This Mod Wants to Fix Every Fallout 4 Bug

This Mod Wants to Fix Every Fallout 4 Bug

unofficial-fallout-4-patch-280

Think you could ever fix every bug in Fallout 4? This mod aims to do just that.

Like many Bethesda games, Fallout 4 has its share of bugs. Although many of them will undoubtedly be fixed in patches, we all know that some Bethesda games have bugs that persist forever.

Or at least until the modders step in.

A new mod called the Unofficial Fallout 4 Patch aims to "eventually fix every bug with Fallout 4 not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package."

If the patch notes posted here are any indication, they're already made significant headway.

You can grab this mod, and report any bugs you'd like to see fixed, over on the mod's page at NexusMods.

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And once again, it's up to us to fix the games they couldn't just leave in testing for another two months!

JESUS CHRIST MAN! You have family and friends that care about you! Don't do this to yourself!

erttheking:
JESUS CHRIST MAN! You have family and friends that care about you! Don't do this to yourself!

It's too late there have been unofficial patches since Oblivion they cannot be stopped now.

SPARTANXIII:
And once again, it's up to us to fix the games they couldn't just leave in testing for another two months!

Oh, they could have done that. But why would they when this is what happens?

Hell, having fans contribute in such a significant way even encourages more community and allegiance to the game. Even this article discussing it is free advertising.

However, I will say that Bethesda's willingness to be mod friendly should still be seen as a massive asset that other games simply can't boast.

sonicneedslovetoo:

erttheking:
JESUS CHRIST MAN! You have family and friends that care about you! Don't do this to yourself!

It's too late there have been unofficial patches since Oblivion they cannot be stopped now.

I take it this means you're unaware of Morrowind's excellent modding community too?

Good luck with that. I'm reminded of an old programmer drinking song

99 bugs in the code
99 bugs in the code
Write 1 down, patch it around
183 bugs in the code

SPARTANXIII:
And once again, it's up to us to fix the games they couldn't just leave in testing for another two months!

Why test your game when the players willingly do it for you and even fix the bugs for free?

They keep doing this because people keep buying their games, and won't stop until people stop buying them or, more likely, the company just implodes.

They want to fix every bug in a Bethesda game ...

All jokes aside, I do admire their ambition. I haven't played Fallout 4, but if it it anything like Bethesda's previous outings, they have their work cut out for them.

Chimpzy:
They want to fix every bug in a Bethesda game ...

All jokes aside, I do admire their ambition. I haven't played Fallout 4, but if it it anything like Bethesda's previous outings, they have their work cut out for them.

Actually, these mod teams put out significant mods every game and it actually does tend to fix the major bugs.

I mean, I understand your skepticism. The first time I really encountered it I was playing Skyrim. As an experienced member of the software industry I rolled my eyes really hard at the unofficial patch then. But once I saw what it did, I realized that it's actually really that good.

It won't be every bug. A dev team won't fix every bug on a game like that no matter how much time they have. But they can do most of the relevant ones.

If it weren't for the settlement system, I'd say that they wouldn't have had as much work as the previous Bethesda games. By Bethesda standards, I found the game to be fairly polished.

SPARTANXIII:
And once again, it's up to us to fix the games they couldn't just leave in testing for another two months!

The mod makes it seem as if developers are lazy or incompetent.

You realize that the reason bugs exist in literally every game isn't because developers WON'T fix them all, but it's because the developers CAN'T fix them all.

Regardless of how long you delay and test a game out for, there will always be a fuck ton of bugs, and always that one guy who says "why didn't they just test it longer?"

These points apply thrice as hard for Elder Scrolls or Fallout games. Considering that the engine they all use is pretty bad, and the scopes are quite large.

Well, on the one hand this is sad. It is sad that a huge studio with hundreds of millions, years of experience making almost the exact same game and a decently big team can release in such a way. But hey, if Obsidian can destroy CryEngine, then Bethesda can do this :P

On the other hand, this is great news for the game and Bethesda's pro-modding stance automatically makes them better than most other studios.

Lightknight:

Chimpzy:
They want to fix every bug in a Bethesda game ...

All jokes aside, I do admire their ambition. I haven't played Fallout 4, but if it it anything like Bethesda's previous outings, they have their work cut out for them.

