Favorite D&D Edition
Original DnD
0.9% (1)
0.9% (1)
Advanded DnD (1e)
0.9% (1)
0.9% (1)
2nd Edition (AD&D2e)
9.3% (10)
9.3% (10)
3rd Edition (Original)
2.8% (3)
2.8% (3)
3.5 Edition/Pathfinder
33.3% (36)
33.3% (36)
4th Edition
5.6% (6)
5.6% (6)
5th Edition
39.8% (43)
39.8% (43)
This Poll does not have my answer
7.4% (8)
7.4% (8)
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Poll: Let's Talk about D&D!

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Im thinking of replacing Druid's mistletoe which essentially acts like a Cleric's Holy Symbol with a "Druid's Vine" that wraps around some part of them, like their arm and acts as their Druid Focus, and can have spells cast on it. Like the spell Goodberry, instead of just having 10 berries appear in their hands, the spell causes them to sprout from the vine to be plucked off. And maybe if the player wants, as they get higher leveled, it grows bigger and basically covers them by the end.

I also am working on basically modifying The Wizard into a "Priest" class by replacing their arcane spells with divine ones, and instead of giving them the spell school stuff, giving them the Cleric Domains. They can add Cleric Spell scrolls into their book which instead of being full of arcane mathematical formula, is full of Divine Sermons/Scripture that is the source of their magic. I know Clerics tend to be the 'priests' but they are too martial for my liking.

Saelune:
Im thinking of replacing Druid's mistletoe which essentially acts like a Cleric's Holy Symbol with a "Druid's Vine" that wraps around some part of them, like their arm and acts as their Druid Focus, and can have spells cast on it. Like the spell Goodberry, instead of just having 10 berries appear in their hands, the spell causes them to sprout from the vine to be plucked off. And maybe if the player wants, as they get higher leveled, it grows bigger and basically covers them by the end.

I also am working on basically modifying The Wizard into a "Priest" class by replacing their arcane spells with divine ones, and instead of giving them the spell school stuff, giving them the Cleric Domains. They can add Cleric Spell scrolls into their book which instead of being full of arcane mathematical formula, is full of Divine Sermons/Scripture that is the source of their magic. I know Clerics tend to be the 'priests' but they are too martial for my liking.

I feel ya, I'm tinkering with the idea of a Paladin "Oath of Command/Leadership" to fill the void left by 4E's Warlord as a sort of Leader of Men.
One of the central mechanics is...
Tactical Aura: The range of all of your aura abilities increases by 5ft x your Intelligence modifier.
...Then its features would all relate to this tactical range, things like "When you attack, you can forego one of your attacks and a creature in your tactical aura can use its reaction to make a weapon attack or cast a spell" and "When a creature within your tactical aura takes damage, you can use your reaction and expend a spell slot to reduce the damage by (Spell level + 1) D8 +Charisma modifier."

Frankly, I love Planescape (lore, characters, factions, everything) far too much not to say I prefer 2E, but I've spent more time playing 3.x becqause that's kind of the 'settling' ground for both young and older gamers.

That and I love Pathfinder. The artwork and the worldbuilding is just wunderbar.

I tried playing 4E and immediately hated it. It felt like there was zero possibility for 'rule of cool'.

Sure 3.x had needless garbage getting in the way, but if you wanted a catfolk ranger/fighter/barbarian (Spirit Lion)/Dervish build with Shi'Quos School and Battle Jump in a 4 player party that is comprised of no less a druid, wizard and cleric ... the DM might toss you a bone given the relative disparate power difference.

Getting 3 full attacks plus a freebie enemy on enemy hit through deceptive dodge through 'Up the Wall', slippers of Battle Dancing, 65' move speed, auto-proning enemey targets in a single round is pretty fucking awesome.

18+1 attacks at level 17. Much hilarity. Only could pull that off once a fight and only if I was pre-flying or there was stuff I could jump off nearby wiuth larger enemies. Feycraft scimitars ftw, deadly defence, weapon capsules, and improved crit (15-20, x2) ... so I could hold my own at least compared to the full casting, swift wildshape cheesing other PCs.

On the flip side, I had ridiculous good saves due to class scumming a whole lot of basics and PrCs, and my touch AC was fucking ridiculous. AC tanks ftw in 3.x ... So sure, I couldn't reliably blast as well as any other PC, but with my ring of evasion, and just my saves and AC alone I was untouchable and that's a pretty awesome feeling right there.

