Check Out This Old 2012 Build of Stardew Valley

Check Out This Old 2012 Build of Stardew Valley

For Stardew Valley's one-year anniversary, developer Concerned Ape takes us back to a 2012 build of the game.

Last year on this day, Stardew Valley was released. The game was a herculean effort from a single developer: "Concerned Ape", and took him over five years to finally get "right". Needless to say, the game was very well received, and Ape has been reveling in its success. For the game's one-year anniversary, Ape is taking us back all the way to 2012, when Stardew Valley was just a pipe dream pet project. It's interesting to see how much the game has changed since then, and how much it has maintained the same core concepts.

Check out some images from the 2012 build of the game, which was known as "Sprout Valley" at the time:

Ape says that a lot of ideas from his original game were scrapped entirely. For instance, the original version of the dungeon was proceduraly generated and completely destructible (a-la Minecraft) and the original NPC portraits were painstakingly hand-drawn.

"Anyway, even back in 2012... when the game looked awful... there were people following it and encouraging me to continue. I appreciate that. To all of you who are reading this, who have played Stardew Valley and built an amazing community around it... thank you so much. The mods, the wiki, the encouraging messages, the fan art... I love it, and I'm so grateful and thankful for your support! I will continue to work hard and do my best to create memorable gaming experiences for you all, through Stardew Valley and whatever comes next!" wrote Concerned Ape.

Source: Stardew Valley

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Stardew Valley is amazing game that anyone who ever liked Harvest Moon should play.

Heh, It reminds me of when I saw Abigail's page on the wikia, I think she looked prettier in the earlier builds.
image

From a prototype that could be mistaken as something made in RPG maker to one of the most acclaimed games of 2016, Stardew Valley's successes are all of the more sweet. Games like these prove that niche games still have an audience, and a vocal one at that.

TheScorpion:
Heh, It reminds me of when I saw Abigail's page on the wikia, I think she looked prettier in the earlier builds.
image

Whoa, you're right. I really like the first few.

Igor-Rowan:
From a prototype that could be mistaken as something made in RPG maker to one of the most acclaimed games of 2016, Stardew Valley's successes are all of the more sweet. Games like these prove that niche games still have an audience, and a vocal one at that.

This is why it took me so long to buy the game. I honestly thought it was a RPG maker game when I first saw it. Now its one of my favorite games. That teaches me not to judge a book by its cover.

 

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