New Total War: Warhammer Trailer Shows Off Chaos Warriors

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New Total War: Warhammer Trailer Shows Off Chaos Warriors

Get a first look at the Chaos Warriors in the latest trailer for Creative Assembly's upcoming strategy game, Total War: Warhammer.

The newest trailer for Total War: Warhammer is here, and it shows off a first look at the Chaos Warriors. You'll see a variety of units, including the core infantry, Chaos Knights, Warhounds, Marauders, and Warriors. There's even a Chaos Giant in there.

You'll also get to see the Hellcannon, an artillery piece that turns souls into arcane energy bolts.

There's plenty of good looks at the Empire's forces as well in this nearly 19 minute video, and you'll hear developer commentary over it all.

If the Chaos Warriors look like your cup of tea, you'll want to pre-order Total War: Warhammer before it launches on Steam May 24, as only those who do so will be able to access them as a playable faction.

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Doesnt change that the playable chaos lords are still hidden behind a pre-order/DLC wall... but dayum this game looks good.. i might actually be tempted to buy this total war game at launch... something i usualy highly advice against when it comes to total war games.

I'd be more interested in a 40k version. epic 40k with Titans and BFG ships between planets. Alas that will never happen because devs don't know how to make a fun game

RicoADF:
I'd be more interested in a 40k version. epic 40k with Titans and BFG ships between planets. Alas that will never happen because devs don't know how to make a fun game

You get the battle fleet gothic part atleast at the end of this month, and from what ive seen and heard its quite the good little game.

Am I the only one who doesn't think 'trailer' is the appropriate word to describe 19 minute game demos?

Karadalis:
You get the battle fleet gothic part atleast at the end of this month, and from what ive seen and heard its quite the good little game.

It does look good. My enthusiasm was dampened by there not being any Necrons. But I will wait for the review, and details of the single player campaign, before I make up my mind.

OT; I will wait before I buy this game. It does look good, however, too many good looking games have been released that have reviewed poorly.

Karadalis:
Doesnt change that the playable chaos lords are still hidden behind a pre-order/DLC wall... but dayum this game looks good.. i might actually be tempted to buy this total war game at launch... something i usualy highly advice against when it comes to total war games.

As a long time total war fan, the 40k universe just doesn't really "work" with what the series is about. ie Large scale line battles and generally realistic simulation.

008Zulu:

OT; I will wait before I buy this game. It does look good, however, too many good looking games have been released that have reviewed poorly.

Again as a long time Total War fan, waiting for TW to come out before buying it is generally a wise idea.

Also devs doing "Let's Plays" of their own games really comes off strange to me.

008Zulu:

Karadalis:
You get the battle fleet gothic part atleast at the end of this month, and from what ive seen and heard its quite the good little game.

It does look good. My enthusiasm was dampened by there not being any Necrons. But I will wait for the review, and details of the single player campaign, before I make up my mind.

The campaign is a non-linear crisis management senario.

In a rare display of competence for the Imperium, you already own all the territory (and thier benefits) and youll face attacks primarily from Chaos as they raise rebellions on planets but also from the Orks whose attacks increase in frequency with the number of worlds you lose to them. The Eldar and (presumably) the Space Marines will also be a feature as allies.

Your fleet will start out rather limited (3 light crusiers) but as you progress you can get access to more powerful ship classes, but dont think this means youll be spamming your battlecrusiers as from what i can tell you can face multiple incursions in one turn and youll have to break up your fleet to meet theese threats.

Destroyed ships will also be out of action until theyre rebiult (skills, upgrades and favors are not lost) and ships that retreat from battle have a decently high chance of being lost in the warp, also removing them for at least another turn.

What i dont know is the end goal of the campaign, nor how long its supposed to take.

I am glad that this game is shaping up to be the proper introduction to the Warhammer Fantasy universe to a unfamiliar audiance. I have already read lore parts of this franchise and I am very intreagued.

Oh and I so want to play as the Dwarves with Mohawks, they look badass.

RicoADF:
I'd be more interested in a 40k version. epic 40k with Titans and BFG ships between planets. Alas that will never happen because devs don't know how to make a fun game

The problem with that is that the Total War series is built around large army battles in either a large field, castle/fortress sieges that most centers on melee combat and WH40k is too much of a different style of battles that is not compatible with the Total War gameplay. There is a reason why they have not made a World War II: Total War.

Yes they made Empire but those weapons are not automatic weapons and it takes forever to reload and even in that style of Warfare it still ends up with melee clashes along with Calvary.