Actually, these mod teams put out significant mods every game and it actually does tend to fix the major bugs.

I mean, I understand your skepticism. The first time I really encountered it I was playing Skyrim. As an experienced member of the software industry I rolled my eyes really hard at the unofficial patch then. But once I saw what it did, I realized that it's actually really that good.

It won't be every bug. A dev team won't fix every bug on a game like that no matter how much time they have. But they can do most of the relevant ones.

NEVER underestimate modders. Passion goes a very long way. Combined with them being better than Bethesda (pathetically low bar I admit) and... well we get awesome bug fix mods.

Kibeth41:

SPARTANXIII:
And once again, it's up to us to fix the games they couldn't just leave in testing for another two months!

The mod makes it seem as if developers are lazy or incompetent.

You realize that the reason bugs exist in literally every game isn't because developers WON'T fix them all, but it's because the developers CAN'T fix them all.

Regardless of how long you delay and test a game out for, there will always be a fuck ton of bugs, and always that one guy who says "why didn't they just test it longer?"

These points apply thrice as hard for Elder Scrolls or Fallout games. Considering that the engine they all use is pretty bad, and the scopes are quite large.

you can always fix them in post-launch patches. Surely if the modders can do it developers can as well? i can understand the game bugs not being detected until large scale launch or bugs that cannot be fixed (like the bug called Gamebryo engine), but if a modder can fix it by changing one line in a code surely developer can patch it as well?

Strazdas:

Kibeth41:

SPARTANXIII:
And once again, it's up to us to fix the games they couldn't just leave in testing for another two months!

The mod makes it seem as if developers are lazy or incompetent.

You realize that the reason bugs exist in literally every game isn't because developers WON'T fix them all, but it's because the developers CAN'T fix them all.

Regardless of how long you delay and test a game out for, there will always be a fuck ton of bugs, and always that one guy who says "why didn't they just test it longer?"

These points apply thrice as hard for Elder Scrolls or Fallout games. Considering that the engine they all use is pretty bad, and the scopes are quite large.

you can always fix them in post-launch patches. Surely if the modders can do it developers can as well? i can understand the game bugs not being detected until large scale launch or bugs that cannot be fixed (like the bug called Gamebryo engine), but if a modder can fix it by changing one line in a code surely developer can patch it as well?

You can squash out bigger bugs in post launch patches easily, but you're over simplifying it. It's never just "change one line of code", and there's no "cure all" button for every glitch which is found.

There's a reason that EVERY game has bugs. And the larger your game gets, the more likely that bigger bugs are going to make it into the game. A modder CLAIMED that they want to fix every bug, but they haven't actually done it. It's not like a bunch of devs are going to sit there saying "we can just fix the bugs?! WELL WHY DIDN'T WE THINK OF THAT".

There are a lot of factors to consider for the patches as well, such as, who are they assigning to the bug fixes? How difficult is it to get these fixes to consoles? And is it game breaking enough that it isn't worth just shipping with a larger patch when enough bugs are found/new content is shipped?

Kibeth41:

You can squash out bigger bugs in post launch patches easily, but you're over simplifying it. It's never just "change one line of code", and there's no "cure all" button for every glitch which is found.

There's a reason that EVERY game has bugs. And the larger your game gets, the more likely that bigger bugs are going to make it into the game. A modder CLAIMED that they want to fix every bug, but they haven't actually done it. It's not like a bunch of devs are going to sit there saying "we can just fix the bugs?! WELL WHY DIDN'T WE THINK OF THAT".

There are a lot of factors to consider for the patches as well, such as, who are they assigning to the bug fixes? How difficult is it to get these fixes to consoles? And is it game breaking enough that it isn't worth just shipping with a larger patch when enough bugs are found/new content is shipped?

Now i dont know about Fallout 4 yet but A LOT of bug fixes in Fallout 3 were in fact just one like changed in the script of some NPC. The problem was finding the correct thing to change as game does have some very obscure dependencies (thanks Gamebryo). For example a script thats supposed to detect a NPC being killed for achievement was misfiring because the game would replace the dead NPC with ragdoll and ragdoll id does not match so game does not understand the NPC was killed. As far as i know this one still isnt solved because the engine refuses to realize that NPC dieing is actually that NPC being killed. fullnily enough this happens to only two named NPCs and not others.

