Nintendo Switch becomes the fastest selling videogame console in US History

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Yoshi178:
No 3rd Party Support My Ass!!!!!!!!!

Don't worry, I hear the shuffling of the goal posts already with claims of how this 3rd party support doesn't count or people fleeing as plates of crow come flying towards them. Plus like I've said before, Nintendo is so self-sufficient with its own IPs that 3rd parties are more icing on the cake.

A lot of it is admittedly ports and DLC, but hey, it's early in the year and there's always stuff coming out for the holidays. Dark Souls is probably the big one what with it being revealed for the Switch first. What I hope for that is they fix Blight Town's infamous frame rate issues. Also people should be telling Bamco to bring over Soul Calibur VI and Dragon Ball Fighterz. Overall, good stuff

Oh Dark Souls! Nice. Good to see the Switch is catching up to 2011.

I'd rather see the Wii U catch up to 2017, to be honest. Bought one of the bloody things in order to play Bayonetta 2, figure the series was worth supporting. Now they gate the next one behind a console that works on fucking cartridges and has a controller designed for pigmies. Lesson learned, I guess.

Right on Que!!!!!!!

Hawki:

Even if the Wii catered to a different audience, that doesn't mean the audience should be dismissed. The Wii clearly was a system seller. And I say that as someone who doesn't even like the Wii (motion controls can go die in a fire).

Actually it does mean that it can be dismissed, because that "new" audience didn't stick around. So really they were never an audience to begin with, and bought a Wii on a whim without actually having an interest in the medium. And on top of that, these people didn't continue to expand or proceed with their interest in gaming (for the most part).

Parents got into the Wii, but didn't get into the Wii U, and their kids certainly didn't proceed to beg for the NEW Wii when the time came for that system to hit store shelves.

Why is that?

Why did nobody continue on to buy into the Wii U if the Wii was so fucking popular as the sales figures would imply?

That's the question I'm trying to get people to answer. You look at sales and assume popularity, but in this case that simply isn't the case, because the market trends didn't continue. Look at other properties like films. When a film becomes popular, the sequel comes out and typically does much better than the first movie did because it rides the wave of the first film's popularity. Now those sequels aren't always good, but that doesn't stop people from buying into them in the first couple of weeks.

So why did the wave of the Wii's "popularity" not continue with the Wii U?

My theory is that so many older people got a Wii because the selling appeal of Wii Sports, and/or Wii fit. But once they had their fill with those little things after a few weeks, these people then moved on and completely forgot about not only the Wii but gaming in general. They had their gimmicky fun and they moved on because real gaming didn't interest them. And as a result, the Wii's popularity was a falsity.

Was the Wii technically the most main stream popular system for a while? Yes, I guess. But it was so incredibly fleeting that it was little more than a blip on the radar imo. The Wii spiked, but it didn't sustain like the 360 did which was a system that continued to sell at a fairly steady rate throughout it's lifecycle.

The chart here shows the wii sales by period. https://en.wikipedia.org/wiki/Wii_sales Notice that the drop off after the first initial rush to get a wii drops to next to nothing. You're showing a growth of fractions of a % for a fairly long period.

Sadly the 360 doesn't have such a deep chart https://en.wikipedia.org/wiki/Xbox_360_sales but what it does say that in 2011 the 360 sales where about 40 million. Then in 2016 the system had reached 84 million worldwide sales. Which shows that the 360 sales didn't suffer the same drop off the Wii did. While the system didn't spike as hard or as quickly as the Wii, it maintained a steady stream of sales for a much longer period.

I believe this is because the people who bought into the 360 were people interested in the hobby, they played the shit out of the 360, maybe even bought a replacement or extra unit or two. Then the proceeded to get the Xbone, or the PS4 or whatever and continued pushing the hobby forward. Meanwhile, people rushed out to get a Wii (which had the typical Nintendo bullshit of false scarcity which manipulates popularity as well) and we can see in the sale charts that sales boomed for the first 18 or so months. But you can see that % of growth hit a brick wall (with 1 or 2 random spikes). So people rushed to buy a Wii in the first frenzy....but then it all stopped. Sure it continued to grow but you're talking a period of 7 years to go from 54 million to 101 million units shifted.