On the 4E hate train: I'm pretty sure the only reason it's a thing was because it was the first edition to come out in the age of prominent internet. (While there was internet at the era of 3.0, it was less widespread, and TSr was a dead company, so they were saving D&D from oblivion)
4E was great at what it was: Tactical, accessible, streamlined, balanced, functional.

I'm currently playing a campaign in 5e with my boyfriend and our two best friends. I'm playing a beast mastery ranger and the DM gave me a sideways glance but allowed me to use a horse as my animal companion based on the revised rules for Ranger that they put out a while ago XD it's awesome. Storm of Teeth and Claws is OP af

for some reason I'm only good at RPing comedy characters, though. my last character was sort of a parody of Aragorn and Drizzt and every fantasy character who's ever worn a dark hooded cloak unironically all rolled together, and he was great fun, but somehow I can't... get in the zone with characters that are meant to be taken seriously.

we have serious trouble as a group though because we're ALL easily distracted by shiny new things. my boyfriend has rolled like four characters this one campaign and we often switch mid-playthrough because we really like a different idea someone had. like a Vampire the Masquerade campaign I have prepared for if we party-wipe in this one

Another question, if I may hijack this thread a bit, what is everyone's favorite D&D setting (or another RPG setting if you're feeling saucy)?

Personally I've always been a fan of Dark Sun because I like the idea of post-apocalyptic 'ard mode.

Anyone know a place where I can read DnD sessions?

crimson5pheonix:
Another question, if I may hijack this thread a bit, what is everyone's favorite D&D setting (or another RPG setting if you're feeling saucy)?

Personally I've always been a fan of Dark Sun because I like the idea of post-apocalyptic 'ard mode.

I like planescape.
It's big, goofy, and can tie into any other setting with a quick plane-shift.

Souplex:
On the 4E hate train: I'm pretty sure the only reason it's a thing was because it was the first edition to come out in the age of prominent internet. (While there was internet at the era of 3.0, it was less widespread, and TSr was a dead company, so they were saving D&D from oblivion)
4E was great at what it was: Tactical, accessible, streamlined, balanced, functional.

Yeah, giving props to 4e definitely puts us into the minority. Like, people complain about cookie cutter classes, but playing a wizard like a fighter was a good way to commit suicide, same as anytime else.

Jei-chan:
I'm currently playing a campaign in 5e with my boyfriend and our two best friends. I'm playing a beast mastery ranger and the DM gave me a sideways glance but allowed me to use a horse as my animal companion based on the revised rules for Ranger that they put out a while ago XD it's awesome. Storm of Teeth and Claws is OP af

Hah, I've also been having some great fun with a horse...I'm playing as a wizard, but it's an RNG campaign and the DM essentially whipped up something unique for each character to have fun with, so since my character randomly rolled being a member of the cavalry, she got a warhorse. But the real fun comes from the fact that another member of the party always casts polymorph on it and turns it into a goddamned mammoth! So to make sure we can harm the monsters that come our way, I cast enchant magic weapon on that mammoth's tusks, and let me tell you, a mammoth's charge is no joke in terms of damage, especially if you knock them prone and get a free trample attack to go with it. So almost every single combat has basically been that...I think it actually frustrated the DM a bit, since I steamrolled an encounter that was supposed to be somewhat challenging for our party, but I trampled the shit out of that demon with my enchanted mammoth.

Marik2:
Anyone know a place where I can read DnD sessions?

I don't know about reading, but I have it on good authority that Record of Loddoss War is basically the writer's DnD campaigns made manifest.

As for me, I was a 3.5 boy through and through and I miss being in a gaming group so much. Hell I wasn't even very good at it - I made a strong hero for a D20 Modern setting and took guns as my weapon >.< - but it was always such a good time.

Marik2:
Anyone know a place where I can read DnD sessions?

There are a lot of podcasts or web series (like for example Critical Role, which features a lot of fairly prolific video game voice actors) that chronicle D&D sessions, but I've not come across any place where you can just read transcripts.

