Biggest flaws in your favorite games?

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What are the things that make your absolute favorite games that little bit less perfect, that's just holding them back? They can be the tiniest or most glaring flaws possible that you can think of!

-Silent Hill's combat can be smelly. I know it's a horror game so you're not supposed to be an unstoppable badass but it feels way too clunky at times. It's a good thing that literally everything else in the game more than makes up for it.

-Pokemon games sometimes have a severe problem in lacking certain good types depending on which starter you picked. Fire types in Sinnoh being the absolute worst offender.

-Combat in the 3d Fallout games is ASS. Operation Anchorage was a goddamn mistake. The fun of Fallout is exploring this horrific wasteland, scavenging supplies to survive and interacting with all the characters. What do you get when you take all of that out and you're basically left with a CoD mission with Fallout's shooting gameplay? Shit. You get shit.

-Dark Souls takes a significant dip in quality after getting the Lordvessel. I can't stand Lost Izalith. It's like they blew their load on Anor Londo then tried to make do with the little bits of dried cum for the rest of the game. Also, reskinned bosses. 3 Asylum Demon variations? Come on...

-Metal Gear Rising is way too short and the level design is kind of bland. Plus it really could have used a boss rush mode.

-In Mass Effect you don't really get rewarded or much of a payoff for being neutral. You have to either be a massive dick or space gandhi to get the most out of it.

-MGS1's backtracking segment just really drags on.

-MGS3's original camera was ASS. Not the good kind of ass either, I mean like poop ass. Plus they really should have implemented crouch walking at this point.

-Final Fantasy 9's battles take about 4 years to load.

Flaws in my favourite games--

Majora's Mask: Too few dungeons.

Okami: tutorial is too damn long; bloody fishing.

Silent Hill 2: Minor issues with controls, I suppose, but otherwise just brilliant all-round.

Portal 2: Tonally inconsistent at times. Unfortunately connected to Half Life 3, which of course doesn't (yet) exist.

Guild Wars: Prophecies: Various issues with henchmen AI and balancing issues (particularly of monk enemies).

Saga Frontier is blatantly unfinished and dramatically unbalanced.

Love me some T260-G

Planescape: Torment has broken quests and even has a chance for you to break the main quest and render it unwinnable (dunno if the GOG version fixed that problem).

Also has stupid time-wasting trash mobs in the hive that respawn (which it wisely abandons in later parts of the game in favour of it's untouchable dialogue).

Also the original game (as a form of primitive DRM) had you constantly swapping between 4 discs all the time rather than allowing you to just install it all onto your hard drive.

Also the CD case was this awful cardboard bullshit that scratched the discs themselves.

Max Payne 3, favorite at the moment - That the very linear single player is so restrictive and chopped up by cutscenes. You don't get to experiment enough. I got thrown over a bus, shot high into the air and landed safely by popping painkillers, done some awesome shoot dodge kills with sniper rifles, dominated in arena style fights... That stuff doesn't happen to me in the single player. Also, how some of the abilities and tools you had in the previous games are now locked away in the badly networked multiplayer, like the melees, melee weapons and grenades. The automatic melee isn't as satisfying. Foot movement is also much slower in the single player. Still, the combat is better than anything Rockstar has ever done and will likely ever do. Mainly because they had to live up to the previous games and weren't just making a Rockstar game.

Sean Hollyman:

-Metal Gear Rising is way too short and the level design is kind of bland. Plus it really could have used a boss rush mode.

There is a Boss Rush mode in the PC version. I know that doesn't fix the issue in the console versions, but it is a plus if you got a decent running PC.

Devil May Cry 1 - The first person water sections suck. Luckily they are very brief. Oh, and secret missions can be a bitch to find sometimes if you are not familiar with the game or you haven't played in a long time.

DMC3 - Enemies getting way too much health on Dante Must Die mode. You practically need Rebellion and Beowulf to do the most damage as quickly as possible (Swordmaster is a must). Unless you're really good with royal guard. Also some of the backtracking can get annoying in the last third of the game. Yet, it is nowhere near as bad as the backtracking in DMC4.

Bayonetta 1 - The fucking QTEs! Failing certain ones counts as an insta kill. And odds are that 9 out of 10 times you're going to fail if you are a first-time player, because the timing for it is tricky and stupid.

Serious Sam The First Ecounter - the grand epicskill battles don't come soon enough. They really don't come in until the 5th or 6 minutes. The second encounter fixes this issue, but some stages go on for too long.

Doom (2016) - Platforming in the first-person shooter. It's not the worst example, but Doom didn't really need platformin segments.

Streets of Rage 2 - R. Bear. That is all.

