What games are you playing?

 Pages PREV 1 . . . 10 11 12 13 14 15 16 17 18 . . . 20 NEXT
 

God of War. The combat is incredibly varied and has some slight issues with responsiveness here and there, but other than that the game is golden. It also looks amazing even on a standard PS4

I'm only at the part where you have to climb up the hammer, but it's enough to realize the game probably has no equal in terms of how it presents its story.

SNK vs. Capcom: Card Fighters Clash

I really dig the card art
Will probably spend a few hundred hours with it
Hopefully NPCs will have variety of strategies in their decks (only fought a handful of beginners so far)
Have a feeling the AI will be the same for all of them though which is a shame
Happy to come by it

The Division with all the DLC. Patch 1.8.1 made it good, but I am tired of having to grind Pier 93 horde mode over and over for classifieds armor/gear, and two missions for Exotic Guns.

Black Desert Online is too stale. I suck at PVP so I can't play Rainbow Six Siege, Overwatch, Fornite, and PUGB which is where lots of PC players are playing.

Warframe has too much grinding, PoE & Diablo 3 got boring doing the same thing over, and over again.

I also played Borderlands 2, it's pretty boring.

Shadow of War is having a free weekend on PS4 (listed as a full game trial, but when oyu load it up in switches to telling you what chapter it ends on), so checking that out.

Mostly its been laughing at the hilariously bad writing so far.

Replaying BioShock on Survivor mode, going for Plat.
The game is immediately much more challenging than I remember and the first two or three chapters are a gauntlet. Then you get the camera and spam enemy snapshots for permanent bonuses which makes it infinitely easier. The only consistent pain in the ass are the Big Daddy fights. I like how creative you can get with them - draw enemy fire to them, make them fight each other, wear them out, that kind of thing. I guess this was always in but I never really neeeded it until I tried the hardest difficulty. Sometimes it gets exhausting but it's quite fun. Savescumming also helps tons.

Radiant Historia

The collecting wood mission is stupid.

Back to The Witcher 3. I really want to finish God of War and only need one more trophy to Platinum Bloodborne (missed both of the hidden cords my first time...thanks FROM!), but I've been waiting longer to play this and finish the series.

Finished BioShock and got Platinum N?25.
I always forget everything that happens after the Would You Kindly reveal... I actually remember it as the ending of the game. But no there's a good 25-30% left after that.
Reviewing Yahtzee's ZP I can't help but feel he's reaching for flaws to critique. His biggest pet peeve is that it's not as difficult as System Shock 2, but I'd argue I had a tougher time playing BioShock in Survivor mode than I ever did playing System Shock 2. And both games become a piece of cake once you get to a certain point. It helps that you can savescum like nobody's business in both games.

Conan Exiles. Surprisingly I haven't run into much of the purported bugginess (not having a PSPro apparently helps, for some reason.). In a brief foray on the official PvP server before we rented our own server (they were sold out for a bit), its the standard jank on official survival game servers, so stay away from that mess if you try it out.

And Monster Hunter world has its next big update dropping tonight, with a new dragon, and Arch-Dragon hunts, so probably that.

Just finished Persona 4. Planning to start Persona 5 ASAP.

I booted up Call of Chernobyl (v1.4.22) w/ Warfare mod and the STCoP Weapons Pack and been playing through that a bit.

I decided to go Ecologist this time and wage a war against Monolith and Zombies. Science shall prevail.

It's actually a lot of fun with the Azazel settings. It feels like your scientist rambos in ... snaps to another companion in your squad once you die...

Gives it that epic war of attrition feel.

Once I get bored I'll probably go Bandits. Given they're enemies with practically everyone, and whever they are they're always close opposition, it basically means you're never short of a firefight with a quick sprint.

Addendum_Forthcoming:
I booted up Call of Chernobyl (v1.4.22) w/ Warfare mod and the STCoP Weapons Pack and been playing through that a bit.

I decided to go Ecologist this time and wage a war against Monolith and Zombies. Science shall prevail.

It's actually a lot of fun with the Azazel settings. It feels like your scientist rambos in ... snaps to another companion in your squad once you die...

Gives it that epic war of attrition feel.

