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Over 30 iPhone Fart App in 90 Seconds

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Over 30 iPhone Fart App in 90 Seconds

During the Christmas season of 2009, iFart Mobile became the number one selling iPhone application. Opened, the floodgates had become.

VentureBeat did the math and on Christmas Day 2008, developer Joel Comm of InfoMedia sold 38,927 copies of his flatulent iPhone app, iFart Mobile, netting a total of $27,249 in net income. One man made nearly $30,000 selling a $0.99 application for a $200 phone, that does nothing more than make a farting sound when you push its screen. The American dream had come true.

Once word broke of his incredible, logic-defying success, everyone and their mother wanted in on the action and suddenly, a diahorrea of apps spewed forth upon Apple's iTunes Store. The Unofficial Apple Weblog decided to put the stinkers to the test and rounded up a collection of 31 of these applications, which believe it or not, doesn't even amount to the real number of fart apps currently available within the iTunes Store.

Keep it classy, iPhone users!

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It's nice to look at people who would buy that/make that and feel my sense of superiority rise, and rise.

FARTS R FUNNY HUR HUR HUR

a diherrea of apps spewed forth upon Apple's iTunes Store.

I'm not exactly sure whether that's a bizarre typo or the writer's complete frustration with the word diarrhoea. Either way, you guys need to get your shit straight. It's just not flowing right. You can't be so loos--- okay, I'll stop now.

Wow, way to get some use out of that overpriced gimmicky phone.
This is the kind of article after which you rise from the computer and the world ust seems a little colder... okay maybe not

You see, this is why I like to keep to mobile applications which actually work, and can be used for work. Linux, Symbian OS, even the almost-dead Palm OS - all of these have far superior applications to iPhone OS. Hell, iPhone OS doesn't even come with an office-suite as standard! And how about multitasking? It's a UNIX, so it should ostensibly be able to do pre-emptive multitasking. It can't, and mobile OSes from the Nokia 9210 era could do that. Actually, scratch that and replace it with "from the Psion era".

And that's not mentioning the fact that it's programmed in Objective-C, or the multitudes of problems with the phone itself, which if you have read my posts before on this topic, you'd know a lot about. It had so much potential, but Apple made some arrogant design mistakes - and passed them off as features.

Face it, iPhone users. Your OS sucks.

Wow, RAK. Critique is one thing, but you sound bitter. Did iPhone stand you up for the prom?

I own an iTouch that has 9 pages of apps that are actually very fun, such as JellyCar, Space DeadBeef,(wierdest title ever) and Rolando, but having to scroll my way through all this stupid shit like iFart is just ridiculous.

Believe me people, there are awesome apps for the iPhone out there, just don't let stupid apps like this be a representation of everything else.

dthree:
Wow, RAK. Critique is one thing, but you sound bitter. Did iPhone stand you up for the prom?

It's a case of it being the most-advertised smartphone out there, and I'm really worried that the same arrogant design mistakes - a touch-screen keyboard, no expandable memory or replaceable battery, an OS which seems to have been taking interface lessons from the now-obsolete Palm OS - will filter through to the other smartphones on the market.

You see, I haven't anything wrong with Apple's products as a principle. I like the iPod, and although I think that the single-button mouse and Command button paradigm is a thing of the 1980s, and that the low-profile keyboard of the iMac is absolutely the wrong way to go (I'm considering the Unicomp Customiser keyboard, a remake of IBM's famous Model M series, as my next keyboard), I have no strong objections to using Mac OS X. However, when a company makes design choices which strongly affect productivity, as I saw with Windows Vista and with the iPhone, I am inclined to kick up a big fuss and object to it strongly. That's why I don't like the iPhone. My phone, the Nokia E71, was specifically designed for business-based productivity. The iPhone is more like an elaborate technological toy, and I have plenty of those already.

Also, there's another problem with the iPhone's OS that I must address. I think it's already obsolete, along with Symbian OS and Windows Mobile. I'm hoping that mobile phones will progress towards open-source operating systems, like Google Android, Linux, et cetera. The iPhone OS is mostly proprietary, which is a Bad Thing, coming from an open-source enthusiast. Nokia plan to make Symbian OS open-source this year, phones with Google Android are coming out, and the proprietary model for phone operating systems is quickly becoming outdated. Meanwhile, the iPhone is still crippled with DRM. Not good.

So, pretty much some poor design choices coupled with this are the problems I have with it. It's a pity, because if they released the iPhone with expandable memory, a replaceable battery, a hardware-based keypad, multitasking and the ability to use free software on it, it would pretty much be the ideal smartphone.

RAKtheUndead:
It's a case of it being the most-advertised smartphone out there, and I'm really worried that the same arrogant design mistakes - a touch-screen keyboard, no expandable memory or replaceable battery, an OS which seems to have been taking interface lessons from the now-obsolete Palm OS - will filter through to the other smartphones on the market.

I have to admit, when I first saw a photo of the upcoming N97, I did think that nokia was being reactionary to the iPhone's success and was just going to attempt a me-too iPhone. However, after seeing more previews, it seems like Nokia has only borrowed the touch screen from the iPhone and is using it in a way that makes sense in the S60 OS instead of attempting to copy the iPhone the way other manufacturers are. BTW, for the record i am not an iPhone fan: S60 FTW!

Funny, yet odd. Or perhaps it's the other way around?

 
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