I understand that not all bugs will get fixed, but bethesdas bugs and their expectation that modders will fix it anyway (and screw console gamers i guess) is stupid. The game has been out for 6 months now, its way too late to "just wait for a bigger patch". Heck, they are already finished with the DLCs even.

Lightknight:
Actually, these mod teams put out significant mods every game and it actually does tend to fix the major bugs.

I mean, I understand your skepticism. The first time I really encountered it I was playing Skyrim. As an experienced member of the software industry I rolled my eyes really hard at the unofficial patch then. But once I saw what it did, I realized that it's actually really that good.

It won't be every bug. A dev team won't fix every bug on a game like that no matter how much time they have. But they can do most of the relevant ones.

Oh, don't get me wrong, I'm not doubting the competence of those mod teams. I just pointed out they presumably have quite a challenge ahead of them, although their experience with the Creation Engine versions from previous games could probably help.

I wasn't being sarcastic when I said I admire their ambition.

Chimpzy:

Lightknight:
Actually, these mod teams put out significant mods every game and it actually does tend to fix the major bugs.

I mean, I understand your skepticism. The first time I really encountered it I was playing Skyrim. As an experienced member of the software industry I rolled my eyes really hard at the unofficial patch then. But once I saw what it did, I realized that it's actually really that good.

It won't be every bug. A dev team won't fix every bug on a game like that no matter how much time they have. But they can do most of the relevant ones.

Oh, don't get me wrong, I'm not doubting the competence of those mod teams. I just pointed out they presumably have quite a challenge ahead of them, although their experience with the Creation Engine versions from previous games could probably help.

I wasn't being sarcastic when I said I admire their ambition.

The bugs in Fallout 4 are quite minor compared to previous titles in their release state. I'd honestly call this the most polished-at-launch Bethesda game I've ever played.

It's just that now we fully live in the internet age where if anything is wrong they go screaming on the internet and be heard since everyone has an elevated voice now, whereas even 6 years ago we'd only hear about it through word of mouth or a magazine subscription if it was notorious enough.

Fallout 4's bugs are not bad. The worst one I personally encountered was one where a settler would occasionally find himself inexplicably on top of a roof with no point to get down from. I just built a stair case and never had to care about that again. In Skyrim I had to stay in one town for the first 3 months of production because Bethesda fucked up asset allocation on the ps3 and loading more towns meant the game would start to crash. I was one of the few that figured that out early and got 60+ hours in the game without console failure. That one was so bad I actually built a gaming rig during that time period and gleefully installed the unofficial patch on the pc version to great effect.

LegendaryGamer0:

SPARTANXIII:
And once again, it's up to us to fix the games they couldn't just leave in testing for another two months!

Why test your game when the players willingly do it for you and even fix the bugs for free?

They keep doing this because people keep buying their games, and won't stop until people stop buying them or, more likely, the company just implodes.

Don't you mean "Why test your game when the players willingly do it for you and even pay you for it!?"

Yeah I am getting sick of Bethesda relying on the community to do the work for them. Granted they do at least support modding, at least until they try to kill it off by putting it behind a pay wall. I swear their hanging by a thread as far as I'm concerned.

sonicneedslovetoo:

erttheking:
JESUS CHRIST MAN! You have family and friends that care about you! Don't do this to yourself!

It's too late there have been unofficial patches since Oblivion they cannot be stopped now.

Since Morrowind. News so old it's ancient.

Lightknight:

Chimpzy:

Lightknight:
Actually, these mod teams put out significant mods every game and it actually does tend to fix the major bugs.

I mean, I understand your skepticism. The first time I really encountered it I was playing Skyrim. As an experienced member of the software industry I rolled my eyes really hard at the unofficial patch then. But once I saw what it did, I realized that it's actually really that good.

It won't be every bug. A dev team won't fix every bug on a game like that no matter how much time they have. But they can do most of the relevant ones.

Oh, don't get me wrong, I'm not doubting the competence of those mod teams. I just pointed out they presumably have quite a challenge ahead of them, although their experience with the Creation Engine versions from previous games could probably help.

I wasn't being sarcastic when I said I admire their ambition.

