon count meshes don't make a game good. Huge texture sizes don't make a game good. Uncompressed audio or video don't make a game good. More than anything else, what makes a game good is code, and code is tiny.

Look bro, I get what you mean and I generally agree. I used to code a lot about a decade ago and it's easy to see that things get shitty when stuff gets out of proportion.

What you have to keep in mind though is this game is meant to be that way. It's not like Final Fantasy 13 on PC requiring 60GB of space mostly because of it's bilingual cinematics requiring different lip syncing , thus double the pre-rendered HD videos. 60GB for FF 13 was a lot, especially when you consider the game does nothing exceptional visually or otherwise even though I liked it.

I haven't backed Star Citizen yet nor played the released modules, but people I know who tried them are satisfied. I know of 2 guys who can't run the game because their PC is too weak and that sucks for them, but it was clear from the start that this project would get huge very fast. Also, there is no guarantee the game will be awesome or play well on current hardware so I'm cautiously optimistic and I'm waiting until a month after release to see whether it's worth it to get a new PC for this game. If the game delivers 70% of its promises I'll buy a new PC for it.

I'm mostly a PC gamer nowadays (I have a wii u for my Nintendo games, I'm a sucker for Nintendo), and I'm super excited about Star Citizen because I love space exploration games and ever since I started gaming I've had dreams of a game so huge you could fly anywhere, get off your ship without apparent transitions/loading screens and you could literally get lost into the world. Unfortunately, it's quite evident with recent console games that consoles are decades away from this and the only way to do it properly is to go all out on a PC-only title. ManyPC gamers are very excited about this title because it has the funding necessary and the goals that were set are very high from the start.

image

If a 750 TI can run this game (and which it can),
then Star Citizen is more than possible for
a Playstation 4.

Star Citizen will never be finished.

That's the sum of recent interviews from Roberts concerning this patch. They can't even release it on USB drives because it constantly updates.

On the flip side, console games are often half the file size of PC versions, so this game would be definitely be possible via PSN.
Especially as the PS4 is expected to hit 40+ million sales by 2017.

Well, I won't even think about ever trying this ever.
This would take me an entire fucking month to download, because I have shitty speeds, and I'd need to only download it at night so I don't hog all of our bandwidth.
Hell, I desperately need to upgrade my PC and I'm utterly dreading the moment I have to start all of my Steam re-installs, it'll take me about a couple weeks.

pilar:

If a 750 TI can run this game (and which it can),then Star Citizen is more than possible for a Playstation 4.

Just in case you aren't in the know, a 750 TI crushes the PS4 in terms of performance. Not quite sure what your point is there mate.

mad825:

pilar:

If a 750 TI can run this game (and which it can),then Star Citizen is more than possible for a Playstation 4.

Just in case you aren't in the know, a 750 TI crushes the PS4 in terms of performance. Not quite sure what your point is there mate.

Not when it comes to GPU performance--they're basically the same. It's not debatable if you know anything about them.

Star Citizen is massive on PC because of 8k textures, and which they're implementing it for when that technology is available.

pilar:

Yan007:
snip

image

If a 750 TI can run this game (and which it can),
then Star Citizen is more than possible for
a Playstation 4.

Star Citizen will never be finished.

That's the sum of recent interviews from Roberts concerning this patch. They can't even release it on USB drives because it constantly updates.

On the flip side, console games are often half the file size of PC versions, so this game would be definitely be possible via PSN.
Especially as the PS4 is expected to hit 40+ million sales by 2017.

Tons of games are released unfinished, early access is based on the idea of playing unfinished games, and honestly, is a game ever finished if you keep updating it? WoW is 10 years old and they're still bringing out expansions. by the same definition, it isn't finished either.

as for the consoles: I believe on the lower settings they could handle SC, but being pc exclusive was always more because microsoft and sony are just too restrictive and mainly because the backers didn't WANT a console port. call them selfish/elitist/whatever, but they're the ones paying for it. Also, as far as the size is concerned: I don't think people who would pay hundreds to thousands of dollars for a game are hurting for disc space.

I have 29 GBs of space out of 465. Please Star Citizen don't make me choose between you and my folders and folders of kitten photos.

