Super Mario Maker is Coming to 3DS

Super Mario Maker is Coming to 3DS

The popular Mario creation tool is making its way to 3DS.

Super Mario Maker was one of the surprise hits of the Wii U, allowing players to create and share their own custom Super Mario levels. The good news is that during a special 3DS focused Nintendo Direct, Nintendo confirmed that the game is being ported for the handheld. The bad news of course is that it has been all but stripped of its online functionality - what arguably made the Wii U version so great in the first place.

Super Mario Maker For Nintendo 3DS will be released on December 2, and will come 100 levels designed by Nintendo, each with various extra challenges, such as completing the level while killing all of the enemies, or collecting every coin. You will also be able to play levels from an ever-changing automatically-generated list of player-created levels from the Wii U version of the game.

What you won't be able to do is enter in a download code to play a specific player-created level, or upload any of your own created levels to the internet. Nintendo says that levels created on the 3DS version of the game will only be shareable via local wireless and Street Pass.

Source: Nintendo

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Was excited, then immediately stopped caring.

What you won't be able to do is enter in a download code to play a specific player-created level, or upload any of your own created levels to the internet. Nintendo says that levels created on the 3DS version of the game will only be shareable via local wireless and Street Pass.

Lol - Nintendo still doesn't know how to make games for 2016.

Seriously, isn't this a massive problem for a title like this?

So you basically create your own level just for yourself instead of sharing it with others? No thank you.

I guess they're still scared since the pervos destroyed swapnote

I'll just quote what I said on Destructoid:

"Mario Maker for 3DS"

Fuck yeah

"No online play"

Fuck you

And I don't even understand why they decided for this. The 3DS is perfectly capable of going online. Hell, even Street Pass could be a possibility.

Sure, the creation itself could be a bit fun for an hour or two, or say 5 maps or something. But you have a vastly superior version on another system where the main appeal was the aspect of sharing maps. So the only appeal now is that you can play on the go levels you've created (on the go). That absolutely is it.

Why? Who buys this? I wouldn't be surprised if the initial sales numbers was high, but that will only be from people who then find out what they cannot do after they've bought it.

Why? Is this maybe just an exercise for the NX? But then, when they don't use the functionalities of a system that is going with the time like online functionality for a title where it was one of the main appeals, what does it say about their priorities? In other words, even if the NX will be capable of delivering an appealing online functionality, will it be implemented properly in the games? Sure, this is in the hands of each individual developer and/or publisher, but SMM is done by a first party developer. SMM's main appeal is the sharing functionality for the majority of people. Why is this so hard for a first party developer to implement?

In addition, this sheds a tiny light on Nintendo's policy regarding Wii U's SMM map sharing feature. Maybe they even think that this was a total mistake, for whatever reason.

It just baffles my mind. It's like saying that Counter Strike is perfectly enjoyable as a single-player experience, or DOTA 2 or LoL with bots. Or more accurate Minecraft purpousefully handled without any multiplayer functionality and mods on PC. Sure, some will play it and enjoy it very much. But why doing this when the system is perfectly capable of doing this?

Again, Nintendo being Nintendo and not getting it even when it's right in front of their freaking noses. Not being able to distribute the levels online pretty much kills the selling point.

Well maybe I can get it, I mean after all-"No online play" well thanks for saving me money Nintendo.

Scarim Coral:
So you basically create your own level just for yourself instead of sharing it with others? No thank you.

You can still share them, just not over the internet.

It theoretically makes it a great purchase if you go to cons, or gaming related events where you know some people will have their 3DSs.

I assume that the internet functionality removal isn't even a technical limitation. The levels can still seemingly be downloaded, and the 3DS has internet capabilities...

Only possible reasons to buy this would be if your friends or local people also buy it. Which they won't, because the Wii U version is vastly superior.

It's a shame... Way to miss an opportunity.

Naldan:
And I don't even understand why they decided for this. The 3DS is perfectly capable of going online. Hell, even Street Pass could be a possibility.

Steven Bogos:
Nintendo says that levels created on the 3DS version of the game will only be shareable via local wireless and Street Pass.

Nintendo, just why? what's the point of gimping a nice game like Mario Maker this way?
Like seriously, I can't think of a single reason why this would be acceptable unless the 3DS didn't have the option to connect to the Internet, and we all know that it can.

Kibeth41:
Snip

Thanks, I missed that one for some reason. It still is stupid if it's really for the reason that they deem the online functions of the Wii U version as a failure, hence their handling of maps and deletion of them.

Naldan:

Kibeth41:
Snip

Thanks, I missed that one for some reason. It still is stupid if it's really for the reason that they deem the online functions of the Wii U version as a failure, hence their handling of maps and deletion of them.

More than likely it's because they're sticking to the original design goals of their handhelds. Social consoles which promote getting out of the house, rather than sitting at home using the internet.

