EA thinks gamers don't enjoy single player games anymore.....

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https://www.vg247.com/2017/11/29/ea-visceral-star-wars-game-canned-because-players-dont-like-linear-games-as-much-as-they-used-to/

Oh wow EA, that's an amazing revelations!

It must be why Witcher 3 was met with critical acclaim and was a financial success, selling over 6 million copies in six weeks, AND won many Game of the Year awards from various gaming publications, critics, and game award shows, including the Golden Joystick Awards and The Game Awards.

It must be why Uncharted 4 dominated most of the game awards back in 2016.

It must be why Divinity II did, is, and will be doing so well.

It must be why Super Mario Odyssey and Zelda: BOTW are double-fisting your sorry excuse for a multiplayer game

.....Do you realize how stupid you sound?

Its just harder to sell lootboxes in a purely single player game and its harder to make a good game than a mediocre one stuffed full of lootboxes.

They have charts and stuff anyways so they cant possibly be wrong.

EA: Gamers dont like Single-Player games

Bethesda: News to us.

funny that EA says this when the top nominated GOTY where all single player games:

Mario Odyssey
Breath of the Wild
Horizon
Persona 5
Nier

I'm sure there's more but those are the ones I can remember.

Oh look, EA is talking out of it's ass again.

EA is woefully out of touch, which is sad seeing as the shadow they cast over the industry is as large as it is. I don't mean to make light of painful history, neither do I mean to imbue what amounts to a luxury hobby with undeserved gravitas, but I have an image of EA as an overweight, moustached, red-faced, white-hatted, slavery era southern plantation owner, sitting in a high-back leather chair in front of a mahogany fireplace with a cigar and snifter of brandy in hand, and he's regaling his guests (Activision and Ubisoft) with his tenets on how great a thing slavery is for the slaves. Little does he know the angry mob that has encircled his house, torches and pitchforks in hand...

They are doing everything they can to save face from Star Wars Battlefront 2's failure.

sgy0003:
https://www.vg247.com/2017/11/29/ea-visceral-star-wars-game-canned-because-players-dont-like-linear-games-as-much-as-they-used-to/

Oh wow EA, that's an amazing revelations!

It must be why Witcher 3 was met with critical acclaim and was a financial success, selling over 6 million copies in six weeks, AND won many Game of the Year awards from various gaming publications, critics, and game award shows, including the Golden Joystick Awards and The Game Awards.

It must be why Uncharted 4 dominated most of the game awards back in 2016.

It must be why Divinity II did, is, and will be doing so well.

It must be why Super Mario Odyssey and Zelda: BOTW are double-fisting your sorry excuse for a multiplayer game

.....Do you realize how stupid you sound?

EA also thinks that newspaper makes the best toilet paper.

Fuck EA, because they want to fuck your wallet.

Nope, this gamer just doesn't enjoy EA games anymore.

Because EA games have become garbage.

They belong in the trash.

EA isn't alone in this. 90% of all AAA publishers tout that line from time to time. I think it's less that they believe it, and more that they hope it'll eventually be true if they keep repeating it. Publishers have everything to gain from doing away with single player games:

-Loot boxes and cosmetic DLC have infinitely more value in a multiplayer setting, giving them a stronger chance to double-dip into people's wallets

-the "games as service" model pretty much relies on multiplayer gaming to exist. If they sold a complete single player product they couldn't keep providing more "services" such as above.

-With multiplayer-only games, they get to force demand for their new product by simply ceasing the servers for the previous ones. Sorry guys, battlefront 3 needs to launch, so we're closing down battlefront 2. that 60 dollar disk of yours is now a shiny piece of plastic.

It's all sleezy, and the sad thing is there are always a demographic of gamers who are eager to agree with them. Kind of like how there is a subset of gamers who are eager to see games end as a physical medium, despite the fact that this'll do basically nothing for the consumer and only serve to give publishers even more control over the price of their product by doing away with the second-hand market.

All I can say on it is that I'll be done with videogames if the publishers get their wish. I game to enjoy my solitude, it's a hobby I picked up specifically so I had something to do that didn't involve dealing with other people. multiplayer-focused games are anathema to everything I love about playing games.

Haven't EA been saying this shit for years.
Yeah, not any more true now than it was back then.