The bugs in Fallout 4 are quite minor compared to previous titles in their release state. I'd honestly call this the most polished-at-launch Bethesda game I've ever played.

It's just that now we fully live in the internet age where if anything is wrong they go screaming on the internet and be heard since everyone has an elevated voice now, whereas even 6 years ago we'd only hear about it through word of mouth or a magazine subscription if it was notorious enough.

Fallout 4's bugs are not bad. The worst one I personally encountered was one where a settler would occasionally find himself inexplicably on top of a roof with no point to get down from. I just built a stair case and never had to care about that again. In Skyrim I had to stay in one town for the first 3 months of production because Bethesda fucked up asset allocation on the ps3 and loading more towns meant the game would start to crash. I was one of the few that figured that out early and got 60+ hours in the game without console failure. That one was so bad I actually built a gaming rig during that time period and gleefully installed the unofficial patch on the pc version to great effect.

You were just lucky truth be told.

You had few and not super severe bugs. Not what I saw on launch day, and no this is not me talking about the absolute amateurish stupidity of the PC port and its lack of FOV/Mouse Acceleration/Frame Lock and Vsync options. Those are a seperate issue.

FO4 was a worse experience for me than Skyrim. Which was bad (though better than Oblivion and FO3... and New Vegas, except NV is a far better game :( ).

It is great you were lucky, but it ain't the same for all around.

Why is everyone acting like this is some new thing modders are doing?

Charcharo:

Lightknight:

Chimpzy:
Oh, don't get me wrong, I'm not doubting the competence of those mod teams. I just pointed out they presumably have quite a challenge ahead of them, although their experience with the Creation Engine versions from previous games could probably help.

I wasn't being sarcastic when I said I admire their ambition.

The bugs in Fallout 4 are quite minor compared to previous titles in their release state. I'd honestly call this the most polished-at-launch Bethesda game I've ever played.

It's just that now we fully live in the internet age where if anything is wrong they go screaming on the internet and be heard since everyone has an elevated voice now, whereas even 6 years ago we'd only hear about it through word of mouth or a magazine subscription if it was notorious enough.

Fallout 4's bugs are not bad. The worst one I personally encountered was one where a settler would occasionally find himself inexplicably on top of a roof with no point to get down from. I just built a stair case and never had to care about that again. In Skyrim I had to stay in one town for the first 3 months of production because Bethesda fucked up asset allocation on the ps3 and loading more towns meant the game would start to crash. I was one of the few that figured that out early and got 60+ hours in the game without console failure. That one was so bad I actually built a gaming rig during that time period and gleefully installed the unofficial patch on the pc version to great effect.

You were just lucky truth be told.

You had few and not super severe bugs. Not what I saw on launch day, and no this is not me talking about the absolute amateurish stupidity of the PC port and its lack of FOV/Mouse Acceleration/Frame Lock and Vsync options. Those are a seperate issue.

FO4 was a worse experience for me than Skyrim. Which was bad (though better than Oblivion and FO3... and New Vegas, except NV is a far better game :( ).

It is great you were lucky, but it ain't the same for all around.

You claim I'm lucky. That may be so, but I'm claiming you're unlucky.

From the bug lists and everything like that, FO4 is significantly more polished and less buggy than a wide range of former games. That's just an empirical assessment of bug numbers and severity/priority of said bugs as compared to previous versions.

Keep in mind though, bugs get fixed over time. FO4 is not as polished as Skyrim is now. But it is more polished than Skyrim was at launch. So if you played Skyrim later in its life cycle then sure, you may have had a more polished experience. But at launch? Not even close.

Lightknight:

Charcharo:

Lightknight:
The bugs in Fallout 4 are quite minor compared to previous titles in their release state. I'd honestly call this the most polished-at-launch Bethesda game I've ever played.

It's just that now we fully live in the internet age where if anything is wrong they go screaming on the internet and be heard since everyone has an elevated voice now, whereas even 6 years ago we'd only hear about it through word of mouth or a magazine subscription if it was notorious enough.

Fallout 4's bugs are not bad. The worst one I personally encountered was one where a settler would occasionally find himself inexplicably on top of a roof with no point to get down from. I just built a stair case and never had to care about that again. In Skyrim I had to stay in one town for the first 3 months of production because Bethesda fucked up asset allocation on the ps3 and loading more towns meant the game would start to crash. I was one of the few that figured that out early and got 60+ hours in the game without console failure. That one was so bad I actually built a gaming rig during that time period and gleefully installed the unofficial patch on the pc version to great effect.

