THings I want from the Next Elder Scrolls game

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So, Skyrim has been fun and as my first entry int the series, will make me get a new game system just to get my hands on the sequel. THIS ALL SAID, there are a few things I would like to see done differently in latter installments. I am not the only one as much of what I am about to gripe about out of anoterwise near perfect game have been moded into existence, and while mods can fix this it be nice if the vanilla variant did like wise.

So, here we go: My top ten list of things I want done differently from the least spoilery to the most spoilery. And I will have spoiler warnings when things show up so you can skip that part.

Also, I will have pretty pretty pictures to keep the wall of text from being too much.

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1. Improved children. I recently saw a youtube video show casing a mod that fixes this, but yeah: they all look the same. Change their hair all you want, they all look alike despite most suppose to look different. Of the four main orphans, we have a Nord (Vikings), an imperial (Italian/Roman), a Breton (slightly magickly inclined human race that were descended of the human concubines of High Elf Conquerors thousands of years ago but otherwise look like normal humans) and another is a red guard (the Black Moroccan expy race with Curved Swords). Yet there are no mer (High Elf, Wood Elf, Dark Elf, or Orc) despite dark elves flooding in as refugees, a few high elves happily married with other people of different races (and its implied that children take after the mother's looks and racial traits in the game), and despite the orc holds having one cheif with a harem, the only children around are either adult or teenagers.

It would make sense for the Catfolk Khajite not to have any being that 90% of them are not allowed into town, and some of the backstory with the Angorian dinosaur/lizard/crocodile folk would make sense that many wouldn't have any children in Skyrim outside of their homeland of Black Marsh, but the others...not so much.

This all said, a little variety. When the kid of the happily married Redguard couple looks like the Nord child, you know you need some variety.

Others could be a little different in their dialog as well.

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Standard for a females spouse of the player is the children to say they took them to the market, and a male spouse took them hunting/fishing for boys and girls respectively.

Here are ten I can think of that might work more specifically for 10 different marriageable options: first five ladies, last five dudes.
Women Folk
1Aela the Huntress (companion and hunting expert, and an archery trainer): Mama said she was going to teach me how to shoot a bow! Bet I could hit an apple off a Sabercat after we're done!
2Aeri (lumberjack): Mama is going to teach me how to whittle!
3Jenessa (a mercenary you can hire to adventure with you): Mama taught me how to sharpen a dagger.
4.Muiri (alchemist): mama taught me how to mix potions!
5.SHavee (Angorian Dock Worker): Mama is going to teach me how to swim!
Menfolk
6. Moth gro-Bagal (Orc Blacksmith): Papa says I work the forge like an Orc!
7. Onmund (Mage student): Papa taught me how to summon a wolf!
8.Revyn Sadri (merchant): Papa told me how to get the best deals from the Caravans.
9.Torvar (Companion, and a particularly drunk one) Dad passed out drunk again!
10. Perth(Miner) Daddy is going to teach me where to check for ore.

Yeah, it will get old fast too BUTTTTT does the orc black smith girl look like she's interested in making a pie? Didn't think so.

2 More epic battles: due to limitations to technology (and time potentially, you do not have a game till it ships), Bethisda had to scrap the idea of having open battles with hundreds of combatants being randomly around. Well, when the next gsme generation rolls around, why not implement it? It's a thought? If nothing else a single battle will level up a couple areas by a few levels.

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3 More werewolf options: There are other weres in the game. In Dragoonborn DLC you fight werebears randomly. But there are werecats, were crocodiles and so on in lore. SO why not that? Even if you only stick to the tried and true werewolf, one of the mods out there is to adjust the look of your lycanthrope like you do your character. So why not?

4.More Dialogue from NPC's. It's a problem with an open world game like this, especially with many an actor doing any ware from 3 to twenty different characters. And how many of us can easily make a dangerous drinking game out of: Let me Guess: someone stole your sweet roll; I used to be an adventurer like you, then I took an arrow to the knee; the warriors from Hammerfel have curved swords. CURVED SWORDS! Can you believe it? And so on and so on.

Espesialy since you are bound to run into the following voice types:
Guard
Grumpy Old Man
Young Girl
Typicle Dunmer Female
Typicle Dunmer male
Orc male
Orc female
Sleezy shop keeper
Drunk guy
Scary Big Guy

So maybe having ten to twenty lines they could say make this less obvious it's the same guy dong the same thing in 10 different places.

5. Talos play a big part of the new game. Talos was one of the Nine gods that make up the Aedra, and his worship is currently banned due to a deal the Empire made with the Thalmore (the Nazi esk faction that rules the High Elves). So maybe have the new player be his reincarnation or questing to find him or her?

6. Better Romance dialogue and options. While introduced here in Skyrim, maybe doing what Bethisda did with Fallout 4 would help. Or maybe have it be more then I have a magic necklace that helps in my healing spells, and I chopped some wood for you/hired your services/your lord and you are my bodyguard/punched you into submission. I may not have much eperiance with romance but I want a little of it. Also, maybe cater it to the character. Here are 3 excamples of this that play very little in the story line so as to keep the spoilers down. Mostly. Heck, I will throw in 3 you can't romance normaly

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Nadja Stonearm: She's a bit of a Tsundary (as it she acts crass to you and others, but has a softer side here and there). She never turns off the crassness, but she gets nicer about it like telling Skore that she will help him with his shield work when he comes to her about an opinion about his shield (given she is an Expert Block Trainer, this shows his humility and how she is willing to be nice to him.) Or how her last adventure, that yes: Letting idiots bash against her shield till they wear themselves out is a great strategy!

