Poll: Is Far Cry 2 a Cult Classic now?

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Hello friends,

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Looking back in 2008 when game was released many people complain about it. many. and it was one of the most hated game of that time. 10 years later the game is just being use as an example of great physics and all. i realize it take 10 years to finally see far cry 2 is indeed a great game. and probably the best in series by long shot. it sure have problems, like repetetive missions and respawning enemies but it was better than later games in series including 3 4 and primal. havenot played 5 yet so cant comment but theres video show FC5 is backward compare to this game so i doubt its better.

Far cry 3 was very overrated. it was good game sure, but it can be tedious at time, too many long unskipable cutscenes and thats the problem of later games in series. plus inclusion of wallhack, tagging enemies, make those games more casual compare to FC2. FC4 and primal were just bad. like worst in series.

so my friends what do you think? is this game 10 years later a cult classic? lets discuss.

I liked FarCry 2 before it was cool to like FarCry 2.

Also I have this game installed and recently played it on my PC and holy shit why do these graphics still look good today?!

The Trees, the Tall Grass, the Texture work, its all so beautifully done and still holds up today.

Also this video perfectly showcases why I wish elements of FarCry 2 is brought back to the later FarCry games:

Yeah I still hope the next game in the series goes back to Africa.

It's nice how you suddenly became Far Cry 2's biggest fan since Crowbcat released a video about it a week ago.

No it's not, it's still regarded as the worst Far Cry game by most Far Cry fans and you're definitely in the vast minority who thinks it's the best Far Cry game in the series.

BabyfartsMcgeezaks:
It's nice how you suddenly became Far Cry 2's biggest fan since Crowbcat released a video about it a week ago.

No it's not, it's still regarded as the worst Far Cry game by most Far Cry fans and you're definitely in the vast minority who thinks it's the best Far Cry game in the series.

I just want a FarCry 5 that also includes elements of Far Cry 2 is all I am asking.

I acknowledge that FarCry 2 for all intents and purpose was a tech demo, but damn was it a fun tech demo, unlike The Order: 1886

BabyfartsMcgeezaks:
It's nice how you suddenly became Far Cry 2's biggest fan since Crowbcat released a video about it a week ago.

No it's not, it's still regarded as the worst Far Cry game by most Far Cry fans and you're definitely in the vast minority who thinks it's the best Far Cry game in the series.

theres plenty of peolpe regard it as best far cry game. also watch gggmanlives review where he claim its best.
worst one is easily 4. what a terrible game. not just ok like 3. just flatout bad.

Samtemdo8:

BabyfartsMcgeezaks:
It's nice how you suddenly became Far Cry 2's biggest fan since Crowbcat released a video about it a week ago.

No it's not, it's still regarded as the worst Far Cry game by most Far Cry fans and you're definitely in the vast minority who thinks it's the best Far Cry game in the series.

I just want a FarCry 5 that also includes elements of Far Cry 2 is all I am asking.

I acknowledge that FarCry 2 for all intents and purpose was a tech demo, but damn was it a fun tech demo, unlike The Order: 1886

It definitely had its ups but they made some crucial mistakes with weapons constantly breaking down, malaria, respawning checkpoints etc etc

B-Cell:

BabyfartsMcgeezaks:
It's nice how you suddenly became Far Cry 2's biggest fan since Crowbcat released a video about it a week ago.

No it's not, it's still regarded as the worst Far Cry game by most Far Cry fans and you're definitely in the vast minority who thinks it's the best Far Cry game in the series.

theres plenty of peolpe regard it as best far cry game. also watch gggmanlives review where he claim its best.
worst one is easily 4. what a terrible game. not just ok like 3. just flatout bad.

No there's really not. Even Far Cry 4 which appareantly is terrible, was more well-received by players but I guess that doesn't matter since it doesn't suit your agenda.

BabyfartsMcgeezaks:
It definitely had its ups but they made some crucial mistakes with weapons constantly breaking down, malaria, respawning checkpoints etc etc

weapon jamming and malaria feature distinct it from other casual shooters from last gen.

it make game more immersive. Stalker feature weapon jam. Metro exodus will also have weapon jam feature based on trailer.