Also holy hell, the internet in the Irish outback is 300 kb/s, how long would this take me to download? :O
Please come in CD format :S

Floppertje:

pilar:

Yan007:
snip

Star Citizen will never be finished.

That's the sum of recent interviews from Roberts concerning this patch. They can't even release it on USB drives because it constantly updates.

On the flip side, console games are often half the file size of PC versions, so this game would be definitely be possible via PSN.
Especially as the PS4 is expected to hit 40+ million sales by 2017.

Tons of games are released unfinished, early access is based on the idea of playing unfinished games, and honestly, is a game ever finished if you keep updating it? WoW is 10 years old and they're still bringing out expansions. by the same definition, it isn't finished either.

as for the consoles: I believe on the lower settings they could handle SC, but being pc exclusive was always more because microsoft and sony are just too restrictive and mainly because the backers didn't WANT a console port. call them selfish/elitist/whatever, but they're the ones paying for it. Also, as far as the size is concerned: I don't think people who would pay hundreds to thousands of dollars for a game are hurting for disc space.

image
Roberts can leverage console exclusivity.

SONY and Microsoft have their standards, too. But Roberts knows this platform is set until at least 2020. They received a ps4 demo kit, and he said it was a possibility.

All I'm saying is, if the PS4 hits 85+ million by 2020, Star Citizen could have missed a sizeable chunk of a community of gamers that will pay for content.

Backers aren't elitists for not wanting a console move; they're just afraid resources will be taken away from PC development.

As it stands right now, the game is slated to be somewhere near complete by around mid 2017, so they have a long way from the game being able to show if it's all that was promised.

Well, at my 800kb/s download speed, I am not going to be downloading that anytime soon.

I'm not really sure why people are complaining, I thought this sort of size would have been obvious considering some of the console ported games are 30-40GB for a 6 hour campaign and multiplayer. This is a game designed for pc where the land of limited hard drive is a thing of the past if your really struggling to find yourself a 100GB then you probably need a new hard drive anyway, and no I don't think everyone is made of money but if you can afford to buy this game then you can fork out the 40 for a 1TB hard drive to add to you machine/replace the smaller drive.

I paid for a balls to the walls pc experience not a console port for once and that's what I'm getting, and I'm sorry if you have poor internet but that's to do with your country not this game but that's a conversation for a different thread.

If you get past the size, so far the game is looking pretty promising if you've been keeping up with the weekly updates. Also from what I've seen/played the game is pretty well optimized considering a 750TI seems to run the game at 30fps (https://www.youtube.com/watch?v=YWwyQ9HAXvU), most ports are optimized junk unfortunately.

squid5580:

unacomn:
100GB? Man, it sure must suck to be in the USA where you consider 25Mb/s to be broadband. I'm on 200Mb/s and I'm considered to be low tier. Getting Gigabit next year.

I'm Canadian rockin a 5Mb/s connection. Oh sure I could get a faster one like 7-8Mb/s which will charge me for usage over 35Gb. But hey they got plans if you actually use the internet for more than facebook

For one time, I am happy that I'm not living in Canadia but in Turkey.
50mbit unlimited fiber internet good to go.

Oh lovely, insanely large graphical assets for really preety graphics ... that NO ONE WILL FUCKING SEE. I;ve played just about every single space-sim type of game out there, and trust me: you will probably spend 1% of your time looking at the ships. Rest will be taken up by focusing on the action, fidling with the interface and automation and generaly just about anything else. My god, this game is a trainwreck. I know devs are crazy with graphics these days, but holy fucking shit ... these guys just went full retard. There are no excuses for this, plain and simple. None. When you invested this much space in graphical assets you have failed to properly balance the aspects of your game, and even if by a miracle this won't suck in every way except visualy, this is still a gross miss-use of space in a genre where the graphics were never really important. X-Rebirth, Eve and Elite Dangerous all look fine. They do the job. You do not need to go beyond that. You know why? Because this isn't a god damn beaty show or grpahics engine show-piece, this is a game, and no one will focus on how the ships look beyond basic shape, form and absence of glitches, they will be busy playing the game. God damn I had high hopes for this, but nope. Devs went retarded, not going to offer them money for something so stupid. Not that they need money what with the den of idiocy that is kickstarter paying them.

