Admit you were wrong

So I recently realized I've been a huge hypocrite for being kind of snobbish about Walking Simulators. I was listening to Retronauts, going through their previous episodes, when a certain game from my childhood and teen years was the subject of a an episode, in this case it was Myst.

So on the podcast they said at one point that Myst is essentially the precursor to the modern Walking Simulator. At first I rejected this idea because of my dislike for the genre and the puzzle elements in the games but then I eventually realized that, at least in regards to the first two games, they really are walking simulators. Yes there are a lot of puzzles in the games but the main draw is all the worlds and lore about them, the puzzles just make it so that it's just that much better than a lot of modern Walking Simulators.

So I was wrong, one of my favorite game series is in fact a series of Walking Simulators and so I have no right to be condescending on the genre existing.

So I'm asking the rest of you to open up about things you were wrong about in regards to video-games. Maybe a game you thought was overhyped or terrible turned out to be really good, or maybe some game journalist turned out to actually be a straight shooter with their reviews and you thought they were just a stooge at first, things like that.

I get wrong about a lot of things. Its difficult to remember any particular one. Life is a constant struggle to be slightly less wrong each day. It only gets more confusing when other people are wrong but are less willing to admit it for whatever underwhelming reason. Is annoying having to doubt myself every time only for it to be fruitless.
One biggie for gams is during the Rock Band/Guitar Hero fad I was highly dismissive of the whole idea through good ole music snobbery that they weren't instruments and you don't learn or do anything creative with them. But after trying it out for a week and realising it was kinda fun, all manner of hats were eaten.

Xsjadoblayde:
Rock Band/Guitar Hero fad... all manner of hats were eaten.

^This. I mentioned it already in the "things you used to hate, but now love" thread; I think it went a little something like thiiiis:

Xprimentyl:
Guitar Hero. I don't get into Rock music at all (not a fan of popular music on the whole,) so when GH took last gen by storm with its Playskool-esque peripherals and a new licensed game seemingly every 9 minutes, by default, I hated it; I didn't need to play it know I hated it. It wasn't long before my cousin mentioned he had the latest GH and how much fun it was. Mind you, he was/is a super casual gamer, owning an Xbox and maybe 3-4 games which he might indulge in a few times a month, so when he told me, a "real" gamer, about GH, I sloughed him off as amateur. But he insisted I try it, so one weekend, I lowered myself to his level (with a caveat that copious amounts of alcohol be involved) and told him to bring by his "toy." Aaaaaaaaaand, I ended up loving it. I still didn't like the music, but the game itself was fun. I didn't eat crow right away, though; instead, I waited a week before buying my own GH guitar... then another... and GH2 and GH3 and Aerosmith. In about a month, I had 5 starred every song on every game on Medium and was displaying competence on Hard. I eventually became the guy trying to convince all my "real" gamer friends how much fun GH was.

Also Minecraft. When it first came out and everyone jumped on it, I couldn't wrap my head around why so many gamers were drawn to something so overtly ugly, rudimentary and childish. Then morbid curiosity overtook me one night and I bought it. Several hours, base camps, holes dug, caverns explored and chests overflowing with loot later, I was unabashedly hooked. I never got into the multiplayer, but I spent WEEKS playing very little else. I think it was the soundtrack, so damned soothing after a hard day's work; it was just the ultimate chill out game.

Specter Von Baren:
So I recently realized I've been a huge hypocrite for being kind of snobbish about Walking Simulators. I was listening to Retronauts, going through their previous episodes, when a certain game from my childhood and teen years was the subject of a an episode, in this case it was Myst.

So on the podcast they said at one point that Myst is essentially the precursor to the modern Walking Simulator. At first I rejected this idea because of my dislike for the genre and the puzzle elements in the games but then I eventually realized that, at least in regards to the first two games, they really are walking simulators. Yes there are a lot of puzzles in the games but the main draw is all the worlds and lore about them, the puzzles just make it so that it's just that much better than a lot of modern Walking Simulators.

So I was wrong, one of my favorite game series is in fact a series of Walking Simulators and so I have no right to be condescending on the genre existing.

So I'm asking the rest of you to open up about things you were wrong about in regards to video-games. Maybe a game you thought was overhyped or terrible turned out to be really good, or maybe some game journalist turned out to actually be a straight shooter with their reviews and you thought they were just a stooge at first, things like that.