Fat Hippo:

Hah, I've also been having some great fun with a horse...I'm playing as a wizard, but it's an RNG campaign and the DM essentially whipped up something unique for each character to have fun with, so since my character randomly rolled being a member of the cavalry, she got a warhorse. But the real fun comes from the fact that another member of the party always casts polymorph on it and turns it into a goddamned mammoth! So to make sure we can harm the monsters that come our way, I cast enchant magic weapon on that mammoth's tusks, and let me tell you, a mammoth's charge is no joke in terms of damage, especially if you knock them prone and get a free trample attack to go with it. So almost every single combat has basically been that...I think it actually frustrated the DM a bit, since I steamrolled an encounter that was supposed to be somewhat challenging for our party, but I trampled the shit out of that demon with my enchanted mammoth.

man, isn't Polymorph fun? we did a trick one session where our sorcerer polymorphed a random critter into a T-Rex. then I pulled a Jurassic world and used a torch as a flare to set it on the archmage we were fighting. the DM made me roll about 10 Nature and Animal Handling checks to keep its attention but I did it and it was awesome XD it pretty much murdered the sorcerer afterwards but that's what healing potions are for!

My RP group go through a lot of RPGs, but when it comes to D&D we tend to stick to 3.5. A few of our members have expressed an interest in 5th Ed, and I must admit I'm interested to give the new system a go, but the sheer volume of expansion books we have for 3.5 (39 different expansion books in addition to the core 3) make the move to a newer version prohibitively expensive.

Besides, whenever we start a new campaign the DM will select only three additional expansion books that will be in play for the campaign alongside the core books, which allows us to make targeted campaigns with a particular focus and limits the potential for min/maxed character builds. It also means that each campaign has its own flavour, rather than every campaign feeling somehow the same which they would if we were to use every book every time. The campaign we are currently running, for example, uses (in addition to the trinity) Cityscape, Complete Adventurer and Heroes of Horror.

Of course (and going off topic slightly), we have many other RPGs to fall back on if a long run of traditional D&D gets a bit stale. Iron Kingdoms, CyberPunk, Firefly, All Flesh Must Be Eaten, Paranoia, Call of Cthulhu, Mutants and Masterminds and Star Wars all have places on the group bookshelves.

Our group plays 3.5. Mostly because over the years we've built an extensive homebrew setting, which we've gotten quite invested in. We've discussed switching to 5e, but decided against it because the amount of work to convert everything would be herculean. The other GM and I are struggling to prep sessions to maintain the schedule as it is. We alternate the duty, giving the other a breather to just play, and maybe do some advance prep work, but even then irl responsibilities often mess things up.

Our current campaign is sort of made up of three sections, with each GM running one of two serious main quest lines, and the third reserved for more lighthearted and comedic one-offs (mostly done by me).

This is our group atm:

Quinn - LN Elan Psion 15 (other GM)
Tal Marro - LE Human Barbarian 7/Bear Warrior 5/Warshaper 3 (he likes bears. a lot)
Nythra - N Catfolk 'Swift Hunter' Scout 3/Ranger 11
Mericia - LN Succubus 7/Favored Soul 8[1]
Desmond - CN Human Wizard 5/Master Specialist (Transmutation) 10 (that's me)

Also, I'm well aware of 3.Ps reputation for munchkinry.

I take a somewhat dim view of minmaxing myself. I find it locks the game into a needlessly restrictive meta of 'viable' builds and an overly large focus on the mechanical, rather than the roleplaying. While I create characters that can effectively fill a role, I don't go out of my way to optimize. However, as a GM, I make it my business to know about all of the minmax techniques and abuse prone stuff, just so I can recognize it and act accordingly to prevent our games from devolving into a one-man-show, or worse, an optimization arms race. It happened once. Wasn't much fun.

Marik2:
Anyone know a place where I can read DnD sessions?

It might not be exactly what you're looking for, but check out the Giant in the Playground and Min Max Boards forums. It might take some searching through the subforums, but some people there like to do campaign journals.

crimson5pheonix:
Another question, if I may hijack this thread a bit, what is everyone's favorite D&D setting (or another RPG setting if you're feeling saucy)?

Out of the official settings: Planescape, Ravenloft and Dark Sun. But as mentioned above, we run a homebrew setting.

I'd like to try Spelljammer, but 3.5 resources for that are limited. They recently released Starfinder aka Pathfinder Spelljammer, so I might just nick and backport stuff from that as needed.

[1] Before anyone points out a succubus can't be LN, deities in our setting love proving their way is best and can be huge dicks about it, Olympian style, even the 'Good' ones. She is the newest addition to the group, and yes, based on Overwatch's Mercy.

I like Forgotten Realms, but I did start DnD via Neverwinter Nights so...

But I only run settings I made.

Favorite fantasy setting though, would be The Elder Scrolls, which my setting takes alot of inspiration from.