Playstation 4 has hit 74 million plus units in just under 4 years. The Xbone is sitting between 24-30 million units as an estimate because microsoft hasn't given out official numbers, probably because the system isn't doing well. The Switch is pushing 11-12 million units in under a year of release.

Now I believe that the Switch most certainly can beat out the Xbone because the Xbone is shit. But only if Nintendo has a way to maintain this momentum of great releases. A shitload of units will sell when we get a Pokemon game, but I don't think Metroid is going to blow anyone away in terms of hardware sales. And if Nintendo truly wants this system to be a staple, it needs to get modern 3rd party games on the system asap. Doom was an okay start, but a little too late to matter imo. I'm talking simultanious releases to the PS4/Xbone versions.

Not surprised that a number of WiiU games are being ported to Switch. A lot of them have good appeal, which I imagine those who got a Switch but not a WiiU would be interested in. Tropical Freeze adding a new character, which looks like an easy mode basically, is a nice way to entice people to rebuy, though I think Hyrule Warriors has the best deal, assuming you didn't get both the WiiU and 3DS versions + DLC. Will probably be interested in the World Ends With You game since I never played the original version. Kirby is Kirby so I know I'll enjoy that game. I already got Ys VIII on PS4, but I may get that to support Falcom so they may port more of their games.

I imagine we'll get more substantial new release type games around E3 and later on in the year. All in all, there will be plenty of games I will be interested in picking up whenever I finally get my Switch.

...There's freakin TWEWY on the Switch. Oh. My. GOD.

The game that shared my "Best JRPG of all time" award with Crono Trigger for the past 10 years, showing its face again. Oh my GOD I'm hyped. I seriously need to land another goddamn game dev job so I can justify buying a Switch. With so many RPGs coming for it, it's a must buy for me at this point.

New story content has me interested, the fact they were able to keep the same combat system (albeit smushed onto one screen) is a relief too.

...Wait, holy shit it's been 10 years since TWEWY came out?! 0_o I feel...Old.

And Portable Dark Souls isn't bad either.

Super Cyborg:
Will probably be interested in the World Ends With You game since I never played the original version.

Do iiiiit. It's one of the most bonkers cool RPGs I've ever played.

TWEWY's worth it for that godlike soundtrack alone.

Alma Mare:
Oh Dark Souls! Nice. Good to see the Switch is catching up to 2011.

Wait, was Dark Souls 100% portable in 2011? I HAVE BEEN LIVING A LIE!!!

CaitSeith:

Alma Mare:
Oh Dark Souls! Nice. Good to see the Switch is catching up to 2011.

Wait, was Dark Souls 100% portable in 2011? I HAVE BEEN LIVING A LIE!!!

Gaming Laptops? HD gaming has been portable for years. It's just been a bigger hassle and more expensive.

Commanderfantasy:

CaitSeith:

Alma Mare:
Oh Dark Souls! Nice. Good to see the Switch is catching up to 2011.

Wait, was Dark Souls 100% portable in 2011? I HAVE BEEN LIVING A LIE!!!

Gaming Laptops? HD gaming has been portable for years. It's just been a bigger hassle and more expensive.

Calling it a bigger hassle is a bit of an understatement in my opinion. For one thing, if you actually try to push performance and graphical power out of a gaming laptop, you will find that your battery dies way too fast, so either you nerf you settings, or stay tethered to a wall. Secondly, many games practically require you to either bring a game pad or mouse, because laptop track pads are bunk. Not to mention laptops generally speaking are a quite a bit bigger and heavier than portable gaming devices (3DS, Vita, Switch or otherwise.) I can fit my Switch + Joycons in my pocket (results may vary pending pocket depth.) While I don't know any gaming laptop that I could do that with.