Far cry 3 is so casual and easy. made for COD audience.

Nope, it was shit back then and certainly has not improved with hindsight.

Malaria was a nuisance, gun jamming was frustrating, enemy variety & AI was a joke, stealth sucked and traveling through the aesthetic eyesore of an environment was the final nail in the coffin.

Claim immersion all you want and cherry-pick your usual favorites, but Far Cry 2 just came across as a joyless chore.
Can we add obligatory COD-bashing to the B-Cell Thread Bingo card? (Even though Far Cry 2 played like poor mans Modern Warfare)

B-Cell:

BabyfartsMcgeezaks:
It definitely had its ups but they made some crucial mistakes with weapons constantly breaking down, malaria, respawning checkpoints etc etc

weapon jamming and malaria feature distinct it from other casual shooters from last gen.

it make game more immersive. Stalker feature weapon jam. Metro exodus will also have weapon jam feature based on trailer.

Far cry 3 is so casual and easy. made for COD audience.

Yes I'm sure that's why they removed them and why literally no one complained about removing those features.

See, you say you respect other peoples opinion yet you like to call games Call of Duty clones which ''sucks'' and are only for ''casuals'' and for people with low standards. You don't respect shit and you lack self-awareness.

Granted, my experience with Far Cry 2 is secondhand at best (I did play the first, but that was basically an alien entity to the rest of the series), but I've never heard the weapon jamming and malaria mentioned as anything but annoyances that just arbitrarily inconvenience the player. That sort of feature is fine if you've got logic (and counters) to it and that's your gameplay, but just as some random popup effect, is just trash padding.

BabyfartsMcgeezaks:

Samtemdo8:

BabyfartsMcgeezaks:
It's nice how you suddenly became Far Cry 2's biggest fan since Crowbcat released a video about it a week ago.

No it's not, it's still regarded as the worst Far Cry game by most Far Cry fans and you're definitely in the vast minority who thinks it's the best Far Cry game in the series.

I just want a FarCry 5 that also includes elements of Far Cry 2 is all I am asking.

I acknowledge that FarCry 2 for all intents and purpose was a tech demo, but damn was it a fun tech demo, unlike The Order: 1886

It definitely had its ups but they made some crucial mistakes with weapons constantly breaking down, malaria, respawning checkpoints etc etc

B-Cell:

BabyfartsMcgeezaks:
It's nice how you suddenly became Far Cry 2's biggest fan since Crowbcat released a video about it a week ago.

No it's not, it's still regarded as the worst Far Cry game by most Far Cry fans and you're definitely in the vast minority who thinks it's the best Far Cry game in the series.

theres plenty of peolpe regard it as best far cry game. also watch gggmanlives review where he claim its best.
worst one is easily 4. what a terrible game. not just ok like 3. just flatout bad.

No there's really not. Even Far Cry 4 which appareantly is terrible, was more well-received by players but I guess that doesn't matter since it doesn't suit your agenda.

Respawning Checkpoints and Camps can go fuck itself.

But I love Weapon Jamming and Degredation, it makes you choose your load out wiser and plan your attack strategies with the proper weapons. To be fair though it takes awhile for weapons to start breaking and jamming.

Malaria I have mixed feelings.

I would've been personally fine with the weapon jamming if the stealth was good but with the said feature along with Malaria, checkpoints and AI makes this game a hassle to play. I would rather play through 3/4/5 till the end of each game than play 30 minutes of 2

The only other Far Cry game I ever played, other than 5 which is pretty good, was some really weird one where you're like a mutant Wolverine character, and you could leap around, run on all fours, rip people apart with your bare hands, and there was a plot, but for the life of me I can't remember it ever appearing in the game.
Like you'd get the objective of 'Go to the helipad, kill the General and steal the Virus' and at no point was a general ever shown before hand, nor did a virus ever come into play.
Fun gameplay, but 0/10 for story telling.

Silentpony:
The only other Far Cry game I ever played, other than 5 which is pretty good, was some really weird one where you're like a mutant Wolverine character, and you could leap around, run on all fours, rip people apart with your bare hands, and there was a plot, but for the life of me I can't remember it ever appearing in the game.
Like you'd get the objective of 'Go to the helipad, kill the General and steal the Virus' and at no point was a general ever shown before hand, nor did a virus ever come into play.
Fun gameplay, but 0/10 for story telling.