Grouchy Imp:
Call of Cthulhu

I've tried to convince my group to try a short little Call of Cthulhu campaign, on the basis that it's similar enough to D&D 3.5 for a quick in a out, but the stubborn gits don't wanna.

So, I did a CoC style 3.5 one-off. Got away with it clean and they really liked it. Yes, next time I ask, they'll have no more excuses...

I have the book for the Call of Cthulu game. I wanna try it out, mostly cause I am intrigued by its skill system since its kinda TES-like, and I kinda wanna make my own RPG rule-set that if its good, uses that skill system to essentially make a TES type tabletop RPG.

Saelune:
I have the book for the Call of Cthulu game. I wanna try it out, mostly cause I am intrigued by its skill system since its kinda TES-like, and I kinda wanna make my own RPG rule-set that if its good, uses that skill system to essentially make a TES type tabletop RPG.

Some people are already working on an unofficial Elder Scrolls rpg. Here's dev site.. Seems to use a D100 system based on Dark Heresy.

Might not be your thing, but it could help you along in some way. You know, pillage and plunder

Chimpzy:

Grouchy Imp:
Call of Cthulhu

I've tried to convince my group to try a short little Call of Cthulhu campaign, on the basis that it's similar enough to D&D 3.5 for a quick in a out, but the stubborn gits don't wanna.

So, I did a CoC style 3.5 one-off. Got away with it clean and they really liked it. Yes, next time I ask, they'll have no more excuses...

We almost have the opposite problem, most of our group really wants to play another couple of Cthulhu campaigns but the member of our group who owns the books vastly prefers playing as a PC rather than DMing and keeps changing the subject whenever we bring it up! I think I might steal your idea and run a D&D campaign using the Planar Handbook and Lords of Madness. Cheers fella.

Chimpzy:

Saelune:
I have the book for the Call of Cthulu game. I wanna try it out, mostly cause I am intrigued by its skill system since its kinda TES-like, and I kinda wanna make my own RPG rule-set that if its good, uses that skill system to essentially make a TES type tabletop RPG.

Some people are already working on an unofficial Elder Scrolls rpg. Here's dev site.. Seems to use a D100 system based on Dark Heresy.

Might not be your thing, but it could help you along in some way. You know, pillage and plunder

I dont wanna download anything though. I saw that site before.

Jei-chan:
I'm currently playing a campaign in 5e with my boyfriend and our two best friends. I'm playing a beast mastery ranger and the DM gave me a sideways glance but allowed me to use a horse as my animal companion based on the revised rules for Ranger that they put out a while ago XD it's awesome. Storm of Teeth and Claws is OP af

You'll have to forgive me for being a scrub- I've only played in one session so far and listened to some podcasts and such. I have heard that Rangers in 5e are really underpowered, which is a shame because I would really like to make one. I grew up reading R.A. Salvatore books and watching Lord of the Rings so the idea of a woodland all weapons Ranger really appeals to me. I think I heard recently about an unearthed arcana for a non-magical Ranger or something like that which is what I'm looking for. Any insight into building a viable Ranger that doesn't necessarily spend his time with animals?

JUMBO PALACE:

You'll have to forgive me for being a scrub- I've only played in one session so far and listened to some podcasts and such. I have heard that Rangers in 5e are really underpowered, which is a shame because I would really like to make one. I grew up reading R.A. Salvatore books and watching Lord of the Rings so the idea of a woodland all weapons Ranger really appeals to me. I think I heard recently about an unearthed arcana for a non-magical Ranger or something like that which is what I'm looking for. Any insight into building a viable Ranger that doesn't necessarily spend his time with animals?

Yeah, the base edition of Ranger is pretty generally considered woefully underpowered. They recently put out a variation on the base-game version of Ranger that beefed them up quite a bit specifically to combat how dissatisfied a lot of players were with what had happened to Ranger in 5e: https://media.wizards.com/2016/dnd/downloads/UA_RevisedRanger.pdf

I LOVE Revised Ranger. It's got some really nifty damage bonuses that always make my fellow players give me envious looks when I hit something :3

Luckily for your purposes, there is already a non-animal-based spec for Ranger, called Hunter, if you don't want to have to mess around too much with the class. It's got a blend of features that work in melee combat OR ranged, so you can dual-wield swords, or use a 1h weapon and a shield (which is what I'm doing currently) if you'd rather that than having all your bonuses be tied to archery. At level 11 the Hunter conclave of Ranger gets a feature that basically allows you to attack any creature within reach, using only one action! It can be a lot of fun to RP, definitely puts me in mind of Aragorn fighting off the Nazgul at Amon Sul.