Crash n sane trilogy - There is no slide mechanic for Crash 1. I know it was not in the original PlayStation 1 release, but if you're going to revamp the game's control scheme you might as well add in the slide.
And fuck the bridge level; both of them.

Contra 4 - A lack of a stage select. Keep in mind, this game came out in 2007. I know they were going for old school, but didn't have to go that far. Luckily I got to that point, where I can blaze through the game with little to no trouble, for the most part. It's still an odd design choice by WayForward.

Evil Within 2 - My only real problem with the game was that it could have used a few more enemy types. Compared to the first game where it had a lot more enemy variety. When you make it to about two-thirds into the game you have just seen about almost every enemy there is. They do throw in a couple of surprises, but by that point you're in the last hour or hour and a half in the game.

My fav genre is Jrpgs and the biggest fault a Jrpg has is trying to appeal to non-jrpg fans. The ones which westernize their approach too much to the detriment of what makes Jrpgs unique end up with something that doesn't capture those western fans cause they're already biased against Jrpgs to begin with and also alienates the existing fans who like Jrpgs because of their Japaneseyness.

Another issue can be a mismatched ratio of gameplay to story. I am all for story in my Jrpgs so if a Jrpg tries to be too gameplay focused and without enough character development I just lose interest and I would rather just play a competitive game like a fighter instead at that point. The example that epitomizes this is Oreshika 2, the game had so much potential but it didn't do anything with the cool setup in favor of its gameplay.

As for my fav games, I dunno, their biggest fault is that they end? That you can only play em for the first time once? Something like that.

Iron Brigade really could have used some more levels, much better servers, and the ability to destroy your own towers and share scrap with other players would have been a god send a good number of times. That's all I can think of at two in the morning without playing some of my other favorite games in a long while.

GTAV-Rockstar reneging on their promise to add single-player DLC(their website used to say "single-player DLC coming soon") and being incredibly greedy with microtransactions in GTA Online.

Robot Alchemic Drive: Just about the entire game. It's voice acting is so bad it wraps back around to being amazing.

CoCage:

Sean Hollyman:

-Metal Gear Rising is way too short and the level design is kind of bland. Plus it really could have used a boss rush mode.

There is a Boss Rush mode in the PC version. I know that doesn't fix the issue in the console versions, but it is a plus if you got a decent running PC.

Devil May Cry 1 - The first person water sections suck. Luckily they are very brief. Oh, and secret missions can be a bitch to find sometimes if you are not familiar with the game or you haven't played in a long time.

DMC3 - Enemies getting way too much health on Dante Must Die mode. You practically need Rebellion and Beowulf to do the most damage as quickly as possible (Swordmaster is a must). Unless you're really good with royal guard. Also some of the backtracking can get annoying in the last third of the game. Yet, it is nowhere near as bad as the backtracking in DMC4.

Bayonetta 1 - The fucking QTEs! Feeling certain ones counts as an insta kill. And odds are that 9 out of 10 times you're going to fail if you are a first-time player, because the timing for it is tricky and stupid.

Serious Sam The First Ecounter - the grand epicskill battles don't come soon enough. They really don't come in until the 5th or 6 minutes. The second encounter fixes this issue, but some stages go on for too long.

Doom (2016) - Platforming in the first-person shooter. It's not the worst example, but Doom didn't really need platformin segments.

Streets of Rage 2 - R. Bear. That is all.

Crash n sane trilogy - Tgere is no slide mechanic for Crash 1. I know it was not in the original PlayStation 1 release, but if you're going to revamp the game's control scheme you might as well add in the slide.
And fuck the bridge level; both of them.

Contra 4 - A lack of a stage select. Keep in mind, this game came out in 2007. I know they are going for old school, but didn't have to go that far. Luckily I got to that point, where I can blaze through the game with little to no trouble, for the most part. It's still an odd design choice by WayForward.

Evil Within 2 - My only real problem with the game was that it could have used a few more enemy types. Compared to the first game where it had a lot more enemy variety. When you make it to about two-thirds into the game you have just seen her out almost every enemy there is. They do throw in a couple of surprises, but by that point you're in the last hour or hour and a half in the game.

Isn't it less of a boss rush mode and more of a chapter select thing? From what I remember reading, anyway. I'm not sure why they added it in the PC version but neglected to put it in the consoles, it pisses me off because the bosses are the best part of MGR

darkrage6:
GTAV-Rockstar reneging on their promise to add single-player DLC(their website used to say "single-player DLC coming soon") and being incredibly greedy with microtransactions in GTA Online.

That's one thing that's kinda putting me off RDR2, to be honest.

