Is Resident evil 7 best RE game ever? if so why?

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dscross:
Dude there are loads of franchises that keep the basic formula but just change it up a little bit and are successful. Look at Nintendo franchises. There are other ways to change it up other than completely changing a series into an action shooter franchise. I don't like action shooters. RE7 style works better for me.

Anyway, I realise you love RE4 and I'm not taking that away from anyone, but some fans simply don't like that kind of game.

Nintendo had/has a variety of different types of genres though. At the time, with Resident Evil, Onimusha, and Dino Crisis, Capcom was pretty knee deep in the RE formula. It's just to show that even people at Capcom were kinda sick of making this type of game. Not to mention that most of these games were following eachother in rapid succession.

And if you remember, these games did go through a change before RE4; Both the first Dino Crisis and Code Veronica tried fully rendered backgrounds with questionable results, Onimusha and Dino Crisis 2 went for faster, action focused gameplay. But they always remained stuck in this rigid formula. If you count the RE franchise along with Onimusha and Dino Crisis, that's at least 11 games back to back with nearly the exact same formula - They needed to take a broom to this thing. Just like the needed to by the end of RE6. I mean, I don't care for RE7, but it's better they did something like that then continue on with the franchise as they were, no matter how much I dislike the FPS indie horror genre.

dscross:

Agreed! 4, 5 and 6 were mainly for people who enjoy action-shooters. If you are a fan who doesn't like that style, those games completely isolate you.

4 is very debatable there. It's hardly an "action shooter." If you play it like an action shooter, you're going to end up very dead, very quickly (or in my case, insanely low on ammo when I played it the first time.) RE4 is, IMO, the perfect middle ground between old and new Resident Evil. It's got far better controls for one thing. It's got enough action moments to keep you tense, and enough ammo to stay alive, but not so much that you can just blast through everything without consideration (I soon learned that I really needed to use the knife more and be far more selective in where I shot the enemies). RE5 does veer too much into action for my liking (even if I still like the game) - perhaps the most telling is when you have on rails shooting sections, and have cover sections against ganados with miniguns.

thepyrethatburns:
Nah, I'm going to go with Resident Evil Dead Aim.

Heh, ya "don gua." :P

stroopwafel:
I think what separates RE4 from 5 or 6 is that it still has the same atmosphere as the previous games but now with the focus on action. It felt like a genuine evolution from a formula that(back then)

Agree with this...

stroopwafel:
while RE5 and 6 were just Gears of War clones.

Though not this, at least for RE5 (can't comment on 6). They both have over the shoulder shooting with AI partners, but they're different. Gears is based around cover, engaging an enemy that can fire back and use cover in the same way. Sure, the Locust can swarm you (e.g. Wretches) or deploy 'heavies' (e.g. Boomers), but a lot of the time, they engage you in the same way you engage them, and ammo is rarely an issue. In contrast, in RE5, the ganados mostly attack you by swarming, and ammo management is still an issue, not to mention that bar the very end of the game, cover is rarely a thing.

Casual Shinji:
Nintendo had/has a variety of different types of genres though. At the time, with Resident Evil, Onimusha, and Dino Crisis, Capcom was pretty knee deep in the RE formula. It's just to show that even people at Capcom were kinda sick of making this type of game. Not to mention that most of these games were following eachother in rapid succession.

And if you remember, these games did go through a change before RE4; Both the first Dino Crisis and Code Veronica tried fully rendered backgrounds with questionable results, Onimusha and Dino Crisis 2 went for faster, action focused gameplay. But they always remained stuck in this rigid formula. If you count the RE franchise along with Onimusha and Dino Crisis, that's at least 11 games back to back with nearly the exact same formula - They needed to take a broom to this thing. Just like the needed to by the end of RE6. I mean, I don't care for RE7, but it's better they did something like that then continue on with the franchise as they were, no matter how much I dislike the FPS indie horror genre.

I don't really know why you are arguing with me about this, because the crux of my point is only the fact that many dedicated fans of the originals didn't enjoy the new style of gameplay they went for because it's a completely different style to what they like. That's it.

1. These are only your opinions. Code Veronica and the like were very popular at the time and it's one of my favourite games whatever you think about it. I haven't played the others you mentioned so no comment on those. I may play Onimusha so I have an opinion on it. Resident Evil was the only franchise that anyone wanted in that style anyway because it defined the genre. They could have just made an RE4-style without the brand recognition, like they did with Devil May Cry, and old fans wouldn't have been bothered then.
2. I'd said to you already that there are other ways to change a franchise other than to completely alter the style and I listed RE7 as an example of this. Whether you like RE7 or not, it's much closer to the originals, but enough of a change for it to be completely different.

Hawki:

4 is very debatable there. It's hardly an "action shooter." If you play it like an action shooter, you're going to end up very dead, very quickly (or in my case, insanely low on ammo when I played it the first time.) RE4 is, IMO, the perfect middle ground between old and new Resident Evil. It's got far better controls for one thing. It's got enough action moments to keep you tense, and enough ammo to stay alive, but not so much that you can just blast through everything without consideration (I soon learned that I really needed to use the knife more and be far more selective in where I shot the enemies). RE5 does veer too much into action for my liking (even if I still like the game) - perhaps the most telling is when you have on rails shooting sections, and have cover sections against ganados with miniguns.