Promotinf social interaction is less possible with the Wii U, but entirely possible for the 3DS, so they opted for that.

Granted, I don't think intentionally gimping a game is the right way to go about things.

Nintendo: Super Mario Maker for 3DS!

Me: Oh, cool! I can't wait to-

Nintendo: No online sharing.

Me: Never mind.

Why even bother with releasing it on the 3DS then?

Apparently, the stated reason for the removal of online sharing was to increase the feeling of "spontaneity" from levels.

"Innovation" for innovation's sake? Classic Nintendo.

RaikuFA:
I'll just quote what I said on Destructoid:

"Mario Maker for 3DS"

Fuck yeah

"No online play"

Fuck you

Ah! I've been wondering if the Raiku on Destructoid is the same Raiku here haha or if it was just some super crazy coincidence with the same avatars and so (been having a string of crazy coincidences happen to me lately). Soz for hitting ya out of the left field with that, I also frequent Destructoid and leave comments there so I keep spotting you now and then thinking "Hey! Raiku from Escapist?!"

Anyway, yeahhh.... isn't creating and sharing levels online kind of the game's biggest selling point? Regardless I'm doubly screwed getting this anyway, because there's no 3DS players let alone people who will buy Mario Maker to create levels remotely near me to share levels with anyway.

TheMigrantSoldier:
Apparently, the stated reason for the removal of online sharing was to increase the feeling of "spontaneity" from levels.

"Innovation" for innovation's sake? Classic Nintendo.

Just makes me wonder, how does playing your own levels increase the feeling of spontaneity?

bluegate:

TheMigrantSoldier:
Apparently, the stated reason for the removal of online sharing was to increase the feeling of "spontaneity" from levels.

"Innovation" for innovation's sake? Classic Nintendo.

Just makes me wonder, how does playing your own levels increase the feeling of spontaneity?

You get to play levels made by Wii U users and Nintendo themselves. The actual incentive for 3DS players to make their own levels has been pretty much removed.

Well this is just embarrassing.

Blitsie:

RaikuFA:
I'll just quote what I said on Destructoid:

"Mario Maker for 3DS"

Fuck yeah

"No online play"

Fuck you

Ah! I've been wondering if the Raiku on Destructoid is the same Raiku here haha or if it was just some super crazy coincidence with the same avatars and so (been having a string of crazy coincidences happen to me lately). Soz for hitting ya out of the left field with that, I also frequent Destructoid and leave comments there so I keep spotting you now and then thinking "Hey! Raiku from Escapist?!"

Anyway, yeahhh.... isn't creating and sharing levels online kind of the game's biggest selling point? Regardless I'm doubly screwed getting this anyway, because there's no 3DS players let alone people who will buy Mario Maker to create levels remotely near me to share levels with anyway.

That's me. And I've been starting a series on there called Raiku's Haiku's. I already have a few people liking it and any support encourages me. I plan on doing ep 3 after seeing Kubo and the Two Strings.

People love it when you e-beg.

Nintendo I don't understand you anymore. You do know what made Mario Maker for the Wii U so successful, right? How about instead of making a stunted version on the 3DS you add more features and creative versatility to the one on the Wii U? I'd still like to be able to place water in overworld levels.

circularlogic88:
Why even bother with releasing it on the 3DS then?

Well, there can be all kinds of reasons - region-specific market research, hardware issues, software issues, time constraints, etc. We ordinary mortals can never hope to understand all the intricacies of the corporate world.

I think your best bet is to ask an actual professional.

"Hi kids!"
"Hi Uncle Nintendo!"
"Did you like Super Mario Maker?"
"Sure did Uncle Nintendo, it was a good game."
"Good?"
"Well it was very limited compared to what you actually use to make Mario levels and-"
"Well, who cares what you think, because some mad people though it was one of the best games of last year."
"Okay, I don't see-"
"So because some people liked it, and because the Wii U is selling like a spunk cake full of spiders, we're bringing it out on the 3DS"
"Ooh, that sounds good. We'll be able to design and play all those player-generated levels on the go and millions more people can join in."
"Well actually, this version will remove online level sharing and replace with that Streetpass feature that no-one uses. Not only that, but we'll only let you play our own boring levels and a list of random user-made levels from the Wii U version that will most likely be novelty levels."
"Doesn't that remove the main reason to play the game?"
"Why are asking so many questions? Stop asking questions and say 'Thank you Uncle Nintendo'."
"Thank you Uncle Nintendo."
"Now kids, we all know there's more than one way of showing your gratitude."
*ZIP*

I feel this would be good, but only if you know quite a few friends who will also get the game. There are a few communities for 3DS players after all :)

I feel that this wouldn't go down well however because everyone will be straying away from it for the reasons of not being able to register your levels online.

As this is obviously a big issue, and I don't see why Nintendo did it. That is the only way to go for it =/ *sigh*

 

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