The Neverhood Chronicles

- Traversing the world could get tedious at times, what with Klayman's leisurely stroll of a movement speed. Hall of Records, anyone?

- Some of the in-game hints were a bit too cryptic, resulting in a few "where do I go/what do I do?" moments.

- Some of the mid-late game puzzles expect way too much from the player. One of the most infamous was its take on the "match two" memory game, which took place on a massive 6x8 board and reset every time you got one wrong. The only way I managed to get past it was laboriously drawing the whole thing out on paper.

Tie Fighter

- While not as hair-pullingly difficult as its predecessor X-Wing, the game still has a nasty predilection for sudden difficulty spikes out of nowhere. You thought it was frustrating clearing laser cannon minefields while flying a Rebel fighter? Try doing it in an unshielded Tie Interceptor with no warheads and the hull durability of a wet biscuit.

- It's difficult to explain, but there's a dead zone in every mission that "pushes" your fighter away from a certain axis. It's usually not that noticeable, but every once in a while there's a mission critical target or objective smack dab in the middle of it. Trying to keep your crosshair centered over it in such cases in an exercise in frustration.

- I realize secondary and bonus mission objectives are meant to be obtuse to some degree, but some of them are flat-out ridiculous in this regard. I often had to replay missions over and over again just to figure out what the hell I was supposed to do to complete them.

- The later campaigns started focusing too much on defecting or otherwise treasonous former Imperials, Zaarin in particular. If I wanted to shoot Imperial ships I'd play the other X-Wing games. It didn't help that their ships had the same red IFF coloring on sensors, resulting in a confusing clusterfuck during the best of times.

Morrowind (unmodded)

- Right, might as well get everyone's complaint out of the way; the combat sucks. No other way around it. I realize it was meant to simulate "dice rolls" governed by weapon proficiency, but the plethora of inevitable misses is always frustrating in the early game. While I have a laundry list of complaints about the direction future Elder Scrolls games took, they at least made combat more palatable by tying the weapon's damage to proficiency level, not accuracy.

- If you know where to go, what to buy/steal and have the right skills you can render the game laughably easy from the get-go.

- Bugs. Good Lord, the bugs. While not Daggerfall-levels of instability, it's still janky as hell. I remember being put off from the game for a few years because my save file got corrupted and I had neglected to keep my other saves up to date. Faced with the prospect of replaying weeks' worth of progress, I threw up my hands and quit in frustration.

- Two words: Cliff. Racers.

There's one or two cheap 'fuck you' moments that Resident Evil 4 springs on you. The biggest offender being the room with the hourglass treasure with the cage suspended over it. The problem is that even if you hug the walls and stay out of the cage's reach a cutscene will still put you in the middle of the room and trap you. This then is ofcourse followed by spawning in enemies in and around the cage, including a Garrador, with padlocks the size of dinner trays locking you in. If you go in there unprepared you have almost no chance of winning. Now, if you know it's going to happen and you have a grenade -- which I'm always sure to have for that very moment -- it's relatively easy, but it's still total bullshit.

this is a little weird as I was thinking of making the same topic a couple of days ago but gave up on the plan for reasons or whatever. Am trying not to assume it's a newly formed superpower, its tricky you know, though further testing will be required, one can dream meanwhile

to add, I'd like to bring to the cutting table the ilk of Horizon Zero Dawn, Zelda Ocarina of time (not sure how many Zeldas do this, but I believe it's all of them!) and other titles, of which there are a few; where you spend the entire game getting to know the world and its' inhabitants, their troublesome plights against all those evils and terriblisms, getting to appreciate everything and everyone as you work tirelessly helping them and their home become a much pleasant and more bearable place to live. You fight and defeat the big old bad, perhaps dramatically, perhaps not, but generally there's a celebration and party after where you see all those people (or anthropomorphic monstrosities) having a wonderful time of eventual relief as their worries are somewhat reduced. The credits roll, finish, yay, time to go back in and see how everyb...

Wait...I've been here before. The...the big bad remains alive and the final mission is still incomplete?? But I fell the bastard, I saw it all just a second ago! Everyone was happy, even that one miserable sod that always frowns at my cat each morning. Now the clock has been rewound as if none of it happened and no-ones life improved?
Oh, what's this? A...picture of a trophy? The faintest of obligations? Bah! I dont want your cheap digital trinkets, game, I wanted to see these characters living happy lives unfettered by crazy dangers! I wanted to mingle incessantly with them all! It's like a flipped Memento situation where the entire game is Guy Pearce's character who can never remember the justice he attains, so continues to endlessly seek it regardless.

but other than that, yeah great game. Maybe there's a real-life allegory to be found in all this too

I guess Megaman X is my favorite game. It doesn't really have any flaws, but there is a slight pacing issue created by fighting all the bosses over again. Its not a huge deal when you know what you're doing, but when your playing the game on a snes when you're 8 years old, the realization that you have to fight every boss again is a little soul crushing.