You were just lucky truth be told.

You had few and not super severe bugs. Not what I saw on launch day, and no this is not me talking about the absolute amateurish stupidity of the PC port and its lack of FOV/Mouse Acceleration/Frame Lock and Vsync options. Those are a seperate issue.

FO4 was a worse experience for me than Skyrim. Which was bad (though better than Oblivion and FO3... and New Vegas, except NV is a far better game :( ).

It is great you were lucky, but it ain't the same for all around.

You claim I'm lucky. That may be so, but I'm claiming you're unlucky.

From the bug lists and everything like that, FO4 is significantly more polished and less buggy than a wide range of former games. That's just an empirical assessment of bug numbers and severity/priority of said bugs as compared to previous versions.

I have a lot of PCs though... on which to test games or at least play them.

The list of what they are fixing is still not good enough. Not even close yet. Bethesda needs better talent, there is no other way for real progress to happen with them :(

The game I do like though.

Charcharo:
I have a lot of PCs though... on which to test games or at least play them.

The list of what they are fixing is still not good enough. Not even close yet. Bethesda needs better talent, there is no other way for real progress to happen with them :(

The game I do like though.

I don't care if the game is good enough. That's a wholly subjective claim. What I am claiming is that FO4 is significantly more polished at launch than Skyrim and the previous generation's fallouts.

Skyrim in particular was one I tested extensively. That's why I was able to figure out the root cause of the problem on the PS3 before others did (hurray for asset category bloating that was exclusive to Sony's stupid proprietary garbage requirements to break assets up).

Lightknight:

Charcharo:
I have a lot of PCs though... on which to test games or at least play them.

The list of what they are fixing is still not good enough. Not even close yet. Bethesda needs better talent, there is no other way for real progress to happen with them :(

The game I do like though.

I don't care if the game is good enough. That's a wholly subjective claim. What I am claiming is that FO4 is significantly more polished at launch than Skyrim and the previous generation's fallouts.

Skyrim in particular was one I tested extensively. That's why I was able to figure out the root cause of the problem on the PS3 before others did (hurray for asset category bloating that was exclusive to Sony's stupid proprietary garbage requirements to break assets up).

And I disagree. It is just as bad/good as Skyrim when it ShOULD have been MUCH better than it. It should have been more polished han Witcher 3, for example.

I was not talking about whether the game is good or not. Though you were the person that thought that gaming media and game critic's are a good indication of game quality? Not I :(
The PS3 is irrelevant to me. No idea how anything on it is. It is a scam for super rich westerners anyway :(

Charcharo:

Lightknight:

Charcharo:
I have a lot of PCs though... on which to test games or at least play them.

The list of what they are fixing is still not good enough. Not even close yet. Bethesda needs better talent, there is no other way for real progress to happen with them :(

The game I do like though.

I don't care if the game is good enough. That's a wholly subjective claim. What I am claiming is that FO4 is significantly more polished at launch than Skyrim and the previous generation's fallouts.

Skyrim in particular was one I tested extensively. That's why I was able to figure out the root cause of the problem on the PS3 before others did (hurray for asset category bloating that was exclusive to Sony's stupid proprietary garbage requirements to break assets up).

And I disagree. It is just as bad/good as Skyrim when it ShOULD have been MUCH better than it. It should have been more polished han Witcher 3, for example.

I was not talking about whether the game is good or not. Though you were the person that thought that gaming media and game critic's are a good indication of game quality? Not I :(

Depends, is quality where everything looks perfect from a technical perspective or is quality where the game is fun?

If you are familiar with the critics you are following then they are a good indicator because you know where their focus and bias lies. You know the critics that will artificially raise a score because there's a leading woman in it. You know the critics that hate everything you like. You know the critics who ignore technical polish and those who focus too much on it.

The most important thing to do is find critics who are consistent in their reviews so you can apply the filter of their bias to it in order to figure out if you'll like the game.

You had fun playing the game. That you're mad at the polish of it is kinda irrelevant to the quality of the game itself so much as an indictment of the half-assery of the studio.