This feels like splitting hairs. There's still a LOT of shooting and a LOT of action - as well as action set pieces. A lot more than the previous entries. You can't leave or run away from an area until you have downed all the enemies (most of the time), it's linear rather than explorational, and all the points I made in a few posts up make it completely different from previous main line entries. I'll just be repeating myself if I list the differences. This is not the style of Resident Evil I like. If it makes you feel better, I'll call it an action horror game with far too much shooting for me. My point remains that the style of gameplay they went for did not suit a lot of people who don't play resident evil games for that and are not into action-heavy type of games.

dscross:
the crux of my point is only the fact that many dedicated fans of the originals didn't enjoy the new style of gameplay they went for because it's a completely different style to what they like. That's it.

Actually RE4 went into more of an action direction b/c of poor sales of RE Remake(which could probably also be contributed to it being a Gamecube exclusive but still, this wasn't a problem for RE4). Ironically, RE Remake was one of the biggest sellers on PSN so that might have contributed to RE7's 'oldschool' horror focus.

Point is that by the time RE4 came out Capcom had done every possible combination with pre-rendered backgrounds, obtuse puzzles and tank controls you can think of. Even introducing dinosaurs and ridiculous shit like that. RE4 changed the series focus and was better for it. It provided a new experience with much more timeless gameplay than any other game in the series(I loved RE7 but that is also a game I see age quickly). Let alone replay value. The other games have little replay value but I can't even count the amount of times I replayed RE4. RE4 also had this intangible atmosphere that made it still feel very much like a RE game to me unlike RE5 with roided beefcake Chris or RE6 with it's weird Call of Doodle influences and shite partner system.

What RE4 did was simply toss out all the boring stuff that really wasn't fun anymore after so many of the same game while introducing new gameplay that remains remarkable timeless and cements RE4 as one of the best games of all time for me. Some people never want to change anything, like, they would probably prefer to still travel by horse or something, but sometimes change is good.

stroopwafel:

dscross:
the crux of my point is only the fact that many dedicated fans of the originals didn't enjoy the new style of gameplay they went for because it's a completely different style to what they like. That's it.

Actually RE4 went into more of an action direction b/c of poor sales of RE Remake(which could probably also be contributed to it being a Gamecube exclusive but still, this wasn't a problem for RE4). Ironically, RE Remake was one of the biggest sellers on PSN so that might have contributed to RE7's 'oldschool' horror focus.

Point is that by the time RE4 came out Capcom had done every possible combination with pre-rendered backgrounds, obtuse puzzles and tank controls you can think of. Even introducing dinosaurs and ridiculous shit like that. RE4 changed the series focus and was better for it. It provided a new experience with much more timeless gameplay than any other game in the series(I loved RE7 but that is also a game I see age quickly). Let alone replay value. The other games have little replay value but I can't even count the amount of times I replayed RE4. RE4 also had this intangible atmosphere that made it still feel very much like a RE game to me unlike RE5 with roided beefcake Chris or RE6 with it's weird Call of Doodle influences and shite partner system.

What RE4 did was simply toss out all the boring stuff that really wasn't fun anymore after so many of the same game while introducing new gameplay that remains remarkable timeless and cements RE4 as one of the best games of all time for me. Some people never want to change anything, like, they would probably prefer to still travel by horse or something, but sometimes change is good.

I know 'the reason' they did it, I just didn't like it and a lot of people didn't and still don't. Turning it into an action game wasn't the only direction they could have gone. There's more than one way to skin a cat. I didn't like the style. It's great that you did and you think it's 'remarkable and timeless' but it didn't suit my taste AT ALL. That's all I'm saying. I'm very happy RE7 is more how I expect a Resident Evil game to be.

Though it wasn't the FIRST third-person shooter, didn't RE4 redefine and help streamline the tight over the shoulder camera that is common in other games today.

dscross:
I don't really know why you are arguing with me about this, because the crux of my point is only the fact that many dedicated fans of the originals didn't enjoy the new style of gameplay they went for because it's a completely different style to what they like. That's it.

I guess my point is that this franchise needed a radical departure. They could always return to the slow 'walk back and forth for items' style of gameplay later down the road, which they're seemingly doing now, but at the time a complete break was needed. And not just for the sake of sales, but so that even developers at Capcom could finally work on something different, cleanse their palette. And yes, I know some people didn't like it and thought it was no longer Resident Evil, but then plenty others did. You fell in on the former side during that time, and I'm there now with RE7.

These are only your opinions. Code Veronica and the like were very popular at the time and it's one of my favourite games whatever you think about it.

Oh, I won't deny I have chip on my shoulder regarding the 3D rendered backgrounds of those games at the time. Classic RE games were very much about looks, and taking those away for no reason (as the camera was still static and there was no free aim) was ludicrous to me.

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