Samtemdo8:
I am glad that this game is shaping up to be the proper introduction to the Warhammer Fantasy universe to a unfamiliar audiance. I have already read lore parts of this franchise and I am very intreagued.

Oh and I so want to play as the Dwarves with Mohawks, they look badass.

Dem slayers.. batshit insane suicidal maniacs... but they kick alot of butt.

To bad that the warhammer fantasy world doesnt exist anymore, replaced by this age of sigmar abomination. Games workshop really shit the bed with that one... what people asked for was a better rule system and being able to play with less minis.

What they got was having their beloved and one of the best fantasy settings destroyed and replaced with a big "FUCK YOU" of a non gaming system wich is completly unusable for competitive play and is full of flaws due to their rules light aproach.

Karadalis:

Samtemdo8:
I am glad that this game is shaping up to be the proper introduction to the Warhammer Fantasy universe to a unfamiliar audiance. I have already read lore parts of this franchise and I am very intreagued.

Oh and I so want to play as the Dwarves with Mohawks, they look badass.

Dem slayers.. batshit insane suicidal maniacs... but they kick alot of butt.

To bad that the warhammer fantasy world doesnt exist anymore, replaced by this age of sigmar abomination. Games workshop really shit the bed with that one... what people asked for was a better rule system and being able to play with less minis.

What they got was having their beloved and one of the best fantasy settings destroyed and replaced with a big "FUCK YOU" of a non gaming system wich is completly unusable for competitive play and is full of flaws due to their rules light aproach.

Well this game appears to be the last farewell and celebration of it.

Also how BAD is the Age of Sigmar setting from a lore perspective? I mean what happened and why is it bad?

All I know is that it introduced a new playable faction that looks like Golden-Blue Robot Angels.

Samtemdo8:

Karadalis:

Samtemdo8:
I am glad that this game is shaping up to be the proper introduction to the Warhammer Fantasy universe to a unfamiliar audiance. I have already read lore parts of this franchise and I am very intreagued.

Oh and I so want to play as the Dwarves with Mohawks, they look badass.

Dem slayers.. batshit insane suicidal maniacs... but they kick alot of butt.

To bad that the warhammer fantasy world doesnt exist anymore, replaced by this age of sigmar abomination. Games workshop really shit the bed with that one... what people asked for was a better rule system and being able to play with less minis.

What they got was having their beloved and one of the best fantasy settings destroyed and replaced with a big "FUCK YOU" of a non gaming system wich is completly unusable for competitive play and is full of flaws due to their rules light aproach.

Well this game appears to be the last farewell and celebration of it.

Also how BAD is the Age of Sigmar setting from a lore perspective? I mean what happened and why is it bad?

All I know is that it introduced a new playable faction that looks like Golden-Blue Robot Angels.

Where do i start...

Sigmar after the cataclysm drifted through space till he found some magic rock.. mind you with space i mean a total void of darkness. He fashioned some jewelry or something out of said magical stone then met up with some uber space dragon who really fancied said jewelry, dont ask where the dragon came from.. he was just chilling out in the nothingness of the void... and in exchange for said jewelry tought sigmar how to create worlds. Because thats what space dragons aparantly do... not using the powers himselfe mind you.. just teaching it to drifting space hobo in exchange for bling bling... that said space dragon could have created himselve if he had used their powers to.. you know create things, but thinking about this makes my head hurt...

So sigmar went on to create several "planes" of existance that are stacked ontop of each other or something, and invited ALL the gods of the old warhammer world into these realms, even made them themed after them, like the plane of the beast for the orks and the plane of death for the undead.. and yes... that means gork and mork AND the chaos gods. I mean what could go wrong with inviting these guys to the party right?

Kept for slanesh btw... slanesh stayed behind on the totaly blewn up but not really old warhammer world to gorge himselfe on elf souls... and then got cought in a golden cage by some big name elf wizard turned god or something. Yeah... one of the four chaos gods got him/her/itselfe trapped... in a golden cage... (guess slanesh wasnt PC enough anymore... cant wait for them to can him in warhammer 40k and the excuse they will have for that)

So ofcourse with the other 3 (and the horned rat) still mucking about as usual it didnt took long for shit to hit the hyperdrive. Turns out having a little community of gods around that like to beat the living crap out of each other isnt very conductive for world peace and so the chaos gods started doing what they are best at: sending armies out to trash everyones homes (or rather planes). Gork and mork also said "fuck this, were doing our own stuff" and their followers joined into the by now free for all.