Once I get bored I'll probably go Bandits. Given they're enemies with practically everyone, and whever they are they're always close opposition, it basically means you're never short of a firefight with a quick sprint.

Has it been stable with you? Most fellow stalkers I talk to have said had some bad experiences with Warfare, curious as I am to try it. Just get out of the way of Duty's march to inevitable victory, egghead.

Smithnikov:

Has it been stable with you? Most fellow stalkers I talk to have said had some bad experiences with Warfare, curious as I am to try it. Just get out of the way of Duty's march to inevitable victory, egghead.

The Zone needs worldwide appreciation and study. Just keep selling us your artefacts and keep the mutants off our back, and let the people with more than one neuron to rub together do the rest.

1.4.22 seems pretty stable, but I'm not using that large a number of addons.

I used to use a whole lot of mods, and the problem with that is unless you're willing to store them somewhere, and organise their gamedata and plugin changes and other effects, I used to get horrible CTDs rates ... like once every hour or two.

I haven't suffered a CTD yet despite 12 hours into it with just COC 1.4.22 + STCoP Weapons Pack (v2.8) 1.4 + patches + Warfare mod.

I did a clean wipe of old game stuff, updated my 7zip, C++ Redist, and DirectX Runtime stuff ...

Then I downloaded CoC, I put it in my D: drive (not C:) patched it, started a new game (to create gamedata folder, no saves), then I did the weapons pack, patched, then the Warfare mod.

You should do the big gamedata changing stuff first, then the small mods.

With those limited changes to the gamedata folder (and albeit limited total mods) the game runs fine. A couple of jitters every now and again when the game decides to run a 36+ Stalkers multi-faction skirmish Within scan range + mutants biffo on the same map area at once ... but that's to be expected. But to be fair I'm running it an oldish laptop I occasionally bring to uni when mystudent laptop doesn't have the power to handle some of the stuff I need it to do.

All in all, it's still slightly less optimized than the base game. But for a fan project, and the sheer scale of fights you can experience, it's well worth it.

Edit:

I should point out I haven't played story mode ... just Ironman and Azazel, and straight Warfare. As I was playing the military faction first playthrough ofWarfare for CoC v1.4.22) ...So there might be issues with that that I'm not aware of.

Been doing the Assassin's Creed of the origins since completion of God of Dad. This damn game used the word 'cunt' with nary a fanfare or repetition.

*sweeps all other games off table*

10/10 GOTY!

Don't care if it's last year. Age is just a state of mind!

Watch_Dogs, of all things.

Johnny Novgorod:
Watch_Dogs, of all things.

I really enjoyed that game. Granted, the infamous hype trailer didn't do the final game any favors and most people didn't like Aiden Pearce(I thought he was a pretty cool character) but other than the sub-par driving I thought this game was excellent. Controls in particular were much tighter than GTA and it wasn't such a heavy satire which always becomes so tiring in GTA. I didn't enjoy the sequel to WD nearly as much.

Anyways currently playing a lot of Street Fighter Anniversary Collection. These games are such a huge part of my childhood and early adolescence that it's pure nostalgic bliss. Really awesome to have them all in the same compilation. They also appear to not have aged as they are still great!

Also picked up Project Cars 2 on PSN sale. Kinda so-so on the game. Lots of cars to choose from and they all look really good(espescially the interiors with some really neat lighting effects on the windshield) but it's all kinda cumbersome and I don't find the races all that exciting. Maybe I'm not really that big into sims. My favorite racing game by far on PS4 is still Driveclub which I think strikes that perfect balance between arcade and sim. I also read online many people thought Project Cars 2 controlled like ass with a pad but I didn't really share that sentiment. Maybe they updated the game with a few patches since release but I thought the game controlled pretty good. I do think the car physics are way too loose. Like for example with the faster cars when you bump into an opponent the car will literally slide right over yours which just looks ridiculous. Again it's something that Driveclub did way better as the cars felt they had some definite weight in that game. Though physics problems only seem to relate to collision in PC2. Physics in actual driving are great, espescially in cockpit view when you literally see yourself being pushed back into the seat when accelarating at high speed. Also includes some nice blur effects as you focus on long distance when kicking into gear.