The biggest flaw in MegaMan Legends is that the third installment was cancelled, despite Keiji Inafune stating he'd like to complete it.

Ultima, hoo boy

1 - The WTFrandom spacefighter section
2 - Why is the game suddenly on Earth (and Mars, and etc)
3 - Let's kill the final buss by inputting punch cards?
4 - I'd have to replay it again, but I have a vague memory of some really obscure or possibly erroneous progression dialogue due to the text parsing
5 - Invisible time limits, some more bizarrely obscure clues buried in the text parsing, you can get to the end and fail because you missed an inobvious item.
6 - The treasure map sequence is literally longer then the entire rest of the game. And completely unrequired, funnily enough. Basically the main storyline will take you to a quest that takes up about the same amount of time as the rest of the game combined, or you could just accidentally stumble on the thing by exploring the world.
7 - Good god the combat system. Real time was not kind to this series at all
7 pt 2 - Same combat system. Also the last third of the game is a chopped up mess due to deadline issues.
(I wouldn't call the last two favorites, but for completions sake)
8 - The whole game is basically the last 3rd of 7.5. Excessively busy work in the magic system.
9 - Only like 3% of people could even run this when it came out, only to get a Duke Nukem Forever style mess (which is impressive considering they did that much rebooting in like, 1/4 the time).

Heroes of Might & MAgic 3 - Some glaring balance issues. And kind of lacklustre expansions. Armageddon's Blade has a decent main campaign, but the new faction was again, wonky balance. And the bonus campaigns in that expansion were mostly the hyper-difficulty stuff designed for speedrunners exploiting AIs and so on. The second expansion was just incredibly light, closer to a basic map pack.

Fallout 4 and Skyrim- yes, I get that you're patting yourself on the back for being masterful storytellers for forcing players into "best of bad options" storylines. But if you want players to feel like they have real agency, you need to consider a few more "[email protected]$% this quest and the faction that dared give it to me" options, a'la the Dark Brotherhood. Only having the option to do or walk away from quests you find morally dubious or counter-productive to your earlier progress or actions is deeply unsatisfying.

(The same might be said of Far Cry 2, come to think of it...)

Mass Effect: wonderful story, characters, visuals and overall Sci-fi setting etc mated the most appalling fucking shooting system I have ever seen in a game of its age. I know its an RPG, but you have put guns in as the primary weapon and it isn't turn-based like X-Com ergo you have made a shooter: make your shooting controls less shit please.

Mass Effect 2: Better combat, best overall cast of characters, much improved visuals without sacrificing the unique look paired with the worst and most stripped down RPG elements of the series proper. Plus, the ongoing Cerberus apologetic tone can just die in a fire: I played ME to its bones - you're fucking terrorists and had the options been there, I'd have had Jacob and Miranda arrested as soon as we docked at the Citadel.

Mass Effect 3: Best combat in the series, best variety of weapons, most flexible weapon systems and greatest set-pieces in the series with what can only be described, even with the EC, the stupidest and most infuriating resolution to the overall story ever. With the ME3HEM installed, my major complaints are that the first couple of hours (about up until you recruit Garrus) are very railroady and it has a fairly lackluster character roster compared to ME2.

Halo 3

I love the game to bits, but the Battle Rifle was complete ass. I get what they were trying to go for, though.

If you have ever played Halo 2, the weapon was basically the complete package. It was great for short ranges, long ranges, and everything in between. This is because the weapon was hitscan, and had practically 0 spread.

In Halo 3, they decided to remedy that by adding a bunch of spread, and by making the weapon a projectile-based one. This made the weapon super inconsistent at longer ranges, and was almost entirely random. It should take 4 bursts to the head to kill someone, but now it could take up to 7, just because bullets would just fly everywhere. Add the fact that the enemy might be running around, and the fact that the servers were Peer2Peer only, and you just had a recipe for inconsistency.

Im not a competitive player, so it didn't fuss me all that much, but damnm was it frustrating.

Gordon_4:
Mass Effect: wonderful story, characters, visuals and overall Sci-fi setting etc mated the most appalling fucking shooting system I have ever seen in a game of its age. I know its an RPG, but you have put guns in as the primary weapon and it isn't turn-based like X-Com ergo you have made a shooter: make your shooting controls less shit please.