I personally don't consider gaming laptops to be very portable, to be honest.

Randomosity:

Commanderfantasy:

CaitSeith:

Wait, was Dark Souls 100% portable in 2011? I HAVE BEEN LIVING A LIE!!!

Gaming Laptops? HD gaming has been portable for years. It's just been a bigger hassle and more expensive.

Calling it a bigger hassle is a bit of an understatement in my opinion. For one thing, if you actually try to push performance and graphical power out of a gaming laptop, you will find that your battery dies way too fast, so either you nerf you settings, or stay tethered to a wall. Secondly, many games practically require you to either bring a game pad or mouse, because laptop track pads are bunk. Not to mention laptops generally speaking are a quite a bit bigger and heavier than portable gaming devices (3DS, Vita, Switch or otherwise.) I can fit my Switch + Joycons in my pocket (results may vary pending pocket depth.) While I don't know any gaming laptop that I could do that with.

I personally don't consider gaming laptops to be very portable, to be honest.

I use my ASUS on a plane without any trouble. And the battery life lasts 2-3 hours or so depending on the game which is about what you get out of the Switch (maybe a little worse), so the portability of the Switch really isn't much better. Additionally, I don't know what kind of fucking pants you wear but you should give them back to MC-Hammer because I can't fit a switch into my pocket, nor would I want to do so without a case. So it is still this thing you are constantly holding.

Is a laptop bigger and heavier? Yes. But the carrying cases are much better and it is not a problem to have a nice laptop/backpack case. Making the travel aspect simple. A gamepad adds nothing to the hassle of it, especially a wireless pad, and the track pads are good enough to launch a game before swapping to pad controls.

Doesn't mean the Switch isn't a easier to use system. Especially for people who are computer-retarded, but the novelty of AAA gaming on the go is not a new thing.

CaitSeith:

Alma Mare:
Oh Dark Souls! Nice. Good to see the Switch is catching up to 2011.

Wait, was Dark Souls 100% portable in 2011? I HAVE BEEN LIVING A LIE!!!

Oh, yeah, I forgot that the Dark Souls experience relies heavily on being on a tablet screen in the train. I was more of the confy chair and HD screen crowd. Silly me. No, for that we had to wait for *gasp* 2012. My bad.

It was worth the wait, though. Played Dark Souls and DS2 exclusively on my old laptop. Even took it to a freaking vessel on a one month campaign. Good memories of passing the controler to a coworker mid-Fume Knight battle and let them figure what was happening to them.

Fear not. At this rate I expect DS2 to be released for the Switch around 2020. I'll keep an ear out for the sound of high-fives and "tolda ya biatches! no 3rd party support MY ASS!1" celebrations.

Aiddon:
Don't worry, I hear the shuffling of the goal posts already with claims of how this 3rd party support doesn't count or people fleeing as plates of crow come flying towards them. Plus like I've said before, Nintendo is so self-sufficient with its own IPs that 3rd parties are more icing on the cake.

A lot of it is admittedly ports and DLC, but hey, it's early in the year and there's always stuff coming out for the holidays. Dark Souls is probably the big one what with it being revealed for the Switch first. What I hope for that is they fix Blight Town's infamous frame rate issues. Also people should be telling Bamco to bring over Soul Calibur VI and Dragon Ball Fighterz. Overall, good stuff

It's not at all moving goal posts. 3rd party support is getting basically EVERY game and will ALWAYS be getting basically every game.

On PS4, I don't have to worry about what games PS4 is getting or not getting because I'm getting pretty much every game outside of the occasional exclusivity that Microsoft pays for (like Cuphead).

How many of the following games/series ranging from AAA to indie do you think the Switch is going to get?
I'm sure there's a FEW that the Switch is getting but PS4 is getting/gotten ALL of them.