So, as you progress in this story line, her attitude may go up or down, and maybe you can call her out on it, which eventualy leads to a brawl outside (when you first enter the Mead Hall the Companions call home, she and the dark elf in the guild get into a brawl and she wins, something one of the others comment as they are at it again). Then mabe a dragon attacks, and while everyon pitches in, you deal the most damage and as a Dragon Born, eat its soul which shuts her up for a bit. Eventualy she may warm up to you in other ways, like she's off doing her thing and you have to find her. When you do she is in a bandit camp surrounded by dead enemies, and you finaly find out why she can be so mean spirited.

Then you reconcile, get married, and have the whole when you leave the house she yells: Have fun storming the world! And now I have a fan fic idea, one moment if you would.

YSolda: She is a merchant with ties to the Khajit Caravans and ttrying to earn enough to by the Banard Mare tavern. Maybe you could ask if there are anything she is looking for a particular client, or spend some time going over some of the notes she's taken on being a merchant, or befriend the caravans she is working so closly with? That would work.

Bogakh The Steel Heart: She is an orc and a cheiftan's daughter that is not all that happy about the fact she is nearly of marigable age (meaning that she will be shipped off to another Orc Strong Hold to be part of another chief's Harem). She can be a follower either by paying the bride price or having a high enough Speech Tree to just come along with you.

Option A.) You pay off the dowry, and if her father has concerns about a none orc or a city orc marrying a Strong Hold girl, maybe do the first fight most of the chiefs have you do when you ask if there is anything that can be done for the hold (its "training" and an easy way to get 100 gold). Beat him, and pay double, and you get your girl to conquer the world with.

Option B) She wants to see the world, which is why she is so conflicted in following her heart and following tradition. So Aladin; take your warrior princes on a magic carpet ride and do these wonderous things to strengthen your bonds: like Slaughtering Badnits, slaughtering the twisted abominations called Falmer, slaughtering trolls, slaughtering giants, giving her a sweet roll, slaughter storm cloaks, slaughter Imperial forces, slaughter vampires, and maybe, just maybe giver her a sword wrapped in wildflowers. Now I have another fan fic idea, uno moss.

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Carlotta Valentia: She is only interested in caring for her daughter and selling her food. That said most of the men of Whiterun have propositioned her, half of which were even single. Her queest is to get the Bard in the tavern to leave her alone and that no means no (Persuation, Bribe, or the fun options of intimidate and brawl). Since she is not interested in Men why not a WOman charecter? Yeah, yeah, every marigable option is bi BUT every couple in the game vanilla is heteranormative until you show up. Everyone celebrates it, but just work with me on this. Maybe the two of you can talk, maybe even flirt on accident then not so accident. Then you work it out.

Spoiler, spoiler, spoiler: Brynjolf of the THeives Guild: The guy is so charming many fans are disapointed he dosn't make a response at seeing you with a Amulet of Mara. He's the second in comand, and prefers it that way (even when you take over...he sugests it in fact). He starts you off on this, and he ends it. So why no? The events of the questline has already proven yourself as a great theif and genious, and you took out what has been hindering the guild in Skyrim. Why not? It would also be easier, and heck, have him show up to you with an Amulet and its your turn to remark on it.

Aranea Ienith: Dunmar preistess over the Shrine of Azura, and despite having a standard Dark Elf Woman voice that you hear over and over again, is quite attractive if you get her in anything other then her defoult robes and have a circlet on her head. That said, I also find her to be a bit of a wooby (a charecter like Wall-E that you just want to give them a hug and tell them everything will be better). THis is because at the end of her quest (which gets you the Star of Azura Daedric artifact) she looses contact with her patron diety. After centuries of having Azura's guidence, she dosn't know what to do with herself. She is now a follower to join you in your adventures, an a potential recruit into one of the factions, but not an option to be a steward for your hearthfire DLC homes you build, nor can she say she woulld like being with you for now and eternity when you wear an Amulet of Azura.

This can be simple enough as to take her around to the other landmarks, maybe a trip back to Morowind, and say I have a viion of the two of them togeather, with little half elves running around.

Regardless, A little romance is all I ask for.

7. More romancable options. Most of the romance options in the game are Nord, Bretton, or Imperial. There is one 1 Redguard Woman, 1 high elf woman, about 5 orcs, 4 dark elves, 3 Angorians, and no cats or woodies. Almost half are combatants of some sort. And most share the same voice tallents (I.E. anything not a Nord, Bretton, or Imperial have just 1 voice actor instead of like 2 or 5. So maybe more out there, or ones that are more varied...and have more guys that are interesting that don't make a living smashing skulls. Scouts Many Marshes can't be the most interesting of em.

8. better married life. No, I don't mean sex. If Bethesda wants to tread those dangerous waters or not, a Modder will be there to help. But a little more interation then: how much did the store make, or hay make me a home cooked meal, or how were the kids. Maybe make them a meal, ask how their day was, cuddle, have an argument if you've been gone for a long time in game, or talk about having more kids. Or they choose where to live, or tell you its time to move after the umpteenth bandit, wolf, or giant attack your dream home you built from the ground up.

9 Thalmor have a bigger part of the plot. In the proceeding centuries since the events of Oblivion, the empire has weakened, the Septim blood line has been snuffed out, and the High Elves have gone all murder happer wit their own Third Riche, and now the dominant force on the main continent. This has lead to the civil war in Skyrim; and while in the main story line they were simply there to unwittingly cause the return of dragons (the wording of the prophesy mentioned civil war amongst the Nords), they play very little in it. Only in the College of Windhelm story line does one play a major role.