Dissidia Final Fantasy NT:
It's a solid 'B' game.
Nothing amazing, sometimes the AI is either Peter the Great or Peter Griffin.

I like the maps, most are just 'big enough' to not be mostly wasted space.

My main issue is the targeting can be a bit...daft...and I wish there were more characters.

Have Jeckt and TEE-DUS seems like a bloody waste. Why not keep Jeckt (Sin) and have Auron or maybe Lulu?

But...yeah...beyond that? Kind of a fun game.

stroopwafel:

Johnny Novgorod:
Watch_Dogs, of all things.

I really enjoyed that game. Granted, the infamous hype trailer didn't do the final game any favors and most people didn't like Aiden Pearce(I thought he was a pretty cool character) but other than the sub-par driving I thought this game was excellent. Controls in particular were much tighter than GTA and it wasn't such a heavy satire which always becomes so tiring in GTA. I didn't enjoy the sequel to WD nearly as much.

Well, I've certainly warmed up to the game since I started playing. Right off the bat I'm thinking "GTA clone, GTA clone" (which is my reaction to every urban crime sandbox, as with your Saints Rows and Sleeping Dogs). To my pleasant surprise the hacking angle is an intrinsic part of the gameplay and not some show-off gimmick. I particularly like branching out from camera to camera and pulling all kinds of strings while infiltrating hideouts and ctOS bases. Or how a lot of the infiltration puzzles (ie. the antenna hacking) require reverse engineering. It's always very satisfying when a stealth game pulls off anonymity.

Aiden I can take or leave, he looks and sounds cool but there isn't much to his character. Story so far is adequate. At least it gets its bad guys right. Sometimes that's enough.

Shadow Hearts: Covenant

I like it so far. The battle system is pretty fun and a little more engaging than your standard turn-based affair. The WWI Europe and Asia setting is novel and has hints of Lovecraft and Illuminati conspiracy theories, making for a pretty unique story and atmosphere. Not too fond of the designs of most playable characters though. A little too anime. They look like they belong in a different game. Enemy monster design is pretty good though. My biggest gripe are the dungeons, which can be annoying to navigate because they often feel of the 'copy-pasted' rooms and corridors variety and there is no ingame map outside of a mini-map that only shows your immediate surroundings.

Got a fair number of PS2 jrpgs left unplayed. Persona 4, Suikoden V, Odin Sphere and Valkyrie Profile 2. Perhaps I should go on a little bit of a bender, or at least until I tire of the genre and want something else.

I'm replaying ICO for the first time in years. It's much like I remember it, but engaging and frustrating at the same time, though it does pretty well for the fact it's literally a 5ish hour escort quest.

After I finish that, I plan to play the remake/remaster of Shadow of the Colossus that came out a little while ago and then finally play The Last Guardian. While I know the games aren't super tightly connected, I figured it wouldn't hurt me spot connections and references between games.

Especially when I get to the Last Guardian and try to guess where it relates to the others games as far as a Timeline.

Started playing Persona 5 after finishing Persona 4 for the first time. Even with the gameplay being similar, the difference in setting, style, theme and tone is astonishing. It's not only way more urban and flashier, all feels more... acid. The people you first meet are so bitter towards you that they make you feel like a criminal (well, technically you are, but that's not the point). Still, I'm curious about where this game plans to take its concept of rebellion.

Dalisclock:
I'm replaying ICO for the first time in years. It's much like I remember it, but engaging and frustrating at the same time, though it does pretty well for the fact it's literally a 5ish hour escort quest.

There's a trophy for beating the game under 2 hours too.
I replayed the game last year and was of two minds about the frustration with Yorda. Feels like it was deliberately built-in, the slow reactions and general lack of responsiveness. I don't recall it making the game harder, just getting me incredibly stressed out.

Currently playing the Mario Tennis Ace's demo.

it's already much better than the last couple of Mario Tennis entries Camelot's Put out. it might even end up being better than Mario Power Tennis on the Gamecube when the full game releases later this month. it's really fun.

Johnny Novgorod:

Dalisclock:
I'm replaying ICO for the first time in years. It's much like I remember it, but engaging and frustrating at the same time, though it does pretty well for the fact it's literally a 5ish hour escort quest.