-RDR, GTA, COD, Battlefield, Battlefront, Madden, FIFA, Elder Scrolls, Fallout, Souls, Dishonored, Watch Dogs, Rainbow Six, Ghost Recon, FarCry, Assassin's Creed, Final Fantasy, Tomb Raider, Hitman, Resident Evil, Destiny, Wolfenstein, Doom, Persona, Nioh, Skull & Bones, Divinity Original Sin, Pillars of Eternity, Cities Skylines, Hob, Shadow Tactics, Invisible Inc., Sexy Brutale, What Remains of Edith Finch, Hellblade: Senua's Sacrifice, Rime, Prey, Deliverance Kingdom Come, Anthem, Vampyr, Ace Combat, Kingdom Hearts, Dynasty Warriors, Valkyria Chronicles, and I can keep going and going and going.

Even B-Cell's thread about most anticipated FPS (System Shock, Metro Exodus, Squadron 42, Witchfire, FarCry 5), none of those games are scheduled for the Switch while all but one are coming to PS4.

So, how is the Switch getting 3rd party support anywhere near comparable to the other systems? Why would I have to move goal posts? You can't even play Madden on the Switch so literally the Switch needs to move the goal posts because it has none. That is why Nintendo is not in competition with Playstation/Xbox/PC because a Nintendo system is always going to be a secondary gaming platform and not someone's primary platform (outside of Nintendo fanboys).

Alma Mare:

Oh, yeah, I forgot that the Dark Souls experience relies heavily on being on a tablet screen in the train. I was more of the confy chair and HD screen crowd. Silly me. No, for that we had to wait for *gasp* 2012. My bad.

good thing Switch gives you the option to do both then isn't it? rather than just having you always tethered to the HD TV screen and unable to ever leave your house when gaming.

Hawki:

Phoenixmgs:

Compare that to Zelda, Mario, Metroid, Pokemon, Donkey Kong, Kirby, Fire Emblem, Star Fox, Animal Crossing, etc.

Few points:

-Calling some of those franchises "milked" is really stretching it. Metroid's had 14 games released over a 32 year period. Star Fox has had 9 games released over a 25 year period. Those are really far away from entering the realm of what I'd call "milking."

-Again, I can point to the franchises that Nintendo has ended.

-But in either case, I think that's missing the point in both cases. A game series will generally keep on going as long as it's profitable to continue it. Sony, Nintendo, whoever, how many times does a series end because it was deemed to reach its natural conclusion, and how many times did it just peter out? Going back to Killzone for example, if Shadow Fall is indeed the last game in the series, is that because Shadow Fall was a grand conclusion to the overall storyline? Or would it be because Shadow Fall wasn't as critically successful as its predecessors, in a series where I think most would agree it peaked in Killzone 2?

Honestly, the whole "milking" argument is getting irksome from both you guys. It's assinine to claim that something like The Last of Us is "milked," but I think the same could be said for numerous IPs listed here.

I agree that milking was a poor choice of words. It's more so that I know I'll get a mix of familiar and new with Sony while Nintendo is carried every gen by its 20+ year old franchises.

Yoshi178:

Alma Mare:

Oh, yeah, I forgot that the Dark Souls experience relies heavily on being on a tablet screen in the train. I was more of the confy chair and HD screen crowd. Silly me. No, for that we had to wait for *gasp* 2012. My bad.

good thing Switch gives you the option to do both then isn't it? rather than just having you always tethered to the HD TV screen and unable to ever leave your house when gaming.

Yup. So does my laptop. To great effect, I might add.
Not that any of this matters. All this talk about taking your HD AAA gaming to the train or the bus, and I doubt you could fill said bus with people who actually care. I live on the second largest city in my country. I ride the train frequently and the subway every freaking day. I've NEVER seen a Switch. People buy the thing for the games. It has a nice handful of great games and a shitload of filler. Why people are praising the filler is odd, to say the least.