Mass Effect 2: Better combat, best overall cast of characters, much improved visuals without sacrificing the unique look paired with the worst and most stripped down RPG elements of the series proper. Plus, the ongoing Cerberus apologetic tone can just die in a fire: I played ME to its bones - you're fucking terrorists and had the options been there, I'd have had Jacob and Miranda arrested as soon as we docked at the Citadel.

Mass Effect 3: Best combat in the series, best variety of weapons, most flexible weapon systems and greatest set-pieces in the series with what can only be described, even with the EC, the stupidest and most infuriating resolution to the overall story ever. With the ME3HEM installed, my major complaints are that the first couple of hours (about up until you recruit Garrus) are very railroady and it has a fairly lackluster character roster compared to ME2.

Not to mention the atrocious journal and quest log in 3!

Souls series. It's amazing that for a series known for such high attention to detail they all have some blatant clipping issues. No, hollow/beast. Your sword/claws as cool as they may be, should not be able to ghost through that door frame I snuck behind trying to escape your vile wrath.

Resident Evil 4, Bionic Commando Remastered, Bayonetta, The Wonderful 101, No More Heroes, etc: Quick Time Events and button mashing. These are parlor tricks, not skills, and no fun.

Mega Man, Adventures of Batman and Robin for SNES, Devil May Cry: Boss rushes: I already beat the bosses, so why should I waste time fighting them? I hate them.

Metroid Prime Trilogy, Silver Grapple: Having to go back near the end and collect items that serve no purpose but to open locked gates. A tedious procedural that feels really unsatisfying and only serves to pad the game.

Super Mario 2, Varicella, and although these are not favorites, Professor Layton versus Phoenix Wright, Thimbleweed Park and Stories Untold: Fucking fourth wall breaking endings. What is the point of playing if the whole thing turns out to be a dream, a simulation, a hallucination, etc?

Mass Effect: Its combat is clunky, the dialogue options are limited/pointless at times, the animation is really quite bad, and the voice acting leaves a lot to be desired. And the Mako is a thing. I'm of two minds about the Mako. On the one hand: Fuck. That. Shit. On the other hand, it does make the galaxy feel big, even if the Mako sections are usually featureless wasteland with a handful of raisins and thresher maws sprinkled about.

Fallout New Vegas: See above. Plus, the guns are... wrong. The point of aim for the ironsights (which I'm glad they added) are all slightly low when compared to the HUD reticle. It could be that they decided to give the weapons a 6 o' clock hold, but given that no other game I've seen does that and only a few people even know what that means, I'm inclined to think it's just sloppy design.

Homeworld/Homeworld Remastered: The game requires extensive micromanaging, but the UI and command options aren't great for it. The ship AI needs more autonomy and the game could really use some simple, programmable scripts, like for party members in Dragon Age: Origins. Example: Fighters, especially in the Remastered version, are extremely fragile (one or two hits from a larger ship will usually destroy one). It'd be great if I could have my fighters automatically return to their docking berths upon reaching 50% health.

I'm hesitant to call out games based on their graphics because a lot of my favorite games are old, but I'll make one exception for a relatively new game:

Wolfenstein: The New Order: The game is hideous. Not only is it appallingly ugly, it's a 40+ gigabyte download, yet the non-actor textures look like they were made using MS Paint. Not. Cool. I'm still not sure what that 40 gigs is made of, because the game is only 7-8 hours long. To put it in perspective, Skyrim looks better (I don't run any HD mods, just the Bethesda-released texture pack), but takes up a quarter of the space on my drive.

Ironman126:

Wolfenstein: The New Order: The game is hideous. Not only is it appallingly ugly, it's a 40+ gigabyte download, yet the non-actor textures look like they were made using MS Paint. Not. Cool. I'm still not sure what that 40 gigs is made of, because the game is only 7-8 hours long. To put it in perspective, Skyrim looks better (I don't run any HD mods, just the Bethesda-released texture pack), but takes up a quarter of the space on my drive.

I think its the ID engine. Rage's people looked awful too. Colossus polished it up abit, but they went for actual cutscenes for good reason. Doom hides it well by having non-humans and generally less clear lighting, but Olivia Pierce looks terrible when you do get close to her, and the zombie dudes and imps are also a little dodgy up close.

Dark Souls 1: The Bed of Chaos.
The Souls series after 1 whole: The weird hatred for shield players. Also, invincibility frames on dodges are bullshit. Dodging should be whether you're there when the attack connects. Simple as.