There's a trophy for beating the game under 2 hours too.
I replayed the game last year and was of two minds about the frustration with Yorda. Feels like it was deliberately built-in, the slow reactions and general lack of responsiveness. I don't recall it making the game harder, just getting me incredibly stressed out.

I've seen it argued that Yorda was already more or less broken by the queen and her confinement long before ICO arrived, which would explain why she doesn't take any initiative of her own. Given the lack of dialogue(and Yordas is all unreadable subtitles), it's a decent argument to make.

Even having perfect knowledge and reflexes of ICO would make 2 hours difficult. I imagine there's a speedrunning glitch in there that allows sequence breaking at points.

Tried out Dark Souls Remastered tonight. I'd really have to play this and DSfix side-by-side to note the improvements and shortcomings. In any case, it plays better than ever and looks pretty nice in the process. The game is just as enthralling as ever, even though it's only been less than two years I think since Platinum'ing the PS3 version. I started this playthrough as a Deprived which I've never done in Souls before. I will do so with DS3 as well, whenever I get around to playing it.

I have just purchased Cities Skylines and most of the DLCs. I'll be giving that a go.

I also just got a game called Wizard of Legend, which looks super swanky.

I also should probably give State of Decay 2 more of a chance.

Dalisclock:

Johnny Novgorod:

Dalisclock:
I'm replaying ICO for the first time in years. It's much like I remember it, but engaging and frustrating at the same time, though it does pretty well for the fact it's literally a 5ish hour escort quest.

There's a trophy for beating the game under 2 hours too.
I replayed the game last year and was of two minds about the frustration with Yorda. Feels like it was deliberately built-in, the slow reactions and general lack of responsiveness. I don't recall it making the game harder, just getting me incredibly stressed out.

I've seen it argued that Yorda was already more or less broken by the queen and her confinement long before ICO arrived, which would explain why she doesn't take any initiative of her own. Given the lack of dialogue(and Yordas is all unreadable subtitles), it's a decent argument to make.

Even having perfect knowledge and reflexes of ICO would make 2 hours difficult. I imagine there's a speedrunning glitch in there that allows sequence breaking at points.

I've seen some playthroughs. There's no glitching but it does require perfect timing. Skipping all cutscenes (obviously), no detouring for save points, hopping while climbing stairs, avoiding every and any unnecessary fights with shadows (most of them), don't die and reload, etc. Playing co-op also shaves off a lot of time.

My take always has been that Yorda sort of realizes escape is pointless and goes along with Ico purely to humor him in that very typically nonplussed, naive behavior of hers.

Still on Persona 5. I'm still shocked on how morbid the fusion of Personas cutscene is in this game. Is there a thing like pushing the prisoner theme a little too far?

Johnny Novgorod:

My take always has been that Yorda sort of realizes escape is pointless and goes along with Ico purely to humor him in that very typically nonplussed, naive behavior of hers.

There's something to be said for that too. Spend an hour or two reaching the front gate, which is wide open and the Queen shows up, closes the gate in your face and just taunts you before leaving you alone, because she knows you're not going anywhere.

Spend a couple more hours exploring the rest of the castle, force the gate open and the bridge to extend with the lasers, the queen just shows up again and undoes your work. There's no way out until the queen is dead and the castle crumbles into the sea.

Thinking of getting Odin Sphere: Leifthrasir. The original PS2 game is one of my favorites. Is the new version worth getting?

Johnny Novgorod:

stroopwafel:

Johnny Novgorod:
Watch_Dogs, of all things.

I really enjoyed that game. Granted, the infamous hype trailer didn't do the final game any favors and most people didn't like Aiden Pearce(I thought he was a pretty cool character) but other than the sub-par driving I thought this game was excellent. Controls in particular were much tighter than GTA and it wasn't such a heavy satire which always becomes so tiring in GTA. I didn't enjoy the sequel to WD nearly as much.