Speaking of opinions. Here's a Jim Sterling Video about ports on the Switch.

https://www.youtube.com/watch?v=2Ff3SNG-B_I

Commanderfantasy:

Actually it does mean that it can be dismissed, because that "new" audience didn't stick around. So really they were never an audience to begin with, and bought a Wii on a whim without actually having an interest in the medium. And on top of that, these people didn't continue to expand or proceed with their interest in gaming (for the most part).

You're making a lot of assumptions there, and kind of bordering on elitism. It's a given that a lot of the Wii's sales came from Wii Sports/Fit/Whatever. I'm not into those games, but I'm not going to sneer at those who are.

Commanderfantasy:

Parents got into the Wii, but didn't get into the Wii U, and their kids certainly didn't proceed to beg for the NEW Wii when the time came for that system to hit store shelves.

Why is that?

Why did nobody continue on to buy into the Wii U if the Wii was so fucking popular as the sales figures would imply?

Main theory I've seen floating around is that the Wii U was marketed poorly, not to mention that its name by itself caused confusion with those who'd bought the Wii, not sure what the difference was. That, and the Wii U was lacking in software. There's a precedent for this kind of drop off - look at Sega's consoles for instance. Just because one console is successful doesn't mean that the next is going to be.

Commanderfantasy:

My theory is that so many older people got a Wii because the selling appeal of Wii Sports, and/or Wii fit. But once they had their fill with those little things after a few weeks, these people then moved on and completely forgot about not only the Wii but gaming in general. They had their gimmicky fun and they moved on because real gaming didn't interest them. And as a result, the Wii's popularity was a falsity.

Ah yes. "Real gaming."

Christ.

Commanderfantasy:

PS4 vs. Xbox 360 vs. Wii Stuff

Wall of text here. And, yeah, fine, the Xbox 360 has a more steady run (don't know about scarcity of the Wii, I was never without the option of getting a Wii, I just didn't until it went down as far as it would in price), but at the end of the day, the Wii still sold more, outpacing its rivals by over 20 million). I don't think it matters when those units were sold. Generally speaking, if something's hot, most of its sales are going to come from its initial release - blockbuster films for instance get most of their audience in the first few weeks, and then those numbers steadily decrease.

Hawki:
snip

I see you are going to roll your eyes and my points and dismiss them as "elitism" rather than actual opinions based on the available data and personal experience. Provide your own opinions, instead of just dismissing mine. But then again maybe I need to rephrase so let me try agian.

I don't mean to use "real gaming" as some kind of elitist crutch. Instead I'm merely separating the motion control non-sense and mini-game fueled packages (i.e. Wii sports) from normal gaming which uses real controls, contains real evolving gameplay and mechanics, etc and so on.

Marketing absolutely had a factor in Wii U sales. However if kids liked the Wii, they would have asked for it, just like they did with the Super Nintendo. I remember having to try and justify to my dad that the Super Nintendo wasn't just a slightly better nintendo, and that it was actually a new system.

And again, people who were into gaming as a hobby were more than aware enough that the Wii U was Nintendo's new system. They just didn't care. And again those folks who bought the Wii as a gimmick or on a whim, saw no reason to buy into a Wii U as they weren't interested in video games to begin with.

I'm not denying that the system didn't outsell everyone else. It did. I'm just saying that the sales don't always equal to popularity and especially don't equal quality. Look at Fast Food or Twilight movies.

Using those sales figures, I merely made the opinion that the 360 was the more popular system as it maintained it's relevancy on store shelves for a much longer period. The Wii was a flash in the pan that faded extremely quickly, despite that flash being exceptionally bright. And when you look at both console's lifecycles. The Wii was the most popular system for a short period, but the 360 was more popular long after the Wii wasn't. Using that logic, I'm saying that the 360 was the most popular system in that generation.

Commanderfantasy:
Provide your own opinions, instead of just dismissing mine.

What do you think I've been doing so far?