I don't see how the main draw of Myst for you being the environment makes it a walking simulator... by that definition if someone plays assassin creed because they like walking around in ancient city that makes it a walking simulator... The main criticism of walking simulator isn't that there only interesting because of environment and lore, it's that there not really game and have more in common with going to the museum than something like doom (ie the fact you're in control is irrelevant to the experience since it's little more than a pause/play button).

Personally I didn't think the wii would ever become as big as it did (although I was right that motion control was just a fad).

Touch screens. I hate them. Screens are an output device, adding an input device on the same screen just covers your view with finger smudges and your fingers are in the way of your view. I called them a passing fad that would be quickly be replaced. Then I saw Kinect technology being used to make projected virtual touchpads and keyboards and I said this was it... this would replace the touchscreen.

It hasn't.

And back in the day I preferred trackballs over a mouse (still do) and predicted that eventually the trackball would make the mouse obsolete. I was wrong... not about mice being an inferior device, just about how the mouse was going away.

Crowd funding. Fuck me running, e-begging actually works. I never thought it'd take off, I thought consumers were too smart to give money to what are essentially amateurs with delusions of grandeur.
I thought after No Man's Sky people would wise up.
I thought after Mighty No 9 people would wise up.
I thought after Star Citizen people would wise up.

Nope. crowd funding is so profitable being a professional Crowd Funder is now a career.

Silentpony:
Crowd funding. Fuck me running, e-begging actually works. I never thought it'd take off, I thought consumers were too smart to give money to what are essentially amateurs with delusions of grandeur.
I thought after No Man's Sky people would wise up.
I thought after Mighty No 9 people would wise up.
I thought after Star Citizen people would wise up.

Nope. crowd funding is so profitable being a professional Crowd Funder is now a career.

To be fair, crowd funding isnt the issue. It's about measuring your expectations. Each of those examples promised the moon, and inevitably failed to deliver. I've backed a few small crowd funding projects, and have gotten my product as described, leaving me happy as larry, whoever the fuck he is.

Silentpony:
Crowd funding. Fuck me running, e-begging actually works. I never thought it'd take off, I thought consumers were too smart to give money to what are essentially amateurs with delusions of grandeur.
I thought after No Man's Sky people would wise up.
I thought after Mighty No 9 people would wise up.
I thought after Star Citizen people would wise up.

Nope. crowd funding is so profitable being a professional Crowd Funder is now a career.

Hollow Knight and Shovel Knight were both crowdfunded and they're both amazing games though. It's not the means of funding these games that's the problem.

I don't understand the question. Those words don't make any sense.

Elijin:

Silentpony:
Crowd funding. Fuck me running, e-begging actually works. I never thought it'd take off, I thought consumers were too smart to give money to what are essentially amateurs with delusions of grandeur.
I thought after No Man's Sky people would wise up.
I thought after Mighty No 9 people would wise up.
I thought after Star Citizen people would wise up.

Nope. crowd funding is so profitable being a professional Crowd Funder is now a career.

To be fair, crowd funding isnt the issue. It's about measuring your expectations. Each of those examples promised the moon, and inevitably failed to deliver. I've backed a few small crowd funding projects, and have gotten my product as described, leaving me happy as larry, whoever the fuck he is.

My way of looking at it is that it wasn't just the moon was promised. Its that the Devs lied. They conned their supporters. Yeah the promised the sun and the moon, but they knew at the time they'd never deliver either, and just raked in the cash and praise and skated along.
To me crowd funding feels like a scam, like a chruch asking for donations because God really needs money. Its a scam.

Senran Kagura is pretty alright. Generally cheeky good fun. I mean, it still has bits like Estival Versus's "now we're gonna have 4 chapters in the main story involve one character sexually assaulting two others and getting off with a near literal slap on the wrist", but aside from that, it's pretty okay.

Meiam:

I don't see how the main draw of Myst for you being the environment makes it a walking simulator... by that definition if someone plays assassin creed because they like walking around in ancient city that makes it a walking simulator... The main criticism of walking simulator isn't that there only interesting because of environment and lore, it's that there not really game and have more in common with going to the museum than something like doom (ie the fact you're in control is irrelevant to the experience since it's little more than a pause/play button).

Personally I didn't think the wii would ever become as big as it did (although I was right that motion control was just a fad).

