Are you getting evil within 2?

So my friends, anyones interested in it?

image

I was watching some videos and even thought i didnot liked original game but im very impressed by sequel from what i have seen.

its coming out in a week and im definitely getting it. its looking great. looks like creepy, dark and proper survival horror game unlike walking simulators we were getting in past few years.

so my friends, are you excited of it?

discuss

At the very least it looks graphically optimized this time.

They'd have to tweak the hell out of the controls though, because that shit sucked in the first game. Also maybe not have the most generic horror aesthetic that looks like you've been digging in Silent Hill's dumpster.

Who knows, maybe it won't be garbage this time.

Fuck yeah, I'm really getting this game. I really enjoyed the first one. The first one indeed didn't have the best controls and it stuttered along with awkward animations and hit detection that was sometimes way off and gameplay situations not suited for the shitty camera and controls but when it worked it worked and for whatever reason I found the game really fun. Once you get around it's poor mechanical implementations the game really brought back that old survival horror atmosphere ie a tense affair that focuses on maintaining distance between you and your enemies instead of plowing through them. There was also a lot of variation in the levels so the game never became monotonous and I also had a lot of fun spotting all the horror movie references.

I won't say the first game was objectively 'great' but none the less I still had a great time playing it so if they iron out the kinks the second game could be(atleast on a mechanical level) much better. It will probably also make a difference that they no longer have to make concessions for a previous gen port.

No. The first game was utter crap so I'm wouldn't buy this even if it came with blowjobs from Jesus.

Probably, eventually...even though the first frustrated me to no end. This one looks like it fully embraces the false reality instead of pretending it's an intriguing mystery in a horror troping all over the place, and I do quite enjoy a bit of trippy mind fuckery in my entertainment. Will wait for it to hit a sale first.

I *haven't* seen any trailers and I don't really want to spoil the game for myself, because these twisted headfuck kind of games are best enjoyed with the least amount of info going in. And that's exactly what I expect this game to be, as long as it's by Shinji Mikami.

I enjoyed the first one quite a bit, just not quite enough to replay the whole thing. I liked it more than RE7 by a long shot anyway. The weapons were interesting, though a bit of a fumble to use. The bosses were excellent, though a little frustrating until you figure out what to do. There's not that much feedback, it's half puzzling and half fighting, and not really clearly indicated whether you're wasting effort and ammo or not. But still fun nonetheless, and I loved the design, setting and atmosphere. Few tropes in it, yes, but it still carried itself well with a blend of survival horror, action, and straight up weirdness.

If the trailers so far are looking better than the first, and they manage to improve on what was wrong with it, then I'll definitely be getting it, though maybe not at launch (only because I almost *never* buy anything at launch, on principle).

Meh I am usually not much of a horror game fan, but I played through the first one and felt it was a big fat "meh". It's story was shit, the level design sucked, the only thing that kept me playing was the combat was actually satisfying.

I will probably buy Evil Within 2, but not until it is WAY cheap on a Steam sale of something.

JohnnyDelRay:
I *haven't* seen any trailers and I don't really want to spoil the game for myself, because these twisted headfuck kind of games are best enjoyed with the least amount of info going in. And that's exactly what I expect this game to be, as long as it's by Shinji Mikami.

Sadly Mikami is only the producer of this game. It's directed by his non-Japanese protege. Part of the first game's appeal(and every Mikami game in general) is that it didn't took itself too seriously and had lots of unintended humor. They tried so hard to make this game 'scary' that it started to look like a parody of the horror genre(it literally checks every box) but the Japanese spin on it made it authentic. I hope they don't remove this silly aspect as it's the one thing that made the first game unique. Though, that dapper antagonist in the trailers look really ridiculous so no worries there. :p

But still fun nonetheless, and I loved the design, setting and atmosphere. Few tropes in it, yes, but it still carried itself well with a blend of survival horror, action, and straight up weirdness.

Yeah, the thing I loved about TEW is that it mixed so many things really well that you somehow never got bored. Maybe not as tightly designed as most AAA games but way more entertaining.

JohnnyDelRay:
And that's exactly what I expect this game to be, as long as it's by Shinji Mikami.

I think he's only producing this one though.

Absolutely not. Got the first one for cheap last year, it's been a while since I played a game I hated quite as much as TEW. The camera angle alone made it nearly unplayable without even going into the ridiculous inventory limits and it being RE4 played straight.

Ordinarily I'd suggest "wait for the demo", but considering that the first game dropped its transmission from shifting gears so hard immediately after the part its demo covered....

God no. I found the first one to be completely unbearable, and beyond any kind of redemption. It's one of those games I'm willing to accept other people enjoyed, but I can't for the life of me see why, and I honestly don't care to.

DefunctTheory:
God no. I found the first one to be completely unbearable, and beyond any kind of redemption. It's one of those games I'm willing to accept other people enjoyed, but I can't for the life of me see why, and I honestly don't care to.

I actually never played the first one. What was is like, other than Resident Evil 4?