As others have said, this is simply EA and others trying to force the market to a more multiplayer dominated one so they can sell more map packs and dlc.

And TakeTwo says that loot boxes aren't gambling because no one is forcing players to buy them...implying that when you walk into a casino someone immediately puts a gun to your head, walks you to the craps table, stuffs a pair of dice into your hand, and says "Roll or die you fuck."

Well, I don't enjoy single player games from EA anymore. Does that count? Because they don't care enough about their product to put out good single player games anymore, so I don't enjoy theirs.
After months of fighting it, I finally deleted Mass Effect Andromeda from my PS4. I kept saying, "Have to get the platinum, have to run it one more time," but since they have abandoned the game and gutted it, I just can't stomach going through and not knowing what happens again.

Currently playing the ever-loving daylights out of Horizon Zero Dawn though, and loving that. So, uh...what was that again EA?

I severely doubt they even believe this nonsense. It's just shifting responsibility for their own decision (to pursue monetisation at the expense of art and even enjoyment) onto the gaming public, rather than owning it themselves.

They really think they can pull the same shit the Council did in Mass Effect? Just denying all "allegations" about the Reapers until finally the Reapers come and wreck everything.

They ACTUALLY think they can tell their customers what they want just so they can maximize profits on greedy predatory bullshit.

Intensify the boycotting, fellas. EA cannot go bankrupt fast enough.

"EA Games: Challenge everything."

Especially your consumer base.

Nah. EA doesn't believe in that line. Know what they do believe in?

The fact that DLC, mostly lootboxes, forms 45% of their revenues in 2017, over 800 million dollars, mostly from their sports games (espescially FIFA). This is according to their official financial reports.

You can spend $30 million and 4 years on a masterpiece AAA game, and make back $100 million. You can spend $20 million, mostly licensing fees, on crapping out a patch for a sports franchise every year, and make back $800 million.

You know who invented the lootbox? The man who is currently CEO of EA games.

What does that math tell ya?

RJ 17:
And TakeTwo says that loot boxes aren't gambling because no one is forcing players to buy them...implying that when you walk into a casino someone immediately puts a gun to your head, walks you to the craps table, stuffs a pair of dice into your hand, and says "Roll or die you fuck."

I mean, they do kick you out if you're just loitering around. (Tip : Don't go with buddies to a casino if you're taking less money then them and you don't drink, so sitting at the bar is also out.)

When was the last time EA published a single player game anyhow?

Sniper Team 4:
After months of fighting it, I finally deleted Mass Effect Andromeda from my PS4. I kept saying, "Have to get the platinum, have to run it one more time," but since they have abandoned the game and gutted it, I just can't stomach going through and not knowing what happens again.

As a huge fan of the Mass Effect trilogy, I have MEA installed on my PC. I stupidly pre-ordered it, paid the full $60. Read all the shitty reviews and internet outrage. Played through the prologue, and didn't really like the characters or how the story was unfolding. Didn't like that it was basically DAI in space, because I hated DAI. So I shelved it, and said I'll come back to it later, after its been patched up.

But I haven't. That was 9 months ago. I think I just love the Mass Effect universe too much, and I don't want that game to taint it. Because deep down I know it's bad. And I know I'll be hugely disappointed. I think it might be better if I just pretend that the game doesn't exist and that Bioware is dead. Kinda like I pretend that Metallica broke up and stopped making new music around 1991.

It's nothing to do with what consumers like and everything to do with monetisation strategies. EA has fully embraced mobile gaming bullshit, so their thinking is now entirely shaped by it, and they will come up with whatever absurd excuses they can imagine to justify filling their games with loot boxes and microtransactions.

They're sticking with denial yet again.

You need help, EA.

It's harder to make a game full of pay to win microtransactions if it's a single player non-f2p release and actually sell it to people. Of course they would say that people don't like single player games.

Also, didn't games like Zelda and Nier and Persona 5 win like all of the awards? I'm pretty sure you can't do multiplayer in any of them lol.

EA only cares about bottom lines "Players don't like singleplayer" means "We don't care what players think about singleplayer, multiplayer games make us more money"

EA doesn't like the lack of money:effort ratio that comes from Single player games.

Don't try to swing your hips around the point you slut, EA. We know your tricks.

You're as transparent as they come and we're not tolerating your lack of care and blind profit driven stance on things anymore. Make a worth while gaming experience and maybe we'll throw you a bone.