Seth Carter:

Ironman126:

Wolfenstein: The New Order: The game is hideous. Not only is it appallingly ugly, it's a 40+ gigabyte download, yet the non-actor textures look like they were made using MS Paint. Not. Cool. I'm still not sure what that 40 gigs is made of, because the game is only 7-8 hours long. To put it in perspective, Skyrim looks better (I don't run any HD mods, just the Bethesda-released texture pack), but takes up a quarter of the space on my drive.

I think its the ID engine. Rage's people looked awful too. Colossus polished it up abit, but they went for actual cutscenes for good reason. Doom hides it well by having non-humans and generally less clear lighting, but Olivia Pierce looks terrible when you do get close to her, and the zombie dudes and imps are also a little dodgy up close.

Wow. It has been a loooong time since I thought about Rage. I'd actually forgotten that ID made it. I never played Rage, but I heard that it was an absolute mess at launch.

Doom has significantly better lighting design that The New Order, but I also think that they improved the texture detail. With The New Order, I tend to get a sort of ghosting effect - almost a double image, but with a color swap - when I get close to small scenery details. I'm still trying to figure out what justified the 10-hour download.

Dark Souls - Gets too easy once you play through it a couple of times. Boss combat variation is close to nothing and you will memorize it eventually once you do a couple of runs.

Metal Gear IV - I hated the last battle with Liquid-Ocelot

Skyrim - Combat gets boring after a while. Everything else makes up for it and even hides it in a tiny corner, but still.

The Witcher 3 - Not enough, I need more! Yes, I know it's hella long, but I still want more!

Eh, Why not.

Crono Trigger:
Ayla not having a side quest at the end of the game. It's just sad. Without it, she gets the least development of the party and that's just a shame. :(

The World Ends With You:
Oh boy, that's a hard one... Evolving certain pins was just unbearable (Mostly to get healing that had 5 charges on it) I guess. Aside from that I have trouble finding fault in any of it.

Xenoblade Chronicles 1:
Hoooh boy....

For one thing, they drag the end of the game on from the climax point for two whole dungeons, the second of which is FULL of sudden "Hold on, a barricade of some kind just happened, you need to take a detour!" and both of which had sudden huge difficulty spikes. Not helped by the fact that due to story reasons, all the recent side quests are blocked off, meaning there's no quick way to level up to the point where the final boss is doable. I had to grind for weeks to get to a point where I was able to handle the boss, and by then, a lot of the impact was lost. :(

That and some of the colony 6 upgrades are insane. Goddamn freakin snow cabbage. >:(

The game could have been the RPG to dethrone the twin kings of Crono Trigger and TWEWY, but after a neaar-perfect experience, it did NOT stick the landing. :(

Deus Ex Human Revolution:
...That last mission was NOT how you end a Deux Ex game. I was geared up and ready for an infiltration of some elite Illuminati compound, ready to cut loose...WOOPS, the whole thing is full of insane civilians, whom I don't wanna kill and have to be extra careful going around so I don't kill too many of them or get killed. :(

As much as Mankind Divided had problems, and as much as it desperately needed one more good infiltration mission, that game KNEW how to cap off a Deus Ex game. Fuckin' A+ final mission there.

I mean, the shitty boss fights in DXHR were bad too, but at least the updated re-release fixed them by adding alternative solutions.

Persona 5:
Why, on gods green earth, can't I hang out with my social link buddies after clearing a dungeon, but before sending the calling card? I've finished up the dungeon, we're just waiting for the right time to cap it off, why the hell is no one in the mood to take a few days off to hang out and improve their personae?! >:(

Sonic 3 and Knuckles:
Hmmmm... The stupid Rotating Barrel didn't feel very intuitive. Hell, most of the Carnival Night Zone feels lacking, especially with the original music.

Stardew Valley:
I wish there was actual dates you could go on. Not much changes after you give someone a bouquet, and the next step is marriage. That just seems too much at once.

I'd have liked being able to arrange "yo, let's meet up between 3 and 5 tomorrow on the beach" or something.

I mean, as much as I feel Rune Factory 4 messed stuff up (hello, bland characters and uninteresting romantic partn-Oh shit, Forte is suddenly a badass, aw yeah that's amazi-Oh, and as soon as the crisis is over she's back to being boring, boo), it at least got that right.

System Shock 2
CLUNK-Y!

And It's annoying how energy weapons become useless at the very end. They're really good early on as they help you save ammo for the tough parts, but still, boo.

Deus Ex 1:
CLUNK-FREAKIN-Y

And then you get a goddamn lightsaber and a laser pointer on your assault rifle and enough points to be able to massacre anything with it, to say nothing of perfect sniping with the rifle and the game goes from "SUPER challenging" to "PFFFFT, easy peasy"

Undertale:
Uhhhhhhhhh.....The walk speed is a little slow when retracing your steps for whatever reason.