Well, I've certainly warmed up to the game since I started playing. Right off the bat I'm thinking "GTA clone, GTA clone" (which is my reaction to every urban crime sandbox, as with your Saints Rows and Sleeping Dogs). To my pleasant surprise the hacking angle is an intrinsic part of the gameplay and not some show-off gimmick. I particularly like branching out from camera to camera and pulling all kinds of strings while infiltrating hideouts and ctOS bases. Or how a lot of the infiltration puzzles (ie. the antenna hacking) require reverse engineering. It's always very satisfying when a stealth game pulls off anonymity.

Aiden I can take or leave, he looks and sounds cool but there isn't much to his character. Story so far is adequate. At least it gets its bad guys right. Sometimes that's enough.

Did you ever get to WD2. I think most things are better there, if you don't mind the troupey hacker talk shenanigans. I liked it more than 1.

trunkage:
Did you ever get to WD2. I think most things are better there, if you don't mind the troupey hacker talk shenanigans. I liked it more than 1.

I mean, the characters are more likable (if terribly cheesy), although I liked most of the not-Aiden characters in WD1. And the hacking has more options certainly. Any semblance of actual mission design went right out the window though.

Johnny Novgorod:

stroopwafel:

Johnny Novgorod:
Watch_Dogs, of all things.

I really enjoyed that game. Granted, the infamous hype trailer didn't do the final game any favors and most people didn't like Aiden Pearce(I thought he was a pretty cool character) but other than the sub-par driving I thought this game was excellent. Controls in particular were much tighter than GTA and it wasn't such a heavy satire which always becomes so tiring in GTA. I didn't enjoy the sequel to WD nearly as much.

Well, I've certainly warmed up to the game since I started playing. Right off the bat I'm thinking "GTA clone, GTA clone" (which is my reaction to every urban crime sandbox, as with your Saints Rows and Sleeping Dogs). To my pleasant surprise the hacking angle is an intrinsic part of the gameplay and not some show-off gimmick. I particularly like branching out from camera to camera and pulling all kinds of strings while infiltrating hideouts and ctOS bases. Or how a lot of the infiltration puzzles (ie. the antenna hacking) require reverse engineering. It's always very satisfying when a stealth game pulls off anonymity.

Aiden I can take or leave, he looks and sounds cool but there isn't much to his character. Story so far is adequate. At least it gets its bad guys right. Sometimes that's enough.

I enjoyed Watch Dogs for what it was. A good sandbox to play around in. I was really surprised by how much I liked its online connectivity. Many games with modes like that I don't like and turn it off so I can play MY game without interruption. But the intrusion and hacking multiplayer stuff was actually pretty fun. I've replayed it recently... and now that the servers are underpopulated and about all you can find are races... it has lost something.

Still, I don't get why people complain about the driving. My only problem with it was it handled too good, making it far to easy. I can just grab a fast car or bike and blast at top speed driving through what is supposed to be downtown Chicago in seconds winding up with a completely undamaged car all the way across town... all without getting any notice from the cops. And anytime the cops are on me I just get in a car, drive 2 blocks, turn right or left, turn into the nearest alley, shut off the lights and duck. Works every time, like having a GTA spray shop on every corner. Or, lose any amount of heat by going to the nearest train station (they're everywhere) and using public transport. And that's if you EVER get spotted and have to run. Point and click stealth and all the gadgets you get, you really have to TRY and get spotted. Its so easy to just ghost your way through the game never getting caught. Really my only complaint is that it controlled so well it was too easy and didn't' have enough challenge.

What I'm playing now, I'm on part 2 of Bioshock Infinite: Burial at Sea. I'm liking Infinite, but I'm glad a got the DLC on a deal because part 1 is awful short for 20 bucks.

Ultimate Marvel vs. Capcom 3, cos I'm hip to what's poppin'.

Not really bothering with learning the game, but it will do for fun, chaotic button mashing. And I do like the idea of Phoenix Wright beating Galactus with solid objections. Just wish the characters weren't so damn floaty in air.

The Remaster/Remake of Shadow of the Colossus.

God, it looks amazing and it's as much fun as I remember. It's also a lot easier to get into then ICO is. It helps that since each Colossus is effectively it's own standalone section and you return to the shrine after each fight, it's easy to decide to stop the game after any given colossi and pick it up later.

 Pages PREV 1 . . . 10 11 12 13 14 15 16 17 18 . . . 20 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here