I mean, Origins did add a walking simulator mode...
That said, I would say that, if Myst were made today, it would be considered a cross between a walking simulator and a hidden object game, that other genre of game that sells really well but is never talked about.

I remember really wanting to play standard FPS games in virtual reality.

Oh, dear, that didn't work out.

Silentpony:

Elijin:

Silentpony:
Crowd funding. Fuck me running, e-begging actually works. I never thought it'd take off, I thought consumers were too smart to give money to what are essentially amateurs with delusions of grandeur.
I thought after No Man's Sky people would wise up.
I thought after Mighty No 9 people would wise up.
I thought after Star Citizen people would wise up.

Nope. crowd funding is so profitable being a professional Crowd Funder is now a career.

To be fair, crowd funding isnt the issue. It's about measuring your expectations. Each of those examples promised the moon, and inevitably failed to deliver. I've backed a few small crowd funding projects, and have gotten my product as described, leaving me happy as larry, whoever the fuck he is.

My way of looking at it is that it wasn't just the moon was promised. Its that the Devs lied. They conned their supporters. Yeah the promised the sun and the moon, but they knew at the time they'd never deliver either, and just raked in the cash and praise and skated along.
To me crowd funding feels like a scam, like a chruch asking for donations because God really needs money. Its a scam.

I'd still argue you're equating 'big companies using crowd funding / projects of an impossible scale which will never be done' to 'all crowd funding', which is just wrong. Everything I've backed has been small, and possibly never would have seen the light of day without crowd funding. And all I paid was the cost of the product. Just a super complicated pre-order, really.

I was wrong about God of War 4. I enjoyed it. The game still has flaws, but it's not the disaster Gaming Brit and some other individual YouTube Critics claimed it would be. The way they talk, you think an gaming crash or apocalypse would happen.

DMC5 not existing. Thank Sparda, I was wrong.

Correct me if I'm wrong, but is this thread not originally about being wrong about something in like a... 'I had to grow to learn the error of my ways' kind of thing? Hence 'admit'?

Because it looks like most are using it as an excuse to say 'I predicted what should have happened, but it didn't. What a shame everyone else is an idiot' self righteousness, rather than a chance at a story of actually learning something with humility.

In high school, a few friends and I got pretty into League of Legends. There was a whole clique thing going on in the computer classes we had between that game and Dota 2, which at the time was still in closed beta. Naturally, I went to bat pretty hard for League, and when someone on the other side who I was still friends with sent me a Dota key, my initial impressions weren't great.

So I picked it up about a year later, still in high school with the same groups, and I fell in love with it. The world may be less cohesive, and the UI less inviting, but especially back in Season 2, Dota's base gameplay was so much better. I pretty much dropped out of the MOBA clique wars entirely after that, not wanting to admit then that I'd been wrong, but I kept playing Dota for a while.

I haven't played it myself in years; I honestly find it more fun to watch than to play. Still, I boot it up to watch a match every now and then, and remember some of the great times (and some terrible ones) I had with those games.

Xprimentyl:

Xsjadoblayde:
Rock Band/Guitar Hero fad? all manner of hats were eaten.

^This. I mentioned it already in the ?things you used to hate, but now love? thread; I think it went a little something like thiiiis:

Xprimentyl:
Guitar Hero. I don?t get into Rock music at all (not a fan of popular music on the whole,) so when GH took last gen by storm with its Playskool-esque peripherals and a new licensed game seemingly every 9 minutes, by default, I hated it; I didn?t need to play it know I hated it. It wasn?t long before my cousin mentioned he had the latest GH and how much fun it was. Mind you, he was/is a super casual gamer, owning an Xbox and maybe 3-4 games which he might indulge in a few times a month, so when he told me, a ?real? gamer, about GH, I sloughed him off as amateur. But he insisted I try it, so one weekend, I lowered myself to his level (with a caveat that copious amounts of alcohol be involved) and told him to bring by his ?toy.? Aaaaaaaaaand, I ended up loving it. I still didn?t like the music, but the game itself was fun. I didn?t eat crow right away, though; instead, I waited a week before buying my own GH guitar? then another? and GH2 and GH3 and Aerosmith. In about a month, I had 5 starred every song on every game on Medium and was displaying competence on Hard. I eventually became the guy trying to convince all my ?real? gamer friends how much fun GH was.