Yet, in the other parts you see what they have done. They torutrded and butured the Blades till they were only a handful of them spread out across the continent; a wood elf that helps you in the main storyline does so because his entire family was killed by the Thalmor. Another part, there is a Khajit agent off the assassinate someone. When you talk to the justifiably scared target, you go to the leader of a nearby caravan, tell them the situation and the leader tells you to: Kill that Thalmore Filth. An early side quest in White Run involves heloing soeone that may be on the run for speaking out against the Thalmore if you believe her or helped them take the last city in Hammerfell. A Highelf officer in the Imperial army is working with a human empire because not only did he not like the leaders of his homeland, he was there when they found and butchered a bunch of high elf refugees that had once spoken out about their cruelty (which included his family). And so on and so on. So, why not make them a part of the main events? Or have this be the pushback promised regardless of which side of the civil war you were on.

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10 The Dwemmer's return. In elder scrolls lore, Dwemer were a scientifically and magically advanced race of ancient elves that dispensary thousands of years ago. Despite this, they left behind a legacy including armor, weapons, steam and soul gem powered murder machines, and the Falmer.

A major spoiler here, but the Falmer were once the Snow Elves that clashed with and lost against the early Nords. Over the centuries they twisted them to be a slave race, to be something so twisted their souls changed from black (sapient creatures like the 10 playable races) to something that can fill a soul gem as easily as a mammoth, wolf, drauger, or mudcrab. Not. Nice. People. SO imagine if they come back all of a sudden, say the Thalmor accidentally did it, and now we have to deal with them. Time for another world changing event I say.

Do you agree? Dis agree? Have a list of your own?

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So...you want Bioware to make it?

I actually think solving the mystery of the Dwemer would be good for the big expansion of the next TES. Not the main quest, but like, the Dragonborn/Shivering Isle expansion and maybe allow Dwemer as a new race in TESVII...in like 10+ years from now :P

Anyways, most of what I want is stuff from Morrowind, but expanded.

More option variety. Weapons, spells, etc. I want more magic not less. Oblivion had less magic than Morrowind, Skyrim has less than Oblivion.

No fast travel, and no compass. I like exploring, but Oblivion and Skyrim are less fun to explore in. Teleporation magic, caravaners, boats, and uh, horses that matter. Hell, make horses/mounts better. I never bother with them, maybe give them storage and stuff, so its more worth it to use them, and let companions mount up, on their horse or yours.

Everything Skyrim had that was good. STOP REMOVING COOL STUFF! Thats a general piece of advice for any sequel though.

Hair/Cosmetic styling. I hate being stuck with markings and hair from the start till end. Just have a barber in big towns that can change your hair and stuff.

More non-adventuring things to do. I'd love being able to make a trader character, but with the stationary nature of Morrowind, and the leveled but boring store lists of later, its never -really- viable.

Oh and less reliance on leveled lists. Finding out whats in everywhere, even traders, was alot of fun in Morrowind, even if its all stuck as is otherwise.

Saelune:
So...you want Bioware to make it?

I actually think solving the mystery of the Dwemer would be good for the big expansion of the next TES. Not the main quest, but like, the Dragonborn/Shivering Isle expansion and maybe allow Dwemer as a new race in TESVII...in like 10+ years from now :P

Anyways, most of what I want is stuff from Morrowind, but expanded.

More option variety. Weapons, spells, etc. I want more magic not less. Oblivion had less magic than Morrowind, Skyrim has less than Oblivion.

No fast travel, and no compass. I like exploring, but Oblivion and Skyrim are less fun to explore in. Teleporation magic, caravaners, boats, and uh, horses that matter. Hell, make horses/mounts better. I never bother with them, maybe give them storage and stuff, so its more worth it to use them, and let companions mount up, on their horse or yours.

Everything Skyrim had that was good. STOP REMOVING COOL STUFF! Thats a general piece of advice for any sequel though.

Hair/Cosmetic styling. I hate being stuck with markings and hair from the start till end. Just have a barber in big towns that can change your hair and stuff.

More non-adventuring things to do. I'd love being able to make a trader character, but with the stationary nature of Morrowind, and the leveled but boring store lists of later, its never -really- viable.

Oh and less reliance on leveled lists. Finding out whats in everywhere, even traders, was alot of fun in Morrowind, even if its all stuck as is otherwise.

^THIS. You, sir/madam, just saved me a bunch of typing; many thanks.

Saelune:
So...you want Bioware to make it?

I actually think solving the mystery of the Dwemer would be good for the big expansion of the next TES. Not the main quest, but like, the Dragonborn/Shivering Isle expansion and maybe allow Dwemer as a new race in TESVII...in like 10+ years from now :P

Anyways, most of what I want is stuff from Morrowind, but expanded.

More option variety. Weapons, spells, etc. I want more magic not less. Oblivion had less magic than Morrowind, Skyrim has less than Oblivion.

No fast travel, and no compass. I like exploring, but Oblivion and Skyrim are less fun to explore in. Teleporation magic, caravaners, boats, and uh, horses that matter. Hell, make horses/mounts better. I never bother with them, maybe give them storage and stuff, so its more worth it to use them, and let companions mount up, on their horse or yours.

Everything Skyrim had that was good. STOP REMOVING COOL STUFF! Thats a general piece of advice for any sequel though.

Hair/Cosmetic styling. I hate being stuck with markings and hair from the start till end. Just have a barber in big towns that can change your hair and stuff.

More non-adventuring things to do. I'd love being able to make a trader character, but with the stationary nature of Morrowind, and the leveled but boring store lists of later, its never -really- viable.

