FarCry 5 is getting fairly postive reviews

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So far it seems Ubisoft actually put effort and care into this game and I am very interested in getting it.

New Highlights this game added is straight up flying vehicles like Fighter Planes and Attack Choppers.

A surprisingly good fishing mode.

Vehicle customization is added to this game.

Custom made player charcater (But you are a Gordon Freeman than a Commander Shepard sadly)

The American Countryside setting makes for a very nice map to explore.

A Bear named Cheeseburger that is the most badass animal companion I have ever seen.

And with the Season Pass the upcoming expansions that are taking notes from Blood Dragon looks awesome (A Vietnam War themed campaign, a Zombie Apocalypse themed campaign, and a Sci-Fi/Mars/Aliens themed campaign)

Basically its the Ubisoft Open World game but refined and done well. And I trust GGGMANLIVES, he knows when to call out if a game has bullshit features or is buggy and broken, etc.

I'm thinking about this one. It looks fun enough, and who doesn't like killing cultists? The Inquisitor in me approves. Not a huge fan of season passes, even if some of the DLC campaigns look fun, and super not a big fan of the apparent grind. Enemies drop like $5-8 of in-game currency, and a new gun is like $7000+ to get, unless you spring for microtransactions.

Still, if its on sale in a few months, and they patch in a better economy, I'll probably get this one.

I'll pick it up when its cheap. It looks interesting, but not full price interesting.

The main thing I hear is that it's really good...But unlocking weapons without microtransactions is a apparently a pain in the ass because of money being given out in small doses, and ammo costing money, and new weapons costing a LOT to buy.

I'm likely to wait a little while before buying it as a result. Besides, I still have Nier Automata I need to finish.

Silentpony:
I'm thinking about this one. It looks fun enough, and who doesn't like killing cultists? The Inquisitor in me approves. Not a huge fan of season passes, even if some of the DLC campaigns look fun, and super not a big fan of the apparent grind. Enemies drop like $5-8 of in-game currency, and a new gun is like $7000+ to get, unless you spring for microtransactions.

Still, if its on sale in a few months, and they patch in a better economy, I'll probably get this one.

Yeah, no way I'm touching this until that garbage format is gone.

hanselthecaretaker:

Silentpony:
I'm thinking about this one. It looks fun enough, and who doesn't like killing cultists? The Inquisitor in me approves. Not a huge fan of season passes, even if some of the DLC campaigns look fun, and super not a big fan of the apparent grind. Enemies drop like $5-8 of in-game currency, and a new gun is like $7000+ to get, unless you spring for microtransactions.

Still, if its on sale in a few months, and they patch in a better economy, I'll probably get this one.

Yeah, no way I?m touching this until that garbage format is gone.

I was seriously considering getting it this week, but then I watched this:

and I just have to wait. Shit like the attack helicopters have unlimited machine gun ammo, but limited rocket ammo, and when you run out, in-game promps tell you you can refill the rockets for $1000 in-game dollars, and hey maybe take a look at the store page while you're at it.
Just trashy. Offering players extra ammo and guns during like a boss fight, for real money or a shit-load of hard to get, grind fill, in-game money. Trashy.

but it still looks like rehash of far cry 3. not very interesting.

otherwise i will play it soon. will be ok.

hanselthecaretaker:

Silentpony:
I'm thinking about this one. It looks fun enough, and who doesn't like killing cultists? The Inquisitor in me approves. Not a huge fan of season passes, even if some of the DLC campaigns look fun, and super not a big fan of the apparent grind. Enemies drop like $5-8 of in-game currency, and a new gun is like $7000+ to get, unless you spring for microtransactions.

Still, if its on sale in a few months, and they patch in a better economy, I'll probably get this one.

Yeah, no way I?m touching this until that garbage format is gone.

Yeah, the first thing I noticed in some friends video on Facebook was the two currencies when they were buying a gun. That and the store page needing to connect online to open at all.

I was going to get this then I saw the endings. Lets put it this way they may be going the way of Mass Effect 3.

Silentpony:
Enemies drop like $5-8 of in-game currency, and a new gun is like $7000+ to get, unless you spring for microtransactions.