Also Minecraft. When it first came out and everyone jumped on it, I couldn?t wrap my head around why so many gamers were drawn to something so overtly ugly, rudimentary and childish. Then morbid curiosity overtook me one night and I bought it. Several hours, base camps, holes dug, caverns explored and chests overflowing with loot later, I was unabashedly hooked. I never got into the multiplayer, but I spent WEEKS playing very little else. I think it was the soundtrack, so damned soothing after a hard day?s work; it was just the ultimate chill out game.

Am growing increasingly suspicious that you are maybe an alternative dimension version of me or vice versa. Even the names are similar! With X's and Y's hanging about in the hopes of being brandished for a high Scrabble score! What's with that?? If one of us kills the other, do they gain power?

Squilookle:
Because it looks like most are using it as an excuse to say 'I predicted what should have happened, but it didn't. What a shame everyone else is an idiot' self righteousness, rather than a chance at a story of actually learning something with humility.

Ok, I got one of those.

Back when Stardew Valley was released back in '16, I dismissed it offhand. Seemed to me just another grindy casual skinner box[1] in the vein of Farmville (didn't know about Harvest Moon at the time), except pay up front instead of f2p with microtransactions. At the start of this year, I played Recettear and quite liked that, so I looked for similar games and came across Stardew Valley again. It was discounted at the time, so I was all 'Fine, I'll give it an hour, but if it doesn't grab me, refund time". Some 200 hours later, it is now in the running for my top game played this year.

So silly, really. I thought that as a gamer I had grown past judging a book by its cover. Guess I can still falter like an idiot.

[1] Which in some ways, it kind of is, but the ways in which it isn't make all the difference

Xsjadoblayde:

Xprimentyl:
Snip-a-dee-doo-dah

Am growing increasingly suspicious that you are maybe an alternative dimension version of me or vice versa. Even the names are similar! With X's and Y's hanging about in the hopes of being brandished for a high Scrabble score! What's with that?? If one of us kills the other, do they gain power?

If that last statement is the case, I'll defer to your bear-manity in the hopes your kindred spirit might spare me a salmon's death. On the other hand, I might pop into your dimension from time to time to delivery a sucker punch or two. I don't need to gain any significant power, just enough to sooth my chronic back pain as I've grown immune to my various sorceries and analgesic salves; interdimensional life-tapping is the next logical step.

Specter Von Baren:

Silentpony:
Crowd funding. Fuck me running, e-begging actually works. I never thought it'd take off, I thought consumers were too smart to give money to what are essentially amateurs with delusions of grandeur.
I thought after No Man's Sky people would wise up.
I thought after Mighty No 9 people would wise up.
I thought after Star Citizen people would wise up.

Nope. crowd funding is so profitable being a professional Crowd Funder is now a career.

Hollow Knight and Shovel Knight were both crowdfunded and they're both amazing games though. It's not the means of funding these games that's the problem.

Also Kingdom Come: Deliverance is a great game. In some ways (pretty much everything besides characters and narrative) I even prefer it over The Witcher 3.

hanselthecaretaker:

Also Kingdom Come: Deliverance is a great game. In some ways (pretty much everything besides characters and narrative) I even prefer it over The Witcher 3.

The combat is just preventing me from getting into it. Does it expand or change at all? Because right now I feel like I made a bit of a foolish purchase.

jademunky:

hanselthecaretaker:

Also Kingdom Come: Deliverance is a great game. In some ways (pretty much everything besides characters and narrative) I even prefer it over The Witcher 3.

The combat is just preventing me from getting into it. Does it expand or change at all? Because right now I feel like I made a bit of a foolish purchase.

I think it depends on what platform. the console versions are every bit as bad as Yahtzee said they are. Glitchy, limited saves, horrific, and I mean horrific combat.
I actually powered through most of the game on PS4, using a Warhammer and admittedly taken advantage of some of the bugs and glitches, like the time I jumped off a rock and never hit the ground, so I just walked across half the map to avoid a bandit ambush.
But then the 2.25 update came out, say maybe 6-8 weeks after launch, and corrupted my entire save file, 20 hours lost, was told to just replay it. So no, to answer your question the combat never gets better, it only gets harder, and there's a chance the next patch will corrupt your entire save file.

I thought Widow/Hanzo would remain dominant in OW even after their nerfs and the great support rebalancing of 2018. So far OWWC seems to be disproving that theory.