XCOM 2:
The fact timers tick down even when you're in concealment is bullshit. That was the first mod I installed and it instantly made everything better.

Most of the other stuff I wished was fixed or improved got fixed to all hell in the Long War Mod, and my only real problem with that is how insane it is to take over the Radio Tower and your first Alien HQ. Oh, and how near-impossible hard it is to stop a supply raid from happening. :s

Majora's mask:
I kinda feel like it needed one more region. Also, it's kinda BS that you can never ever EVERRRRRR use the Fierce deity mask outside of boss rooms. :(

Prey (2017)
More enemy appearance variety would have been nice.

And while I didn't really mind it because I enjoyed any excuse to go through the station and find new stuff, it does suffer from "frequent detour syndrome".

Borderlands 2:
Without friends, it does kinda feel like a slog. :(

Sonic Mania:
A handful of bosses (Bug rider, oil octopus, the secret final boss) are either not fun, or bullshit and I hate them.

Also, the stupid drowning corridor in Chemical Plant zone 1 is just ass and I hate it.

Oh, and Special Stage 5 is stupid and I hate it.

And the inability to take and of the fun modifiers like Sonic 3 ability mode, or &Knuckles mode into anything other than "no-save" mode is puzzling.

...Everything else is freakin' gravy.

Civ 5
Without the Brave New World DLC: enemy nations will declare war on you for literally no other reason than "Eh, we have too many troops and wanna justify it. Yo buddy-o who've had our back since forever! TIME TO ATTACK YOU FOR NO GOOD REASON!!!"

With the BNW DLC: Ok, we're out of the classical period? WELP, time to NEVER ever delcare war again, unless we're napoleon who for some reason is the only one across like 6 Epic length games who ever tried to be aggressive.

Me: ...Can I have a middle ground, PLZ? No? Damn.

Bakugan Battle Brawlers:
Dontchu judge me! It's a damn fun little game! I literally rented it as "Research" for a bakugan thing I was game testing for at work years ago, and it turned out to be so much fun I bought it.

Biggest flaw? Given that it's intended for kids, there are BLATANT gameplay imbalances that remain in the game.

To whit:
Various Booster cards are either totally worthless, or insanely OP but force you to run a particular strategy, meaning that Fire-Water-Light or Dark-Earth-Wind were the only viable decks.

On-field pickups are broken powerful. If you get a G-Power Swap, you're guaranteed to win at least one open fight, because if you don't end up beating your opponent in the minigame battle, you can just swap your attack power at the last second and instantly win it.

On that note, the battle minigames are dumb. The Shooting one is good, there's skill involved. The "guitar hero" one is impossible to fuck up, and the shaking battle is just so very freakin' Wii. :s

Elemental shots are not balanced. Some are good (Wind, Water), others are too situational to use effectively (Fire, Dark), one is shit (Earth) and one is BROKEN OP (Light). Like, to put in perspective how broken it is...

So you shoot out a Light Special Shot, right? It makes your attack power go up by about 1-2 attack power per second, and stops ticking up at 500. Fair enough. But wait! If you stall it out until you hit 500 without picking up any powerups and THEN go around the entire arena pickup up powerup...BAM you can have a near-unbeatable 1000 extra attack power at least. And the kicker is that most arenas have an area where you can easily loop around at no risk and at no real detriment to your stamina, meaning you can just keep looping that area for like 5 minutes until you're fully charged up, and then go explore the arena for powerups. It's boring and unbalanced and I hated it when my best friend (the only friend who clicked with the game like I did) did that in every single match. :s

Every narrative-heavy game, but especially Ghost Trick:
You can only play through it once. Once the game's secrets are uncovered, playing it again is never the same. :(

And that's it, that's all the favourite games I can think of. That went longer than I expected! :o

Bioshock Infinite: One of the best things about this game is exploring Columbia, especially the few bits where nobody is trying to murder you and you can just wander around a bit soaking in the atmosphere. Sadly, the game goes from "Vibrant, interesting alt-history floating city" to "Everything on fire and everyone wants to kill you all the time" the closer it gets to the end.

Metal Gear Solid 3: Snake Eater: The escort mission at the end is irritating and the fury is more annoying then engaging.

Also, the theme song gets stuck in my head every other week since I last played it. All I need is to see the words "Snake Eater" to trigger it. Is that a flaw? Can an earworm song be a flaw?

Dark Souls: Bed of Chaos can suck it. It's telling that it's the only boss in the series where damage you do and boss phase isn't reset when you die. Lost Izalith and Crystal cave are kind of obnoxious as well for the very, very few safe paths you can take and INVISIBLE FUCKING BRIDGES!

