Bad parts in great games.

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Even the best games ever made have THAT part, whether it's a level, a boss, puzzle, whatever, that are so annoying and frustrating that it brings the rest of the game down.

For me, it's the Anor Londo Silver Knights in Dark Souls 1. If you try to block the arrows, you'll get knocked back, usually falling off the ledge and to your death. You just have to get lucky and make the Knight on the right fall off the ledge.

First playthrough I managed to get past the Silver Knights on my 2nd try. Second playthrough it took 20+. By the third I had it down to a science and never had issue with it ever again


Kingdom Hearts
Monstro - Getting lost in there sucks

The random encounters in the fourth chapter of Final Fantasy Tactics is just garbage.

I can see a smaller version of what they were going for working out, but as it is it's just...bad.

Camera is most 3rd-Person Action games. :/

The last dungeon in Darksiders can go fuck itself. It goes on for way too long and it drags!

The Bid Daddy part in Bioshock.
Bioshock is my favorite game of all time, but I won't pretend the parts where you're a Big Daddy are bullshit boring and repetitive and completely kill the pacing and story of the game.

Water Temple in Ocarina of Time. Because I was 8. Because fuck that water mechanic.

Virmire in Mass Effect. Fuck off. I ship Kaidan and Ashley and it was such a terrible gimmick!

Been said a billion times, but the opening planet in KOTOR II, soooooooooo boring.

Probably the ship/cave part of Resident Evil 7, the game was awesome until you reached that part, it was very meh.

The Nilfheim realm in God of War is pretty garbage. Luckily though you can completely ignore it.

The nigh inevitable "You have no town or a trash town thats locked and can't be upgraded" missions in Heroes of Might & Magic games.

ALways seemed like dumping half the game mechanics to try and facilitate some extra challenge was a bit of a cheap way to go about it.

(I'd say bonus points for 4's full on wannabe RPG missions with no non-hero units at all, but I wouldn't call 4 great to begin with)

Also the map quest in Ultima 6. It is a not particularly interesting multi-part obnoxious fetch quest that can easily take up half of a playthrough.

The terrible, awful, no-good, bad bad, shitty Hidden Valley part in original Hitman 2.
The one with the tunnel. The latter part with approach towards the castle could be somewhat justfied, despite still not being very good. The first could be cut out entirely without doing any harm to the game whatsoever. Would be the opposite in fact. It might be worse than the infamous jungle part in first game.
One of the worst examples of padding a game i can think of.

The Velvetopia in Psychonauts. It was more dissapointing, than bad(certainly not even near the same level as exaple above) to be honest. I picked this onevover the infamous Meat Circus, because i've knew of that one beforehand.

Replaying Arkham City on a higher difficulty setting has made me start to hate the Catwoman segments. Most of her gadgets aren't useful and she doesn't get many health upgrades. She has to fight large waves of well-armed baddies multiple times and a single combo can ruin you, but I suppose this is what I signed up for. Youtube videos make it look so easy.

Come of think of it, this game is implying that Selina Kyle is a more skilled fighter than Bats to get through all this madness with sub-par tech compared to him... while also wearing high heels.

Obligatory Dark Souls' Blighttown post.

The tedious sewer bit in Silent Hill 1.

The Water Temple in OoT (obvs).

Buggy driving section in HL2.

CaitSeith:
Obligatory Dark Souls' Blighttown post.

Pfft, people exaggerate, its not so bad if you're prepared.

Ornstein and Smough though?

Whenever I think about replaying Dark Souls, THAT part is what makes me go 'nah'.

Frostfound in Sunless Sea. A miserable trek that will deal damage to your character and will screw you over if you don't bring the right equipment and/or are there for a quest.

...No one knows what I'm talking about, do they?

Saelune:

CaitSeith:
Obligatory Dark Souls' Blighttown post.

Pfft, people exaggerate, its not so bad if you're prepared.

Ornstein and Smough though?

Whenever I think about replaying Dark Souls, THAT part is what makes me go 'nah'.

I mean, Lost Izalith was the part the developers themselves apologized for.

Seth Carter:

Saelune:

CaitSeith:
Obligatory Dark Souls' Blighttown post.

Pfft, people exaggerate, its not so bad if you're prepared.

Ornstein and Smough though?

Whenever I think about replaying Dark Souls, THAT part is what makes me go 'nah'.

I mean, Lost Izalith was the part the developers themselves apologized for.

Culminating in the fucking Bed of Chaos, which is easily the worst part of the worst part of the game.