Sigmar had locked himselfe up in the highest plane for some time by then and finaly had enough, sending his newly created "stormforged" aka Ground marines out to fight the chaos hordes... and everyone else is somehow trapped inbetween and fighting for surivival.

Sad part about all this? Nothing of that is made up... thats official lore as far as i know. They pretty much exchanged the very well made and fleshed out warhammer fantasy world... for a hammerfall metal cover... and just made shit up on the way.

EDITH:

Correction: the planes or "realms" are fashioned after the winds of magic, not the different races/gods

https://1d4chan.org/images/d/d7/Fantasy_Webway.jpeg

https://1d4chan.org/wiki/Warhammer:_Age_of_Sigmar

This page goes alot more indepth about all this and has all the correct lore behind it, seems i got some things wrong after all, but nothing that makes this new setting any less ridiculus.

After the dull "Empire: Total War", and the poorly executed "Rome 2", I'm really trying to not get my hopes up too much for this.

But I can't. This looks absolutely phenomenal. When the first Total War game came out, this is basically the game I dreamed of them one day creating.

Samtemdo8:

Also how BAD is the Age of Sigmar setting from a lore perspective? I mean what happened and why is it bad?

All I know is that it introduced a new playable faction that looks like Golden-Blue Robot Angels.

I don't play Warhammer, but apparently not only is the lore terrible, they also introduced a bunch of rules that basically made it into a kids game. Things like "if you yell 'for Sigmar!!' and jump up and down 3 times, you can re-roll your last attack".

Ihateregistering1:
After the dull "Empire: Total War", and the poorly executed "Rome 2", I'm really trying to not get my hopes up too much for this.

But I can't. This looks absolutely phenomenal. When the first Total War game came out, this is basically the game I dreamed of them one day creating.

Samtemdo8:

Also how BAD is the Age of Sigmar setting from a lore perspective? I mean what happened and why is it bad?

All I know is that it introduced a new playable faction that looks like Golden-Blue Robot Angels.

I don't play Warhammer, but apparently not only is the lore terrible, they also introduced a bunch of rules that basically made it into a kids game. Things like "if you yell 'for Sigmar!!' and jump up and down 3 times, you can re-roll your last attack".

MY favourite one is where you have to pretend that youre riding a wooden horse around the table to get rerolls... cause the model that rule is for is totaly a madman yo...

Cause if you make these models completly ridiculus the people will stumble over each other to buy the new non ridiculus rule models right`?

Ihateregistering1:
After the dull "Empire: Total War", and the poorly executed "Rome 2", I'm really trying to not get my hopes up too much for this.

But I can't. This looks absolutely phenomenal. When the first Total War game came out, this is basically the game I dreamed of them one day creating.

But they made Shogun 2 and that was well received.

gigastar:
-snip-

Hmm.

Starting out with full control of a territory is an interesting change to the RTS style of gameplay. Not sure how well I'd play a game like that. My preferred strategy is to build up my base & forces, then go roll over anything in my path.

008Zulu:

gigastar:
-snip-

Hmm.

Starting out with full control of a territory is an interesting change to the RTS style of gameplay. Not sure how well I'd play a game like that. My preferred strategy is to build up my base & forces, then go roll over anything in my path.

He's referring to Battle Fleet Gothic. You can't build a base. You're in space!

I do like how half the posts on this thread are about a totally different game. I for one am looking forward to both Battlefleet Gothic AND Total Warhammer.
I will, however, not pick up TW until 6 months after release to give the devs time to actually make the game work properly.

Li Mu:

He's referring to Battle Fleet Gothic. You can't build a base. You're in space!

In Star Trek Armada you had shipyards to build ships, and space stations to research tech upgrades. Even the ships in Gothic have to be built somewhere.

008Zulu:

Li Mu:

He's referring to Battle Fleet Gothic. You can't build a base. You're in space!

In Star Trek Armada you had shipyards to build ships, and space stations to research tech upgrades. Even the ships in Gothic have to be built somewhere.

Well in BFG, ships are built in the ship build window. :-D

008Zulu:

Li Mu:

He's referring to Battle Fleet Gothic. You can't build a base. You're in space!

In Star Trek Armada you had shipyards to build ships, and space stations to research tech upgrades. Even the ships in Gothic have to be built somewhere.

After each turn you will return to the sector fleet base where you can upgrade and customize your ships if they leveled up and/or expand your fleet by buying new ships if your admiral increased his rank. You will not build a base yourselfe.