Oh and less reliance on leveled lists. Finding out whats in everywhere, even traders, was alot of fun in Morrowind, even if its all stuck as is otherwise.

Yes. So very yes. Also a number of things that could be fixed to help with emertion. I find the Dark Elf Merchant or the alchemists more likely to be willing to do a home cooked meal then the blacksmiths or the warrior types (or maybe make one a lethal chef) for example.

Saelune:
So...you want Bioware to make it?

I actually think solving the mystery of the Dwemer would be good for the big expansion of the next TES. Not the main quest, but like, the Dragonborn/Shivering Isle expansion and maybe allow Dwemer as a new race in TESVII...in like 10+ years from now :P

Anyways, most of what I want is stuff from Morrowind, but expanded.

More option variety. Weapons, spells, etc. I want more magic not less. Oblivion had less magic than Morrowind, Skyrim has less than Oblivion.

No fast travel, and no compass. I like exploring, but Oblivion and Skyrim are less fun to explore in. Teleporation magic, caravaners, boats, and uh, horses that matter. Hell, make horses/mounts better. I never bother with them, maybe give them storage and stuff, so its more worth it to use them, and let companions mount up, on their horse or yours.

Everything Skyrim had that was good. STOP REMOVING COOL STUFF! Thats a general piece of advice for any sequel though.

Hair/Cosmetic styling. I hate being stuck with markings and hair from the start till end. Just have a barber in big towns that can change your hair and stuff.

More non-adventuring things to do. I'd love being able to make a trader character, but with the stationary nature of Morrowind, and the leveled but boring store lists of later, its never -really- viable.

Oh and less reliance on leveled lists. Finding out whats in everywhere, even traders, was alot of fun in Morrowind, even if its all stuck as is otherwise.

Here, have another vote!

Saelune:
No fast travel, and no compass. I like exploring, but Oblivion and Skyrim are less fun to explore in. Teleporation magic, caravaners, boats, and uh, horses that matter. Hell, make horses/mounts better. I never bother with them, maybe give them storage and stuff, so its more worth it to use them, and let companions mount up, on their horse or yours.

Morrowind had fast travel. It also had a minimap that pretty much acted as a compass as well. You don't have to fast travel in Skyrim either.

1. Better graphics. We're in a new Gen now. I'm very excited by what they may provide next.
2. NOT ON LINE! I worry that will impede the application of mods, which is what made this game so great for me.
3. A sense of progression is important, but give your beginner player some power. A crab should not be able to kill you towards the beginning. Make sure bad guys do NOT level up with you. A troll that might be hard to kill early on should be easy to kill later. Then give us new bad guys as well. They can be the difficult ones.

Arnoxthe1:

Saelune:
No fast travel, and no compass. I like exploring, but Oblivion and Skyrim are less fun to explore in. Teleporation magic, caravaners, boats, and uh, horses that matter. Hell, make horses/mounts better. I never bother with them, maybe give them storage and stuff, so its more worth it to use them, and let companions mount up, on their horse or yours.

Morrowind had fast travel. It also had a minimap that pretty much acted as a compass as well. You don't have to fast travel in Skyrim either.

No, Morrowind did not have fast travel. You had to actually take a boat or use magic. You cant just be one place, then another for no reason. Time passes or magic is cast.

When I say no compass I mean not having a cave detector. A mini-map with north, south, east and west I do want.

Yeah, you dont -have- to fast travel in Skyrim, and I often dont, but I DO have to walk everywhere then. Morrowind accounts for no fast travel with modes of transporation, Skyrim doesnt, besides one lame caravan guy who just takes you to major cities and really is just there to unlock fast travel to cities for you.

You also dont have to kill anything in Skyrim, but you wont get anywhere. People surrender to you, but you cant actually accept it.

Saelune:

Arnoxthe1:

Saelune:
No fast travel, and no compass. I like exploring, but Oblivion and Skyrim are less fun to explore in. Teleporation magic, caravaners, boats, and uh, horses that matter. Hell, make horses/mounts better. I never bother with them, maybe give them storage and stuff, so its more worth it to use them, and let companions mount up, on their horse or yours.

Morrowind had fast travel. It also had a minimap that pretty much acted as a compass as well. You don't have to fast travel in Skyrim either.

No, Morrowind did not have fast travel. You had to actually take a boat or use magic. You cant just be one place, then another for no reason. Time passes or magic is cast.

When I say no compass I mean not having a cave detector.

Silt striders. Also, can't you turn icons on the compass off?

Arnoxthe1:

Saelune:

Arnoxthe1:

Morrowind had fast travel. It also had a minimap that pretty much acted as a compass as well. You don't have to fast travel in Skyrim either.

No, Morrowind did not have fast travel. You had to actually take a boat or use magic. You cant just be one place, then another for no reason. Time passes or magic is cast.

When I say no compass I mean not having a cave detector.

Silt striders. Also, can't you turn icons on the compass off?

I want the game to be designed around it though. Skyrim is not designed around exploring like Morrowind is.

Saelune:
designed around exploring like Morrowind is.

I don't know quite what you mean by this exactly. I had just as much fun exploring in Skyrim as Morrowind.

Arnoxthe1:

Saelune:
designed around exploring like Morrowind is.

I don't know quite what you mean by this exactly. I had just as much fun exploring in Skyrim as Morrowind.

I dont like being outright told where the things are. I like trying to figure out the directions the NPCs give you. Skyrim has everything so obvious to find most of the time, its boring.

Saelune:
I like trying to figure out the directions the NPCs give you.