Every time you lick your wounds and try to crawl out of the trench into something resembling dignity you shit all over yourself doing something sleazy for the sake of money in the most blatant way possible and I don't know honestly how you don't know why you have no player good will left to tap.

16th year giving EA no money. Still going.

No, no EA, it that we don't enjoy bad single player games anymore. Make good one and they will sell...

Seriously I really hope that Disney revoke their exclusivity deal on Star Wars...

MaixMai:
funny that EA says this when the top nominated GOTY where all single player games:

Mario Odyssey
Breath of the Wild
Horizon
Persona 5
Nier

I'm sure there's more but those are the ones I can remember.

no one cares about GOTY. even gamers think those awards are a joke. multiplayer games make just as much if not more money with less effort.

plus its easier to make a multiplayer game than a singleplayer one. plus microtransactions.

Kerg3927:

Sniper Team 4:
After months of fighting it, I finally deleted Mass Effect Andromeda from my PS4. I kept saying, "Have to get the platinum, have to run it one more time," but since they have abandoned the game and gutted it, I just can't stomach going through and not knowing what happens again.

As a huge fan of the Mass Effect trilogy, I have MEA installed on my PC. I stupidly pre-ordered it, paid the full $60. Read all the shitty reviews and internet outrage. Played through the prologue, and didn't really like the characters or how the story was unfolding. Didn't like that it was basically DAI in space, because I hated DAI. So I shelved it, and said I'll come back to it later, after its been patched up.

But I haven't. That was 9 months ago. I think I just love the Mass Effect universe too much, and I don't want that game to taint it. Because deep down I know it's bad. And I know I'll be hugely disappointed. I think it might be better if I just pretend that the game doesn't exist and that Bioware is dead. Kinda like I pretend that Metallica broke up and stopped making new music around 1991.

And that makes me so sad, because before, I would have told you to give it a chance. No, it's nowhere near the same level as the original trilogy, but it had promise. It was certainly rough, but there was enough there that it would be worth it.

And then they gave up. No sequel to answer ANY of the leftover questions, not even single player DLC to wrap up what very well could have been an awesome story at the end. Nothing. And now, I have all those questions rotting in my brain, knowing that they'll never be answered, and because of that, I can safely say that NO ONE should bother with the game now. There's a reason it's in the bargain bin everywhere, and why it's not really selling. And it's so frustrating.

Sniper Team 4:

And that makes me so sad, because before, I would have told you to give it a chance. No, it's nowhere near the same level as the original trilogy, but it had promise. It was certainly rough, but there was enough there that it would be worth it.

And then they gave up. No sequel to answer ANY of the leftover questions, not even single player DLC to wrap up what very well could have been an awesome story at the end. Nothing. And now, I have all those questions rotting in my brain, knowing that they'll never be answered, and because of that, I can safely say that NO ONE should bother with the game now. There's a reason it's in the bargain bin everywhere, and why it's not really selling. And it's so frustrating.

Yeah, I'm really done with this whole "DLC to make up for lack of game content" shit. With very few exceptions, I'm not buying a game until the story DLC are all done releasing and then I'll just buy the package that puts it all together. Because I'm really not into paying $60 for a game and then another $10-60 beyond that to see the whole package.

I make kind of an exception for Paradox strategy games, but partially because the expansion DLC isn't covering up a lacking base game...and the fact the DLC never seem to stop.

I'm going to echo what a lot of other people have said. EA's single player games have been lacking for quite a while. The last game I can remember buying from them was Mass Effect 3, and that was more a Bioware thing then an EA thing(but the corruption was already starting to show). Battlefield: Bad Company 2 wasn't impressive, which struck me as trying to mock COD while at the same time being an inferior imitator(if you're going to ape Modern Warfare 2, either don't be so obvious about it or do it better).

MAYBE(and that's a big maybe) if EA actually showed they cared about making good Single Player games, I might give them another chance, but at this point it's really, really hard to see even that happening considering all the shit they've pulled over the years.

It helps to remember that Visceral's game was, for all intents and purposes, a train wreck where boundless ambition and high creative demand met the harsh realities of inadequate technological expertise and the limitations of software coding. EA shut Visceral down and canned the game for economical reasons, but further reading reveals that Visceral had very little in the way of game and lots in the way of ambitious design docs. When you're given something like three years to develop a working prototype and all you've got to show for it is a single cutscene rendered in the game engine, you've got problems.