Total war warhammer o nthe other hand is alot like rome 2 in the building and upgrading departmend. Most provinces have settlements and one larger city, if you control all the provinces tied to said larger city you should get a bonus for owning the entire region (atleast thats how it worked in rome 2)

Also only the big settlements actually have fortress walls, the smaller settlements dont to make the game flow more smoothly

ffronw:
If the Chaos Warriors look like your cup of tea, you'll want to pre-order Total War: Warhammer before it launches on Steam May 24, as only those who do so will be able to access them as a playable faction.

Yeah right, as if they'd do all the work to allow people to play as a major faction, but then go out of their way not to make any money by actually selling it to as many people as possible. Obviously it's going to be DLC and/or part of the inevitable complete/collectors/GoTY editions that will be popping up all over the place.

However, by far my biggest problem with the game is this:

Li Mu:
Total Warhammer.

How could they possibly miss the opportunity to call it this?

Samtemdo8:
The problem with that is that the Total War series is built around large army battles in either a large field, castle/fortress sieges that most centers on melee combat and WH40k is too much of a different style of battles that is not compatible with the Total War gameplay. There is a reason why they have not made a World War II: Total War.

Yes they made Empire but those weapons are not automatic weapons and it takes forever to reload and even in that style of Warfare it still ends up with melee clashes along with Calvary.

In other words it's a perfect fit for 40K, which is built around having big melee clashes while the shooting goes on around it. Even Titans frequently have chainsaws and hammers, and the more powerful a character is, the more likely they're going to be charging into battle with a pointy stick and no helmet. Hell, they even have actual horse-mounted cavalry.

Ihateregistering1:
After the dull "Empire: Total War", and the poorly executed "Rome 2", I'm really trying to not get my hopes up too much for this.

But I can't. This looks absolutely phenomenal. When the first Total War game came out, this is basically the game I dreamed of them one day creating.

I'm in the same position. On the one hand, Empire and Rome 2 were just terrible. But on the other hand, Napoleon and Shogun 2 were pretty good, and apparently Attila isn't bad although I haven't played it myself. And having tried to play Shadow of the Horned Rat again recently via GoG, it would be really nice to have a game like that which isn't crippled by such a terrible interface and pathing.

Considering they shitcanned Warhammer Fantasy so hard they blew up the world(nearly literally if I recall correctly), I'm still amazed that instead of making a Total War about Age Of Sigmarines, they make one of the setting they killed. I could see why -Creative Assembly- would do that certainly, but I would've thought Games Workshop would try to advertise its Age of Sigmarines line instead.

Not that I'm complaining granted. I prefer WhF over that.... sigmarine abomination.

Kahani:

ffronw:
If the Chaos Warriors look like your cup of tea, you'll want to pre-order Total War: Warhammer before it launches on Steam May 24, as only those who do so will be able to access them as a playable faction.

Yeah right, as if they'd do all the work to allow people to play as a major faction, but then go out of their way not to make any money by actually selling it to as many people as possible. Obviously it's going to be DLC and/or part of the inevitable complete/collectors/GoTY editions that will be popping up all over the place.

However, by far my biggest problem with the game is this:

Li Mu:
Total Warhammer.

How could they possibly miss the opportunity to call it this?

Samtemdo8:
The problem with that is that the Total War series is built around large army battles in either a large field, castle/fortress sieges that most centers on melee combat and WH40k is too much of a different style of battles that is not compatible with the Total War gameplay. There is a reason why they have not made a World War II: Total War.

Yes they made Empire but those weapons are not automatic weapons and it takes forever to reload and even in that style of Warfare it still ends up with melee clashes along with Calvary.

In other words it's a perfect fit for 40K, which is built around having big melee clashes while the shooting goes on around it. Even Titans frequently have chainsaws and hammers, and the more powerful a character is, the more likely they're going to be charging into battle with a pointy stick and no helmet. Hell, they even have actual horse-mounted cavalry.

Ihateregistering1:
After the dull "Empire: Total War", and the poorly executed "Rome 2", I'm really trying to not get my hopes up too much for this.

But I can't. This looks absolutely phenomenal. When the first Total War game came out, this is basically the game I dreamed of them one day creating.

I'm in the same position. On the one hand, Empire and Rome 2 were just terrible. But on the other hand, Napoleon and Shogun 2 were pretty good, and apparently Attila isn't bad although I haven't played it myself. And having tried to play Shadow of the Horned Rat again recently via GoG, it would be really nice to have a game like that which isn't crippled by such a terrible interface and pathing.