XDSkyFreak:
Oh lovely, insanely large graphical assets for really preety graphics ... that NO ONE WILL FUCKING SEE. I;ve played just about every single space-sim type of game out there, and trust me: you will probably spend 1% of your time looking at the ships. Rest will be taken up by focusing on the action, fidling with the interface and automation and generaly just about anything else. My god, this game is a trainwreck. I know devs are crazy with graphics these days, but holy fucking shit ... these guys just went full retard. There are no excuses for this, plain and simple. None. When you invested this much space in graphical assets you have failed to properly balance the aspects of your game, and even if by a miracle this won't suck in every way except visualy, this is still a gross miss-use of space in a genre where the graphics were never really important. X-Rebirth, Eve and Elite Dangerous all look fine. They do the job. You do not need to go beyond that. You know why? Because this isn't a god damn beaty show or grpahics engine show-piece, this is a game, and no one will focus on how the ships look beyond basic shape, form and absence of glitches, they will be busy playing the game. God damn I had high hopes for this, but nope. Devs went retarded, not going to offer them money for something so stupid. Not that they need money what with the den of idiocy that is kickstarter paying them.

how about the excuse: the people who paid for it asked for it. and since you are apparently overcome with rage at the mere idea of it, I'm assuming you won't be a customer. so what business is it of yours? Why are you getting so mad over something that doesn't have anything to do with you at all?
Are you going to get mad when someone 3 blocks away spends more on their living room carpet than you think they should? never mind the fact that the graphics are definitely something everyone will see because a) you're looking at other people's ships when you're in your own and b) it's not just the ships that look good, everything looks good. By what measure is it a trainwreck anyway?

crimson5pheonix:
That's no moon, that's a space station game install!

That's pretty impressive. I'd ask if they could ship a physical copy somehow, but it'd have to either be a blu-ray disk or a massive thumb drive.

They have done polls for box art. There will be four sets of box art. Since we're getting physical boxes, I would assume we will get physical disks as well. Whether that's 12 CDs, a Bluray, or some other amalgamation of things, there will be a physical edition from the looks of things.

As for this, Australian, and this really isn't a problem for me. And everyone knows we have the shittest internet around. 200Gb cap, and something like 2mb download at max, usually much lower. However, for me it'll be a slower patching process as they release alpha, beta, and full game builds. Even if it weren't, wait until the month is about to clock over, leave it on download that night.

Yes, there are people who have worse internet than me, however TBH I think such people would probably struggle to play any MMO - which is what Star Citizen is. Be more able to play it than Star Citizen? Of course, but you'd still struggle. I know. I used to have less than a fifth of my current capacity until a year or so back.

Its a big game, with big patches every few weeks supposedly, however that's what you get if you want something this big.

Some people can't keep up with the way PC gaming is and will be advancing. That's cool. Those games aren't for you. Nothing wrong with it.
At the same time, there's nothing really wrong with this, so long as it makes good use of its size. Only time will tell at this point.

Heh, I live about 45 minutes outside of Chicago and I can only get 15-20 Mbps...so...1.5-2 MBps?

This would take quite a damned long time to download. But nothing horrific. Maybe a day? Two tops? *shrug*

Hell, I've put off downloading Wolfenstein, which I purchased and actually do want to get to at some point, because of its 50gb download size. I mean, I don't think I have a limit on my cable connection (Comcast. Yaaay.) but I don't particularly want my ISP to start throttling me because of all the big fucking downloads I'm doing either.

So it's a wait and see approach with this one.

I just hope it does not turn into another Battlecruiser3000
That game was a mess.

No way in hell I'm getting started on a spaceship sim that requires it's very own special Snowflake Dedicated SSD-drive.
...Not until SSD drives start costing $20 or less anyway...

My last computer had a 28Gb hard disk
This is interesting however, specifically world exploring, something i enjoyed in mass effect

I gotta check my skill queue on my amarr alt..

It's interesting the noticeable amount of people who are butthurt over some imaginary slight and are waiting for this to fail just out of spite. I think one can't go much more petty than that.

But hey, maybe it's just me, because as our friend captcha says 'love is blind'

 Pages PREV 1 2 3 4 5

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here