Commanderfantasy:

I don't mean to use "real gaming" as some kind of elitist crutch. Instead I'm merely separating the motion control non-sense and mini-game fueled packages (i.e. Wii sports) from normal gaming which uses real controls, contains real evolving gameplay and mechanics, etc and so on.

Disagree on all counts.

I'll make this clear - I hate motion controls, I have no interest in sports games, and I certainly don't have any interest in any of the Wii Sports/Fit/Whatever stuff.

HOWEVER

I don't think they don't count as "real gaming," or don't have "real controls," and I don't think they arbitrarily don't count as being worthy of note.

Commanderfantasy:

Marketing absolutely had a factor in Wii U sales. However if kids liked the Wii, they would have asked for it, just like they did with the Super Nintendo. I remember having to try and justify to my dad that the Super Nintendo wasn't just a slightly better nintendo, and that it was actually a new system.

In my personal experience, I can't agree. Back in the 16 bit era (y'know, back when I was young enough to be invested in a console war without any self awareness), I was fully in the Sega camp. Didn't stop me from switching to the N64 in the next generation because it looked like the 64 had better games to play.

Commanderfantasy:

And again, people who were into gaming as a hobby were more than aware enough that the Wii U was Nintendo's new system. They just didn't care. And again those folks who bought the Wii as a gimmick or on a whim, saw no reason to buy into a Wii U as they weren't interested in video games to begin with.

Yeah, okay, and...? The audience didn't make the jump. That doesn't mean the Wii should be dismissed. Again, looking at the Genesis-Saturn-Dreamcast retention rates (30.75 million - 9.26 million - 9.13 million), does that mean the Genesis was a "flash in the pan" as well?

Commanderfantasy:

I'm not denying that the system didn't outsell everyone else. It did. I'm just saying that the sales don't always equal to popularity and especially don't equal quality. Look at Fast Food or Twilight movies.

Which is a different argument entirely. It's also a reductive argument because "quality" is going to come down to the individual, especially in this case where different consoles offer different options.

Commanderfantasy:

Using those sales figures, I merely made the opinion that the 360 was the more popular system as it maintained it's relevancy on store shelves for a much longer period. The Wii was a flash in the pan that faded extremely quickly, despite that flash being exceptionally bright. And when you look at both console's lifecycles. The Wii was the most popular system for a short period, but the 360 was more popular long after the Wii wasn't. Using that logic, I'm saying that the 360 was the most popular system in that generation.

Well, disagree with that logic. If anything, that suggests to me that the Xbox 360 was less popular than the Wii, because the data suggests that it took longer for the 360 to catch on, and even then, fewer people still bought it. And I say that as someone who holds the 360 as the 'personal winner' of the last generation, but I'm not going to pretend that it was more successful than the Wii.

I was unsure about the Switch at the time of the announcement, I'll admit it. Still am. For a console that's selling like hotcakes, I couldn't be less interested. Then again Nintendo haven't done anything for me since the N64 (which I still remember fondly). Perhaps I'm just too old. Let's not forget that the Wii originally flew off the shelves and most of the software on it was hot garbage.

I will say this though; good on them for trying something different and it paying off. Just reserve me the right to be skeptical for the next year.

Hawki:

Well, disagree with that logic. If anything, that suggests to me that the Xbox 360 was less popular than the Wii, because the data suggests that it took longer for the 360 to catch on, and even then, fewer people still bought it. And I say that as someone who holds the 360 as the 'personal winner' of the last generation, but I'm not going to pretend that it was more successful than the Wii.

Your point might count if the 360's sales grew later in the life cycle. But the data doesn't point towards that. Instead it points that the 360 was a consistant seller, moving a pretty even number of units year to year. This again suggests that the 360 got popular and merely stayed popular, moving a steady flow of units through the whole lifecycle.

The Wii exploded in 18 months. Then fell hard, showing under 1% growth from period to period.