There isn't a way to unlock them for free like in FC3?
That sucks, this game actually looked like one of the better AAA releases on the current gen consoles.
This reminds me of that one Dungeon Keeper tablet game released a while ago. Everyone got mad at the publishers for basically doing the same thing.

I expect a massive backlash.

Vanilla ISIS:

I expect a massive backlash.

*Shrug* It's not Star Wars and it's not made by EA.

I don't.

I got into a big rig decked out in cheesy red white and blue, lights, and machine guns, barreling down a road, smashing through roadblocks, while Barracuda by Heart blasted through the radio.

Ten minutes later I went fishing and caught enough to buy myself a brand new MP5.

If they fix the performance issues, this is definitely GOTY material for me.

Silentpony:
I'm thinking about this one. It looks fun enough, and who doesn't like killing cultists? The Inquisitor in me approves. Not a huge fan of season passes, even if some of the DLC campaigns look fun, and super not a big fan of the apparent grind. Enemies drop like $5-8 of in-game currency, and a new gun is like $7000+ to get, unless you spring for microtransactions.

Still, if its on sale in a few months, and they patch in a better economy, I'll probably get this one.

There are literally dozens of ways to get cash. And the game encourages it. Looting bodies is not your only source of income. You have the fishing minigame, challenges, stashes that are actually kind of fun to find (some involving light puzzles), hunting, safe cracking, and maps that once you use for yourself to discover locations of animals you can sell off for a couple hundred dollars each.

As long as you don't just blow through all the main campaign missions exclusively, you'll make enough cash to buy all the weapons, vehicles, ammo, and equipment, not including what the game already gives you through story missions.

I'm getting it. I really just like the idea of a Far Cry in a setting like the area where I live, virtually killing survivalist/cultist assholes like the ones that infest the area where I live. I won't buy on day 1, I don't give any AAA release a buy on day 1 just on principle. Those release day sales are an important metric for publishers so that's my vote against the publisher. But I imagine I'll pick it up a week or so later. I may even buy it on Uplay as opposed to Steam just so I don't have to run 2 frontends.

Vanilla ISIS:

There isn't a way to unlock them for free like in FC3?
That sucks, this game actually looked like one of the better AAA releases on the current gen consoles.
This reminds me of that one Dungeon Keeper tablet game released a while ago. Everyone got mad at the publishers for basically doing the same thing.

I expect a massive backlash.

If you pick a gun up in the open world you unlock it for future use, even if you drop it immediately afterwards without firing a shot. This allowed me to unlock the RPG quite literally five minutes after the tutorial segment ended, as I picked one up from a cargo truck.

Having played a few hours so far, I can say that the economy is not as bullshit as it first seems. The difference from previous Far Cry games is that the main source of your income are side quests, most notably the Prepper Stashes. A Prepper Stash generally awards around 1k, with other side quests ranging from 0 to 900 dollars in payout (from what I've seen, mostly coming down in the 400-900 range) so far. You can't buy everything you like at once, but the progression of money is steady enough that you will be able to afford a new gun or a few customizations after doing a few quests. And all the heavy weapons (RPG, Machine guns, Flamethrower) are found in such abundance that the only reason to buy them is because you want them RIGHT NOW and not an hour or so into the game when you first encounter enemies with them.

So my experience so far is that the economy isn't overly punishing, but it does expect you to have a gradual unlocking. Currently it feels a lot like the first 1/3rd of GTA V, where you have to actually consider what to buy and what to skimp on for now.

I've been having fun with it. Some of the vehicles control like absolute ass on the pc (ubi still doesn't seemed to have worked out there's a difference between analogue and digital inputs) though.

I've been thinking about playing the Farcry games on and off since 3, but never actually done so. ?50 is a bit steep for me, so I'll probably pick it up on sale at some point. Might try one of the others on sale first just to test the waters for cheap.

Gethsemani:

So my experience so far is that the economy isn't overly punishing, but it does expect you to have a gradual unlocking. Currently it feels a lot like the first 1/3rd of GTA V, where you have to actually consider what to buy and what to skimp on for now.

The particular highlight I've heard was that reloading your helicopter is $1000 (ingame, not sure what the exchange for the real money is) bucks a pop. Which comes up as a prompt to do mid-combat, which is literally something an EA exec joked(?) about doing as a microtransaction tactic, in the moment paid reloads.