Fork Tower in FFV, which depowers physical attacks on one side and magic attacks on the other, and doesn't adequately explain this before making you split your party. It's also a slog if you had the gall to focus on some characters more than others.

The Ogir-Yensa Sandsea in FFXII, an endless trek through uninteresting rusty/ deserty terrain.

The stupid freakin' sewers in Vampire The Masquerade Bloodlines.

You've just gone through a small house of horrors full of weird hoppy two legged mouth monsters with no humans to drain for blood. You've just fought a boss that summons more of them while teleporting around. And now...Sewers. FULL of those hoppy things and your only source of blood is rats (So if you're playing a Ventrue who can't feed on rats, you're screwed).

And then the sewers just keep going on and on and on and ON. So far on that there's legit 4 shortcuts back to the surface if you need to leave and resupply.

And then it has this super finicky water pipe timing puzzle where you have to make it through with almost second-perfect timing.

And then...Oh neat, a boss fight against this giant monster! Cool! ...Wait a minute...Oh no, now there's a maze segment with like 8 of them you either have to fight or sneak past.

And then you clear the maze path and...You need a keycard to leave. The keycard is in the maze segment, with the only clue being a one-time-only thing where a character appears and runs in a particular direction that leads to the keycard. So if you missed it, you're screwed and need to comb the entire freakin' maze crawling with baddies for it.

When I last played the game and found out a backdoor that lets you skip that whole giant segment and replaces it with a short run through a few tough monsters, I nearly jumped for joy.

Seriously, I can deal with boss fights that are punishingly hard if you're not built right on your first run, but those goddamn sewers are the part of that game that I DREAD every single time I re-install it.

Like, every other example I can remember of a bad part in a game is either just mildly annoying or just a letdown, or the game itself was just "alright" as opposed to great. Those sewers though...They really drag down an otherwise amazing game.

Casual Shinji:
The Nilfheim realm in God of War is pretty garbage. Luckily though you can completely ignore it.

In agreement there. All it would need is a bit more visual zest in the design to make it less bleh, especially if it's intended for repetitive play, but I did slog through it just for the armour to have an easier time with the Valkyries. Wasn't a fan of Muspelheim either, they both seem like tacked on extras with little thought a given.

OT: Hmm, hate repeating myself, so really will be the last time, but Geralt's voice performance is bit of a contentious issue with my experience in the beautifully-realised world of Witcher 3. The actor guy is probably an alright chap and all that, so am not wanting to be harsh, it's nothing personal. It bothers me way more than it should every time I attempt to play though.

I love "Silent Hill 3". I do not love wandering through random warehouse buildings and a sewer that pad the game out and nearly kill the pace.

The Atlantis worlds in both Kingdom Hearts games. The first one features combat, but since you're underwater it's all wonky and uncomfortable. The second one is a god damn sing-a-long that makes me miss the first version. There are some KH fans who are justifiably concerned that Atlantis will return in KH3, but I'm optimistic. Third times the charm, right?

Final Fantasy XV Chapter 13. The game takes away all party members and weapons and turns into a kind of forced stealth section featuring two bosses you can only run from. It was very annoying and I'm glad it got fixed, though I have yet to play the second version.

Seth Carter:

Saelune:

CaitSeith:
Obligatory Dark Souls' Blighttown post.

Pfft, people exaggerate, its not so bad if you're prepared.

Ornstein and Smough though?

Whenever I think about replaying Dark Souls, THAT part is what makes me go 'nah'.

I mean, Lost Izalith was the part the developers themselves apologized for.

Souplex:

Seth Carter:

Saelune:
Pfft, people exaggerate, its not so bad if you're prepared.

Ornstein and Smough though?

Whenever I think about replaying Dark Souls, THAT part is what makes me go 'nah'.

I mean, Lost Izalith was the part the developers themselves apologized for.

Culminating in the fucking Bed of Chaos, which is easily the worst part of the worst part of the game.

Lost Izalith is just lame. And the Bed of Chaos is the easiest boss in the game, considering it doesn't reset on death. Run to the left, break some one hit branches, repeat on right, repeat on center, kill bug with one hit.

Captain Marvelous:

Final Fantasy XV Chapter 13. The game takes away all party members and weapons and turns into a kind of forced stealth section featuring two bosses you can only run from. It was very annoying and I'm glad it got fixed, though I have yet to play the second version.

Personally, I think Chapter 10 was worse. If you get too far from Ignis, you get stopped on your tracks and nagged.

I already played the 2 versions of Chapter 13 (well, three versions, because they made the ring more powerful in the update so you pretty much don't have to do stealth; and alternatively you can skip that noise by playing as Gladio, who is given his weapon back and a shorter path).