Far Cry Instincts; the best Far Cry and Weapon X game ever made. I have the 360 version.

EDIT:

The plot can be summed up as Jack gets attacked by mercenaries on the island, because the person he ferrying was an uncover CIA agent (Valerie Cortez). Jack never knew, and gets attacked for it. Valerie was trying to rescue another agent on the island called Doyle (who acts like Bruce Campbell). Jack gets captured and is turned into a human with animal powers. He escapes and tries to kill Krieger, the scientist (who experimented on him) and Crowe, the lead mercenary (who captured him). Crowe ends up betraying Krieger, and injecting himself with the same serum Jack was given. At that point, it's a meele a trois between three factions: Kreiger's private army, the mutants on the islands led by Crowe, and Crowe's mercenaries who just want to get off the island and abandon both of them, while trying to kill Jack. Jack takes names, kicks ass, kills Crowe, Crowe's mutants kill Krieger, and Jack escapes with the sample, and jumps in the rescue chopper with Doyle waiting for him(with Valerie piloting it).

Nah.

I mean, it's okay, but I had a LOT of technical issues with the game.
-Cheating AI
-Super human hearing AI
-Clipping though the map
-Cheating, seriously fucking cheating, AI.

No.

Far Cry 2 is a weird game. I just replayed it recently because I felt the pangs of nostalgia for it's weirdness. But after replaying it I realized the game play is absolute garbage and the story is kind of ruined by the fact that EVERY SINGLE CHARACTER delivers their lines in droning, monotone, zero-punctuation style run-on sentence. The story is incredibly sad and depressing and since I couldn't re-live that heart-breaking moment I experienced the first time I played it, where my best friend Josip had to be put down because the game wouldn't let me revive him anymore which genuinely moved me in a way that very few of anything else ever has, because I already knew it would happen, and I already knew everything that was going to happen including the events that take place before and during the bizarre ending, it was a big disappointment the second time around.

So no, Far Cry 2 is not a cult classic. I think some people might feel nostalgia for it like I did, but all they have to do is play it and that'll change in a fucking hurry.

CoCage:

Silentpony:
The only other Far Cry game I ever played, other than 5 which is pretty good, was some really weird one where you're like a mutant Wolverine character, and you could leap around, run on all fours, rip people apart with your bare hands, and there was a plot, but for the life of me I can't remember it ever appearing in the game.
Like you'd get the objective of 'Go to the helipad, kill the General and steal the Virus' and at no point was a general ever shown before hand, nor did a virus ever come into play.
Fun gameplay, but 0/10 for story telling.

Far Cry Instincts; the best Far Cry and Weapon X game ever made. I have the 360 version.

The plot can be summed up as Jack gets attacked by mercenaries on the island, because the person he ferrying was an uncover CIA agent (Valerie Cortez). Jack never knew, and gets attacked for it. Valerie was trying to rescue another agent on the island called Doyle (who acts like Bruce Campbell). Jack gets captured and is turned into a human with animal powers. He escapes and tries to kill Krieger, the scientist (who experimented on him) and Crowe, the lead mercenary (who captured him). Crowe ends up betraying Krieger, and injecting himself with the same serum Jack was given. At that point, it's a meele a trois between three factions: Crowe's private army, the mutants on the islands led by Crowe, and Crowe's mercenaries who just want to get off the island and abandon both of them, while trying to kill Jack. Jack takes names, kicks ass, kills Crowe, Crowe's mutants kill Krieger, and Jack escapes with the sample, and jumps in the rescue chopper with Doyle waiting for him(with Valerie piloting it).

Thats more or less the same as Far Cry 1. Jack doesn't get superpowers (though he does get injected with the Trigen stuff) is about the only difference. And Crowe is just some guy on the radio with a boss fight in a helicopter near the end (Krieger is another boss fight as a Trigen)

Seriously. How is weapon jamming an issue with some of you people?

Is the gun looking dirty?
If yes- Go to one of the several gun stores around the map, and replace them at no cost with fresh weapons. You've likely collected enough diamonds to purchase a brand new weapon to try while you're there anyway.
If no- Keep using it just fine.