Silentpony:

DefunctTheory:
God no. I found the first one to be completely unbearable, and beyond any kind of redemption. It's one of those games I'm willing to accept other people enjoyed, but I can't for the life of me see why, and I honestly don't care to.

I actually never played the first one. What was is like, other than Resident Evil 4?

I suppose if you want to compare it to RE4, I'd say it's pretty close, except that it pretty much fails everywhere RE4 succeeds. The controls are bad. Camera, bad. AI, inconsistent. Story, tone and general 'soul,' non-existent.

I suppose you could just say it was RE4, if the writers were phoning it in and the designers were drunk most of the time.

Might pick it up when it's selling for under $10 if I hear good things from people worth listening to.

Certainly not in any hurry.

Yes. The original is one of my favorite survival horror games of the last few years. I don't like what the genre has become.

Johnny Novgorod:

JohnnyDelRay:
And that's exactly what I expect this game to be, as long as it's by Shinji Mikami.

I think he's only producing this one though.

stroopwafel:

JohnnyDelRay:
I *haven't* seen any trailers and I don't really want to spoil the game for myself, because these twisted headfuck kind of games are best enjoyed with the least amount of info going in. And that's exactly what I expect this game to be, as long as it's by Shinji Mikami.

Sadly Mikami is only the producer of this game. It's directed by his non-Japanese protege. Part of the first game's appeal(and every Mikami game in general) is that it didn't took itself too seriously and had lots of unintended humor. They tried so hard to make this game 'scary' that it started to look like a parody of the horror genre(it literally checks every box) but the Japanese spin on it made it authentic. I hope they don't remove this silly aspect as it's the one thing that made the first game unique. Though, that dapper antagonist in the trailers look really ridiculous so no worries there. :p

But still fun nonetheless, and I loved the design, setting and atmosphere. Few tropes in it, yes, but it still carried itself well with a blend of survival horror, action, and straight up weirdness.

Yeah, the thing I loved about TEW is that it mixed so many things really well that you somehow never got bored. Maybe not as tightly designed as most AAA games but way more entertaining.

Oh that's too bad, I would've thought he'd be writing this one too. Anyway, the story continues where the last one left off, so let's hope it manages to pull through with the same, well I enjoyed it. If the controls are better, and the AI a little more consistent so the stealth is more worth attempting, then that'll be a definite 'eventual' buy. And the camera could use some improvement. God, what were they thinking at launch before the first patch, the letterboxed widescreen and horrendous FOV made me sick in the first 5 minutes, and I have NEVER gotten sick from a game before. Well, maybe, if I was half drunk to begin with. Was glad they fixed that up almost immediately.

Yes, just not on launch.

I'm interested although the first one didn't do it for me, then again I only gave that one like 10 min before I was like nah. I don't even really remember why. But, I'm still working on divinity 2 and I have other games on my roster before this one, so I'll probably try it at some point, just not sure when.

Silentpony:

DefunctTheory:
God no. I found the first one to be completely unbearable, and beyond any kind of redemption. It's one of those games I'm willing to accept other people enjoyed, but I can't for the life of me see why, and I honestly don't care to.

I actually never played the first one. What was is like, other than Resident Evil 4?

It sure looks like it at first - Spanish dudes, angry farmers, creepy rural setting - but the controls and camera suck. Aiming narrows your field of vision to a ridiculous degree, and I swear there's some kind of delay between pressing 'fire' and actually firing your gun.

I think it would be an improvement if they nixed the upgrade system. Survival horror games don't need them, and they unnecessarily bog down the focal point of the genre, which is to...survive. These are supposed to be games where you use what's readily available in the environment to your immediate advantage, and need to make smart choices within a reasonable set of design constraints. The games' scripted narratives aren't long enough to support all the incremental improvements that are shoehorned into the design for whatever popularity reasons.

If reading this list doesn't start making you nauseated then I don't know what else to say. I want to know what's in that green gel to allow such a vast array of perks.

I keep forgetting that the first game is getting a sequel. That should tell you my answer.

DefunctTheory:

Silentpony:

DefunctTheory:
God no. I found the first one to be completely unbearable, and beyond any kind of redemption. It's one of those games I'm willing to accept other people enjoyed, but I can't for the life of me see why, and I honestly don't care to.

I actually never played the first one. What was is like, other than Resident Evil 4?

I suppose if you want to compare it to RE4, I'd say it's pretty close, except that it pretty much fails everywhere RE4 succeeds. The controls are bad. Camera, bad. AI, inconsistent. Story, tone and general 'soul,' non-existent.

I suppose you could just say it was RE4, if the writers were phoning it in and the designers were drunk most of the time.

I beat RE4 at least once a year and own every single iteration of it so to say that it's one of my favorite games is an understatement. I feel EXACTLY the way you do regarding Evil Within though. I'm not going near part 2 with a 10 foot pole.

ZombieProof:


I beat RE4 at least once a year and own every single iteration of it so to say that it's one of my favorite games is an understatement. I feel EXACTLY the way you do regarding Evil Within though. I'm not going near part 2 with a 10 foot pole.