Otherwise, there IS an Unearthed Arcana for a Spell-less Ranger conclave, but I... can't seem to google-fu it anymore. It might be that they removed the pdf file, but there are dozens of threads offering advice about how to implement it (they come up when I search for the name of the pdf, "Class Design Variants"), and I personally have the pdf downloaded. It's an interesting little number because it's not entirely "spell-less" so to speak, so much as replacing the spellslots with features that are generally useable per short or long rest, and the Combat Superiority "Maneuvers" feature of Battle-master Fighter. If your interest in it is to do with dispensing with the administrative crap of having to remember how many spellslots you've used/not wanting to spend time picking out spells everytime you level, you will have to replace that with counting your superiority dice and picking out maneuvers. If your interest is purely for the fun of it, I'm sure it would work pretty well! There are some real nice melee combat maneuvers, which you can find in the Battle-Master Fighter details of the Player's Handbook (if you have it!).

Alternatively, they've juuuuuust recently put out an Unearthed Arcana document of specs for Ranger and Rogue, with a Rogue Scout spec that is pretty much Ranger-flavoured! https://media.wizards.com/2016/dnd/downloads/2017_01_UA_RangerRogue_0117JCMM.pdf It might be that you feel like that would fit your purposes better - I could certainly read a Scout Rogue with shortswords and a bow as a Tolkien-esque Ranger, and it dispenses with the spells and animals both, to focus on pure combat.

With the revision to Ranger though I've definitely found myself holding my own alongside the warlocks and sorcerers that my boyfriend/best friend play. Favoured Enemy is great for bonus damage, and Rangers get a d10 hit die, so I get to laugh whenever we get hit by fireballs and I'm still mostly okay with my many many hit points while the spellcasters cry XD

I hope this helps! I'm sorry if I've not explained things properly or anything, just let me know and I can try to clarify :)

Saelune:
I like Forgotten Realms, but I did start DnD via Neverwinter Nights so...

I played on the persistent world "Avlis" and other CoPaP worlds for years. Still have friends I met there who I play PnP with.

Which D&D era is my favorite? I've played quite a few editions. All of them were flawed gems.

Currently, my group is playing Pathfinder and TORG.

Jei-chan:

JUMBO PALACE:

You'll have to forgive me for being a scrub- I've only played in one session so far and listened to some podcasts and such. I have heard that Rangers in 5e are really underpowered, which is a shame because I would really like to make one. I grew up reading R.A. Salvatore books and watching Lord of the Rings so the idea of a woodland all weapons Ranger really appeals to me. I think I heard recently about an unearthed arcana for a non-magical Ranger or something like that which is what I'm looking for. Any insight into building a viable Ranger that doesn't necessarily spend his time with animals?

Snip

I hope this helps! I'm sorry if I've not explained things properly or anything, just let me know and I can try to clarify :)

WOW thank you so much for all of this. I'm at work right now but I can't wait to dig into some of this and learn more. I really appreciate you typing all this up. I am not opposed to messing with spell slots or any of that administrative work. I'd like to get a firm grasp of all the various mechanics. I made a Paladin as my first character basically because I had a backstory and a playstyle in mind that really suited one but I'm itching to branch out and learn the other classes that play differently. The hunter style ranger and the rogue scout both sounds really interesting. To me a focus on animals is more in the domain of a druid than a ranger, even though I know mechanically they are very different. I am definitely looking to play a combat focused, dual weapon and short bow type of character that in my mind really flows through combat encounters. In some ways a fighter might be a better pick but I'm drawn to the flavor of the Ranger.

New question- Anyone have any particularly interesting or creative character backstories? I am very into the roleplay aspect of the game and trying to understand these characters' motivations.

It's not particularly creative, but for my first character (a Paladin) he served some time in the local town guard but was always dissatisfied. He had witnessed a Paladin rescue a young woman during a mugging and had always aspired to one day help people like that Paladin had. Eventually he starts a family and joins the Paladins and then the day off/before/soon after his final initiation he is meditating on his duties and what it means to be a Paladin and his family is murdered during a break-in. He slaughters the two thieves and forsakes the order after realizing all his faith and commitment did nothing to stop his personal tragedy. So he spends his life on the road as a hero for hire of sorts, righting wrong where he finds them and protecting those he has the power to help.