Bloodborne: Micolash can also suck it. Chasing him down each and every time before you can fight him is a chore(and since he has a magic attack that can one shot you...)/ Also, the unseen village with the bell maidens who constantly respawn enemies you kill until you kill them(and some of them are very hard to get to).

Final Fantasy 9: Lack of resolution to Freya's arc feels maddening. After she meets her BF/Fianc? and finds out he doesn't remember her, breaking her heart, the game almost completely forgets about her, except for a single scene during the epilogue.

Sunless Sea: I realize that inventory management is part of the game, but is it really too much to ask for the game to allow you to rent warehouse space or something? There have been numerous times I've had toss valuable food/fuel overboard because I was out of room in the hold and I was carrying something around that I needed later. The problem is that certain things take up hold space when they probably shouldn't(the alters, a certain NPC) and there's no way to do anything with them other then use them or dump them. It's mitigated somewhat when you can afford the bigger ships, but early in the game carrying enough food/fuel and cargo is a bit of a pain.

Witcher 3: The level scaling is at odds with the huge amount of sidequests and content. If you do side quests at the recommended level, it's very likely you'll end up overleveling the story quests by the time you end up playing them which makes them a bit anti-climatic.

And I ended up playing the Heart of Stone and Blood and Wine DLC before finishing the game proper, so the final battles felt very.....not particularly challenging. For some reason I assumed the game ended when you finished the main story and thus I wouldn't get a chance to finish the DLC if I didn't do it first. So I went from "Difficult Flying Vampire" fight at the end of Blood and Wine to "Fairly tame King of the Wild Hunt" fight at the end of the main game.

Kerbal Space Program: The game has slowellly gotten better about this but not including mechjeb or something similar in the base game feels like an omission. Yes, you do need to learn to fly the craft but once you get to a certain point or complexity having the computer assist is really, really helpful in streamlining your flights. Not to mention when you're doing routine transfers or cargo flights to an orbiting vessal/station, being able to set the thing on autopilot is also appreciated. Yeah, I know how to get the cargo ship to the station manually, but after the 10th one, I really want to let the computer do it.

XCOM: Lets see.....trooper is flanking an alien at point blank range with a 95% chance to hit. And he shoots off in a random direction, just before getting himself murdered by same alien.....*cue my incoherent screaming*.

Fijiman:
Iron Brigade really could have used some more levels, much better servers, and the ability to destroy your own towers and share scrap with other players would have been a god send a good number of times. That's all I can think of at two in the morning without playing some of my other favorite games in a long while.

This (I loved that game). Also no horde mode in the first game either (I know the dlc added it in).

OT Xenoblade Chronicle.
The quest system was awful! The icon of the quest givers is a tiny red dot on the map! This make finding a target or returning to get the reward the most annoying thing in the game especially when the quest doesn't shows you who was the exact quest giver. This is made worst when the quest giver is on a different floor like the Nonpon tree home!

Ironman126:

Doom has significantly better lighting design that The New Order, but I also think that they improved the texture detail. With The New Order, I tend to get a sort of ghosting effect - almost a double image, but with a color swap - when I get close to small scenery details. I'm still trying to figure out what justified the 10-hour download.

Ah, when I said "less clear", I didn't mean it was muddy or screwed up. The lighting in Doom is essentially higher detailed. And the added shadows and tints and stuff stop you seeing a raw exposed texture so much as you would in New Order where it tended to be more uniform.

Demon's Souls
Item burden. Equip burden I'm fine with, item burden doesn't make much sense and it's annoying. The sheer amount of stones as well as the ludicrous rarity of some of them - pure bladestone in particular - is also discouraging, and farming is a pain in the ass. The Mausoleum Key that unlocks the true final boss of the game is also incredibly easy to miss out for good.

Okami
Yahtzee's ZP pretty much covers this: unskippable Banjo Kazooie gibberish can be annoying, as is the game's tendency work out its own puzzles for you. I'd throw in how unresponsive the Celestial Brush can be: specifically when drawing the infinity symbol. And the latter part of the game isn't as fun as the first two thirds are because the whole "cleanse nature" aspect is all but dropped.

Resident Evil 4
Bullshit QTE moments which at this point I know by heart so those are dulled out anyway. And going to the inventory case every time you want to change weapons can be... actually exactly like the first few Resident Evils, now that I think about it.

Pretty much every game I really love is painfully easy to play and a bitch to complete.

I could give you long winded diatribes about the many flaws within my long list of favorite games, but I'll just stick to the most glaring flaw of one of my all-time favorites:

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