EA has shown its' true colors with the recent lootbox scandals, but I still feel that their call with Visceral was right. Visceral majorly screwed up in delivering the product they had signed up to deliver, canning them and icing the project was the sensible business move.

In all honesty... EA's right.

Yes, a lot people still care about (linear) single-player games, but that number pales in comparison to the amount that play, and most importantly spend money on, multi-player games. Even the single-player games we do get (not by EA obviously) are generally open-world, because that structure lends itself better for selling DLC packs. This is where certainly the AAA side of the industry is heading toward. Some might say we're already there. And I don't see EA as the cause, but the symptom.

I recently got Divinity Original Sin 2 and I haven't done any of the multiplayer stuff yet.
Multiplayer only games are pretty boring. For me, particularly, shooters like Overwatch and Doom or whatever, repetitive 30 second play times with obscene amounts of deaths and revives isn't very fun or interesting.

I like RPGs, saving progressions, the option to grind out for extra power (loot, xp, stats) before I continue to the next area to maintain supremacy over the AI or try to min-max my way through if there's rewards for delaying those power spikes. (Final Fantasy 3 with the Esper bonuses, the lower your levels, the more levels you have for the stats gained when you level up).

It would make more sense for a company to just admit that the games they do and want to make aren't the games other companies make and are better at making. There's little reason to become EA Mahjong just because some other company is making money with Mahjong (whatever the hell that is) or say EA Final Fantasy because their staff and company isn't geared towards creating those games or experiences.

However when the game your making is centered around a loot box mechanic and the entire point is to gouge addicts into forking over money and gouging regular players and kids into forking over money, that feels entirely like a scam created to steal and swindle as much money out of customers versus attempting to provide an experience for gamers. It's not going to be remembered a decade from now, "Oh, remember all those times we got that one loot box full of stuff we wanted?" It's not an interesting story to tell and it's not a fun experience to endure.

I think the greatest majority of the stories I could tell about gaming moments happened while playing wrestling games and just commentating. Like the time my character probably died in ring and (probably a glitch) wouldn't get back up on it's own despite half an hour of spamming the controller when it usually only took (at most) 30 seconds or the half inch bunny hop jump that results in a 12 foot drop that would probably have shattered the guys shins in real life. It was how he fell that was hilarious because it kept up with the effortless 'bunny hop' despite falling a lethal distance.

I can't be arsed getting a screenshot (or better yet, a GIF), but EA continues to remind me of Nostalgia Critic's "chart guys" gag. "The chart says multiplayer games sell better." "Well that must mean people don't like singleplayer games."

Casual Shinji:
In all honesty... EA's right.

Yes, a lot people still care about (linear) single-player games, but that number pales in comparison to the amount to play, and most importantly spend money on, multi-player games. Even the single-player games we do get (not by EA obviously) are generally open-world, because that structure lends itself better for selling DLC packs. This is where certainly the AAA side of the industry is heading toward. Some might say we're already there. And I don't see EA as the cause, but the symptom.

Single Player games do make money and even pretty good profit in some cases(Hellblade apparently did a lot better then expected) but they generally don't make ALL THE PROFIT(AKA COD/AC wads of cash), and apparently that's all the AAA developers really care about anymore. If they can't make ALL THE MONIES, why bother?

Dalisclock:

Casual Shinji:
In all honesty... EA's right.

Yes, a lot people still care about (linear) single-player games, but that number pales in comparison to the amount to play, and most importantly spend money on, multi-player games. Even the single-player games we do get (not by EA obviously) are generally open-world, because that structure lends itself better for selling DLC packs. This is where certainly the AAA side of the industry is heading toward. Some might say we're already there. And I don't see EA as the cause, but the symptom.

Single Player games do make money and even pretty good profit in some cases(Hellblade apparently did a lot better then expected) but they generally don't make ALL THE PROFIT(AKA COD/AC wads of cash), and apparently that's all the AAA developers really care about anymore. If they can't make ALL THE MONIES, why bother?

There's no real increase of annual profits with (linear) single-player games -- there's no yearly growth. And companies are all about that growth.

Two words, EA: Persona 5.

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