Although I will admit to another possible factor in the 360's price drop. Throughout the console's life, there were price drops on the system. Nintendo products almost never see price drops, and I don't recall the Wii ever getting a solid price drop outside of a flash sale or something along those lines.

Hawki:

Yeah, okay, and...? The audience didn't make the jump. That doesn't mean the Wii should be dismissed. Again, looking at the Genesis-Saturn-Dreamcast retention rates (30.75 million - 9.26 million - 9.13 million), does that mean the Genesis was a "flash in the pan" as well?

I'm not saying it should be dismissed, I'm saying it wasn't the most popular system of the generation. That's all.

Commanderfantasy:

Hawki:

Well, disagree with that logic. If anything, that suggests to me that the Xbox 360 was less popular than the Wii, because the data suggests that it took longer for the 360 to catch on, and even then, fewer people still bought it. And I say that as someone who holds the 360 as the 'personal winner' of the last generation, but I'm not going to pretend that it was more successful than the Wii.

Your point might count if the 360's sales grew later in the life cycle. But the data doesn't point towards that. Instead it points that the 360 was a consistant seller, moving a pretty even number of units year to year. This again suggests that the 360 got popular and merely stayed popular, moving a steady flow of units through the whole lifecycle.

The Wii exploded in 18 months. Then fell hard, showing under 1% growth from period to period.

Although I will admit to another possible factor in the 360's price drop. Throughout the console's life, there were price drops on the system. Nintendo products almost never see price drops, and I don't recall the Wii ever getting a solid price drop outside of a flash sale or something along those lines.

Hawki:

Yeah, okay, and...? The audience didn't make the jump. That doesn't mean the Wii should be dismissed. Again, looking at the Genesis-Saturn-Dreamcast retention rates (30.75 million - 9.26 million - 9.13 million), does that mean the Genesis was a "flash in the pan" as well?

I'm not saying it should be dismissed, I'm saying it wasn't the most popular system of the generation. That's all.

I suppose we can ignore the fact that the 360 had a failure rate of over 50%, or in other terms, over 5 times more than the PS3 (Around 10.6%), which still failed more than the Wii which had a failure rate of around 6.8%.

Source: https://consumerist.com/2009/08/17/xbox-360-failure-rate-is-542-percent-game-informer-finds/

This fact would have an impact on the console's life cycle in some significant ways. Someone who has an X-box malfunction, and not have warranty to replace it, will find themselves in a choice. Buy a new 360, or don't. If they buy one, and many did, then sales will go up, but install base and market share will remain the same. If the customer opts to not buy a new one, then your install base will shrink. Now with over 50% of 360 consoles failing, I think we both can agree that this would have a notable impact on sales. As a bit of anecdotal evidence, I have friends who had ended up buying four or five 360's throughout the consoles life cycle because of RRoD. While I doubt many would buy quite so many, I feel confident in saying that there were likely a large number of customers who ultimately buying two, and perhaps even three consoles.

Now, on the flip side to this, it is impressive that X-box managed to be looked at favorably enough for people to be willing to spend the money on a new x-box after the first died on them.

Randomosity:

I suppose we can ignore the fact that the 360 had a failure rate of over 50%, or in other terms, over 5 times more than the PS3 (Around 10.6%), which still failed more than the Wii which had a failure rate of around 6.8%.

Source: https://consumerist.com/2009/08/17/xbox-360-failure-rate-is-542-percent-game-informer-finds/

This fact would have an impact on the console's life cycle in some significant ways. Someone who has an X-box malfunction, and not have warranty to replace it, will find themselves in a choice. Buy a new 360, or don't. If they buy one, and many did, then sales will go up, but install base and market share will remain the same. If the customer opts to not buy a new one, then your install base will shrink. Now with over 50% of 360 consoles failing, I think we both can agree that this would have a notable impact on sales. As a bit of anecdotal evidence, I have friends who had ended up buying four or five 360's throughout the consoles life cycle because of RRoD. While I doubt many would buy quite so many, I feel confident in saying that there were likely a large number of customers who ultimately buying two, and perhaps even three consoles.