The guns really do not jam that frequently. I've played Far Cry 2 for about 90 hours across PS3 and PC and I think weapon jamming came up like...12 times? And each one of those times served as a method to increase the tension and encourage using cover. Picking up a fallen enemies weapon. Using one of the other three weapons you're allowed to carry on you, including grenades, molotovs, and the many mounted machine guns.

The qualms anyone has about the weapon jamming system are exaggerated.

I'm not saying Far Cry 2 is a perfect game, but even if there are people that consider it to be the "worst" Far Cry game, it's still a GOOD game. The game doesn't hold your hand by forcing down narrative and scripted events. And any time there is scripted dialogue, you can literally press a button to get a cliff notes version of that dialogue and shuffle your ass out of the door to complete the objective.

IMO, it was a bad game with a good game inside of it just screaming to get out.
It did so many things right (especially the combat and the fire mechanics), yet some other design decisions (like only being able to be on one mission at a time, the clunky and slow means of transportation, respawning checkpoints, et al) ...Many of which even could have been easily patchable! ...Which just made it all the more frustrating.

Those who argue its cult-classsic status aren't wrong when they argue the positives, but the positives were unfortunately buried with bad ones, IMO.

Edit:
Though I will say that the Malaria and gun jamming didn't bother me. Malaria just meant that it was time to do another story mission, and gun jamming just required one to think on their feet. Plenty of fresh new guns available outside of missions, and old shoddy guns found during missions were understood to be limited use.

Is it? I haven't heard a sudden resurgence of praise for the game. Granted, I haven't played it either but I've heard it's got a lot of potential with some really annoying features and as far as I know, that hasn't changed. I don't think it was considered amazing at the time and I don't think many people consider it so now either.

I liked it but it still has problems. Other than what people have pointed out - getting into a fight near a road and being swarmed, all your helpers and how they ended was.. I don't know why they thought it was a good idea, how grass hides enemies from you but not vice versa and the concept of a two map area, that was unnecessary. It's not as bad as what people make out but it's not best in the series

FC2 was certainly flawed (quite possibly because development shifted from PC exclusive to memory-starved consoles), but it still ended up better than most shooters even to this day in retrospect, even on those same old consoles. One of its more annoying issues of checkpoint respawns could be largely circumvented by going off road or stealth. I had good fun playing it on release way back then, and I also started a play through last fall on Infamous difficulty to revisit it. It's brutally fun, especially with the different tactical options and fire propagation that can lead to some pretty emergent gameplay. You also really have to think about surviving every gun fight and plan a course of action, knowing which weapons to use in a given situation, etc. Sometimes the best things can happen from random improvisation.

One of these days I'll get back to it; probably before I start any other more recent shooters.

Seth Carter:

CoCage:

Silentpony:
The only other Far Cry game I ever played, other than 5 which is pretty good, was some really weird one where you're like a mutant Wolverine character, and you could leap around, run on all fours, rip people apart with your bare hands, and there was a plot, but for the life of me I can't remember it ever appearing in the game.
Like you'd get the objective of 'Go to the helipad, kill the General and steal the Virus' and at no point was a general ever shown before hand, nor did a virus ever come into play.
Fun gameplay, but 0/10 for story telling.

Far Cry Instincts; the best Far Cry and Weapon X game ever made. I have the 360 version.

The plot can be summed up as Jack gets attacked by mercenaries on the island, because the person he ferrying was an uncover CIA agent (Valerie Cortez). Jack never knew, and gets attacked for it. Valerie was trying to rescue another agent on the island called Doyle (who acts like Bruce Campbell). Jack gets captured and is turned into a human with animal powers. He escapes and tries to kill Krieger, the scientist (who experimented on him) and Crowe, the lead mercenary (who captured him). Crowe ends up betraying Krieger, and injecting himself with the same serum Jack was given. At that point, it's a meele a trois between three factions: Crowe's private army, the mutants on the islands led by Crowe, and Crowe's mercenaries who just want to get off the island and abandon both of them, while trying to kill Jack. Jack takes names, kicks ass, kills Crowe, Crowe's mutants kill Krieger, and Jack escapes with the sample, and jumps in the rescue chopper with Doyle waiting for him(with Valerie piloting it).