I just don't know how are they going to balance the Vehicles like Tanks and Planes at the same time. And imagine trying to fight Deamon Princes who most likely would be ridiculously OP.

Heck which is also something I wonder how they are gonna balance in this game.

Also is Age of Charalmange DLC for Atilla Total War a great DLC?

Ihateregistering1:

I don't play Warhammer, but apparently not only is the lore terrible, they also introduced a bunch of rules that basically made it into a kids game. Things like "if you yell 'for Sigmar!!' and jump up and down 3 times, you can re-roll your last attack".

As far as I'm aware, that was confined to the 'legacy' rules for using old Warhammer models in Age of Shitmar (which they're in the process of phasing out for the most part). None of the new stuff they're selling has them. Whether you interpret that as a bit of fun of the older range, or salt on an open wound, is up to you.

Samtemdo8:
I just don't know how are they going to balance the Vehicles like Tanks and Planes at the same time. And imagine trying to fight Deamon Princes who most likely would be ridiculously OP.

Heck which is also something I wonder how they are gonna balance in this game.

Well, one big advantage of adapting a game into a video game is that it should already be pretty well balanced. Obviously it won't be perfect when you change medium, change to real time, and so on, but there's no reason it would be an insurmountable problem. As long as there are economics or some sort of points system involved, it's easy to balance out more powerful units by simply making them more expensive to field, and often with a hard limit on the number allowed. Why should something like a greater demon be any more overpowered than in the tabletop game? You just make it an expensive unit, and the opposing player either fields something similarly expensive and overpowered against it, or simply tries to overwhelm it with waves of weaker mooks. There's no reason tabletop and video games would be any different in this regard.

And of course, we already have 40K RTS games. A Total War type game might use slightly different mechanics and work on a different scale, but the principle is exactly the same. If Dawn of War could balance ranged, melee, infantry, tanks, and everything else, why would it be such a big problem for another RTS?

I've loved the total war seried for many a year now. And with that love, comes knowledge and acceptance of it's...foibles. I'll be picking this up in a year or two after they've ironed out the bugs and gotten rid of all the shitty paywalls.
It does look lovely though

Dem spikey boyz sure look spikey! Looking forward to smashin' da pointy gitz wiv me orc boyz, dis will be a right laff'.

008Zulu:

It does look good. My enthusiasm was dampened by there not being any Necrons.

If it can cheer you up the devs are currently taking a poll for which race the fans want to most see next. This combined with the admittance that due to the popular reception having increased the publisher's confidence in the title, meant that we will be getting a 6th race (5th being space marines) after launch for sure.

As for the poll itself..The three winning options as of time of writing are Tyranids, Tau aaaaand..Necrons :P

Samtemdo8:
Yes they made Empire but those weapons are not automatic weapons and it takes forever to reload and even in that style of Warfare it still ends up with melee clashes along with Calvary.

Huh? 40K has notoriously short range and frequently ineffective shooting, plus extensive melee and quite a few cavalry units.

[quote=

Pyrian:

Samtemdo8:
Yes they made Empire but those weapons are not automatic weapons and it takes forever to reload and even in that style of Warfare it still ends up with melee clashes along with Calvary.

Huh? 40K has notoriously short range and frequently ineffective shooting, plus extensive melee and quite a few cavalry units.

Its just that when I think of the battle of Warhammer 40,000 I think of large skirmish battles in foxholes and hiding behind the protecion of tanks. I mean this:

https://www.youtube.com/watch?v=RtAH7kGEqic

Cannot be replicated in Total War as easily as this:

https://www.youtube.com/watch?v=HyU_1-Py0dA

And what I mean is that 40k are more "Skirmishy" then these Large Army on Army battles in Total War.

Certainly the scale is more in line with Epic 40K than with standard 40K, but that's true of the comparison between Total Warhammer and WFB, too. Other than that, though, if that latter video were 40K the big difference would be that there would be more ineffectual shooting before the lines crashed together. It's already got tanks, monsters, and artillery.

OMG a promotional trailer showing the pre-order bonuses almost exclusively?! Sony, please. Stop fondling my balls! You'll get your fair share in due time.

There allready had been an epic 40k though... you can get it on gog... called Final liberation. Empire vs orcs only though

Frankster:
Tyranids, Tau aaaaand..Necrons :P

Tyranids, oh yes, they would be fun to play I will admit. I hope they get their own single player campaign, I'm really bad at multiplayer games, for the most part.

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