Comparisons to GTA are actually kind of worrying. GTA Online was bad for having its economy crippled to sell microtransactions (super-inflated ammo costs and poorly rewarded activities for instance, even before vanity cars or pay-to-win esque military vehicles/abilities).

Stepping away from the microtransaction stuff. The co-ops 2 player only, which is kind of meh (the game does support 4 player somewhere in it, but not the co-op). Hunting/Fishing being primary activities are basically demerits for me (Far Cry's hunting and animal life has always been ludicrously badly implemented, and Fishing is just a busy work activity in any game I've ever run into it in)

I haven't bought a Ubisoft game since 2013. Don't see that changing any time soon.

I'm a huge Far Cry fan but so far I can say this is the best one I played. Everything just seems elevated and improved: gunplay, graphics, general fluidity and control of your character. Everything feels refined and smooth. The premise and setting is also superb. Obviously an insurrection inside the U.S. of a crazy cult with an amount of firepower and defensive capabilities that would make the Islamic State jealous without anyone noticing is more than a little far-fetched; the hectic engagements and shoot-outs that result from confronting these nutters provide some of the most satisfying gameplay moments. And if you suspend disbelief(like with pretty much any game) it becomes a really awesome backdrop. My only minor complaint would be that enemy spawn points are sometimes way too close to your character, making it feel like they appear out of thin air.

Seth Carter:

The particular highlight I've heard was that reloading your helicopter is $1000 (ingame, not sure what the exchange for the real money is) bucks a pop. Which comes up as a prompt to do mid-combat, which is literally something an EA exec joked(?) about doing as a microtransaction tactic, in the moment paid reloads.

Yeah, I've encountered it a grand total of once (not that much of a flier in game) and even then I did not need those bombs or rockets to win, as the machine guns on the aircraft pack enough punch to get you through. I can see how it is worrying, but I also don't think it is an especially bad or nasty idea, since it is done with dollars and not Silver (the paid for currency), which means that you can't slam down real money for the insta-reload, at best you can use in-game money and then make up for it by using silver to purchase that weapon skin you were gonna use the cash on.

Seth Carter:
Comparisons to GTA are actually kind of worrying. GTA Online was bad for having its economy crippled to sell microtransactions (super-inflated ammo costs and poorly rewarded activities for instance, even before vanity cars or pay-to-win esque military vehicles/abilities).

For clarity, I am referring to the single player content of GTA V, not GTA:O. GTA V also had you swimming in ammo and free guns, but if you wanted some of the cooler toys or wanted to kit them out, you had to budget for it in the first third of the game. Not so much after that, unless you wanted to buy every aircraft and car in the game.

After hearing how bad the microtransactions are getting in this game, the little interest I had went down the drain.
I'll be buying Far Cry 4 for cheap one of these days. I remember having fun with that one.

Seth Carter:

Gethsemani:

So my experience so far is that the economy isn't overly punishing, but it does expect you to have a gradual unlocking. Currently it feels a lot like the first 1/3rd of GTA V, where you have to actually consider what to buy and what to skimp on for now.

The particular highlight I've heard was that reloading your helicopter is $1000 (ingame, not sure what the exchange for the real money is) bucks a pop. Which comes up as a prompt to do mid-combat, which is literally something an EA exec joked(?) about doing as a microtransaction tactic, in the moment paid reloads.

Comparisons to GTA are actually kind of worrying. GTA Online was bad for having its economy crippled to sell microtransactions (super-inflated ammo costs and poorly rewarded activities for instance, even before vanity cars or pay-to-win esque military vehicles/abilities).

Stepping away from the microtransaction stuff. The co-ops 2 player only, which is kind of meh (the game does support 4 player somewhere in it, but not the co-op). Hunting/Fishing being primary activities are basically demerits for me (Far Cry's hunting and animal life has always been ludicrously badly implemented, and Fishing is just a busy work activity in any game I've ever run into it in)

I would imagine its because there really aren't any helipads in the game and not any real way to get more ammo or easily find another armed helicopter/plane. It also sidesteps the effective but really immersion breaking tactic of just wasting all your ammo then fast traveling back to a store and just grabbing another free helicopter as once you buy one you can spawn them over and over again.