I keep meaning to rebuy RE4 on Steam during a sale (I originally had it on the Wii), but I keep forgetting. Damn.

I'm hearing that it's open world, hub-based. With that, my interest waned significantly. Seems no game is safe from the open world fad now.

Ezekiel:
I'm hearing that it's open world, hub-based. With that, my interest waned significantly. Seems no game is safe from the open world fad now.

everything has to be open world these days. just like last gen COD clones.

open world genre is even more stale than military FPS.

We've gone from highly linear and scripted last gen to open world excess this gen. Maybe design trends will settle in the middle in the future.

I think AI and physics technology needs to drastically improve for that to really happen though. We need truly dynamic AI, realistic destruction models including environments, objects, npc's, etc. Also I've always thought terrain traversal could be more nuanced. Characters really need to start reacting more naturally within their environments. The days of failing to navigate a basic knee-high obstacle should be in the past. It would require a pretty revolutionary set of new algorithms but I can already see the beginnings.

Unlikely. Horror games and I generally don't get along particularly well. Tried my hand at Amnesia...still haven't finished it...and Outlast will probably be forever uninstalled and unplayed on my computer[1]...so short of it getting rave reviews and simultaneously convincing me that I can stomach its content, I don't expect that I'll be purchasing the Evil Within 2.

[1] Oddly enough though, Scorn is somehow managing to pique my interest

Haha, no.

This is not me dismissing the game, this is a reality of my spending habits. I don't buy/play many games(for reference I bought Undertale last week, first purchase in ages) and I don't like the genre, and I suspect I'd get simulation sickness from it. So no, I won't.

Playing it now. Pretty disappointed that they changed the actors for Sebastian and Kidman. The new Sebastian doesn't even sound as good. Maybe it had to do with the voice actors strike. I would have just preferred new characters if they were gonna do this. I was already disappointed that they changed his face.

Edit: Oh, it's probably because they were Hollywood voice actors and the first game didn't make enough money to bring them back. Exited after first save point. Not in the mood right now.

Ezekiel:
I'm hearing that it's open world, hub-based. With that, my interest waned significantly. Seems no game is safe from the open world fad now.

It's not like open world is inherently bad. I've played the game for 4 hours and it's actually fun and rewarding to explore.

Really enjoying this game. I don't think it's really open-world more like a hub you get to explore. It's also an integral part of the linear sections with no fetch quests or filler content. I kind of like it as it gives the atmosphere room to breathe and it doesn't make you feel like you're playing the same game again(like so many sequels). Combat is also improved espescially physics and sound effects. Controls are still a bit clumsy and imprecise but easy to get used to and emphasis is mostly on the 'survival horror' element ie. resource management and evasion. The more open environments actually make the game feel less like a combat puzzle like in Evil Within 1 in which you had just enough ammo to clear a specific area of enemies. There are more ways around enemies now and the stealth also feels like part of the game rather than just a nuisance in a few cordoned off sections. On the whole this game feels more cohesive but..

I have the idea they tried to excavate a 'serious' story out of the campy nonsense of the original. Even the characters are suddenly all serious and gruff. Take Sebastian Castellanos in the first game he was this typical Mikami character with his raincoat and old fashioned clothes and dry demeanor but now he's suddenly somewhat like that miserable shithead Joel from The Last of Us with his 'muh family' and Polo sweater. It looks like he even had reconstructive surgery to look like him! Still not as bad as sometimes the humour and cheese of the Sebastian of old shines through but it's still a bit jarring. Similarly for the story itself which is suddenly taken super seriously. Though it is engaging and I can't really blame them for wanting to change the delivery for what was a pretty good set-up for a story.

One of the biggest strengths of this game(just like the previous one) is that it absolutely never gets boring. Just when you're used to a certain place *poof* you're somewhere totally else. It brings a degree of unpredictability I absolutely love. Somehow you never set into a comfortable rythm with this game.

Probably not, even though it's apparently much better then the original(Jim Sterling liked it, which might mean something). Never played the original, mostly because I heard it wasn't very good.

I think mostly because the ultra-violent horror thing doesn't appeal to me much and I haven't been able to muster much interest in the resident evil series despite having tried it and watched LP's of it.

Eh.

It's... okay? I guess?

There's something to be said for the inherent fun in exploring, scrounging for supplies and killing zombies.

The gameplay is just The Last of Us after someone carefully went through and removed all the things that made The Last of Us awesome. Clumsy, sticky cover system instead of elegant soft cover system. Shit melee animation instead of awesome melee animation

The controls are all just ever-so-slightly sluggish. Even the simple act of smashing a crate for supplies feels horrible as you wait for Sebastian's slow, clumsy swing to finish, then the controls freeze for a second before you can pick up whatever dropped out.

I can't take the story remotely seriously because Japanese game dialogue continues to be fucking hilarious for all the wrong reasons. It feels like watching a school play.

Seems like kind of a wasted premise. You're in a computer simulation that could be anything and they went with zombies in small town USA.

The difficulty, on hard mode, fluctuates between refreshingly unforgiving and garden-variety frustrating.

 

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