I know what you're saying but I really think people are making this a bigger deal than it really is. Having quests rely on directions can also be a huge pain in the ass too. I remember playing Morrowind and being so lost when trying to get to what should be a very easy place to get to. It's better when you actually know your way around but all the same, I'm kinda glad they gave an option to see where it is exactly. Also, I'm sure the writers have better things to do than write directions manually for all the hundreds upon hundreds of quests in an Elder Scrolls title.

Arnoxthe1:

Saelune:
I like trying to figure out the directions the NPCs give you.

I know what you're saying but I really think people are making this a bigger deal than it really is. Having quests rely on directions can also be a huge pain in the ass too. I remember playing Morrowind and being so lost when trying to get to what should be a very easy place to get to. It's better when you actually know your way around but all the same, I'm kinda glad they gave an option to see where it is exactly. Also, I'm sure the writers have better things to do than write directions manually for all the hundreds upon hundreds of quests in an Elder Scrolls title.

But then you stumble onto some different cool place!

Better things to do? Better than their job in a creative field? I fucking do it for fun once a week for free.

Saelune:
But then you stumble onto some different cool place!

Better things to do? Better than their job in a creative field?

Writing technical directions isn't exactly an endeavor that pushes your creative skills.

As to stumbling onto places, if you want THAT, just pick a direction and run. You'll find something.

Saelune:
So...you want Bioware to make it?

I actually think solving the mystery of the Dwemer would be good for the big expansion of the next TES. Not the main quest, but like, the Dragonborn/Shivering Isle expansion and maybe allow Dwemer as a new race in TESVII...in like 10+ years from now :P

Anyways, most of what I want is stuff from Morrowind, but expanded.

More option variety. Weapons, spells, etc. I want more magic not less. Oblivion had less magic than Morrowind, Skyrim has less than Oblivion.

No fast travel, and no compass. I like exploring, but Oblivion and Skyrim are less fun to explore in. Teleporation magic, caravaners, boats, and uh, horses that matter. Hell, make horses/mounts better. I never bother with them, maybe give them storage and stuff, so its more worth it to use them, and let companions mount up, on their horse or yours.

Everything Skyrim had that was good. STOP REMOVING COOL STUFF! Thats a general piece of advice for any sequel though.

Hair/Cosmetic styling. I hate being stuck with markings and hair from the start till end. Just have a barber in big towns that can change your hair and stuff.

More non-adventuring things to do. I'd love being able to make a trader character, but with the stationary nature of Morrowind, and the leveled but boring store lists of later, its never -really- viable.

Oh and less reliance on leveled lists. Finding out whats in everywhere, even traders, was alot of fun in Morrowind, even if its all stuck as is otherwise.

Honestly you pretty much just summed up everything that I'm looking for in my next TES. I really feel like when it comes to the weapons and magic, they just kept removing stuff each game. Who wants to be a powerful wizard in a fantasy setting? Apparently Bethesda thinks it's nobody because good lord were the spells boring. I'm sorry, I understand that Mods can make a game better, but I shouldn't have to get mods to "fix" a fundamental aspect of the game.

And as for the weapons, I enjoyed having a lot of flavor when it game to weapons in Morrowind. Instead of what we have now, which is essentially Sword/Axe/Mace or how fast do you want to attack? I liked having spears and throwing weapons. Bethesda, real talk, variety is goooood.

Also, if you're going to make "legendary" weapons, make them actually useful. I don't want to find a specially named weapon of some long lost hero and then toss it because I can make better weapons in my sleep.

But yeah, lore wise, I can't wait to delve further into the Dwarven mysteries and such. I'd also like to learn more about the Akavir and maybe the explore the homeland of the Argonians. Black Marsh seems like it would be fun for a game, or at least an expansion. I understand that not many people can be there given it's deadliness, but it would also be a great way to introduce freaky new creatures. But hell, I'd even take a game in Elsweyr. I'm down to roam in the home of the cat people.

Edit: Also, please for the love of god, bring back some guilds. Maybe it was just me, but I couldn't stand the Companions or the Mages College. I had some hope for the College before I realized it was never actually going to feel like being in a magic school instead of just becoming the head of a school despite never actually requiring me to be good at magic.

Arnoxthe1:

Saelune:
But then you stumble onto some different cool place!

Better things to do? Better than their job in a creative field?

Writing technical directions isn't exactly an endeavor that pushes your creative skills.

As to stumbling onto places, if you want THAT, just pick a direction and run. You'll find something.

Have you played Morrowind? Some creative directions I think.

There is no wonder in being told literally above your head exactly what you're 'stumbling' onto.

How about they just make it like Morrowind and YOU 'could just' mod it to hand everything to you.

I want a couple decent writers to be involved.

Saelune:

Arnoxthe1:

Saelune:
But then you stumble onto some different cool place!

Better things to do? Better than their job in a creative field?

Writing technical directions isn't exactly an endeavor that pushes your creative skills.

As to stumbling onto places, if you want THAT, just pick a direction and run. You'll find something.

Have you played Morrowind? Some creative directions I think.

There is no wonder in being told literally above your head exactly what you're 'stumbling' onto.

How about they just make it like Morrowind and YOU 'could just' mod it to hand everything to you.

I have to agree with Saelune on this. I would really prefer to actually discover things, rather than have a giant compass over my screen saying, "Hey! Hey! You're about to walk towards a Fort! Can you see the fort yet? Cause there's a fort! And a cave a mile away from that!". It always felt like the compass was so flooded in icons that it would overlap to the point of irritation. Also, I just miss that sense of discovery from the older games. But not the dreaded walking speed, god no.

Saelune:
So...you want Bioware to make it?