Like Geth said though, there is literally nothing in the game that can stand up to the regular machine guns. $1000 is also not a lot of money when you are far enough in the game to actually be using armed helicopters or planes with any regularity. I'm sitting on $20000 just from an hour of dicking around with the fishing and hunting. You also get the paid for currency, silver bars, from outposts and exploring the map, so even that can be obtained pretty easily.

It suffers the Ubisoft, which is almost the opposite of GTA Online, issue of having micro-transactions being so completely unnecessary that it seems stupid that they exist in the first place. It's nice that basically anyone can unlock all the weapons and weapon skins with very little grinding, but it makes the microtransactions look more like they were added just because every AAA needs microtransactions.

EternallyBored:

It suffers the Ubisoft, which is almost the opposite of GTA Online, issue of having micro-transactions being so completely unnecessary that it seems stupid that they exist in the first place. It's nice that basically anyone can unlock all the weapons and weapon skins with very little grinding, but it makes the microtransactions look more like they were added just because every AAA needs microtransactions.

Yeah, I see it more as these 'time savers' for people who want to cheat themselves out of the experience by skipping all the side content and rush straight to the ending.

Seth Carter:

Gethsemani:

So my experience so far is that the economy isn't overly punishing, but it does expect you to have a gradual unlocking. Currently it feels a lot like the first 1/3rd of GTA V, where you have to actually consider what to buy and what to skimp on for now.

The particular highlight I've heard was that reloading your helicopter is $1000 (ingame, not sure what the exchange for the real money is) bucks a pop. Which comes up as a prompt to do mid-combat, which is literally something an EA exec joked(?) about doing as a microtransaction tactic, in the moment paid reloads.

It's a 1000 game dollars, not microtransaction dollars, which is about 4 bear skins worth of money.
Which seems pretty fair with how overpowered planes and helicopters are in this game.

undeadsuitor:

Seth Carter:

Gethsemani:

So my experience so far is that the economy isn't overly punishing, but it does expect you to have a gradual unlocking. Currently it feels a lot like the first 1/3rd of GTA V, where you have to actually consider what to buy and what to skimp on for now.

The particular highlight I've heard was that reloading your helicopter is $1000 (ingame, not sure what the exchange for the real money is) bucks a pop. Which comes up as a prompt to do mid-combat, which is literally something an EA exec joked(?) about doing as a microtransaction tactic, in the moment paid reloads.

It's a 1000 game dollars, not microtransaction dollars, which is about 4 bear skins worth of money.
Which seems pretty fair with how overpowered planes and helicopters are in this game.

Isn' that the point regarding Planes and Helicopters being overpowered?

Those vehicles did more damage in wars than anything infantry has done.

And I am getting lots of misinformation and mixed messages regarding Microtransactions because I thought all of it was for cosmetics?

Gethsemani:

If you pick a gun up in the open world you unlock it for future use, even if you drop it immediately afterwards without firing a shot. This allowed me to unlock the RPG quite literally five minutes after the tutorial segment ended, as I picked one up from a cargo truck.

Having played a few hours so far, I can say that the economy is not as bullshit as it first seems. The difference from previous Far Cry games is that the main source of your income are side quests, most notably the Prepper Stashes. A Prepper Stash generally awards around 1k, with other side quests ranging from 0 to 900 dollars in payout (from what I've seen, mostly coming down in the 400-900 range) so far. You can't buy everything you like at once, but the progression of money is steady enough that you will be able to afford a new gun or a few customizations after doing a few quests. And all the heavy weapons (RPG, Machine guns, Flamethrower) are found in such abundance that the only reason to buy them is because you want them RIGHT NOW and not an hour or so into the game when you first encounter enemies with them.

So my experience so far is that the economy isn't overly punishing, but it does expect you to have a gradual unlocking. Currently it feels a lot like the first 1/3rd of GTA V, where you have to actually consider what to buy and what to skimp on for now.

Oh, that's considerably better, then.

Still going to wait on it for a bit, until I've finished Nier, though.

Looks like a future purchase so far. Shame the AAA price tag is too much to justify for me.

Samtemdo8:

undeadsuitor:

Seth Carter:

The particular highlight I've heard was that reloading your helicopter is $1000 (ingame, not sure what the exchange for the real money is) bucks a pop. Which comes up as a prompt to do mid-combat, which is literally something an EA exec joked(?) about doing as a microtransaction tactic, in the moment paid reloads.