Thats more or less the same as Far Cry 1. Jack doesn't get superpowers (though he does get injected with the Trigen stuff) is about the only difference. And Crowe is just some guy on the radio with a boss fight in a helicopter near the end (Krieger is another boss fight as a Trigen)

A very bare minimum story, and it's definitely a game from the early 2000s. Then again, the story was shallow even by the standards of the time. It was a tech demo of what hardware could do on the PC, so I won't fault FC1 for that. The same thing would eventually happen with Crysis.

Oh, and I meant to say Krieger and his private army, not Crowe. Simple typo.

Meh.

It's an improvement on FC 1, the "Getting shot across impossible distances through obscuring grasses by people with sub-machine guns" simulator. It's fairly pretty- remarkably so for games of the time, though I'd argue you could say the same of all the Far Cry games that follow.

It's also shallow and repetitive, and takes agency from the player in ways that are truly galling and run in extreme thematic contrast to the amount of freedom it gives in approaching combat situations. Want to only run missions for one side? Nope- you're just going to figure out that's impossible when they abruptly stop offering missions. Actually go after the Jackal like you were first tasked to do? Nope- you're going to get cold-cocked every time you encounter him (hello, epic Cut-Scene Incompetence) right up until you're told you're on his side now and have to accept a suicide mission from him. Bag up your conflict diamonds and leave the country for some place that might actually be able to treat your malaria, like a smart little mercenary? Yeah, right. Not even on the table.

Yeah, you get blind-sided in cut-scenes in FC3 and 4 as well. But at least it's en route to killing the guy who does it to you, or at least having the option to do so. For me, FC3 is the pinnacle of the series to date (though I haven't gotten to try FC5 yet.) FC2 was a stepping stone to getting there. It did some things right, but a some of it bored me to tears, and even the developers quite readily admit that some of the design choices were bad ones.

Faced between hunting tigers, hang-gliding, and exploring caves in FC3 or trying to ram through another damn respawning guard station in FC2, I'd choose the former every time. Playing FC3 was fun. Getting through FC2 was a chore.

Here I was, ready to discuss the merits of Far Cry 2 and why I think it's underappreciated... and then I saw it's a B-Cell thread.

No, I don't think it's a cult classic by any stretch. It was received well and sold well, and was the starting point for the mega-franchise the series is now. It's since then been met with criticism, and rightfully so, but I still think it's a great game.

- The setting is still rather unique among shooters. It's a rare case that doesn't involve extensive military conflict with escalating explosions. Even more exceptional is its atmosphere, where everything is collapsing, decrepit, worn out and dirty. The people are ruthless, amoral, opportunistic, or just desperately trying to get out. It conveys a sense of danger and hopelessness in a way I've seen few games manage. And yes, the weapon degradation adds to that atmosphere. It makes perfect sense in the story, and it's even given a proper reason as opposed to just being an out-of-universe gameplay mechanic.

- The graphics hold up amazingly for a 10 year old game. I'm serious when I say the lighting still takes my breath away, especially during the sunsets. I'm still impressed how you can literally see the shadows of every single leaf and branch.

- The weapons are some of the most satisfying in gaming history. The AS50 sniper rifle sounds like a goddamn cannon going off, and surprising convoys with the IEDs never gets old. The game also makes the player work for these weapons. In Far Cry 3 I'd gotten all the guns I'd ever need probably halfway through the game, which meant any wealth I gathered from then on was meaningless. Needing the amount of diamonds for the weapons makes them feel precious and earned. And the only silenced sniper rifle is acquired only at the second half, and it can make like 10-15 shots before breaking, meaning no clearing entire outposts without being spotted at all *COUGH* FAR CRY 3 *COUGH*

- The UI is simply brilliant. For no other game would I even bring this up, but the information is conveyed in such an unintrusive manner that it does an amazing job to immerse the player.