Saelune:

Seth Carter:

Saelune:
Pfft, people exaggerate, its not so bad if you're prepared.

Ornstein and Smough though?

Whenever I think about replaying Dark Souls, THAT part is what makes me go 'nah'.

I mean, Lost Izalith was the part the developers themselves apologized for.

Souplex:

Seth Carter:

I mean, Lost Izalith was the part the developers themselves apologized for.

Culminating in the fucking Bed of Chaos, which is easily the worst part of the worst part of the game.

Lost Izalith is just lame. And the Bed of Chaos is the easiest boss in the game, considering it doesn't reset on death. Run to the left, break some one hit branches, repeat on right, repeat on center, kill bug with one hit.

It gets trivial when you realize that you can just exit to menu once you've destroyed the seal on one of the sides and you'll start outside the fogwall when you load back up

VG_Addict:
Even the best games ever made have THAT part, whether it's a level, a boss, puzzle, whatever, that are so annoying and frustrating that it brings the rest of the game down.

For me, it's the Anor Londo Silver Knights in Dark Souls 1. If you try to block the arrows, you'll get knocked back, usually falling off the ledge and to your death. You just have to get lucky and make the Knight on the right fall off the ledge.

High poise really helps there, and low encumbrance so you can run right up to the right one after the left shoots an arrow. Then sometimes the right one will even fall off if you block, and even if you get hit by an arrow it'll typically just push you more into the corner. Then it's only a short jaunt around the bend to safety.

Silentpony:
Virmire in Mass Effect. Fuck off. I ship Kaidan and Ashley and it was such a terrible gimmick!

I love that part. Never played an RPG that forces you to kill a party member, I thought it was awesome. Really drove home the idea that your choices matter and consequences are permanent.

Souplex:
the fucking Bed of Chaos

This though.

Also the reaper on Rannoch in Mass Effect 3. I almost lost my marbles at that point the first time I played it. Took until about the 3rd playthrough to really figure out how to do it without dying, but fuck is that a badly designed boss.

In fact, I'm gonna make the bold claim that whenever a game gives you a boss that doesn't follow the rules of the game, i.e., a dodge-roll puzzle in a shooter or a platforming section in an action RPG, it's fucking terrible. Changing up the gameplay for variety is one thing, but when you try to make your game mechanics work for a totally different style of boss that only belongs in a different genre of game, you're being an idiot and should stop.

The final cave in Victory Road. FUCK the darkness mechanic. Eugh.

The Micolash fight in Bloodborne. I'll gripe about some of the other bosses, such as the Gank Squad just before you reach Bergenworth, but Micolash is so damn obnoxious and just getting him to the point you can really fight him in an exercise in frustration.

I'm not ashamed of the fact I cheesed him to death with poison daggers. The fucker doesn't believe in a fair fight so why should I try to give him one?

erttheking:
Frostfound in Sunless Sea. A miserable trek that will deal damage to your character and will screw you over if you don't bring the right equipment and/or are there for a quest.

...No one knows what I'm talking about, do they?

I do. That part of the game I wouldn't blame anyone for trying to save scum through it considering how much the RNG determines how that quest goes.

I'm replaying Ass Creed: Black Flag and the actual Assassins stuff really is the worst part of this game. To the point that unless a mission requires me to be stealthy, I will go swashbuckling into pretty much any encounter as I feel that is more in keeping with Edwards character than sneaking around being a assassin. I don't know why they didn't just make this game an all out pirate game.

Speaking of pirates, Skies of Arcadia was an awesome game, however the random encounters did get really annoying when you were trying to get somewhere.

Persona 5 was my game of the year last year, however, I could of done without Morgana constantly telling me when to go to bed. I think they should have left that out and if you did stay up too late, you missed out on the morning activities or took a hit to your stats.

Tanis:
Speaking of pirates, Skies of Arcadia was an awesome game, however the random encounters did get really annoying when you were trying to get somewhere.

Yup. I played the Legends version on Gamecube, which tones down the random battles, but I was still pleased as punch when I got the item that lowers them even more. The original rate must've been something.

If you enjoy hyperactive encounter rates though, try some of the Shin Megame Tensei games.

On higher difficulties the Jackal sniper parts of Halo 2 are imba as fuck

Casual Shinji:
The Nilfheim realm in God of War is pretty garbage. Luckily though you can completely ignore it.

Yeah, totally disappointing.

The first person underwater section in DMC1 (luckily they're very brief) and the second half of DMC4.

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