Silentpony:

jademunky:

hanselthecaretaker:

Also Kingdom Come: Deliverance is a great game. In some ways (pretty much everything besides characters and narrative) I even prefer it over The Witcher 3.

The combat is just preventing me from getting into it. Does it expand or change at all? Because right now I feel like I made a bit of a foolish purchase.

I think it depends on what platform. the console versions are every bit as bad as Yahtzee said they are. Glitchy, limited saves, horrific, and I mean horrific combat.
I actually powered through most of the game on PS4, using a Warhammer and admittedly taken advantage of some of the bugs and glitches, like the time I jumped off a rock and never hit the ground, so I just walked across half the map to avoid a bandit ambush.
But then the 2.25 update came out, say maybe 6-8 weeks after launch, and corrupted my entire save file, 20 hours lost, was told to just replay it. So no, to answer your question the combat never gets better, it only gets harder, and there's a chance the next patch will corrupt your entire save file.

I see, maybe I'll restart a character if the game lets me just skip the intro area. (please dear god let me skip the intro)

My problem with the combat I think(im on PC) is I play with keyboard and mouse and the combat uses too much mouse and not enough keyboard. Now I could just switch to controller whenever a fight starts but that would demand learning essentially 2 sets of controls for a game that is kinda complicated already.

Silentpony:

jademunky:

hanselthecaretaker:

Also Kingdom Come: Deliverance is a great game. In some ways (pretty much everything besides characters and narrative) I even prefer it over The Witcher 3.

The combat is just preventing me from getting into it. Does it expand or change at all? Because right now I feel like I made a bit of a foolish purchase.

I think it depends on what platform. the console versions are every bit as bad as Yahtzee said they are. Glitchy, limited saves, horrific, and I mean horrific combat.
I actually powered through most of the game on PS4, using a Warhammer and admittedly taken advantage of some of the bugs and glitches, like the time I jumped off a rock and never hit the ground, so I just walked across half the map to avoid a bandit ambush.
But then the 2.25 update came out, say maybe 6-8 weeks after launch, and corrupted my entire save file, 20 hours lost, was told to just replay it. So no, to answer your question the combat never gets better, it only gets harder, and there's a chance the next patch will corrupt your entire save file.

That sucks. I had a side quest get corrupted by a patch, but only lost a few hours backtracking from an earlier save. I'm on PC, and the combat to me is more fun because it feels more tactical than The Witcher where you can just dodge around swinging a sword ftw. Though that can still be fun enough in an arcadey sort of way, and perhaps it's for the better given it's a highly narrative-focused RPG.

Sure you can eventually powerhouse your way through most encounters in KC with the right weapon, but the overall design in most cases is geared towards finding openings, wearing your opponent down with parrying/ripostes, and knowing where and when to strike a given opponent while considering their equipment and ability. It makes every win feel significant and earned. The training grounds might be worth checking out too for added insight into getting more out of different aspects of the combat.

I scoffed at the silly notion that MICROSOFT was gonna move in on Nintendo, Sony and Segas turf as a console manufacturer. I was certain they'd never last, and while I never got particularely fond of the OG Xbox, the 360 was my console-of-choice for most of its generation.

Xprimentyl:
If that last statement is the case, I?ll defer to your bear-manity in the hopes your kindred spirit might spare me a salmon?s death. On the other hand, I might pop into your dimension from time to time to delivery a sucker punch or two. I don?t need to gain any significant power, just enough to sooth my chronic back pain as I?ve grown immune to my various sorceries and analgesic salves; interdimensional life-tapping is the next logical step.

Oh, well I don't really feel desire for more power, or any (yet)...was more curious as whether to expect any unexpected attempts of the murdering variety. Plus there is the very likely possibility that I would lose, with a bear being mostly all roar and no claw. There is the added relief that any eventual suicide may actually benefit another in need, seeing as life insurance companies don't believe a life psychologically pushed to death is worth any penny/cent/rupee/shiny-pokemon-card for those around them; physical and mental healing goes further than money ever will. Or does interdimensional power transfer only count if it's done through murder? If so, that may resolve the 'life insurance company' problem and keep the interdimensional power transfer bonus unhindered...this could work out for everyone...as long as the evidence is sufficiently obscured. :)

I thought Viva Pinata was a little kids game. But as I fed a child's remains to it's parents, I realised I was wrong. Oh so wrong.

 

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