But of course there's the bad stuff like hyper-aggressive and unbalanced AI, shallow open world with little incentive for exploration beyond finding diamonds, the basically nonexistent story, the barely functional stealth with no way of telling where enemies are, the game being essentially twice as long as it needs to be and malaria adding an unnecessary level of RNG into the mix and stretching out the playtime by forcing you to do those stupid medicine runs.

Most of what I've seen is people saying Far Cry 2 not as bad as a lot of people make it out to be and the game does have some good aspects, but saying "It's not that bad" is not exactly the same as "It's good" or even "It's so bad it's good".

Maybe I'm wrong and there really is a lot of renewed and positive interest in Far Cry 2, enough to warrant being called a cult classic, but I've noticed little of it.

B-Cell:
it make game more immersive.

But stupid reversed ejection ports cancel that out. Also some of the jam clearing animations were really dumb.

Major_Tom:

B-Cell:
it make game more immersive.

But stupid reversed ejection ports cancel that out. Also some of the jam clearing animations were really dumb.

Reversed Ejection Ports?

Also which Jam Animations was dumb because the one I can think of was the M16-like rifle where he just pressed a button and the stuck bullet flew out on its own.

I wonder what is that button for on those M16/M4 Rifles:

image

Samtemdo8:
Reversed Ejection Ports?

Yeah, all of the ejection ports are on the wrong side of their respective guns. This is especially stupid with bolt-action rifles where it would be incredibly awkward to work the bolt or with bullpup rifles where the spent casing would hit you in the head. I don't know why some games do that, it's driving me insane.

Samtemdo8:

Also which Jam Animations was dumb because the one I can think of was the M16-like rifle where he just pressed a button and the stuck bullet flew out on its own.

I know there were some "slap the gun util it fixes itself" or "pull the charging handle slightly harder this time". I remember the game's article on IMFDB at the time mostly consisted of the editor making fun of animations, it was hilarious.

Samtemdo8:

I wonder what is that button for on those M16/M4 Rifles

That's forward assist. It's used to push the bolt forward an lock it if you have a particularly stubborn round that won't chamber. But many people think it's better to just eject that round instead of forcing it in.

Samtemdo8:

I wonder what is that button for on those M16/M4 Rifles:

It is the forward assist. Pushing it will force the bolt all the way forward, as there are times (especially with dirty weapons) when it might stop before securely loading a round into the chamber. If that happens, the weapon won't fire. At that point you are supposed to push the forward assist and it will push the round all the way forward. From what I understand, in practice most shooters just pull the charging handle, as that will give the bolt another chance to slide into place correctly and will let you get rid of a potentially faulty round. Pulling the charging handle is also the go-to first maneuver for any unexpected jam, so the button very rarely gets used.

You're all wrong. The only Far Cry game that comes anywhere close to being a "cult classic" is Blood Dragon.

if we're regarding the well-received and appreciated at the time Far Cry 2 as a 'cult classic,' then I'd like to nominate the underappreciated hidden gem of a film Jurassic Park for this cult status please. And the mortally underexposed talent of indie darling band Led Zeppelin if one would be so kind

TopazFusion:
You're all wrong. The only Far Cry game that comes anywhere close to being a "cult classic" is Blood Dragon.

hmm...mayhaps the sentient Tetris entity speaks sense or at least sense on this scale of comparison

I liked the game a lot, more than most people here it seems, but I'm not sure I'd call it a cult classic. It sure had problems, yes, but I overcame them fairly quickly in the game.

Like others have said, malaria symptoms just means you have to get on with the story, and weapon jamming I only had happen to me maybe twice at the most. I didn't mind it too much, because it's not like you're limited to a 2 weapon loadout or anything. I like having to switch up my style once in a while, because the weapons weren't doing that great.

Some of the dialogue delivery was a bit dull, but the biggest issue I had was respawning checkpoints, and enemies coming out of nowhere to mow you down. After you got better at it, it was a simpler affair to dispatch them or at least get past, but still annoying as hell. They should respawn at least through milestones in the story, not every damn 5 minutes or however quick it was.

I remember the game looking great for its time, and immersion was on a whole other level. I loved fixing up the vehicles, pulling sticks and bullets out of yourself, and the feel of the hot, sweaty African jungles and deserts. But it's been *years* since I last played, so it could be rose-colored glasses to an extent.

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