I actually think solving the mystery of the Dwemer would be good for the big expansion of the next TES. Not the main quest, but like, the Dragonborn/Shivering Isle expansion and maybe allow Dwemer as a new race in TESVII...in like 10+ years from now :P

Anyways, most of what I want is stuff from Morrowind, but expanded.

More option variety. Weapons, spells, etc. I want more magic not less. Oblivion had less magic than Morrowind, Skyrim has less than Oblivion.

No fast travel, and no compass. I like exploring, but Oblivion and Skyrim are less fun to explore in. Teleporation magic, caravaners, boats, and uh, horses that matter. Hell, make horses/mounts better. I never bother with them, maybe give them storage and stuff, so its more worth it to use them, and let companions mount up, on their horse or yours.

Everything Skyrim had that was good. STOP REMOVING COOL STUFF! Thats a general piece of advice for any sequel though.

Hair/Cosmetic styling. I hate being stuck with markings and hair from the start till end. Just have a barber in big towns that can change your hair and stuff.

More non-adventuring things to do. I'd love being able to make a trader character, but with the stationary nature of Morrowind, and the leveled but boring store lists of later, its never -really- viable.

Oh and less reliance on leveled lists. Finding out whats in everywhere, even traders, was alot of fun in Morrowind, even if its all stuck as is otherwise.

Agree on this except the discussion your having with others on the thread about Fast Travel and Quest Markers.

I'm having a small issue with Divinity OS2 where you are asked to talk to someone and there are too many people with similar names around. They have outlines for frienly, neutral and enemy NPCs that you can turn on and off. Maybe do another one so making finding people easier. If your going to have quest markers, maybe have the marker only go to the dungeon. If not, use sensible landmarks not turn left at specific tree that looks like all the other trees.

What was great about Morrowind is it alien feel. Stop going to Cyrodil and Skyrim that are set in human tropes. Get out and about more. Make it in the Black Marsh but make it unpredicatble. Being forced to leviatate in the mushroom buildings becuase Telvanni dont even consider the average citizen worthwhile to think about is great. Also, why didnt we get to do stuff with Vivec when he died and the meteor crashed. That would have been exciting. Instead, we had to go find some dragons.

What was great about Daggerfall was the expansive dungeons. Blackreach in Skyrim is similar. More of that. It's the only game with a decent main quest and had different endings (even though they retconned it to make sense.)

What was great about Oblivion was the guild quests. Some were good in Skyrim. More of that. I like the idea of citizens just doing their own thing but I dont think they've pulled it off. Also, going to other planes was great (at least once, 60, not so much)

I really like the ability to accientally fulfill on a quest and when an NPC asked you to do it you can automatically finish it as in Skyrim

Drathnoxis:
I want a couple decent writers to be involved.

+1

trunkage:

Saelune:
So...you want Bioware to make it?

I actually think solving the mystery of the Dwemer would be good for the big expansion of the next TES. Not the main quest, but like, the Dragonborn/Shivering Isle expansion and maybe allow Dwemer as a new race in TESVII...in like 10+ years from now :P

Anyways, most of what I want is stuff from Morrowind, but expanded.

More option variety. Weapons, spells, etc. I want more magic not less. Oblivion had less magic than Morrowind, Skyrim has less than Oblivion.

No fast travel, and no compass. I like exploring, but Oblivion and Skyrim are less fun to explore in. Teleporation magic, caravaners, boats, and uh, horses that matter. Hell, make horses/mounts better. I never bother with them, maybe give them storage and stuff, so its more worth it to use them, and let companions mount up, on their horse or yours.

Everything Skyrim had that was good. STOP REMOVING COOL STUFF! Thats a general piece of advice for any sequel though.

Hair/Cosmetic styling. I hate being stuck with markings and hair from the start till end. Just have a barber in big towns that can change your hair and stuff.

More non-adventuring things to do. I'd love being able to make a trader character, but with the stationary nature of Morrowind, and the leveled but boring store lists of later, its never -really- viable.

Oh and less reliance on leveled lists. Finding out whats in everywhere, even traders, was alot of fun in Morrowind, even if its all stuck as is otherwise.

Agree on this except the discussion your having with others on the thread about Fast Travel and Quest Markers.

I'm having a small issue with Divinity OS2 where you are asked to talk to someone and there are too many people with similar names around. They have outlines for frienly, neutral and enemy NPCs that you can turn on and off. Maybe do another one so making finding people easier. If your going to have quest markers, maybe have the marker only go to the dungeon. If not, use sensible landmarks not turn left at specific tree that looks like all the other trees.

What was great about Morrowind is it alien feel. Stop going to Cyrodil and Skyrim that are set in human tropes. Get out and about more. Make it in the Black Marsh but make it unpredicatble. Being forced to leviatate in the mushroom buildings becuase Telvanni dont even consider the average citizen worthwhile to think about is great. Also, why didnt we get to do stuff with Vivec when he died and the meteor crashed. That would have been exciting. Instead, we had to go find some dragons.

What was great about Daggerfall was the expansive dungeons. Blackreach in Skyrim is similar. More of that. It's the only game with a decent main quest and had different endings (even though they retconned it to make sense.)

What was great about Oblivion was the guild quests. Some were good in Skyrim. More of that. I like the idea of citizens just doing their own thing but I dont think they've pulled it off. Also, going to other planes was great (at least once, 60, not so much)

I really like the ability to accientally fulfill on a quest and when an NPC asked you to do it you can automatically finish it as in Skyrim

I would be fine with quest arrows for things your character definitely knows. Like, returning to a person you met, returning to a place you have been. But not places or people you dont know where they are. Too many quests you just magically are able to find things no one else can for no reason.