The PS3 is irrelevant to me. No idea how anything on it is. It is a scam for super rich westerners anyway :(

At the time you could root the ps3 and have a pretty darn powerful machine. I mean, if you bought it at the starting price and never rooted it then yeah, pretty bad scam since you couldn't enjoy having a unix compatible fairly powerful machine at the time.

Lightknight:

Charcharo:

Lightknight:
I don't care if the game is good enough. That's a wholly subjective claim. What I am claiming is that FO4 is significantly more polished at launch than Skyrim and the previous generation's fallouts.

Skyrim in particular was one I tested extensively. That's why I was able to figure out the root cause of the problem on the PS3 before others did (hurray for asset category bloating that was exclusive to Sony's stupid proprietary garbage requirements to break assets up).

And I disagree. It is just as bad/good as Skyrim when it ShOULD have been MUCH better than it. It should have been more polished han Witcher 3, for example.

I was not talking about whether the game is good or not. Though you were the person that thought that gaming media and game critic's are a good indication of game quality? Not I :(

Depends, is quality where everything looks perfect from a technical perspective or is quality where the game is fun?

If you are familiar with the critics you are following then they are a good indicator because you know where their focus and bias lies. You know the critics that will artificially raise a score because there's a leading woman in it. You know the critics that hate everything you like. You know the critics who ignore technical polish and those who focus too much on it.

The most important thing to do is find critics who are consistent in their reviews so you can apply the filter of their bias to it in order to figure out if you'll like the game.

You had fun playing the game. That you're mad at the polish of it is kinda irrelevant to the quality of the game itself so much as an indictment of the half-assery of the studio.

The PS3 is irrelevant to me. No idea how anything on it is. It is a scam for super rich westerners anyway :(

At the time you could root the ps3 and have a pretty darn powerful machine. I mean, if you bought it at the starting price and never rooted it then yeah, pretty bad scam since you couldn't enjoy having a unix compatible fairly powerful machine at the time.

The PS3 was surpassed in a year. In 2-3 years it was becoming comparatively weak. I play the long game always :P, not the short term one.

I am mad that the studio does not learn from its mistakes. In this case, Bugout 4 completely deserves the metabombing IMHO. So in this case, the user score is correct unlike the critic score. Hell too bad it sold good. But at least Bethesda is losing mind-share.

Well good for your critics. I can only trust my friends. Who do you follow BTW :P?

Charcharo:
The PS3 was surpassed in a year. In 2-3 years it was becoming comparatively weak. I play the long game always :P, not the short term one.

Oh, that's right, because I remember that time I built a really powerful machine for only $600 and it never became comparatively weak (sarcasm intended as playful banter since you and I communicate privately).

I am mad that the studio does not learn from its mistakes. In this case, Bugout 4 completely deserves the metabombing IMHO. So in this case, the user score is correct unlike the critic score. Hell too bad it sold good. But at least Bethesda is losing mind-share.

Fallout 4 does not deserve that and isn't particularly buggy for an open world game. Again, your anger is with Bethesda and not the game itself. Metabombing the game is disingenuous and misleads customers looking for a review. Most frequently it ends up harming the development staff which may have just not been given enough resources by the publisher and metabombing it allows the publisher to keep even more money in their pocket.

The only way to ever mostly hurt the right people in this scenario is to not buy their game. But Fallout 4 is a lot of fun as you've acknowledged. So people are going to buy it.

Well good for your critics. I can only trust my friends. Who do you follow BTW :P?

I like a few reviewers in Gameinformer and Yahtzee is always good for a few laughs and some good points. I understand Jim and his background so I can use him for a good review too but he doesn't always tackle big-boy games. ProJared provides a pretty good run down in a short amount of time (he does a good job of prefacing with his bias and distinguishing between quality story vs quality gameplay vs quality coding). My only complaints with him is how much he likes Nintendo and how a 1-minute review becomes 3 minutes for some reason.

Lightknight:

Charcharo:
The PS3 was surpassed in a year. In 2-3 years it was becoming comparatively weak. I play the long game always :P, not the short term one.

Oh, that's right, because I remember that time I built a really powerful machine for only $600 and it never became comparatively weak (sarcasm intended as playful banter since you and I communicate privately).