So all in all he resembles a man who has lost his faith and his way, but still holds true to the virtues that brought him towards the Order. He is definitely a bit of a cynic, but finds laughs where he can and could be brought back to the light under the right conditions. He puts little faith in bureaucracy and keeps those who have proven their loyalty and friendship close.

JUMBO PALACE:

Jei-chan:
I'm currently playing a campaign in 5e with my boyfriend and our two best friends. I'm playing a beast mastery ranger and the DM gave me a sideways glance but allowed me to use a horse as my animal companion based on the revised rules for Ranger that they put out a while ago XD it's awesome. Storm of Teeth and Claws is OP af

You'll have to forgive me for being a scrub- I've only played in one session so far and listened to some podcasts and such. I have heard that Rangers in 5e are really underpowered, which is a shame because I would really like to make one. I grew up reading R.A. Salvatore books and watching Lord of the Rings so the idea of a woodland all weapons Ranger really appeals to me. I think I heard recently about an unearthed arcana for a non-magical Ranger or something like that which is what I'm looking for. Any insight into building a viable Ranger that doesn't necessarily spend his time with animals?

If your DM isnt playing DnD as a pure numbers game, everything is viable. What a class may lack in numerical power, the player can make up with creativity, and the DM can make up for in...anyway they want. Magic items tailored encounters, letting you rule of cool things.

I had a Gnome Sorceress who tried to grapple an Orc, failed and got thrown to the ground prone, then misty stepped above him to drop down with dual daggers and cut out his tongue she she then wore as a necklace and took on the name "Orc-Tongue". Most of it wasnt in the rules, but it was a neat moment. (Dont mistake Gnomes for Goblins, they dont like that)

JUMBO PALACE:
New question- Anyone have any particularly interesting or creative character backstories? I am very into the roleplay aspect of the game and trying to understand these characters' motivations.

It's not particularly creative, but for my first character (a Paladin) he served some time in the local town guard but was always dissatisfied. He had witnessed a Paladin rescue a young woman during a mugging and had always aspired to one day help people like that Paladin had. Eventually he starts a family and joins the Paladins and then the day off/before/soon after his final initiation he is meditating on his duties and what it means to be a Paladin and his family is murdered during a break-in. He slaughters the two thieves and forsakes the order after realizing all his faith and commitment did nothing to stop his personal tragedy. So he spends his life on the road as a hero for hire of sorts, righting wrong where he finds them and protecting those he has the power to help.

So all in all he resembles a man who has lost his faith and his way, but still holds true to the virtues that brought him towards the Order. He is definitely a bit of a cynic, but finds laughs where he can and could be brought back to the light under the right conditions. He puts little faith in bureaucracy and keeps those who have proven their loyalty and friendship close.

You're already better than half my main players. Just having a desire to RP will put you above those who dont care.

Can also just pull out your ass as you go. Its kinda what I do. One of my favorite characters was made with just the idea that he was a Lawful Neutral mercenary from an Asian type country. He eventually turned into one of my most elaborate characters, but thats me.

The backgrounds of 5e are a great source for initial inspiration. Feel free to roll on the 'Bonds/Flaws/Personality/etc' tables to get ideas. Dont have to use them if they inspire you differently, but it can be fun thinking of why your character is those things.

JUMBO PALACE:

WOW thank you so much for all of this. I'm at work right now but I can't wait to dig into some of this and learn more. I really appreciate you typing all this up. I am not opposed to messing with spell slots or any of that administrative work. I'd like to get a firm grasp of all the various mechanics. I made a Paladin as my first character basically because I had a backstory and a playstyle in mind that really suited one but I'm itching to branch out and learn the other classes that play differently. The hunter style ranger and the rogue scout both sounds really interesting. To me a focus on animals is more in the domain of a druid than a ranger, even though I know mechanically they are very different. I am definitely looking to play a combat focused, dual weapon and short bow type of character that in my mind really flows through combat encounters. In some ways a fighter might be a better pick but I'm drawn to the flavor of the Ranger.

No problem! I honestly really like class systems/game systems so I've experimented with just about everything in D&D (5e only, because I only just started playing a year or so ago) at one point or another XD

I could write pages and pages and about nifty things you can do with class features, but I didn't want to break the site lmao. You can DM me if you'd like if you have other questions, or otherwise I wish you luck and hope you find a nice niche to play around in!