As for guilds, Oblivion had better guild plotlines, but I liked the skill requirements Morrowind had. I dont like the idea of just errandboying your way to the top. I like that in Morrowind, to be the Archmage, you actually had to be a master wizard...AND the best errandboy.

Saelune:

Arnoxthe1:

Saelune:
But then you stumble onto some different cool place!

Better things to do? Better than their job in a creative field?

Writing technical directions isn't exactly an endeavor that pushes your creative skills.

As to stumbling onto places, if you want THAT, just pick a direction and run. You'll find something.

Have you played Morrowind? Some creative directions I think.

There is no wonder in being told literally above your head exactly what you're 'stumbling' onto.

I'm not talking about the writing of quests. I'm talking about the writers having to write directions to get to a place for every single quest. It takes up staff and time which could be better spent writing more quests or polishing existing ones.

As to the compass, we've been over this. You can just disable it all.

Oh and BTW, the silt strider only took you to the main cities in Morrowind as well, and there was a caravan outside every city in Skyrim as well.

Arnoxthe1:

Saelune:

Arnoxthe1:

Writing technical directions isn't exactly an endeavor that pushes your creative skills.

As to stumbling onto places, if you want THAT, just pick a direction and run. You'll find something.

Have you played Morrowind? Some creative directions I think.

There is no wonder in being told literally above your head exactly what you're 'stumbling' onto.

I'm not talking about the writing of quests. I'm talking about the writers having to write directions to get to a place for every single quest. It takes up staff and time which could be better spent writing more quests or polishing existing ones.

As to the compass, we've been over this. You can just disable it all.

Oh and BTW, the silt strider only took you to the main cities in Morrowind as well, and there was a caravan outside every city in Skyrim as well.

Except they barely write quests anymore anyways.

Disabling it doesnt make the game account for you not using it! The game is designed to be used with quest arrows and the compass and it is not as good because of it.

Silt Strider took you to all sorts of places. Though there was also more than 6 places to go to. And there was some actual planning. Not every Silt Strider took you to every place. And you had to keep using it to get around. You dont just unlock Suran on your map then fast travel whenever you want.

The Skyrim caravan is very much vestigial.

Saelune:
Disabling it doesnt make the game account for you not using it! The game is designed to be used with quest arrows and the compass and it is not as good because of it.

Silt Strider took you to all sorts of places. Though there was also more than 6 places to go to. And there was some actual planning. Not every Silt Strider took you to every place. And you had to keep using it to get around. You dont just unlock Suran on your map then fast travel whenever you want.

The Skyrim caravan is very much vestigial.

True but there's also a Clairvoyance spell that's super easy to get, super quick to get, super cheap, and anybody can cast it. The spell will point you to wherever your current quest objective is. Alternatively, making all quests inactive will make it point you to wherever you set your custom map marker. Yeah, it's not the PERFECT solution but only because you have to buy it first. So just buy the spell, disable the compass, and you'll be good to go.

Having to spend all that extra cash for the extra trips you'd need to get to a far off place was also a pain in the ass and could be pretty needlessly confusing to new players. The extra needed trips didn't add anything to the game except be another gold sink. Also, Skyrim has just as many, if not more large towns than Morrowind, although it is true that the carriage doesn't go to all of them at all. Only the 5 major ones for each point in the map. (Although you can get a ton more unlocked if you have Hearthfire and a house.) And even then, you could argue that's better because now you still need to walk to get to wherever you need to be.

Arnoxthe1:

Saelune:
Disabling it doesnt make the game account for you not using it! The game is designed to be used with quest arrows and the compass and it is not as good because of it.

Silt Strider took you to all sorts of places. Though there was also more than 6 places to go to. And there was some actual planning. Not every Silt Strider took you to every place. And you had to keep using it to get around. You dont just unlock Suran on your map then fast travel whenever you want.

The Skyrim caravan is very much vestigial.

True but there's also a Clairvoyance spell that's super easy to get, super quick to get, super cheap, and anybody can cast it. The spell will point you to wherever your current quest objective is. Alternatively, making all quests inactive will make it point you to wherever you set your custom map marker. Yeah, it's not the PERFECT solution but only because you have to buy it first. So just buy the spell, disable the compass, and you'll be good to go.

Having to spend all that extra cash for the extra trips you'd need to get to a far off place was also a pain in the ass and could be pretty needlessly confusing to new players. The extra needed trips didn't add anything to the game except be another gold sink. Also, Skyrim has just as many, if not more large towns than Morrowind, although it is true that the carriage doesn't go to all of them at all. Only the 5 major ones for each point in the map. (Although you can get a ton more unlocked if you have Hearthfire and a house.) And even then, you could argue that's better because now you still need to walk to get to wherever you need to be.

But thats atleast a magic spell...a magic spell that is rather pointless in Skyrim. Id rather they just make the game better than me have to tie my hands behind my back.

As opposed to what? Only thing I spend gold on in Skyrim is houses. I wish I felt a need to spend gold more.

Forget large towns, what about small ones? Rorikstead only exists to be dragon fodder and that one quest with the Alik'r. In Skyrim and Oblivion, small settlements are just there for a small quest or two, thats it. Even Ald Velothi was more relevant than any of them.

I'd like the return of stats. Perks taking the place of stats is clunky.
I'd like to be able to use an axe, shield, and spells without having to juggle the quick select menu.

Saelune:
But thats atleast a magic spell...a magic spell that is rather pointless in Skyrim. Id rather they just make the game better than me have to tie my hands behind my back.