Now, on the flip side to this, it is impressive that X-box managed to be looked at favorably enough for people to be willing to spend the money on a new x-box after the first died on them.

I dunno that we can factor failure rates in with the 360 consoles because I don't know how the sales figures would be affected. The data doesn't mention if the figures include replacement units or replacement units. But even if the failure rate was low, most consoles with moving parts don't live through a full 12 year life span and people tend to replace things that break. Additionally, you would have to account for kids who stuff a toy of some shit into the console and break it, or any other reasons systems could break.

Additionally, later versions of the 360 did not have the same failure rate. So the later years of better sales figures are also possibly effected.

So let's ignore the failure rates and assume they aren't a factor because we don't have enough data to adjust real numbers for it.

However I myself suffered a Red ring, but Gamestop merely replaced my console for free without trouble. I then bought another 360 a few years later so I could have it at my dad's and my mom's house (I was a divorce kid). Multiple consoles is not an unusual thing amoungst gamers, so that also cannot be used to discredit sales figures.

Loving my Switch but the only one I have for it right now is Legend of Zelda: BOTW which is incredibly fun. I rented Mario Odyssey and wasn't a fan and I can't stand racing games so Mario Kart 8 is a no go for me. Plan to rent Xenoblade Chronicles 2 tomorrow.

I'm loving my Switch so far. And today's Nintendo Direct made me happy that Hyrule Warriors and Tropical Freeze are coming to the system, as I loved them both on the Wii U.

Now I just need a new Smash Brothers, and a Wonderful 101 port/sequel.

Bat Vader:
Loving my Switch but the only one I have for it right now is Legend of Zelda: BOTW which is incredibly fun. I rented Mario Odyssey and wasn't a fan and I can't stand racing games so Mario Kart 8 is a no go for me. Plan to rent Xenoblade Chronicles 2 tomorrow.

I'm curious because I haven't rented any games since the SNES, but how much cheaper is renting than buying in this day and age?

Johnny Novgorod:

Bat Vader:
Loving my Switch but the only one I have for it right now is Legend of Zelda: BOTW which is incredibly fun. I rented Mario Odyssey and wasn't a fan and I can't stand racing games so Mario Kart 8 is a no go for me. Plan to rent Xenoblade Chronicles 2 tomorrow.

I'm curious because I haven't rented any games since the SNES, but how much cheaper is renting than buying in this day and age?

Renting is this much. https://www.gamefly.com/registration

Bat Vader:
Plan to rent Xenoblade Chronicles 2 tomorrow.

the hell? how long exactly do you plan on renting that game?

basically you're going to get jack shit done during a single weekend is what i mean. the game is that huge.

Maybe I should buy a Switch so I can retire my Wii U and then buy some Wii U games again for the Switch. Oh and a DS game on the Switch, technology is so amazing. If they would only release a game from 2011 like say....Skyrim or Dark Souls then I would be unable to resist buying a Switch.

Commanderfantasy:

I don't mean to use "real gaming" as some kind of elitist crutch. Instead I'm merely separating the motion control non-sense and mini-game fueled packages (i.e. Wii sports) from normal gaming which uses real controls, contains real evolving gameplay and mechanics, etc and so on.

Wait, I thought you said you didn't mean to use "real gaming" as an elitist crutch?

I think it's all about the games and it's a combo of all of the 3rd party support and the fact that some of the Nintendo exclusives have been so well received by critics and gamers. Having said that, it's not enough to make me want to get one.

I'm curious about Breath of The Wild and Mario Odyssey, but it's simple curiosity rather than salivating at the mouth about them. They don't seem as amazing as everyone is telling me they are. Everyone told me Galaxy was the best thing ever at the time but I thought it just felt like any other Mario game, for example.

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