As for your question about backstories, I'd second the helpfulness of the Backgrounds feature, but I'd also add not to be afraid to spitball ideas with the other players in your group (if you're in a position to consult with them beforehand). You can come up with some really fun characters who have intertwined backstories - like my boyfriend once played a Tiefling rogue who worked as a servant for my friend's halfling Bard, and they had some really fun banter based on their working relationship. Siblings can also be super-fun XD

wow, been a long while since i last played a D&D game. we used to play second edition, with an addon called... something i dont remember. mind you it was before the third edition was out. we also played Call of Cthulhu. it was fun, but let's face it, your caracter is not suppose to live long, because he will ultimatly going nut. i also used to play a lot of Pendragon, wich is a game with king arthur. it was fun.

we also played a couple session of In Nomine Satanis Magna Veritas, which probably none of you have heard of, because it's a french game. you play either an angel or a demon but in modern setting. you are send by either God or the devil to do tasks. it can be planting a bomb to make a peace effort failed for exemple. it's very funny. the system is 3 six faced dices. you get 111 it's a direct intervention from God, 666 is a direct intervention from Satan. of course 111 is good for angels, but 666 is good for demons...

I played 3rd edition, and then the vast majority was either 3.5/pathfinder.

I did play a little bit of 4th ed. I had some fun with it, but most of my gaming friends have expressed strong dislike for it. The common complaint with 4th edition is that it made a pen and paper game too much like an MMO.

I play a bit of Neverwinter which uses 4th edition rules and I have to say I do like it, even if it almost feels like I am playing Diablo 3 in a D&D setting.

I also run a Star Wars: KOTOR game which uses the same D20 rule set as 3rd edition/3.5. Does that count?

interesting character? Sir Shamus: an Irish accented goblin rogue and a paladin of Bahamut, whose special mount is a celestial medium monstrous tarantula. just imagine trying to combine a goblin voice with an Irish accent!

The Almighty Aardvark:
Overall I like 3.5/Pathfinder the most just because of the sheer expressive power of the rules. There's enough content that you can make just about any character concept you want and make them competitive.

The lack of this is something I dislike about 4e. The expressive space of the rules is much, much narrower than in 3.5 or Pathfinder. Or to put it another way, I could build more varieties of "Wizard" in Pathfinder that are all conceptually and mechanically distinct to one extent or another than you can in 4e. Hell, I once built a 3e sorcerer who believed his powers were a divine gift because of his background (by chance the right song happened to be playing while I flipped through the right page of the Forgotten Realms books and I noticed the asterisk on Kossuth [fun fact -- the fire god Kossuth counts as being two different alignments in the Forgotten Realms because he himself is true neutral, but his temples are very rigid and hierarchical to the point of being functionally lawful neutral] and had the idea of an orphan taken in by the temple of Kossuth who was temperamentally unsuited for the temple and would become a sort of zealous reformist apostate), and was built to reach as close to cleric as possible while still being a sorcerer.

I also once played a weird shapeshifting build that if it had been forced into it's natural would have been just as surprised as you are as to what it might be -- it changed form so often for so long that the idea that you are *really* something specific underneath seemed "quaint." Used "it" as a pronoun because it also thought the concept of being tied to a specific gender was "quaint." Omnisexual, flirted with literally every living thing it could because it could be your "type", whatever your type might be so long as it wasn't size Colossal or Fine. Got (Ex) abilities, so could produce venom and the like, and made spare cash by selling exotic bodily fluids.

4e also seemed to like the idea of a "Holy Rhombus" as some of us MMO players liked to jokingly refer to it at the time (as opposed to the "Holy Trinity" in MMOs). Which is to say that each class was pigeon holed enough that you could group 4e classes into "roles" and they could generally stand in for each other in that fashion.

The Almighty Aardvark:
Overall I like Fate better for what 5e's trying to do, and I think it encapsulates broad circumstances a lot better.

Right until this sentence I was going to reply to you and suggest you might like something FUDGE based, but apparently you already found FATE.

Another possible contender is Dungeon World, which is built off the same core mechanics as Apocalypse World. http://www.dungeonworldsrd.com/

BreakfastMan:
You're all satanists. D&D is of satan.

Ave satanas, motherfucker. =p

crimson5pheonix:
FUCK D&D, PLAY GURPS!

GURPS is for people who want to simulate a universe more than play a game.

crimson5pheonix:
Another question, if I may hijack this thread a bit, what is everyone's favorite D&D setting (or another RPG setting if you're feeling saucy)?