As opposed to what? Only thing I spend gold on in Skyrim is houses. I wish I felt a need to spend gold more.

Forget large towns, what about small ones? Rorikstead only exists to be dragon fodder and that one quest with the Alik'r. In Skyrim and Oblivion, small settlements are just there for a small quest or two, thats it. Even Ald Velothi was more relevant than any of them.

It's not that big a deal really. Either you're casting a spell to see where you need to go or you're looking at your journal trying to find out where you need to go, but with the added fun of trying to decipher sometimes what the directions that were written down by some random bored writer really mean. Yeah, I'll take the Clairvoyance way, thank you. I'm DEFINITELY all for role-playing, but I don't like my time wasted on meaningless activities in-game.

And the silt strider can only take you to 9 places in total.

Souplex:
I'd like the return of stats. Perks taking the place of stats is clunky.
I'd like to be able to use an axe, shield, and spells without having to juggle the quick select menu.

Skyrim still has stats. Just not as many.

Souplex:
I'd like the return of stats. Perks taking the place of stats is clunky.
I'd like to be able to use an axe, shield, and spells without having to juggle the quick select menu.

This is actually one of the few things I prefer Skyrim over. I mean, I hope by default you can unlock all perks, but I like never feeling like I might have messed up my character. Rather though, I wish leveling a skill gave you perks JUST for that skill, and by the time you max it, you will have all that skill's perks.

I do wish we had a better quick-select menu. Oblivion's worked fine enough with a controller on 360.

Arnoxthe1:

Saelune:
But thats atleast a magic spell...a magic spell that is rather pointless in Skyrim. Id rather they just make the game better than me have to tie my hands behind my back.

As opposed to what? Only thing I spend gold on in Skyrim is houses. I wish I felt a need to spend gold more.

Forget large towns, what about small ones? Rorikstead only exists to be dragon fodder and that one quest with the Alik'r. In Skyrim and Oblivion, small settlements are just there for a small quest or two, thats it. Even Ald Velothi was more relevant than any of them.

It's not that big a deal really. Either you're casting a spell to see where you need to go or you're looking at your journal trying to find out where you need to go, but with the added fun of trying to decipher sometimes what the directions that were written down by some random bored writer really mean. Yeah, I'll take the Clairvoyance way, thank you. I'm DEFINITELY all for role-playing, but I don't like my time wasted on meaningless activities in-game.

And the silt strider can only take you to 9 places in total.

Souplex:
I'd like the return of stats. Perks taking the place of stats is clunky.
I'd like to be able to use an axe, shield, and spells without having to juggle the quick select menu.

Skyrim still has stats. Just not as many.

Id rather use in-world features than what would be considered meta-gaming by tabletop standards.

And so what if silt striders take you to only 9 places? There is boats, teleporation magic, and...walking. And ya know, it would make horses not useless.

Saelune:
And so what if silt striders take you to only 9 places? There is boats, teleporation magic, and...walking. And ya know, it would make horses not useless.

I don't have a problem with the silt striders only going 9 places in total but you were complaining that there wasn't paid fast travel in Oblivion and Skyrim going to all the towns in the game instead of just some of them. And seriously, I really think you're nitpicking Skyrim's fast travel system at this point anyway.

Arnoxthe1:

Saelune:
And so what if silt striders take you to only 9 places? There is boats, teleporation magic, and...walking. And ya know, it would make horses not useless.

I don't have a problem with the silt striders only going 9 places in total but you were complaining that there wasn't paid fast travel in Oblivion and Skyrim going to all the towns in the game instead of just some of them. And seriously, I really think you're nitpicking Skyrim's fast travel system at this point anyway.

I did not say that. I just dont like the meta-fast travel that Oblivion and Skyrim have, period.

Saelune:

Arnoxthe1:

Saelune:
But thats atleast a magic spell...a magic spell that is rather pointless in Skyrim. Id rather they just make the game better than me have to tie my hands behind my back.

As opposed to what? Only thing I spend gold on in Skyrim is houses. I wish I felt a need to spend gold more.

Forget large towns, what about small ones? Rorikstead only exists to be dragon fodder and that one quest with the Alik'r. In Skyrim and Oblivion, small settlements are just there for a small quest or two, thats it. Even Ald Velothi was more relevant than any of them.

It's not that big a deal really. Either you're casting a spell to see where you need to go or you're looking at your journal trying to find out where you need to go, but with the added fun of trying to decipher sometimes what the directions that were written down by some random bored writer really mean. Yeah, I'll take the Clairvoyance way, thank you. I'm DEFINITELY all for role-playing, but I don't like my time wasted on meaningless activities in-game.

And the silt strider can only take you to 9 places in total.

Souplex:
I'd like the return of stats. Perks taking the place of stats is clunky.
I'd like to be able to use an axe, shield, and spells without having to juggle the quick select menu.

Skyrim still has stats. Just not as many.

Id rather use in-world features than what would be considered meta-gaming by tabletop standards.

And so what if silt striders take you to only 9 places? There is boats, teleporation magic, and...walking. And ya know, it would make horses not useless.

Honestly, in all the time that I played Oblivion and Skyrim, I couldn't bring myself to buy a horse for this exact reason. It never mattered because if I wanted to, I could just fast travel where ever I liked. So what was the point? Why bother putting horses in as a faster form of travel if you were going to implement a fast travel system anyways?

I am going to have to take Selune's very well spoken words on anyting older then Skyrim, though I do remember Toonami giving a good score once.

Another thing I think would be good would be more kill cam stuff.

Headbutting someone to death the first 5 times with a great ax or warhammer? Funny. After the 50th bandit thug? Not so much.

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