It's a 1000 game dollars, not microtransaction dollars, which is about 4 bear skins worth of money.
Which seems pretty fair with how overpowered planes and helicopters are in this game.

Isn' that the point regarding Planes and Helicopters being overpowered?

Those vehicles did more damage in wars than anything infantry has done.

And I am getting lots of misinformation and mixed messages regarding Microtransactions because I thought all of it was for cosmetics?

Everything that you buy in the game (guns, vehicles, cosmetic stuff, gun mods, etc) has two prices. You either buy it with the ingame currency (to which the primary method to get reasonable seems to be hunting animals for skins based on every comment I've seen anywhere) or Silver Bars, which is the obfuscation* currency you buy with real money (or get a handful of times over the course of the game).

This is essentially how AC : Origins worked as well. Though that didn't bother separating the currency, there were just drachmas you could earn ingame or buy outright with real money. As of now, everything can be bought with either. But having the two separate currencies to start with, along with the whole needing to connect to the online store just to browse an ingame merchant (which makes me wonder if the games even playable offline, but even that unnecessary wait time is annoying) would imply that the game intends to have microtransaction specific items in the future, or they were rather hastily switched out.

*"Obfuscation Currency" being my own label for the practice of calling your microtransaction money literally anything so long as you don't call it dollars or an actual currency in order to distract people from realizing what they're actually spending. The first one I recall offhand being Microsoft Points for Xbox Live.

I was gonna post this as a standalone discussion, but fuck it;

So apparently Polygon game 6.5 out of 10 because the game isn't "political" enough. They are salty because it doesn't tackle gun control or other controversies within America. Here's the article: https://www.polygon.com/2018/3/26/17164878/far-cry-5-review-ps4-pc-xbox-one

Future purchase for sure. Even if it's just Far Cry 3 6.0 I like that game enough.

sgy0003:
I was gonna post this as a standalone discussion, but fuck it;

So apparently Polygon game 6.5 out of 10 because the game isn't "political" enough. They are salty because it doesn't tackle gun control or other controversies within America. Here's the article: https://www.polygon.com/2018/3/26/17164878/far-cry-5-review-ps4-pc-xbox-one

Meh. Polygon's critic is pissed that the game doesn't cater to his political views. (You want a serious discussion about gun violence in a Far Cry game? Is this the first time you've played a Far Cry game, Ben?) It happens all the time when a writer who is reduced to writing reviews about video games or movies made for Tweens decides that they just have to make it about their personal politics.

Hicktown USA is about the last place on Earth I'd ever want to visit in a videogame, shooter or otherwise. When Far Cry goes back to the road less travelled, exotic places around the world you don't see in every other franchises, then I'll be back on board.

This one though? Not interested.

sgy0003:
I was gonna post this as a standalone discussion, but fuck it;

So apparently Polygon game 6.5 out of 10 because the game isn't "political" enough. They are salty because it doesn't tackle gun control or other controversies within America. Here's the article: https://www.polygon.com/2018/3/26/17164878/far-cry-5-review-ps4-pc-xbox-one

Eurogamer shared much the same criticism. My distinct impression from both reviews was that they badly wanted Far Cry 5 to be a scathing inspection of current US politics and felt the game didn't take it far enough. Which is kind of weird, because that criticism was nowhere to be found in Far Cry 2, 3 or 4, all being games set in places, or proxies of real places, that has serious issues that the game touched up on. When you are shooting militias fighting a civil war in an unnamed country in Africa it is apparently just a cool backdrop, but when the same militias are fighting a civil war in the USA, you suddenly need a serious exploration of contemporary US politics.

As much as I am a SJW and want my games to be political, I don't quite understand the position. Marketing played up the main story of FC 5 (and it is garbage so far, with few hopes of improving), but it never really touched on the political angle and Far Cry games since Far Cry 2 have been pieces about how violence is cyclical, bad and corrupts those who use it. So why did these reviewers suddenly expect FC 5 to be a solemn introspection on the fallacies of US politics, when the series so far has been anything but that?

I dunno. 6.5/10 seems alright for "shit story, good gameplay, another open world game" to me.

Then again, I don't think 6.5/10 is bad, just that it's not setting the world on fire. Maybe I'm weird, I dunno.

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