Personally I've always been a fan of Dark Sun because I like the idea of post-apocalyptic 'ard mode.

Planescape, easily.

altnameJag:
Like, people complain about cookie cutter classes, but playing a wizard like a fighter was a good way to commit suicide, same as anytime else.

No, but you could swap in any controller for any other and barely notice. The classes were cookie cutter, they came in 4 shapes.

Gordon_4:

Marik2:
Anyone know a place where I can read DnD sessions?

I don't know about reading, but I have it on good authority that Record of Loddoss War is basically the writer's DnD campaigns made manifest.

Interestingly, the Lone Wolf books by Joe Dever were heavily inspired by the his D&D campaign. They themselves are choose-your-own-adventure style gamebooks with some fairly simple mechanics.

Saelune:

Can also just pull out your ass as you go. Its kinda what I do.

Are we still talking about D&D or whole 'nother type of role play? Kind of want to make a dwarf bard in ass-less chaps now.

Jei-chan:

No problem! I honestly really like class systems/game systems so I've experimented with just about everything in D&D (5e only, because I only just started playing a year or so ago) at one point or another XD

I could write pages and pages and about nifty things you can do with class features, but I didn't want to break the site lmao. You can DM me if you'd like if you have other questions, or otherwise I wish you luck and hope you find a nice niche to play around in!

As for your question about backstories, I'd second the helpfulness of the Backgrounds feature, but I'd also add not to be afraid to spitball ideas with the other players in your group (if you're in a position to consult with them beforehand). You can come up with some really fun characters who have intertwined backstories - like my boyfriend once played a Tiefling rogue who worked as a servant for my friend's halfling Bard, and they had some really fun banter based on their working relationship. Siblings can also be super-fun XD

The backgrounds are definitely a big help. I ended going with Hermit for my Paladin and used that section of the rule book liberally when directing my girlfriend in the creation of her Druid. She had a little trouble coming up with things on her own and being able to look through the suggested ideals, traits, flaws, etc was a huuuuge help. Your idea of free-wheeling sounds really fun as well. I think I'll have to coordinate with one of the guys in my group on something. Our current characters have a sort of bromance going on so maybe we can do something that ties our next pair together somehow.

Schadrach:

BreakfastMan:
You're all satanists. D&D is of satan.

Ave satanas, motherfucker. =p

SATAN

JUMBO PALACE:
New question- Anyone have any particularly interesting or creative character backstories? I am very into the roleplay aspect of the game and trying to understand these characters' motivations.

I've been playing D&D in one form or another for 30 years now, and I've seen me some stuff I thought was really clever... but most of it was done by other people!

I'd say that for most of my time playing, I haven't played "conventional" humanoid races (humans or demi-humans), preferring to make up new social and biological facts of the monstrous races as I play.

Gnolls, Lizardfolk, Asabis, Ettercaps, Trolls, lesser Undead, Sahaugin, Troglydytes, Salamanders, Aarakocra... I still remember how excited I was when Savage Species came out for the 3rd Edition, it was awesome. I liked it a lot more than the approach that Pathfinder has taken with monster PCs, as the former commented less on the societies these monsters had, and focused just on their combat abilities and strategies, and making each monster into a level-based class. That left me room to make some fun shit up! Now, I understand that I can make any of it up that I want, it's a game based on imagination and I don't need to adapt all of the rules, but still, I just enjoyed that approach more.

I guess one of my favourite characters currently is a Blackscale Lizardfolk named Alag'Har. He's a renaissance warrior- attempting to learn and master many combat styles, as he has a dedication to weapons, warfare and martial arts... but it's not because he's a war-mongering monster... he's writing a book on combat and battle in the lands he's visited!

He was raised by humans in a special exchange program designed to ease relations, and so now he appreciates many aspects of human culture- cooking and food, eating from bowls or plates, music, sleeping at night (in beds), etc. I've been enjoying deciding what influences have been made from his adopted family, and what is deeply ingrained into the reptilian genes (and that there was a brief period between birth and adoption that also may have had a profound effect).

BreakfastMan:

Schadrach:

BreakfastMan:
You're all satanists. D&D is of satan.

Ave satanas, motherfucker. =p

SATAN

The D&D lore on the lower planes is far more interesting than the new Testament.
And there is no Satan in D&D, there is Asmodeus though.
Also: Demons, Devils, and Daemons are all separate things, and all hate each other.

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