I am mad that the studio does not learn from its mistakes. In this case, Bugout 4 completely deserves the metabombing IMHO. So in this case, the user score is correct unlike the critic score. Hell too bad it sold good. But at least Bethesda is losing mind-share.

Fallout 4 does not deserve that and isn't particularly buggy for an open world game. Again, your anger is with Bethesda and not the game itself. Metabombing the game is disingenuous and misleads customers looking for a review. Most frequently it ends up harming the development staff which may have just not been given enough resources by the publisher and metabombing it allows the publisher to keep even more money in their pocket.

The only way to ever mostly hurt the right people in this scenario is to not buy their game. But Fallout 4 is a lot of fun as you've acknowledged. So people are going to buy it.

Well good for your critics. I can only trust my friends. Who do you follow BTW :P?

I like a few reviewers in Gameinformer and Yahtzee is always good for a few laughs and some good points. I understand Jim and his background so I can use him for a good review too but he doesn't always tackle big-boy games. ProJared provides a pretty good run down in a short amount of time (he does a good job of prefacing with his bias and distinguishing between quality story vs quality gameplay vs quality coding). My only complaints with him is how much he likes Nintendo and how a 1-minute review becomes 3 minutes for some reason.

Well... remember I built PCs to last 6-7 years. Not 2-3, not 4-5. Six or seven years. I know that and... the PS3 does not fit my requirements. Unfortunately. Just too weak and expensive with no pros bar ease of use which is a moot point to me anyway.

Did Bethesda not act badly towards Obsidian for Fallout New Vegas? I remember something about the scores and the buginess of that game.
Also this happens every time they release a game. Repeatable. And it is much worse than most other Open World games (provided some are worse games, but then again I am a literature elitist after all... everything is worse :()

It is a lot of fun. A stupid game, but a very fun one! True. But it is good that people are tired of that BS and will hold them accountable the next time... I hope.
As for me... yeah I got a really good price on it, but I learned my lesson.

Will see those reviewers. I mostly look at SupperBunnyhop these days even when I disagree with him. He seems to be of a more literary background.

Charcharo:
Well... remember I built PCs to last 6-7 years. Not 2-3, not 4-5. Six or seven years. I know that and... the PS3 does not fit my requirements. Unfortunately. Just too weak and expensive with no pros bar ease of use which is a moot point to me anyway.

What? The ps3 lasted the whole time. 2006-2013 (and I'm told by some that it lasted longer than that too). 7 years. That's one of the benefits of consoles, that developers specifically QA and engineer for their games to fit and work on the consoles. So a $600 pc you built in 2006 sure as hell wouldn't have played Skyrim but the ps3 did.

You know me, we both work with computers and have gaming rigs. But I'm going to give credit where it's due. The ps3 was an excellent machine at the time for the cost if you were willing to pay for it. The consumer market at the time just wasn't up to dropping that much more than normal. To be frank, it was a relatively cheap or average priced Blu-ray player at the time too which was ridiculous that Blu-ray players were that expensive.

Did Bethesda not act badly towards Obsidian for Fallout New Vegas? I remember something about the scores and the buginess of that game.
Also this happens every time they release a game. Repeatable. And it is much worse than most other Open World games (provided some are worse games, but then again I am a literature elitist after all... everything is worse :()

We've (you and I) already discussed this. It isn't worse than other games. There are only a handful of companies that deliver on this scale and complexity anyways and so far only Witcher 3 seemed to pull really it off on such a large scale. Most games of this scale have these kinds of ridiculous bugs at launch. They all just patch them over the first few months leading up to the expansions.

It is a lot of fun. A stupid game, but a very fun one! True. But it is good that people are tired of that BS and will hold them accountable the next time... I hope.

I don't think so. The computer and gaming literate live in a sort of bubble. Fallout 4 made so much more money that previous games and the next iteration will probably make even more. I have absolutely zero confidence in the claim that anyone has learned their lesson. And besides, while being the same price as other games it was still more enjoyable than the vast majority of titles released around that time. Ergo, the opportunity cost per dollar was remarkably low if not negative.

As for me... yeah I got a really good price on it, but I learned my lesson.

You told me you had fun with it. Did you not get an equitable amount of fun out of it?

 

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